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android
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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blua
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djgppdos
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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dummy
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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hardware
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As requested by Jeck:
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2018-10-27 21:16:19 +01:00 |
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locale
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nds
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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sdl
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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sdl12
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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win32
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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win32ce
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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b_bot.h
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byteptr.h
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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CMakeLists.txt
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command.c
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Hard Mode is an unlockable
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2018-10-13 17:54:53 -04:00 |
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command.h
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Address review
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2018-09-20 17:11:11 -04:00 |
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comptime.c
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config.h.in
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Add textures.kart, re-define DEVELOP mode,
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2018-11-03 03:17:20 -04:00 |
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console.c
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Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill
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2018-10-25 13:21:44 +02:00 |
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console.h
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Brown text colormap instead of teal, revert sky-blue
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2018-10-04 18:07:56 -04:00 |
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d_clisrv.c
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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d_clisrv.h
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Fuck it, add back in the old vars
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2018-10-30 17:03:11 -04:00 |
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d_event.h
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d_main.c
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Add textures.kart, re-define DEVELOP mode,
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2018-11-03 03:17:20 -04:00 |
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d_main.h
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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d_net.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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d_net.h
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d_netcmd.c
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Fix for "became a spectator" text repeating
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2018-11-02 14:59:26 -04:00 |
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d_netcmd.h
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Merge branch 'master' into net-screen
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2018-10-19 15:59:13 -04:00 |
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d_netfil.c
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Addons menu.
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2018-08-28 21:08:47 +01:00 |
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d_netfil.h
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Addons menu.
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2018-08-28 21:08:47 +01:00 |
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d_player.h
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Merge branch 'master' into brake-drift
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2018-11-01 17:37:10 -04:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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dehacked.h
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doomdata.h
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doomdef.h
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Add textures.kart, re-define DEVELOP mode,
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2018-11-03 03:17:20 -04:00 |
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doomstat.h
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The motherload: all of my Lua is hardcoded
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2018-10-29 05:00:08 -04:00 |
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doomtype.h
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endian.h
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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f_finale.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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f_finale.h
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f_wipe.c
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fastcmp.h
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filesrch.c
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Fix Sryder's crash (incorrect setting of dir_on when searching in subfolders).
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2018-09-23 13:23:03 +01:00 |
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filesrch.h
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* Add support for .kart files.
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2018-08-29 14:19:08 +01:00 |
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g_game.c
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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g_game.h
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Merge branch 'master' into net-screen
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2018-10-19 15:59:13 -04:00 |
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g_input.c
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Minor whitespace
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2018-10-15 20:34:53 -04:00 |
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g_input.h
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New bindable keys
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2018-09-27 16:55:21 -04:00 |
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g_state.h
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hu_stuff.c
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That's it for me. No new features, no major sprite replacements. Maybe bugfixing stuff like this I did while half-asleep just in case it turns out I missed a test case.
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2018-11-01 00:10:34 +00:00 |
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hu_stuff.h
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Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
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2018-10-28 16:27:55 +00:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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i_sound.h
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Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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2018-10-13 23:01:11 +01:00 |
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i_system.h
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i_tcp.c
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SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
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2018-09-03 20:53:40 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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Battle arrow fixes and cleanup
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2018-11-03 17:45:38 -04:00 |
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info.h
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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k_kart.c
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Fix 2p ("wide") splitscreen having an incorrect FINISH arrangement (drawn at wrong scale, moved across screen at wrong speed...)
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2018-11-03 13:20:02 +00:00 |
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k_kart.h
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Merge branch 'master' into chars_cleanup
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2018-11-01 23:48:22 -04:00 |
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keys.h
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lua_baselib.c
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Battle points are visible
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2018-11-01 00:57:38 -04:00 |
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lua_consolelib.c
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lua_hook.h
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lua_hooklib.c
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lua_hud.h
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lua_hudlib.c
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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lua_mathlib.c
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lua_mobjlib.c
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lua_playerlib.c
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lua_script.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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lua_script.h
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lua_skinlib.c
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Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
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2018-10-28 16:27:55 +00:00 |
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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Split AA trees code from m_misc.c/.h into m_aatree.c/.h
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2016-06-05 21:29:40 +01:00 |
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m_aatree.h
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m_anigif.c
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Fix order of operations messups by adding brackets
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2018-09-16 20:25:07 +01:00 |
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
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2018-10-03 17:04:41 +01:00 |
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m_cheat.h
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Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
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2018-10-03 17:04:41 +01:00 |
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m_cond.c
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That's it for me. No new features, no major sprite replacements. Maybe bugfixing stuff like this I did while half-asleep just in case it turns out I missed a test case.
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2018-11-01 00:10:34 +00:00 |
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m_cond.h
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Hard Mode is an unlockable
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2018-10-13 17:54:53 -04:00 |
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m_dllist.h
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m_fixed.c
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m_fixed.h
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m_menu.c
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Correctly disable OGL-only menus/options in software.
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2018-11-04 14:41:24 +00:00 |
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m_menu.h
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Fixed the menu highlight thing
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2018-10-25 19:41:14 +02:00 |
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m_misc.c
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Don't allow non-keyboard keys to screenshot/gif in menus
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2018-10-04 22:06:56 -04:00 |
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m_misc.h
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m_queue.c
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Remove NOFOURPLAYER from Makefile
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2018-11-03 03:21:08 -04:00 |
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Makefile.cfg
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Literally a single compiler warning.
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2018-11-04 17:37:18 +00:00 |
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p_floor.c
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Two scale things I noticed.
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2018-10-19 21:32:29 +01:00 |
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p_inter.c
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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p_lights.c
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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p_local.h
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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p_map.c
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quick merge fix
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2018-11-02 02:28:34 -04:00 |
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p_maputl.c
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p_maputl.h
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p_mobj.c
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Battle arrow fixes and cleanup
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2018-11-03 17:45:38 -04:00 |
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p_mobj.h
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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The motherload: all of my Lua is hardcoded
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2018-10-29 05:00:08 -04:00 |
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p_saveg.h
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p_setup.c
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Merge branch 'master' into all_hardcode
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2018-11-02 02:30:36 -04:00 |
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p_setup.h
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One last thing - make the OpenGL level loading bar screen have the correct background colour.
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2018-09-22 12:43:54 +01:00 |
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p_sight.c
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p_slopes.c
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Flip dynamic slope toggle.
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2018-09-28 12:58:07 +01:00 |
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p_slopes.h
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P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.)
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2016-06-12 19:27:34 +01:00 |
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p_spec.c
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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p_spec.h
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p_telept.c
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Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
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2018-10-03 17:04:41 +01:00 |
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p_tick.c
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New SPB
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2018-10-18 04:43:50 -04:00 |
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p_tick.h
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p_user.c
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Merge branch 'master' into all_hardcode
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2018-11-02 01:42:34 -04:00 |
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r_bsp.c
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Merge branch 'noclip-cam' into 'master'
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2018-10-07 23:15:06 -04:00 |
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r_bsp.h
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_data.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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r_data.h
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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r_defs.h
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r_draw.c
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r_draw.h
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r_draw8.c
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r_draw16.c
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r_local.h
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r_main.c
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Merge branch 'master' into net-screen
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2018-10-19 15:59:13 -04:00 |
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r_main.h
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Final weather stuff.
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2018-10-14 22:32:34 +01:00 |
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r_plane.c
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Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.)
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2018-09-27 18:11:43 +01:00 |
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r_plane.h
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r_segs.c
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Don't need thissec
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2018-10-06 23:37:27 -04:00 |
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r_segs.h
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r_sky.c
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Rendering fixes ahoy!
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2017-12-29 14:50:16 -05:00 |
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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r_things.c
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Set stats to what we want them to be for R2 anyway
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2018-10-30 20:11:15 -04:00 |
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r_things.h
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Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
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2018-10-28 16:27:55 +00:00 |
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s_sound.c
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Preface with splitscreen checks
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2018-10-29 05:26:17 -04:00 |
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s_sound.h
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screen.c
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screen.h
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sounds.c
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SOC_CHAO hardcode
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2018-10-30 20:35:33 -05:00 |
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sounds.h
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SOC_CHAO hardcode
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2018-10-30 20:35:33 -05:00 |
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st_stuff.c
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Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chars_cleanup
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2018-10-30 22:08:17 +00:00 |
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st_stuff.h
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Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
|
2018-10-28 16:27:55 +00:00 |
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string.c
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t_facon.c
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remove blank lines at EOF of new files
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2016-05-13 00:12:51 -04:00 |
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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As requested by Jeck:
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2018-10-27 21:16:19 +01:00 |
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v_video.h
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Brown text colormap instead of teal, revert sky-blue
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2018-10-04 18:07:56 -04:00 |
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vid_copy.s
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w_wad.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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2018-10-14 21:52:05 +01:00 |
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w_wad.h
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Addons menu.
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2018-08-28 21:08:47 +01:00 |
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y_inter.c
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Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chars_cleanup
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2018-10-30 22:08:17 +00:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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