RingRacers/src/k_menudraw.c

9858 lines
241 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2016 by Kay "Kaito" Sinclaire.
// Copyright (C) 2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_menudraw.c
/// \brief SRB2Kart's menu drawer functions
#ifdef __GNUC__
#include <unistd.h>
#endif
#include "k_menu.h"
#include "doomdef.h"
#include "d_main.h"
#include "d_netcmd.h"
#include "console.h"
#include "r_local.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "g_input.h"
#include "m_argv.h"
// Data.
#include "sounds.h"
#include "s_sound.h"
#include "i_system.h"
// Addfile
#include "filesrch.h"
#include "v_video.h"
#include "i_video.h"
#include "keys.h"
#include "z_zone.h"
#include "w_wad.h"
#include "p_local.h"
#include "p_setup.h"
#include "f_finale.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#include "d_net.h"
#include "mserv.h"
#include "m_misc.h"
#include "m_anigif.h"
#include "byteptr.h"
#include "st_stuff.h"
#include "i_sound.h"
#include "k_kart.h"
#include "k_hud.h"
#include "k_follower.h"
#include "d_player.h" // KITEM_ constants
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
#include "k_grandprix.h" // K_CanChangeRules
#include "k_rank.h" // K_GetGradeColor
#include "k_zvote.h" // K_GetMidVoteLabel
#include "k_boss.h"
#include "y_inter.h" // Y_RoundQueueDrawer
#include "i_joy.h" // for joystick menu controls
// Condition Sets
#include "m_cond.h"
// Sound Test
#include "music.h"
// And just some randomness for the exits.
#include "m_random.h"
#include "i_time.h"
#include "m_easing.h"
#include "sanitize.h"
#ifdef PC_DOS
#include <stdio.h> // for snprintf
int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
#ifdef HAVE_DISCORDRPC
#include "discord.h"
#endif
fixed_t M_TimeFrac(tic_t tics, tic_t duration)
{
return tics < duration ? (tics * FRACUNIT + rendertimefrac_unpaused) / duration : FRACUNIT;
}
fixed_t M_ReverseTimeFrac(tic_t tics, tic_t duration)
{
return FRACUNIT - M_TimeFrac(duration - tics, duration);
}
fixed_t M_DueFrac(tic_t start, tic_t duration)
{
tic_t t = I_GetTime();
tic_t n = t - start;
return M_TimeFrac(min(n, duration), duration);
}
#define SKULLXOFF -32
#define LINEHEIGHT 13
#define STRINGHEIGHT 9
#define FONTBHEIGHT 20
#define SMALLLINEHEIGHT 9
#define SLIDER_RANGE 10
#define SLIDER_WIDTH (8*SLIDER_RANGE+6)
#define SERVERS_PER_PAGE 11
// horizontally centered text
static void M_CentreText(INT32 xoffs, INT32 y, const char *string)
{
INT32 x;
//added : 02-02-98 : centre on 320, because V_DrawString centers on vid.width...
x = ((BASEVIDWIDTH - V_MenuStringWidth(string, 0))>>1) + xoffs;
V_DrawMenuString(x,y,0,string);
}
static INT32 M_SliderX(INT32 range)
{
if (range < 0)
range = 0;
if (range > 100)
range = 100;
return -4 + (((SLIDER_RANGE)*8 + 4)*range)/100;
}
// A smaller 'Thermo', with range given as percents (0-100)
static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop)
{
x = BASEVIDWIDTH - x - SLIDER_WIDTH;
V_DrawFill(x - 5, y + 3, SLIDER_WIDTH + 3, 5, 31);
V_DrawFill(x - 4, y + 4, SLIDER_WIDTH, 2, orangemap[0]);
if (ontop)
{
V_DrawMenuString(x - 16 - (skullAnimCounter/5), y,
highlightflags, "\x1C"); // left arrow
V_DrawMenuString(x+(SLIDER_RANGE*8) + 8 + (skullAnimCounter/5), y,
highlightflags, "\x1D"); // right arrow
}
INT32 range = cv->PossibleValue[1].value - cv->PossibleValue[0].value;
INT32 val = atoi(cv->defaultvalue);
val = (val - cv->PossibleValue[0].value) * 100 / range;
// draw the default tick
V_DrawFill(x + M_SliderX(val), y + 2, 3, 4, 31);
val = (cv->value - cv->PossibleValue[0].value) * 100 / range;
INT32 px = x + M_SliderX(val);
// draw the slider cursor
V_DrawFill(px - 1, y - 1, 5, 11, 31);
V_DrawFill(px, y, 2, 8, aquamap[0]);
}
void M_DrawCursorHand(INT32 x, INT32 y)
{
V_DrawScaledPatch(x - 24 - (I_GetTime() % 16 < 8), y, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
}
void M_DrawUnderline(INT32 left, INT32 right, INT32 y)
{
if (menutransition.tics == menutransition.dest)
V_DrawFill(left - 1, y + 5, (right - left) + 11, 2, 31);
}
static patch_t *addonsp[NUM_EXT+5];
static INT16 bgMapID = NEXTMAP_INVALID;
void M_PickMenuBGMap(void)
{
UINT16 *allowedMaps;
size_t allowedMapsCount = 0;
UINT16 ret = 0;
INT32 i;
allowedMaps = Z_Malloc(nummapheaders * sizeof(UINT16), PU_STATIC, NULL);
for (i = 0; i < nummapheaders; i++)
{
if (mapheaderinfo[i] == NULL || mapheaderinfo[i]->lumpnum == LUMPERROR)
{
// Doesn't exist?
continue;
}
if (mapheaderinfo[i]->thumbnailPic == NULL)
{
// No image...
continue;
}
if ((mapheaderinfo[i]->typeoflevel & (TOL_SPECIAL|TOL_VERSUS)) != 0)
{
// Don't spoil Special or Versus.
continue;
}
if ((mapheaderinfo[i]->menuflags & LF2_HIDEINMENU) == LF2_HIDEINMENU)
{
// "Hide in menu"... geddit?!
continue;
}
if (!(mapheaderinfo[i]->menuflags & LF2_NOVISITNEEDED)
&& !(mapheaderinfo[i]->records.mapvisited & MV_VISITED)
&& !(
mapheaderinfo[i]->cup
&& mapheaderinfo[i]->cup->cachedlevels[0] == i
))
{
// Not visited OR head of cup
continue;
}
if (M_MapLocked(i + 1) == true)
{
// We haven't earned this one.
continue;
}
// Got past the gauntlet, so we can allow this one.
allowedMaps[ allowedMapsCount++ ] = i;
}
if (allowedMapsCount > 0)
{
ret = allowedMaps[ M_RandomKey(allowedMapsCount) ];
}
Z_Free(allowedMaps);
bgMapID = ret;
}
static fixed_t bgText1Scroll = 0;
static fixed_t bgText2Scroll = 0;
static fixed_t bgImageScroll = 0;
static char bgImageName[9];
#define MENUBG_TEXTSCROLL 6
#define MENUBG_IMAGESCROLL 36
void M_UpdateMenuBGImage(boolean forceReset)
{
char oldName[9];
memcpy(oldName, bgImageName, 9);
if (currentMenu->menuitems[itemOn].patch)
{
sprintf(bgImageName, "%s", currentMenu->menuitems[itemOn].patch);
}
else
{
sprintf(bgImageName, "MENUI000");
}
if (forceReset == false && strcmp(bgImageName, oldName))
{
bgImageScroll = (3 * BASEVIDWIDTH) * (FRACUNIT / 4);
}
if (forceReset == true)
{
M_PickMenuBGMap();
}
}
void M_DrawMenuBackground(void)
{
patch_t *text1 = W_CachePatchName("MENUBGT1", PU_CACHE);
patch_t *text2 = W_CachePatchName("MENUBGT2", PU_CACHE);
fixed_t text1loop = SHORT(text1->height)*FRACUNIT;
fixed_t text2loop = SHORT(text2->width)*FRACUNIT;
if (bgMapID >= nummapheaders)
{
M_PickMenuBGMap();
}
patch_t *bgMapImage = mapheaderinfo[bgMapID]->thumbnailPic;
if (bgMapImage == NULL)
{
bgMapImage = W_CachePatchName("MENUBG4", PU_CACHE);
}
V_DrawFixedPatch(0, 0, FRACUNIT, 0, bgMapImage, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SLATE, GTC_MENUCACHE));
V_DrawFixedPatch(0, 0, FRACUNIT, V_ADD, W_CachePatchName("MENUCUTD", PU_CACHE), NULL);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUCUT", PU_CACHE), NULL);
V_DrawFixedPatch(-bgImageScroll, 0, FRACUNIT, 0, W_CachePatchName("MENUBG1", PU_CACHE), NULL);
V_DrawFixedPatch(-bgImageScroll, 0, FRACUNIT, 0, W_CachePatchName(bgImageName, PU_CACHE), NULL);
V_DrawFixedPatch(0, (BASEVIDHEIGHT + 16) * FRACUNIT, FRACUNIT, V_SUBTRACT, W_CachePatchName("MENUBG2", PU_CACHE), NULL);
V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll,
FRACUNIT, V_SUBTRACT, text1, NULL);
V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll + text1loop,
FRACUNIT, V_SUBTRACT, text1, NULL);
V_DrawFixedPatch(-bgText2Scroll, (BASEVIDHEIGHT-8) * FRACUNIT,
FRACUNIT, V_ADD, text2, NULL);
V_DrawFixedPatch(-bgText2Scroll + text2loop, (BASEVIDHEIGHT-8) * FRACUNIT,
FRACUNIT, V_ADD, text2, NULL);
if (renderdeltatics > 2*FRACUNIT)
return; // wipe hitch...
bgText1Scroll += (MENUBG_TEXTSCROLL*renderdeltatics);
while (bgText1Scroll > text1loop)
bgText1Scroll -= text1loop;
bgText2Scroll += (MENUBG_TEXTSCROLL*renderdeltatics);
while (bgText2Scroll > text2loop)
bgText2Scroll -= text2loop;
if (bgImageScroll > 0)
{
bgImageScroll -= (MENUBG_IMAGESCROLL*renderdeltatics);
if (bgImageScroll < 0)
{
bgImageScroll = 0;
}
}
}
void M_DrawExtrasBack(void)
{
patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL);
}
UINT16 M_GetCvPlayerColor(UINT8 pnum)
{
if (pnum >= MAXSPLITSCREENPLAYERS)
return SKINCOLOR_NONE;
UINT16 color = cv_playercolor[pnum].value;
if (color != SKINCOLOR_NONE)
return color;
INT32 skin = R_SkinAvailableEx(cv_skin[pnum].string, false);
if (skin == -1)
return SKINCOLOR_NONE;
return skins[skin]->prefcolor;
}
static void M_DrawMenuParty(void)
{
const INT32 PLATTER_WIDTH = 19;
const INT32 PLATTER_STAGGER = 6;
const INT32 PLATTER_OFFSET = (PLATTER_WIDTH - PLATTER_STAGGER);
patch_t *small = W_CachePatchName("MENUPLRA", PU_CACHE);
patch_t *large = W_CachePatchName("MENUPLRB", PU_CACHE);
INT32 x, y;
INT32 skin;
UINT16 color;
UINT8 *colormap;
if (setup_numplayers == 0 || currentMenu == &PLAY_CharSelectDef || currentMenu == &OPTIONS_GameplayItemsDef || currentMenu == &MISC_ChallengesDef)
{
return;
}
x = 2;
y = BASEVIDHEIGHT - small->height - 2;
// Despite the work put into it, can't use M_GetCvPlayerColor directly - we need to reference skin always.
#define grab_skin_and_colormap(pnum) \
{ \
skin = R_SkinAvailableEx(cv_skin[pnum].string, false); \
color = cv_playercolor[pnum].value; \
if (skin == -1) \
skin = 0; \
if (color == SKINCOLOR_NONE) \
color = skins[skin]->prefcolor; \
colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); \
}
switch (setup_numplayers)
{
case 1:
{
x -= 8;
V_DrawScaledPatch(x, y, 0, small);
grab_skin_and_colormap(0);
V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
break;
}
case 2:
{
x -= 8;
V_DrawScaledPatch(x, y, 0, small);
V_DrawScaledPatch(x + PLATTER_OFFSET, y - PLATTER_STAGGER, 0, small);
grab_skin_and_colormap(1);
V_DrawMappedPatch(x + PLATTER_OFFSET + 22, y - PLATTER_STAGGER + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
grab_skin_and_colormap(0);
V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
break;
}
case 3:
{
V_DrawScaledPatch(x, y, 0, large);
V_DrawScaledPatch(x + PLATTER_OFFSET, y - PLATTER_STAGGER, 0, small);
grab_skin_and_colormap(1);
V_DrawMappedPatch(x + PLATTER_OFFSET + 22, y - PLATTER_STAGGER + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
grab_skin_and_colormap(0);
V_DrawMappedPatch(x + 12, y - 2, 0, faceprefix[skin][FACE_MINIMAP], colormap);
grab_skin_and_colormap(2);
V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
break;
}
case 4:
{
V_DrawScaledPatch(x, y, 0, large);
V_DrawScaledPatch(x + PLATTER_OFFSET, y - PLATTER_STAGGER, 0, large);
grab_skin_and_colormap(1);
V_DrawMappedPatch(x + PLATTER_OFFSET + 12, y - PLATTER_STAGGER - 2, 0, faceprefix[skin][FACE_MINIMAP], colormap);
grab_skin_and_colormap(0);
V_DrawMappedPatch(x + 12, y - 2, 0, faceprefix[skin][FACE_MINIMAP], colormap);
grab_skin_and_colormap(3);
V_DrawMappedPatch(x + PLATTER_OFFSET + 22, y - PLATTER_STAGGER + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
grab_skin_and_colormap(2);
V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap);
break;
}
default:
{
return;
}
}
#undef grab_skin_and_color
x += PLATTER_WIDTH;
y += small->height;
V_DrawScaledPatch(x + 16, y - 12, 0, W_CachePatchName(va("OPPRNK0%d", setup_numplayers % 10), PU_CACHE));
}
void M_DrawMenuForeground(void)
{
if (gamestate == GS_MENU)
{
M_DrawMenuParty();
}
// draw non-green resolution border
if ((!menuactive || currentMenu != &PAUSE_PlaybackMenuDef) && // this obscures replay menu and I want to put in minimal effort to fix that
((vid.width % BASEVIDWIDTH != 0) || (vid.height % BASEVIDHEIGHT != 0)))
{
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("WEIRDRES", PU_CACHE), NULL);
}
}
//
// M_DrawMenuTooltips
//
// Draw a banner across the top of the screen, with a description of the current option displayed
//
static void M_DrawMenuTooltips(void)
{
if (currentMenu->menuitems[itemOn].tooltip != NULL)
{
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL);
V_DrawCenteredThinString(BASEVIDWIDTH/2, 12, 0, currentMenu->menuitems[itemOn].tooltip);
}
}
static const char *M_MenuTypingCroppedString(void)
{
static char buf[36];
const char *p = menutyping.cache;
size_t n = strlen(p);
if (n > sizeof buf)
{
p += n - sizeof buf;
n = sizeof buf;
}
memcpy(buf, p, n);
buf[n] = '\0';
return buf;
}
// Draws the typing submenu
static void M_DrawMenuTyping(void)
{
const UINT8 pid = 0;
INT32 i, j;
INT32 x, y;
char buf[8]; // We write there to use drawstring for convenience.
V_DrawFadeScreen(31, (menutyping.menutypingfade+1)/2);
// Draw the string we're editing at the top.
const INT32 boxwidth = (8*(MAXSTRINGLENGTH + 1)) + 7;
x = (BASEVIDWIDTH - boxwidth)/2;
y = 80;
if (menutyping.menutypingfade < 9)
y += floor(pow(2, (double)(9 - menutyping.menutypingfade)));
else
y += (9-menutyping.menutypingfade);
if (currentMenu->menuitems[itemOn].text)
{
V_DrawThinString(x + 5, y - 2, highlightflags, currentMenu->menuitems[itemOn].text);
}
M_DrawMenuTooltips();
//M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawFill(x + 5, y + 4 + 5, boxwidth - 8, 8+6, 159);
V_DrawFill(x + 4, y + 4 + 4, boxwidth - 6, 1, 121);
V_DrawFill(x + 4, y + 4 + 5 + 8 + 6, boxwidth - 6, 1, 121);
V_DrawFill(x + 4, y + 4 + 5, 1, 8+6, 121);
V_DrawFill(x + 5 + boxwidth - 8, y + 4 + 5, 1, 8+6, 121);
INT32 textwidth = M_DrawCaretString(x + 8, y + 12, M_MenuTypingCroppedString(), true);
if (skullAnimCounter < 4
&& menutyping.menutypingclose == false
&& menutyping.menutypingfade == (menutyping.keyboardtyping ? 9 : 18))
{
V_DrawCharacter(x + 8 + textwidth, y + 12 + 1, '_', false);
}
const INT32 buttonwidth = ((boxwidth + 1)/NUMVIRTUALKEYSINROW);
#define BUTTONHEIGHT (11)
// Now the keyboard itself
x += 5;
INT32 returnx = x;
if (menutyping.menutypingfade > 9)
{
y += 26;
if (menutyping.menutypingfade < 18)
{
y += floor(pow(2, (double)(18 - menutyping.menutypingfade))); // double yoffs for animation
}
INT32 tempkeyboardx = menutyping.keyboardx;
while (virtualKeyboard[menutyping.keyboardy][tempkeyboardx] == 1
&& tempkeyboardx > 0)
tempkeyboardx--;
for (i = 0; i < 5; i++)
{
j = 0;
while (j < NUMVIRTUALKEYSINROW)
{
INT32 mflag = 0;
INT16 c = virtualKeyboard[i][j];
INT32 buttonspacing = 1;
UINT8 col = 27;
INT32 arrowoffset = 0;
while (j + buttonspacing < NUMVIRTUALKEYSINROW
&& virtualKeyboard[i][j + buttonspacing] == 1)
{
buttonspacing++;
}
if (menutyping.keyboardshift ^ menutyping.keyboardcapslock)
c = shift_virtualKeyboard[i][j];
if (i < 4 && j < NUMVIRTUALKEYSINROW-2)
{
col = 25;
}
boolean canmodifycol = (menutyping.menutypingfade == 18);
if (c == KEY_BACKSPACE)
{
arrowoffset = 1;
buf[0] = '\x1C'; // left arrow
buf[1] = '\0';
if (canmodifycol && M_MenuBackHeld(pid))
{
col -= 4;
canmodifycol = false;
}
}
else if (c == KEY_RSHIFT)
{
arrowoffset = 2;
buf[0] = '\x1A'; // up arrow
buf[1] = '\0';
if (menutyping.keyboardcapslock || menutyping.keyboardshift)
{
col = 22;
}
if (canmodifycol && M_MenuExtraHeld(pid))
{
col -= 4;
canmodifycol = false;
}
}
else if (c == KEY_ENTER)
{
strcpy(buf, "OK");
if (menutyping.menutypingclose)
{
col -= 4;
canmodifycol = false;
}
}
else if (c == KEY_SPACE)
{
strcpy(buf, "Space");
}
else
{
buf[0] = c;
buf[1] = '\0';
}
INT32 width = (buttonwidth * buttonspacing) - 1;
// highlight:
/*if (menutyping.keyboardtyping)
{
mflag |= V_TRANSLUCENT; // grey it out if we can't use it.
}
else*/
{
if (tempkeyboardx == j && menutyping.keyboardy == i)
{
if (canmodifycol && M_MenuConfirmHeld(pid))
{
col -= 4;
canmodifycol = false;
}
V_DrawFill(x + 1, y + 1, width - 2, BUTTONHEIGHT - 2, col - 3);
V_DrawFill(x, y, width, 1, 121);
V_DrawFill(x, y + BUTTONHEIGHT - 1, width, 1, 121);
V_DrawFill(x, y + 1, 1, BUTTONHEIGHT - 2, 121);
V_DrawFill(x + width - 1, y + 1, 1, BUTTONHEIGHT - 2, 121);
mflag |= highlightflags;
}
else
{
V_DrawFill(x, y, width, BUTTONHEIGHT, col);
}
}
if (arrowoffset != 0)
{
if (c == KEY_RSHIFT)
{
V_DrawFill(x + width - 5, y + 1, 4, 4, 31);
if (menutyping.keyboardcapslock)
{
V_DrawFill(x + width - 4, y + 2, 2, 2, 121);
}
}
V_DrawCenteredString(x + (width/2), y + 1 + arrowoffset, mflag, buf);
}
else
{
V_DrawCenteredThinString(x + (width/2), y + 1, mflag, buf);
}
x += width + 1;
j += buttonspacing;
}
x = returnx;
y += BUTTONHEIGHT + 1;
}
}
#undef BUTTONHEIGHT
y = 187;
if (menutyping.menutypingfade < 9)
{
y += 3 * (9 - menutyping.menutypingfade);
}
// Some contextual stuff
if (menutyping.keyboardtyping)
{
V_DrawThinString(returnx, y, V_GRAYMAP,
"Type using your keyboard. Press Enter to confirm & exit."
//"\nPress any button on your controller to use the Virtual Keyboard."
);
}
else
{
V_DrawThinString(returnx, y, V_GRAYMAP,
"Type using the Virtual Keyboard. Use the \'OK\' button to confirm & exit."
//"\nPress any keyboard key to type normally."
);
}
}
static void M_DrawPauseRoundQueue(INT16 offset, boolean canqueue)
{
y_data_t standings;
memset(&standings, 0, sizeof (standings));
if (gamestate == GS_MENU)
{
standings.mainplayer = MAXPLAYERS;
}
else
{
standings.mainplayer = (demo.playback ? displayplayers[0] : consoleplayer);
}
// See also G_GetNextMap, Y_CalculateMatchData
if (
canqueue == false
&& grandprixinfo.gp == true
&& netgame == false // TODO netgame Special Mode support
&& grandprixinfo.gamespeed >= KARTSPEED_NORMAL
&& roundqueue.size > 1
&& roundqueue.entries[roundqueue.size - 1].rankrestricted == true
&& (
gamedata->everseenspecial == true
|| roundqueue.position == roundqueue.size
)
)
{
// Additional cases in which it should always be shown.
standings.showrank = true;
}
Y_RoundQueueDrawer(&standings, offset, false, false, canqueue);
}
// Draw the message popup submenu
void M_DrawMenuMessage(void)
{
if (!menumessage.active)
return;
INT32 x = (BASEVIDWIDTH - menumessage.x)/2;
INT32 y = (BASEVIDHEIGHT - menumessage.y)/2 + floor(pow(2, (double)(9 - menumessage.fadetimer)));
size_t i, start = 0;
char string[MAXMENUMESSAGE];
const char *msg = menumessage.message;
V_DrawFadeScreen(31, menumessage.fadetimer);
V_DrawFill(0, y, BASEVIDWIDTH, menumessage.y, 159);
if (menumessage.header != NULL)
{
V_DrawThinString(x, y - 10, highlightflags, menumessage.header);
}
if (menumessage.defaultstr)
{
INT32 workx = x + menumessage.x;
INT32 worky = y + menumessage.y;
boolean push;
if (menumessage.closing)
push = (menumessage.answer != MA_YES);
else
{
const UINT8 anim_duration = 16;
push = ((menumessage.timer % (anim_duration * 2)) < anim_duration);
}
workx -= V_ThinStringWidth(menumessage.defaultstr, 0);
V_DrawThinString(
workx, worky + 1,
((push && (menumessage.closing & MENUMESSAGECLOSE))
? highlightflags : 0),
menumessage.defaultstr
);
workx -= 2;
workx -= K_DrawGameControl(
workx+2, worky+2,
0, "<b_animated> <x_animated> ",
2, MENU_FONT, 0
);
if (menumessage.confirmstr)
{
workx -= 12;
if (menumessage.closing)
push = !push;
workx -= V_ThinStringWidth(menumessage.confirmstr, 0);
V_DrawThinString(
workx, worky + 1,
((push && (menumessage.closing & MENUMESSAGECLOSE))
? highlightflags : 0),
menumessage.confirmstr
);
workx -= 2;
}
workx -= K_DrawGameControl(
workx+2, worky+2,
0, "<a_animated> ",
2, MENU_FONT, 0
);
}
x -= 4;
y += 4;
while (*(msg+start))
{
size_t len = strlen(msg+start);
for (i = 0; i < len; i++)
{
if (*(msg+start+i) == '\n')
{
memset(string, 0, MAXMENUMESSAGE);
if (i >= MAXMENUMESSAGE)
{
CONS_Printf("M_DrawMenuMessage: too long segment in %s\n", msg);
return;
}
else
{
strncpy(string,msg+start, i);
string[i] = '\0';
start += i;
i = (size_t)-1; //added : 07-02-98 : damned!
start++;
}
break;
}
}
if (i == strlen(msg+start))
{
if (i >= MAXMENUMESSAGE)
{
CONS_Printf("M_DrawMenuMessage: too long segment in %s\n", msg);
return;
}
else
{
strcpy(string, msg + start);
start += i;
}
}
V_DrawString((BASEVIDWIDTH - V_StringWidth(string, 0))/2, y, 0, string);
y += 8;
}
}
// PAUSE
static void M_DrawPausedText(INT32 x)
{
patch_t *pausebg = W_CachePatchName("M_STRIPU", PU_CACHE);
patch_t *pausetext = W_CachePatchName("M_PAUSET", PU_CACHE);
INT32 snapFlags = menuactive ? 0 : (V_SNAPTOLEFT|V_SNAPTOTOP);
V_DrawFixedPatch(x, -5*FRACUNIT, FRACUNIT, snapFlags|V_ADD, pausebg, NULL);
V_DrawFixedPatch(x, -5*FRACUNIT, FRACUNIT, snapFlags, pausetext, NULL);
}
//
// M_Drawer
// Called after the view has been rendered,
// but before it has been blitted.
//
void M_Drawer(void)
{
if (menuwipe)
F_WipeStartScreen();
// background layer
if (menuactive)
{
boolean drawbgroutine = false;
boolean trulystarted = M_GameTrulyStarted();
if (gamestate == GS_MENU && trulystarted)
{
if (currentMenu->bgroutine)
drawbgroutine = true;
else
M_DrawMenuBackground();
}
else
{
if (currentMenu->bgroutine
&& (currentMenu->behaviourflags & MBF_DRAWBGWHILEPLAYING))
drawbgroutine = true;
if (!Playing() && !trulystarted)
{
M_DrawGonerBack();
}
else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef && currentMenu != &OPTIONS_VideoColorProfileDef)
{
V_DrawFadeScreen(122, 3);
}
}
if (drawbgroutine)
currentMenu->bgroutine();
}
// draw pause pic
if (paused && !demo.playback && (menuactive || R_ShowHUD()))
{
M_DrawPausedText(0);
}
// foreground layer
if (menuactive)
{
if (currentMenu->drawroutine)
currentMenu->drawroutine(); // call current menu Draw routine
if (
(
currentMenu == &PLAY_LevelSelectDef
|| currentMenu == &PLAY_CupSelectDef
) && levellist.canqueue
)
{
M_DrawPauseRoundQueue(0, true);
}
M_DrawMenuForeground();
// Draw version down in corner
// ... but only in the MAIN MENU. I'm a picky bastard.
if (currentMenu == &MainDef)
{
F_VersionDrawer();
}
// Draw typing overlay when needed, above all other menu elements.
if (menutyping.active)
M_DrawMenuTyping();
// Draw message overlay when needed
M_DrawMenuMessage();
}
if (menuwipe)
{
F_WipeEndScreen();
F_RunWipe(wipe_menu_final, wipedefs[wipe_menu_final], false, "FADEMAP0", true, false);
menuwipe = false;
}
if (netgame && Playing())
{
boolean mainpause_open = menuactive && currentMenu == &PAUSE_MainDef;
ST_DrawServerSplash(!mainpause_open);
}
// focus lost notification goes on top of everything, even the former everything
if (window_notinfocus && cv_showfocuslost.value)
{
M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), highlightflags|V_FORCEUPPERCASE, "Focus Lost");
}
}
// ==========================================================================
// GENERIC MENUS
// ==========================================================================
// Converts a string into question marks.
// Used for the secrets menu, to hide yet-to-be-unlocked stuff.
static const char *M_CreateSecretMenuOption(const char *str)
{
#if 1
(void)str;
return "???";
#else
static char qbuf[64];
int i;
for (i = 0; i < 63; ++i)
{
if (!str[i])
{
qbuf[i] = '\0';
return qbuf;
}
else if (str[i] != ' ')
qbuf[i] = '?';
else
qbuf[i] = ' ';
}
qbuf[63] = '\0';
return qbuf;
#endif
}
//
// M_DrawGenericMenu
//
// Default, generic text-based list menu, used for Options
//
void M_DrawGenericMenu(void)
{
INT32 x = currentMenu->x, y = currentMenu->y, w, i, cursory = 0;
M_DrawMenuTooltips();
for (i = 0; i < currentMenu->numitems; i++)
{
if (i == itemOn)
cursory = y;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
{
if (currentMenu->menuitems[i].status & IT_CENTER)
{
patch_t *p;
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE);
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p);
}
else
{
V_DrawScaledPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
}
}
/* FALLTHRU */
case IT_NOTHING:
case IT_DYBIGSPACE:
y = currentMenu->y + currentMenu->menuitems[i].mvar1;//+= LINEHEIGHT;
break;
#if 0
case IT_BIGSLIDER:
M_DrawThermo(x, y, currentMenu->menuitems[i].itemaction.cvar);
y += LINEHEIGHT;
break;
#endif
case IT_STRING:
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
if (i == itemOn)
cursory = y;
if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
V_DrawMenuString(x, y, 0, currentMenu->menuitems[i].text);
else
V_DrawMenuString(x, y, highlightflags, currentMenu->menuitems[i].text);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
case IT_CVAR:
{
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
#if 0
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
#endif
case IT_CV_STRING:
{
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
INT32 xoffs = 0;
if (itemOn == i)
{
xoffs += 8;
V_DrawMenuString(x + (skullAnimCounter/5) + 6, y + 12, highlightflags, "\x1D");
}
V_DrawString(x + xoffs + 8, y + 12, 0, cv->string);
y += 16;
}
break;
default:
w = V_MenuStringWidth(cv->string, 0);
V_DrawMenuString(BASEVIDWIDTH - x - w, y,
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? warningflags : highlightflags), cv->string);
if (i == itemOn)
{
V_DrawMenuString(BASEVIDWIDTH - x - 10 - w - (skullAnimCounter/5), y,
highlightflags, "\x1C"); // left arrow
V_DrawMenuString(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
highlightflags, "\x1D"); // right arrow
}
break;
}
break;
}
y += STRINGHEIGHT;
break;
case IT_STRING2:
V_DrawMenuString(x, y, 0, currentMenu->menuitems[i].text);
/* FALLTHRU */
case IT_DYLITLSPACE:
y += SMALLLINEHEIGHT;
break;
case IT_GRAYPATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
V_DrawMappedPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch,PU_CACHE), graymap);
y += LINEHEIGHT;
break;
case IT_TRANSTEXT:
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
/* FALLTHRU */
case IT_TRANSTEXT2:
V_DrawMenuString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT;
break;
case IT_QUESTIONMARKS:
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
V_DrawMenuString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
y += SMALLLINEHEIGHT;
break;
case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
V_DrawMenuString(x-16, y, highlightflags, currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT;
break;
}
}
if ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == 0)
cursory = 300; // Put the cursor off screen if we can't even display that option and we're on it, it makes no sense otherwise...
// DRAW THE SKULL CURSOR
if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH)
|| ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING))
{
V_DrawScaledPatch(currentMenu->x + SKULLXOFF, cursory - 5, 0,
W_CachePatchName("M_CURSOR", PU_CACHE));
}
else
{
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0,
W_CachePatchName("M_CURSOR", PU_CACHE));
V_DrawMenuString(currentMenu->x, cursory, highlightflags, currentMenu->menuitems[itemOn].text);
}
}
#define GM_STARTX 128
#define GM_STARTY 80
#define GM_XOFFSET 17
#define GM_YOFFSET 34
#define GM_FLIPTIME 5
static tic_t gm_flipStart;
static INT32 M_DrawRejoinIP(INT32 x, INT32 y, INT32 tx)
{
extern consvar_t cv_dummyipselect;
char (*ip)[MAX_LOGIP] = joinedIPlist[cv_dummyipselect.value];
if (!*ip[0])
return 0;
INT16 shift = 20;
x -= shift;
INT16 j = 0;
for (j=0; j <= (GM_YOFFSET + 10) / 2; j++)
{
// Draw rectangles that look like the current selected item starting from the top of the actual selection graphic and going up to where it's supposed to go.
// With colour 169 (that's the index of the shade of black the plague colourization gives us. ...No I don't like using a magic number either.
V_DrawFill((x-1) + j, y + (2*j), 226, 2, 169);
}
x += GM_XOFFSET + 14;
y += GM_YOFFSET;
const char *text = ip[0];
INT32 w = V_ThinStringWidth(text, 0);
INT32 f = highlightflags;
V_DrawMenuString(x - 10 - (skullAnimCounter/5), y, f, "\x1C"); // left arrow
V_DrawMenuString(x + w + 2+ (skullAnimCounter/5), y, f, "\x1D"); // right arrow
V_DrawThinString(x, y, f, text);
K_DrawGameControl(BASEVIDWIDTH + 4 + tx, y, 0, "<c> Rejoin", 2, TINY_FONT, V_ORANGEMAP);
return shift;
}
//
// M_DrawKartGamemodeMenu
//
// Huge gamemode-selection list for main menu
//
void M_DrawKartGamemodeMenu(void)
{
UINT8 n = 0;
INT32 i, x, y;
INT32 tx = M_EaseWithTransition(Easing_Linear, 5 * 48);
for (i = 0; i < currentMenu->numitems; i++)
{
if (currentMenu->menuitems[i].status == IT_DISABLED)
{
continue;
}
n++;
}
n--;
x = GM_STARTX - ((GM_XOFFSET / 2) * (n-1)) + tx;
y = GM_STARTY - ((GM_YOFFSET / 2) * (n-1));
M_DrawMenuTooltips();
for (i = 0; i < currentMenu->numitems; i++)
{
INT32 type;
if (currentMenu->menuitems[i].status == IT_DISABLED)
{
continue;
}
if (i >= currentMenu->numitems-1)
{
x = GM_STARTX + (GM_XOFFSET * 5 / 2) + tx;
y = GM_STARTY + (GM_YOFFSET * 5 / 2);
}
INT32 cx = x;
boolean selected = (i == itemOn && menutransition.tics == menutransition.dest);
if (selected)
{
fixed_t f = M_DueFrac(gm_flipStart, GM_FLIPTIME);
cx -= Easing_OutSine(f, 0, (GM_XOFFSET / 2));
// Direct Join
if (currentMenu == &PLAY_MP_OptSelectDef && i == mp_directjoin)
{
INT32 shift = M_DrawRejoinIP(cx, y, cx - x);
cx -= Easing_OutSine(f, 0, shift);
}
}
type = (currentMenu->menuitems[i].status & IT_DISPLAY);
switch (type)
{
case IT_STRING:
case IT_TRANSTEXT2:
{
UINT8 *colormap = NULL;
if (selected)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
}
else
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE);
}
V_DrawFixedPatch(cx*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, W_CachePatchName("MENUPLTR", PU_CACHE), colormap);
V_DrawGamemodeString(cx + 16, y - 3,
(type == IT_TRANSTEXT2
? V_TRANSLUCENT
: 0
),
colormap,
currentMenu->menuitems[i].text);
}
break;
}
x += GM_XOFFSET;
y += GM_YOFFSET;
}
}
void M_FlipKartGamemodeMenu(boolean slide)
{
gm_flipStart = slide ? I_GetTime() : 0;
}
void M_DrawHorizontalMenu(void)
{
INT32 x, y, i, final = currentMenu->extra2-1, showflags;
const INT32 width = 80;
y = currentMenu->y;
V_DrawFadeFill(0, y-2, BASEVIDWIDTH, 24, 0, 31, 5);
x = (BASEVIDWIDTH - 8*final)/2;
for (i = 0; i < currentMenu->extra2; i++, x += 8)
{
if (i == itemOn)
{
V_DrawFill(x-2, y + 16, 4, 4, 0);
}
else if (i >= currentMenu->numitems)
{
V_DrawFill(x-1, y + 17, 2, 2, 20);
}
else
{
V_DrawFill(x-1, y + 17, 2, 2,
(i == final && skullAnimCounter/5) ? 73 : 10
);
}
}
i = itemOn;
x = BASEVIDWIDTH/2;
do
{
if (i == 0)
break;
i--;
x -= width;
}
while (x > -width/2);
while (x < BASEVIDWIDTH + (width/2))
{
showflags = 0;
if (i == final)
{
showflags |= V_STRINGDANCE;
if (itemOn == i)
showflags |= V_YELLOWMAP;
}
else if (i == itemOn)
{
showflags |= highlightflags;
}
V_DrawCenteredThinString(
x, y,
showflags,
currentMenu->menuitems[i].text
);
if (++i == currentMenu->numitems)
break;
x += width;
}
if (itemOn != 0)
V_DrawMenuString((BASEVIDWIDTH - width)/2 + 3 - (skullAnimCounter/5), y + 1,
highlightflags, "\x1C"); // left arrow
if (itemOn != currentMenu->numitems-1)
V_DrawMenuString((BASEVIDWIDTH + width)/2 - 10 + (skullAnimCounter/5), y + 1,
highlightflags, "\x1D"); // right arrow
}
#define MAXMSGLINELEN 256
//
// Draw a textbox, like Quake does, because sometimes it's difficult
// to read the text with all the stuff in the background...
//
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
{
// Solid color textbox.
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159);
//V_DrawFill(x+8, y+8, width*8, boxlines*8, 31);
}
//
// M_DrawMessageMenu
//
// Generic message prompt
//
void M_DrawMessageMenu(void)
{
INT32 y = currentMenu->y;
size_t i, start = 0;
INT16 max;
char string[MAXMENUMESSAGE];
INT32 mlines;
const char *msg = currentMenu->menuitems[0].text;
mlines = currentMenu->lastOn>>8;
max = (INT16)((UINT8)(currentMenu->lastOn & 0xFF)*8);
M_DrawTextBox(currentMenu->x, y - 8, (max+7)>>3, mlines);
while (*(msg+start))
{
size_t len = strlen(msg+start);
for (i = 0; i < len; i++)
{
if (*(msg+start+i) == '\n')
{
memset(string, 0, MAXMENUMESSAGE);
if (i >= MAXMENUMESSAGE)
{
CONS_Printf("M_DrawMessageMenu: too long segment in %s\n", msg);
return;
}
else
{
strncpy(string,msg+start, i);
string[i] = '\0';
start += i;
i = (size_t)-1; //added : 07-02-98 : damned!
start++;
}
break;
}
}
if (i == strlen(msg+start))
{
if (i >= MAXMENUMESSAGE)
{
CONS_Printf("M_DrawMessageMenu: too long segment in %s\n", msg);
return;
}
else
{
strcpy(string, msg + start);
start += i;
}
}
V_DrawMenuString((BASEVIDWIDTH - V_MenuStringWidth(string, 0))/2,y,0,string);
y += 8; //SHORT(hu_font[0]->height);
}
}
// Draw an Image Def. Aka, Help images.
// Defines what image is used in (menuitem_t)->patch.
// You can even put multiple images in one menu!
void M_DrawImageDef(void)
{
patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text, PU_CACHE);
if (patch->width <= BASEVIDWIDTH)
{
V_DrawScaledPatch(0, 0, 0, patch);
}
else
{
V_DrawSmallScaledPatch(0, 0, 0, patch);
}
if (currentMenu->menuitems[itemOn].mvar1)
{
V_DrawString(2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", (itemOn<<1)-1)); // intentionally not highlightflags, unlike below
V_DrawRightAlignedString(BASEVIDWIDTH-2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", itemOn<<1)); // ditto
}
else
{
INT32 x = BASEVIDWIDTH>>1, y = (BASEVIDHEIGHT>>1) - 4;
x += (itemOn ? 1 : -1)*((BASEVIDWIDTH>>2) + 10);
V_DrawCenteredString(x, y-10, highlightflags, "USE ARROW KEYS");
V_DrawCharacter(x - 10 - (skullAnimCounter/5), y,
'\x1C' | highlightflags, false); // left arrow
V_DrawCharacter(x + 2 + (skullAnimCounter/5), y,
'\x1D' | highlightflags, false); // right arrow
V_DrawCenteredString(x, y+10, highlightflags, "TO LEAF THROUGH");
}
}
//
// PLAY MENUS
//
static void M_DrawCharSelectCircle(setup_player_t *p, INT16 x, INT16 y)
{
angle_t angamt = ANGLE_MAX;
UINT16 i, numoptions = 0;
INT16 l = 0, r = 0;
INT16 subtractcheck;
switch (p->mdepth)
{
case CSSTEP_ALTS:
numoptions = setup_chargrid[p->gridx][p->gridy].numskins;
break;
case CSSTEP_COLORS:
case CSSTEP_FOLLOWERCOLORS:
numoptions = p->colors.listLen;
break;
case CSSTEP_FOLLOWERCATEGORY:
numoptions = setup_numfollowercategories+1;
break;
case CSSTEP_FOLLOWER:
numoptions = setup_followercategories[p->followercategory][0];
break;
default:
return;
}
if (numoptions == 0)
{
return;
}
subtractcheck = 1 ^ (numoptions & 1);
angamt /= numoptions;
for (i = 0; i < numoptions; i++)
{
fixed_t cx = x << FRACBITS, cy = y << FRACBITS;
boolean subtract = (i & 1) == subtractcheck;
angle_t ang = ((i+1)/2) * angamt;
patch_t *patch = NULL;
UINT8 *colormap = NULL;
fixed_t radius = 28<<FRACBITS;
INT16 n = 0;
switch (p->mdepth)
{
case CSSTEP_ALTS:
{
INT16 skin;
n = (p->clonenum) + numoptions/2;
if (subtract)
n -= ((i+1)/2);
else
n += ((i+1)/2);
n = (n + numoptions) % numoptions;
skin = setup_chargrid[p->gridx][p->gridy].skinlist[n];
patch = faceprefix[skin][FACE_RANK];
colormap = R_GetTranslationColormap(skin, skins[skin]->prefcolor, GTC_MENUCACHE);
radius = 24<<FRACBITS;
cx -= (SHORT(patch->width) << FRACBITS) >> 1;
cy -= (SHORT(patch->height) << FRACBITS) >> 1;
break;
}
case CSSTEP_COLORS:
{
INT16 diff;
if (i == 0)
{
n = l = r = M_GetColorBefore(&p->colors, p->color, (numoptions/2) - (numoptions & 1));
}
else if (subtract)
{
n = l = M_GetColorBefore(&p->colors, l, 1);
}
else
{
n = r = M_GetColorAfter(&p->colors, r, 1);
}
colormap = R_GetTranslationColormap(TC_DEFAULT, (n == SKINCOLOR_NONE) ? skins[p->skin]->prefcolor : n, GTC_MENUCACHE);
diff = (numoptions - i) / 2; // only 0 when i == numoptions-1
if (diff == 0)
patch = W_CachePatchName("COLORSP2", PU_CACHE);
else if (abs(diff) < 25)
patch = W_CachePatchName("COLORSP1", PU_CACHE);
else
patch = W_CachePatchName("COLORSP0", PU_CACHE);
cx -= (SHORT(patch->width) << FRACBITS) >> 1;
break;
}
case CSSTEP_FOLLOWERCATEGORY:
{
followercategory_t *fc = NULL;
n = (p->followercategory + 1) + numoptions/2;
if (subtract)
n -= ((i+1)/2);
else
n += ((i+1)/2);
n = (n + numoptions) % numoptions;
if (n == 0)
{
patch = W_CachePatchName("K_NOBLNS", PU_CACHE);
}
else
{
fc = &followercategories[setup_followercategories[n - 1][1]];
patch = W_CachePatchName(fc->icon, PU_CACHE);
}
radius = 24<<FRACBITS;
cx -= (SHORT(patch->width) << FRACBITS) >> 1;
cy -= (SHORT(patch->height) << FRACBITS) >> 1;
break;
}
case CSSTEP_FOLLOWER:
{
follower_t *fl = NULL;
INT16 startfollowern = p->followern;
if (i == 0)
{
n = p->followern;
r = (numoptions+1)/2;
while (r)
{
n--;
if (n < 0)
n = numfollowers-1;
if (n == startfollowern)
break;
if (followers[n].category == setup_followercategories[p->followercategory][1]
&& K_FollowerUsable(n))
r--;
}
l = r = n;
}
else if (subtract)
{
do
{
l--;
if (l < 0)
l = numfollowers-1;
if (l == startfollowern)
break;
}
while (followers[l].category != setup_followercategories[p->followercategory][1]
|| !K_FollowerUsable(l));
n = l;
}
else
{
do
{
r++;
if (r >= numfollowers)
r = 0;
if (r == startfollowern)
break;
}
while (followers[r].category != setup_followercategories[p->followercategory][1]
|| !K_FollowerUsable(r));
n = r;
}
{
fl = &followers[n];
patch = W_CachePatchName(fl->icon, PU_CACHE);
colormap = R_GetTranslationColormap(TC_DEFAULT,
K_GetEffectiveFollowerColor(fl->defaultcolor, fl, p->color, skins[p->skin]),
GTC_MENUCACHE
);
}
radius = 24<<FRACBITS;
cx -= (SHORT(patch->width) << FRACBITS) >> 1;
cy -= (SHORT(patch->height) << FRACBITS) >> 1;
break;
}
case CSSTEP_FOLLOWERCOLORS:
{
INT16 diff;
UINT16 col;
if (i == 0)
{
n = l = r = M_GetColorBefore(&p->colors, p->followercolor, (numoptions/2) - (numoptions & 1));
}
else if (subtract)
{
n = l = M_GetColorBefore(&p->colors, l, 1);
}
else
{
n = r = M_GetColorAfter(&p->colors, r, 1);
}
col = K_GetEffectiveFollowerColor(n, &followers[p->followern], p->color, skins[p->skin]);
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE);
diff = (numoptions - i)/2; // only 0 when i == numoptions-1
if (diff == 0)
patch = W_CachePatchName("COLORSP2", PU_CACHE);
else if (abs(diff) < 25)
patch = W_CachePatchName("COLORSP1", PU_CACHE);
else
patch = W_CachePatchName("COLORSP0", PU_CACHE);
cx -= (SHORT(patch->width) << FRACBITS) >> 1;
break;
}
default:
break;
}
if (subtract)
ang = (signed)(ANGLE_90 - ang);
else
ang = ANGLE_90 + ang;
if (numoptions & 1)
ang = (signed)(ang - (angamt/2));
if (p->rotate)
{
SINT8 rotate = p->rotate;
if ((p->hitlag == true) && (setup_animcounter & 1))
rotate = -rotate;
ang = (signed)(ang + ((angamt / CSROTATETICS) * rotate));
}
cx += FixedMul(radius, FINECOSINE(ang >> ANGLETOFINESHIFT));
cy -= FixedMul(radius, FINESINE(ang >> ANGLETOFINESHIFT)) / 3;
V_DrawFixedPatch(cx, cy, FRACUNIT, 0, patch, colormap);
if (p->mdepth == CSSTEP_ALTS && n != p->clonenum)
V_DrawFixedPatch(cx, cy, FRACUNIT, V_TRANSLUCENT, W_CachePatchName("ICONDARK", PU_CACHE), NULL);
}
}
// returns false if the character couldn't be rendered
boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
{
UINT8 spr;
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *sprpatch;
spr = P_GetSkinSprite2(skins[skin], spr2, NULL);
sprdef = &skins[skin]->sprites[spr];
if (!sprdef->numframes) // No frames ??
return false; // Can't render!
frame %= sprdef->numframes;
sprframe = &sprdef->spriteframes[frame];
sprpatch = W_CachePatchNum(sprframe->lumppat[rotation], PU_CACHE);
if (sprframe->flip & (1<<rotation)) // Only for first sprite
{
addflags ^= V_FLIP; // This sprite is left/right flipped!
}
if (skins[skin]->highresscale != FRACUNIT)
{
V_DrawFixedPatch(x<<FRACBITS,
y<<FRACBITS,
skins[skin]->highresscale,
addflags, sprpatch, colormap);
}
else
V_DrawMappedPatch(x, y, addflags, sprpatch, colormap);
return true;
}
// Returns false is the follower shouldn't be rendered.
// 'num' can be used to directly specify the follower number, but doing this will not animate it.
// if a setup_player_t is specified instead, its data will be used to animate the follower sprite.
static boolean M_DrawFollowerSprite(INT16 x, INT16 y, INT32 num, boolean charflip, INT32 addflags, UINT8 *colormap, setup_player_t *p)
{
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
INT32 followernum;
state_t *usestate;
UINT32 useframe;
follower_t *fl;
UINT8 rotation = (charflip ? 1 : 7);
if (horngoner)
return false;
if (p != NULL)
followernum = p->followern;
else
followernum = num;
// Don't draw if we're outta bounds.
if (followernum < 0 || followernum >= numfollowers)
return false;
fl = &followers[followernum];
if (p != NULL)
{
usestate = p->follower_state;
useframe = p->follower_frame;
}
else
{
usestate = &states[followers[followernum].followstate];
useframe = usestate->frame & FF_FRAMEMASK;
}
sprdef = &sprites[usestate->sprite];
// draw the follower
if (useframe >= sprdef->numframes)
useframe = 0; // frame doesn't exist, we went beyond it... what?
sprframe = &sprdef->spriteframes[useframe];
patch = W_CachePatchNum(sprframe->lumppat[rotation], PU_CACHE);
if (sprframe->flip & (1<<rotation)) // Only for first sprite
{
addflags ^= V_FLIP; // This sprite is left/right flipped!
}
fixed_t sine = 0;
if (p != NULL)
{
UINT16 color = K_GetEffectiveFollowerColor(
(p->mdepth < CSSTEP_FOLLOWERCOLORS && p->mdepth != CSSTEP_ASKCHANGES) ? fl->defaultcolor : p->followercolor,
fl,
p->color,
skins[p->skin]
);
sine = FixedMul(fl->bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, fl->bobspeed) * p->follower_timer)>>ANGLETOFINESHIFT) & FINEMASK));
colormap = R_GetTranslationColormap(TC_DEFAULT, color, GTC_MENUCACHE);
}
V_DrawFixedPatch((x*FRACUNIT), ((y-12)*FRACUNIT) + sine, fl->scale, addflags, patch, colormap);
return true;
}
static void M_DrawCharSelectSprite(UINT8 num, INT16 x, INT16 y, boolean charflip)
{
setup_player_t *p = &setup_player[num];
UINT16 color;
UINT8 *colormap;
if (p->skin < 0)
{
return;
}
if (p->mdepth < CSSTEP_COLORS && p->mdepth != CSSTEP_ASKCHANGES)
{
color = skins[p->skin]->prefcolor;
}
else
{
color = p->color;
}
if (color == SKINCOLOR_NONE)
{
color = skins[p->skin]->prefcolor;
}
colormap = R_GetTranslationColormap(p->skin, color, GTC_MENUCACHE);
M_DrawCharacterSprite(x, y, p->skin, SPR2_STIN, (charflip ? 1 : 7), ((p->mdepth == CSSTEP_READY) ? setup_animcounter : 0),
p->mdepth == CSSTEP_ASKCHANGES ? V_TRANSLUCENT : 0, colormap);
}
static void M_DrawCharSelectPreview(UINT8 num)
{
INT16 x = 11, y = 5;
char letter = 'A' + num;
setup_player_t *p = &setup_player[num];
boolean charflip = !!(num & 1);
if (num & 1)
x += 233;
if (num > 1)
y += 99;
V_DrawScaledPatch(x, y+6, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE));
if (p->mdepth >= CSSTEP_CHARS || p->mdepth == CSSTEP_ASKCHANGES)
{
M_DrawCharSelectSprite(num, x+32, y+75, charflip);
M_DrawCharSelectCircle(p, x+32, y+64);
}
if (p->showextra == false)
{
INT32 backx = x + ((num & 1) ? -1 : 11);
V_DrawScaledPatch(backx, y+2, 0, W_CachePatchName("FILEBACK", PU_CACHE));
V_DrawScaledPatch(x + ((num & 1) ? 44 : 0), y+2, 0, W_CachePatchName(va("CHARSEL%c", letter), PU_CACHE));
profile_t *pr = NULL;
if (p->mdepth > CSSTEP_PROFILE)
{
pr = PR_GetProfile(p->profilen);
}
V_DrawCenteredFileString(backx+26, y+2, 0, pr ? pr->profilename : "PLAYER");
}
if (p->mdepth >= CSSTEP_FOLLOWER || p->mdepth == CSSTEP_ASKCHANGES)
{
M_DrawFollowerSprite(x+32+((charflip ? 1 : -1)*16), y+75, -1, charflip, p->mdepth == CSSTEP_ASKCHANGES ? V_TRANSLUCENT : 0, NULL, p);
}
if ((setup_animcounter/10) & 1)
{
if (p->mdepth == CSSTEP_NONE && num == setup_numplayers && gamestate == GS_MENU)
{
V_DrawScaledPatch(x+1, y+36, 0, W_CachePatchName("4PSTART", PU_CACHE));
}
else if (p->mdepth >= CSSTEP_READY)
{
V_DrawScaledPatch(x+1, y+36, 0, W_CachePatchName("4PREADY", PU_CACHE));
}
}
// Profile selection
if (p->mdepth == CSSTEP_PROFILE)
{
INT16 px = x+12;
INT16 py = y+48 - p->profilen*12 +
Easing_OutSine(
M_DueFrac(p->profilen_slide.start, 5),
p->profilen_slide.dist*12,
0
);
UINT8 maxp = PR_GetNumProfiles();
UINT8 i = 0;
UINT8 j;
V_SetClipRect(0, (y+25)*FRACUNIT, BASEVIDWIDTH*FRACUNIT, (5*12)*FRACUNIT, 0);
for (i = 0; i < maxp; i++)
{
profile_t *pr = PR_GetProfile(i);
INT16 dist = abs(p->profilen - i);
INT32 notSelectable = 0;
SINT8 belongsTo = -1;
if (i != PROFILE_GUEST)
{
for (j = 0; j < setup_numplayers; j++)
{
if (setup_player[j].mdepth > CSSTEP_PROFILE
&& setup_player[j].profilen == i)
{
belongsTo = j;
break;
}
}
}
if (belongsTo != -1 && belongsTo != num)
{
notSelectable |= V_TRANSLUCENT;
}
if (dist > 3)
{
py += 12;
continue;
}
if (dist > 1)
{
V_DrawCenteredFileString(px+26, py, notSelectable, pr->version ? pr->profilename : "NEW");
V_DrawScaledPatch(px, py, V_TRANSLUCENT, W_CachePatchName("FILEBACK", PU_CACHE));
}
else
{
V_DrawScaledPatch(px, py, 0, W_CachePatchName("FILEBACK", PU_CACHE));
if (i != p->profilen || ((setup_animcounter/10) & 1))
{
const char *txt = pr->version ? pr->profilename : "NEW";
fixed_t w = V_StringScaledWidth(
FRACUNIT,
FRACUNIT,
FRACUNIT,
notSelectable,
FILE_FONT,
txt
);
V_DrawStringScaled(
((px+26) * FRACUNIT) - (w/2),
py * FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
notSelectable,
i == p->profilen ? R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE) : NULL,
FILE_FONT,
txt
);
}
}
py += 12;
}
V_ClearClipRect();
}
// "Changes?"
else if (p->mdepth == CSSTEP_ASKCHANGES)
{
UINT8 i;
char choices[2][9] = {"ALL GOOD", "CHANGE"};
INT32 xpos = x+8;
INT32 ypos = y+38;
V_DrawFileString(xpos, ypos, 0, "READY?");
for (i = 0; i < 2; i++)
{
UINT8 cy = ypos+16 + (i*10);
if (p->changeselect == i)
M_DrawCursorHand(xpos + 20, cy);
V_DrawThinString(xpos+16, cy, (p->changeselect == i ? highlightflags : 0), choices[i]);
}
}
if (p->showextra == true)
{
INT32 randomskin = 0;
INT32 doping = 0;
char variadicInfoBuffer[(MAXCOLORNAME*2) + 1 + 2 + 1];//+1 for spacing, +2 for brackets, +1 for null terminator
UINT16 folcol;
switch (p->mdepth)
{
case CSSTEP_ALTS: // Select clone
case CSSTEP_READY:
if (p->clonenum < setup_chargrid[p->gridx][p->gridy].numskins
&& setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum] < numskins)
{
V_DrawThinString(x-3, y+12, 0,
skins[setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum]]->name);
randomskin = (skins[setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum]]->flags & SF_IRONMAN);
doping = (skins[setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum]]->flags & SF_HIVOLT);
}
else
{
V_DrawThinString(x-3, y+12, 0, va("BAD CLONENUM %u", p->clonenum));
}
/* FALLTHRU */
case CSSTEP_CHARS: // Character Select grid
V_DrawThinString(x-3, y+2, 0, va("Class %c (s %c - w %c)",
(doping
? 'R' : ('A' + R_GetEngineClass(p->gridx+1, p->gridy+1, randomskin))),
(randomskin
? '?' : ('1'+p->gridx)),
(randomskin
? '?' : ('1'+p->gridy))
));
break;
case CSSTEP_COLORS: // Select color
if (p->color < numskincolors)
{
if(p->color == SKINCOLOR_NONE) //'default' handling
sprintf(variadicInfoBuffer, "%s (%s)", skincolors[p->color].name, skincolors[skins[p->skin]->prefcolor].name);
else
sprintf(variadicInfoBuffer, "%s", skincolors[p->color].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else
{
V_DrawThinString(x-3, y+2, 0, va("BAD COLOR %u", p->color));
}
break;
case CSSTEP_FOLLOWERCATEGORY:
if (p->followercategory == -1)
{
V_DrawThinString(x-3, y+2, 0, "None");
}
else
{
V_DrawThinString(x-3, y+2, 0,
followercategories[setup_followercategories[p->followercategory][1]].name);
}
break;
case CSSTEP_FOLLOWER:
if (p->followern == -1)
{
V_DrawThinString(x-3, y+2, 0, "None");
}
else
{
V_DrawThinString(x-3, y+2, 0,
followers[p->followern].name);
}
break;
case CSSTEP_FOLLOWERCOLORS:
folcol = K_GetEffectiveFollowerColor(p->followercolor, &followers[p->followern], p->color, skins[p->skin]);
if (p->followercolor == FOLLOWERCOLOR_MATCH)
{
sprintf(variadicInfoBuffer, "Match (%s)", skincolors[folcol].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else if (p->followercolor == FOLLOWERCOLOR_OPPOSITE)
{
sprintf(variadicInfoBuffer, "Opposite (%s)", skincolors[folcol].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else if (p->followercolor < numskincolors)
{
if(p->followercolor == SKINCOLOR_NONE) //'default' handling
sprintf(variadicInfoBuffer, "%s (%s)", skincolors[p->followercolor].name, skincolors[folcol].name);
else
sprintf(variadicInfoBuffer, "%s", skincolors[p->followercolor].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else
{
V_DrawThinString(x-3, y+2, 0, va("BAD FOLLOWERCOLOR %u", p->followercolor));
}
break;
default:
V_DrawThinString(x-3, y+2, 0, "[extrainfo mode]");
break;
}
}
}
static void M_DrawCharSelectExplosions(boolean charsel, INT16 basex, INT16 basey)
{
UINT8 i;
INT16 quadx = 2, quady = 2, mul = 22;
for (i = 0; i < CSEXPLOSIONS; i++)
{
UINT8 *colormap;
UINT8 frame;
if (setup_explosions[i].tics == 0 || setup_explosions[i].tics > 5)
continue;
frame = 6 - setup_explosions[i].tics;
if (charsel)
{
quadx = 4 * (setup_explosions[i].x / 3);
quady = 4 * (setup_explosions[i].y / 3);
mul = 16;
}
colormap = R_GetTranslationColormap(TC_DEFAULT, setup_explosions[i].color, GTC_MENUCACHE);
V_DrawMappedPatch(
basex + (setup_explosions[i].x*mul) + quadx - 6,
basey + (setup_explosions[i].y*mul) + quady - 6,
0, W_CachePatchName(va("CHCNFRM%d", frame), PU_CACHE),
colormap
);
}
}
#define IDLELEN 8
#define SELECTLEN (8 + IDLELEN + 7 + IDLELEN)
static void M_DrawCharSelectCursor(UINT8 num)
{
static const char *idleframes[IDLELEN] = {
"CHHOV1", "CHHOV1", "CHHOV1", "CHHOV2", "CHHOV1", "CHHOV3", "CHHOV1", "CHHOV2"
};
static const char *selectframesa[SELECTLEN] = {
"CHHOV1", "CHPIKA1", "CHHOV2", "CHPIKA2", "CHHOV3", "CHPIKA3", "CHHOV2", "CHPIKA4",
"CHHOV1", "CHHOV1", "CHHOV1", "CHHOV2", "CHHOV1", "CHHOV3", "CHHOV1", "CHHOV2",
"CHPIKA5", "CHHOV2", "CHPIKA6", "CHHOV3", "CHPIKA7", "CHHOV2", "CHPIKA8",
"CHHOV1", "CHHOV1", "CHHOV1", "CHHOV2", "CHHOV1", "CHHOV3", "CHHOV1", "CHHOV2"
};
static const char *selectframesb[SELECTLEN] = {
NULL, "CHPIKB1", NULL, "CHPIKB2", NULL, "CHPIKB3", NULL, "CHPIKB4",
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"CHPIKB5", NULL, "CHPIKB6", NULL, "CHPIKB7", NULL, "CHPIKB8",
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
};
setup_player_t *p = &setup_player[num];
char letter = 'A' + num;
UINT16 color = SKINCOLOR_NONE;
UINT8 *colormap;
INT16 x, y;
INT16 quadx, quady;
if (p->mdepth < CSSTEP_ASKCHANGES)
return;
quadx = 4 * (p->gridx / 3);
quady = 4 * (p->gridy / 3);
x = 82 + (p->gridx*16) + quadx - 13;
y = 22 + (p->gridy*16) + quady - 12;
// profiles skew the graphic to the right slightly
if (optionsmenu.profile)
x += 64;
color = p->color;
if (color == SKINCOLOR_NONE)
{
if (p->skin >= 0)
{
color = skins[p->skin]->prefcolor;
}
else
{
color = SKINCOLOR_GREY;
}
}
colormap = R_GetTranslationColormap(TC_DEFAULT, color, GTC_MENUCACHE);
if (p->mdepth >= CSSTEP_READY)
{
V_DrawMappedPatch(x, y, 0, W_CachePatchName("CHCNFRM0", PU_CACHE), colormap);
}
else if (p->mdepth > CSSTEP_CHARS)
{
if (cv_reducevfx.value)
{
V_DrawMappedPatch(x, y, 0, W_CachePatchName(selectframesa[0], PU_CACHE), colormap);
}
else
{
V_DrawMappedPatch(x, y, 0, W_CachePatchName(selectframesa[setup_animcounter % SELECTLEN], PU_CACHE), colormap);
if (selectframesb[(setup_animcounter-1) % SELECTLEN] != NULL)
V_DrawMappedPatch(x, y, V_TRANSLUCENT, W_CachePatchName(selectframesb[(setup_animcounter-1) % SELECTLEN], PU_CACHE), colormap);
}
}
else
{
if (cv_reducevfx.value)
V_DrawMappedPatch(x, y, 0, W_CachePatchName(idleframes[0], PU_CACHE), colormap);
else
V_DrawMappedPatch(x, y, 0, W_CachePatchName(idleframes[setup_animcounter % IDLELEN], PU_CACHE), colormap);
}
if (p->mdepth < CSSTEP_READY)
V_DrawMappedPatch(x, y, 0, W_CachePatchName(va("CSELH%c", letter), PU_CACHE), colormap);
}
#undef IDLE
#undef IDLELEN
#undef SELECTLEN
// Draw character profile card.
// Moved here because in the case of profile edition this is drawn in the charsel menu.
void M_DrawProfileCard(INT32 x, INT32 y, boolean greyedout, profile_t *p)
{
setup_player_t *sp = &setup_player[0]; // When editing profile character, we'll always be checking for what P1 is doing.
patch_t *card = W_CachePatchName("PR_CARD", PU_CACHE);
patch_t *cardbot = W_CachePatchName("PR_CARDB", PU_CACHE);
patch_t *pwrlv = W_CachePatchName("PR_PWR", PU_CACHE);
UINT16 truecol = SKINCOLOR_BLACK;
UINT8 *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLACK, GTC_CACHE);
INT32 skinnum = -1;
char pname[PROFILENAMELEN+1] = "NEW";
if (p != NULL && p->version)
{
truecol = p->color;
skinnum = R_SkinAvailableEx(p->skinname, false);
strcpy(pname, p->profilename);
}
if (sp->mdepth >= CSSTEP_CHARS)
{
truecol = sp->color;
skinnum = setup_chargrid[sp->gridx][sp->gridy].skinlist[sp->clonenum];
}
if (truecol == SKINCOLOR_NONE)
{
if (skinnum >= 0)
{
truecol = skins[skinnum]->prefcolor;
}
else
{
truecol = SKINCOLOR_RED;
}
}
// Card
{
colormap = R_GetTranslationColormap(TC_DEFAULT, truecol, GTC_CACHE);
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, greyedout ? V_TRANSLUCENT : 0, card, colormap);
}
if (greyedout)
return; // only used for profiles we can't select.
if (p != NULL)
{
V_DrawFixedPatch((x+30)*FRACUNIT, (y+84)*FRACUNIT, FRACUNIT, 0, pwrlv, colormap);
K_DrawGameControl(x+30, y+87, 0, va("%d", p->wins), 1,
(p->wins >= 1000 ? TINYTIMER_FONT : TIMER_FONT),
0);
}
// check what setup_player is doing in priority.
if (sp->mdepth >= CSSTEP_CHARS)
{
if (skinnum >= 0)
{
UINT8 *ccolormap = R_GetTranslationColormap(skinnum, truecol, GTC_MENUCACHE);
if (M_DrawCharacterSprite(x-22, y+119, skinnum, SPR2_STIN, 7, 0, 0, ccolormap))
V_DrawMappedPatch(x+14, y+66, 0, faceprefix[skinnum][FACE_RANK], ccolormap);
}
M_DrawCharSelectCircle(sp, x-22, y+104);
if (sp->mdepth >= CSSTEP_FOLLOWER)
{
if (M_DrawFollowerSprite(x-22 - 16, y+119, 0, false, 0, 0, sp))
{
UINT16 col = K_GetEffectiveFollowerColor(sp->followercolor, &followers[sp->followern], sp->color, skins[sp->skin]);
patch_t *ico = W_CachePatchName(followers[sp->followern].icon, PU_CACHE);
UINT8 *fcolormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE);
V_DrawMappedPatch(x+14+18, y+66, 0, ico, fcolormap);
}
}
}
else if (skinnum > -1) // otherwise, read from profile.
{
UINT8 *ccolormap;
INT32 fln = K_FollowerAvailable(p->follower);
if (R_SkinUsable(g_localplayers[0], skinnum, false))
ccolormap = R_GetTranslationColormap(skinnum, truecol, GTC_MENUCACHE);
else
ccolormap = R_GetTranslationColormap(TC_BLINK, truecol, GTC_MENUCACHE);
if (M_DrawCharacterSprite(x-22, y+119, skinnum, SPR2_STIN, 7, 0, 0, ccolormap))
{
V_DrawMappedPatch(x+14, y+66, 0, faceprefix[skinnum][FACE_RANK], ccolormap);
}
if (!horngoner && fln >= 0)
{
UINT16 fcol = K_GetEffectiveFollowerColor(
p->followercolor,
&followers[fln],
p->color,
skins[skinnum]
);
UINT8 *fcolormap = R_GetTranslationColormap(
(K_FollowerUsable(fln) ? TC_DEFAULT : TC_BLINK),
fcol, GTC_MENUCACHE);
if (M_DrawFollowerSprite(x-22 - 16, y+119, fln, false, 0, fcolormap, NULL))
{
patch_t *ico = W_CachePatchName(followers[fln].icon, PU_CACHE);
V_DrawMappedPatch(x+14+18, y+66, 0, ico, fcolormap);
}
}
}
V_DrawCenteredGamemodeString(x, y+24, 0, 0, pname);
// Card bottom to overlay the skin preview
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, cardbot, colormap);
// Profile number & player name
if (p != NULL)
{
V_DrawProfileNum(x + 37 + 10, y + 131, 0, PR_GetProfileNum(p));
V_DrawCenteredThinString(x, y + 141, V_GRAYMAP, p->playername);
V_DrawCenteredThinString(x, y + 151, V_GRAYMAP, GetPrettyRRID(p->public_key, true));
}
}
void M_DrawCharacterSelect(void)
{
const UINT8 pid = 0;
UINT8 i, j, k;
UINT8 priority = 0;
INT16 quadx, quady;
INT16 skin;
INT32 basex = optionsmenu.profile ? (64 + M_EaseWithTransition(Easing_InSine, 5 * 48)) : 0;
boolean forceskin = M_CharacterSelectForceInAction();
if (setup_numplayers > 0)
{
priority = setup_animcounter % setup_numplayers;
}
{
const int kTop = 6;
if (!optionsmenu.profile) // Does nothing on this screen
{
K_DrawGameControl(BASEVIDWIDTH/2, kTop, pid, "<r_animated> Info <c_animated> Default", 1, TINY_FONT, 0);
}
else
{
K_DrawGameControl(BASEVIDWIDTH/2+62, kTop, pid, "<a_animated> Accept <x_animated> Back <c_animated> Default", 1, TINY_FONT, 0);
}
}
// We have to loop twice -- first time to draw the drop shadows, a second time to draw the icons.
if (forceskin == false)
{
for (i = 0; i < 9; i++)
{
for (j = 0; j < 9; j++)
{
skin = setup_chargrid[i][j].skinlist[setup_page];
quadx = 4 * (i / 3);
quady = 4 * (j / 3);
// Here's a quick little cheat to save on drawing time!
// Don't draw a shadow if it'll get covered by another icon
if ((i % 3 < 2) && (j % 3 < 2))
{
if ((setup_chargrid[i+1][j].skinlist[setup_page] != -1)
&& (setup_chargrid[i][j+1].skinlist[setup_page] != -1)
&& (setup_chargrid[i+1][j+1].skinlist[setup_page] != -1))
continue;
}
if (skin != -1)
V_DrawScaledPatch(basex+ 82 + (i*16) + quadx + 1, 22 + (j*16) + quady + 1, 0, W_CachePatchName("ICONBACK", PU_CACHE));
}
}
}
// Draw this inbetween. These drop shadows should be covered by the stat graph, but the icons shouldn't.
V_DrawScaledPatch(basex+ 3, 2, 0, W_CachePatchName((optionsmenu.profile ? "PR_STGRPH" : "STATGRPH"), PU_CACHE));
// Draw the icons now
for (i = 0; i < 9; i++)
{
if ((forceskin == true) && (i != skins[cv_forceskin.value]->kartspeed-1))
continue;
for (j = 0; j < 9; j++)
{
if (forceskin == true)
{
if (j != skins[cv_forceskin.value]->kartweight-1)
continue;
skin = cv_forceskin.value;
}
else
{
skin = setup_chargrid[i][j].skinlist[setup_page];
}
for (k = 0; k < setup_numplayers; k++)
{
if (setup_player[k].mdepth < CSSTEP_ASKCHANGES)
continue;
if (setup_player[k].gridx != i || setup_player[k].gridy != j)
continue;
break; // k == setup_numplayers means no one has it selected
}
quadx = 4 * (i / 3);
quady = 4 * (j / 3);
if (skin != -1)
{
UINT8 *colormap;
if (k == setup_numplayers)
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_MENUCACHE);
else
colormap = R_GetTranslationColormap(skin, skins[skin]->prefcolor, GTC_MENUCACHE);
V_DrawMappedPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady, 0, faceprefix[skin][FACE_RANK], colormap);
// draw dot if there are more alts behind there!
if (forceskin == false && setup_page+1 < setup_chargrid[i][j].numskins)
V_DrawScaledPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady + 11, 0, W_CachePatchName("ALTSDOT", PU_CACHE));
}
}
}
// Explosions when you've made your final selection
M_DrawCharSelectExplosions(true, basex + 82, 22);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
// Draw a preview for each player
if (optionsmenu.profile == NULL)
{
M_DrawCharSelectPreview(i);
}
else if (i == 0)
{
M_DrawProfileCard(optionsmenu.optx, optionsmenu.opty, false, optionsmenu.profile);
}
if (i >= setup_numplayers)
continue;
// Draw the cursors
if (i != priority)
M_DrawCharSelectCursor(i);
}
if (setup_numplayers > 0)
{
// Draw the priority player over the other ones
M_DrawCharSelectCursor(priority);
}
if (setup_numplayers > 1)
{
V_DrawCenteredThinString(BASEVIDWIDTH/2, BASEVIDHEIGHT-12, V_30TRANS, "\x85""Double-input problems?\x80 Close Steam, DS4Windows, and other controller wrappers!");
}
}
// DIFFICULTY SELECT
// This is a mix of K_DrawKartGamemodeMenu and the generic menu drawer depending on what we need.
// This is only ever used here (I hope because this is starting to pile up on hacks to look like the old m_menu.c lol...)
void M_DrawRaceDifficulty(void)
{
patch_t *box = W_CachePatchName("M_DBOX", PU_CACHE);
INT32 i;
INT32 tx = M_EaseWithTransition(Easing_Linear, 5 * 48);
INT32 x = 120 + tx;
INT32 y = 48;
M_DrawMenuTooltips();
// Draw the box for difficulty...
V_DrawFixedPatch((111 + tx)*FRACUNIT, 33*FRACUNIT, FRACUNIT, 0, box, NULL);
for (i = 0; i < currentMenu->numitems; i++)
{
if (i >= currentMenu->extra1)
{
x = GM_STARTX + (GM_XOFFSET * 5 / 2);
y = GM_STARTY + (GM_YOFFSET * 5 / 2);
if (i < currentMenu->numitems-1)
{
x -= GM_XOFFSET;
y -= GM_YOFFSET;
}
x += tx;
}
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
// This is HACKY......
case IT_STRING2:
{
INT32 f = (i == itemOn) ? highlightflags : 0;
if (currentMenu->menuitems[i].status & IT_CVAR)
{
// implicitely we'll only take care of normal cvars
INT32 cx = 190 + tx;
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
if (i == itemOn)
{
INT32 w = V_MenuStringWidth(cv->string, 0)/2;
M_DrawUnderline(124, 190 + w, y);
V_DrawMenuString(cx - 10 - w - (skullAnimCounter/5), y, highlightflags, "\x1C"); // left arrow
V_DrawMenuString(cx + w + 2 + (skullAnimCounter/5), y, highlightflags, "\x1D"); // right arrow
}
V_DrawCenteredMenuString(cx, y, f, cv->string);
}
V_DrawMenuString(124 + tx + (i == itemOn ? 1 : 0), y, f, currentMenu->menuitems[i].text);
if (i == itemOn)
{
M_DrawCursorHand(124 + tx, y);
}
y += 14;
break;
}
case IT_STRING:
{
INT32 cx = x;
UINT8 *colormap = NULL;
if (i == itemOn)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
if (i >= currentMenu->extra1)
{
cx -= Easing_OutSine(M_DueFrac(gm_flipStart, GM_FLIPTIME), 0, GM_XOFFSET / 2);
}
}
else
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE);
}
if (currentMenu->menuitems[i].status & (IT_CVAR | IT_ARROWS))
{
INT32 fx = (cx - tx);
INT32 centx = fx + (320-fx)/2 + (tx); // undo the menutransition movement to redo it here otherwise the text won't move at the same speed lole.
const char *val = currentMenu->menuitems[i].text;
if (currentMenu->menuitems[i].status & IT_CVAR)
{
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
val = cv->string;
}
V_DrawFixedPatch(cx*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, W_CachePatchName("MENUSHRT", PU_CACHE), colormap);
V_DrawCenteredGamemodeString(centx, y - 3, 0, colormap, val);
if (i == itemOn)
{
patch_t *arr_r = W_CachePatchName("GM_ARRL", PU_CACHE);
patch_t *arr_l = W_CachePatchName("GM_ARRR", PU_CACHE);
V_DrawFixedPatch((centx-54 - arr_r->width - (skullAnimCounter/5))*FRACUNIT, (y-3)*FRACUNIT, FRACUNIT, 0, arr_r, colormap);
V_DrawFixedPatch((centx+54 + (skullAnimCounter/5))*FRACUNIT, (y-3)*FRACUNIT, FRACUNIT, 0, arr_l, colormap);
}
}
else // not a cvar
{
V_DrawFixedPatch(cx*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, W_CachePatchName("MENUPLTR", PU_CACHE), colormap);
V_DrawGamemodeString(cx + 16, y - 3, 0, colormap, currentMenu->menuitems[i].text);
}
x += GM_XOFFSET;
y += GM_YOFFSET;
if (i < currentMenu->extra1)
{
y += 2; // extra spacing for Match Race options
}
break;
}
case IT_PATCH:
{
extern menu_anim_t g_drace_timer;
const menuitem_t *it = &currentMenu->menuitems[i];
boolean activated = g_drace_timer.dist == i;
boolean flicker = activated && (I_GetTime() - g_drace_timer.start) % 2 < 1;
INT32 cx = it->mvar1 + tx;
INT32 cy = 79;
const char *pat = i == drace_mritems && cv_thunderdome.value ? "RBOXTOGG" : it->patch;
V_DrawMappedPatch(cx, cy, 0, W_CachePatchName(pat, PU_CACHE),
flicker ? R_GetTranslationColormap(TC_HITLAG, 0, GTC_MENUCACHE) : NULL);
if (it->itemaction.cvar && !it->itemaction.cvar->value)
{
V_DrawMappedPatch(cx, cy, 0, W_CachePatchName("OFF_TOGG", PU_CACHE), NULL);
}
switch (it->mvar2)
{
case MBT_Y:
K_DrawGameControl(cx + 24, cy + 22, 0, activated ? "<y_pressed>" : "<y>", 0, MENU_FONT, 0);
break;
case MBT_Z:
K_DrawGameControl(cx + 24, cy + 22, 0, activated ? "<z_pressed>" : "<z>", 0, MENU_FONT, 0);
break;
}
break;
}
}
}
}
// LEVEL SELECT
static void M_DrawCupPreview(INT16 y, levelsearch_t *baselevelsearch)
{
levelsearch_t locklesslevelsearch = *baselevelsearch; // full copy
locklesslevelsearch.checklocked = false;
UINT8 i = 0;
INT16 maxlevels = M_CountLevelsToShowInList(&locklesslevelsearch);
const UINT32 ustep = 82;
const fixed_t fracstep = (ustep * FRACUNIT);
UINT32 unsignedportion = 0;
fixed_t x = 0;
INT16 map, start = M_GetFirstLevelInList(&i, &locklesslevelsearch);
UINT8 starti = i;
patch_t *staticpat = unvisitedlvl[cupgrid.previewanim % 4];
if (baselevelsearch->cup && maxlevels > 0)
{
unsignedportion = (cupgrid.previewanim % (maxlevels * ustep));
x = (unsignedportion * FRACUNIT) + rendertimefrac_unpaused;
INT16 add = (x / fracstep) % maxlevels;
map = start;
while (add > 0)
{
map = M_GetNextLevelInList(map, &i, &locklesslevelsearch);
if (map >= nummapheaders)
{
break;
}
add--;
}
x = -(x % fracstep);
while (x < BASEVIDWIDTH * FRACUNIT)
{
if (map >= nummapheaders)
{
map = start;
i = starti;
}
if (M_CanShowLevelInList(map, baselevelsearch))
{
K_DrawMapThumbnail(
x + FRACUNIT, (y+2)<<FRACBITS,
80<<FRACBITS,
0,
map,
NULL);
}
else
{
V_DrawFixedPatch(
x + FRACUNIT, (y+2) * FRACUNIT,
FRACUNIT,
0,
staticpat,
NULL);
}
x += fracstep;
map = M_GetNextLevelInList(map, &i, &locklesslevelsearch);
}
}
else
{
unsignedportion = (cupgrid.previewanim % ustep);
x = (unsignedportion * FRACUNIT) + rendertimefrac_unpaused;
x = -(x % fracstep);
while (x < BASEVIDWIDTH * FRACUNIT)
{
V_DrawFixedPatch(x + FRACUNIT, (y+2) * FRACUNIT, FRACUNIT, 0, staticpat, NULL);
x += fracstep;
}
}
}
static void M_DrawCupTitle(INT16 y, levelsearch_t *levelsearch)
{
UINT8 temp = 0;
V_DrawScaledPatch(0, y, 0, W_CachePatchName("MENUHINT", PU_CACHE));
if (levelsearch->cup == &dummy_lostandfound)
{
V_DrawCenteredLSTitleLowString(BASEVIDWIDTH/2, y+6, 0, "Lost & Found");
}
else if (levelsearch->cup)
{
boolean unlocked = (M_GetFirstLevelInList(&temp, levelsearch) != NEXTMAP_INVALID);
UINT8 *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_MENUCACHE);
patch_t *icon = W_CachePatchName(levelsearch->cup->icon, PU_CACHE);
const char *str = (unlocked ? va("%s Cup", levelsearch->cup->realname) : "???");
INT16 offset = V_LSTitleLowStringWidth(str, 0) / 2;
V_DrawLSTitleLowString(BASEVIDWIDTH/2 - offset, y+6, 0, str);
if (unlocked)
{
V_DrawMappedPatch(BASEVIDWIDTH/2 - offset - 24, y+5, 0, icon, colormap);
V_DrawMappedPatch(BASEVIDWIDTH/2 + offset + 3, y+5, 0, icon, colormap);
}
}
else
{
if (currentMenu == &PLAY_LevelSelectDef)
{
UINT8 namedgt = (levellist.guessgt != MAXGAMETYPES) ? levellist.guessgt : levellist.newgametype;
V_DrawCenteredLSTitleLowString(BASEVIDWIDTH/2, y+6, 0, va("%s Mode", gametypes[namedgt]->name));
}
}
}
fixed_t M_DrawCupWinData(INT32 rankx, INT32 ranky, cupheader_t *cup, UINT8 difficulty, boolean flash, boolean statsmode)
{
INT32 rankw = 14 + 1 + 12 + 1 + 12;
if (!cup)
return 0;
boolean noemerald = (!gamedata->everseenspecial || difficulty == KARTSPEED_EASY);
if (statsmode)
{
rankw += 10 + 1;
if (noemerald)
{
rankw -= (12 + 1);
rankx += 7; // vibes-based maths, as tyron puts it
}
}
rankx += 19 - (rankw / 2);
cupwindata_t *windata = &(cup->windata[difficulty]);
UINT8 emeraldnum = UINT8_MAX;
if (!noemerald)
{
if (gamedata->sealedswaps[GDMAX_SEALEDSWAPS-1] != NULL // all found
|| cup->id >= basenumkartcupheaders // custom content
|| M_SecretUnlocked(SECRET_SPECIALATTACK, true)) // true order
{
// Standard order.
if (windata->got_emerald == true)
{
emeraldnum = cup->emeraldnum;
}
}
else
{
// Determine order from sealedswaps.
UINT8 i;
for (i = 0; (i < GDMAX_SEALEDSWAPS && gamedata->sealedswaps[i]); i++)
{
if (gamedata->sealedswaps[i] != cup)
continue;
break;
}
// If there's pending stars, get them from the associated cup order.
if (i < GDMAX_SEALEDSWAPS)
{
cupheader_t *emeraldcup = kartcupheaders;
while (emeraldcup)
{
if (emeraldcup->id >= basenumkartcupheaders)
{
emeraldcup = NULL;
break;
}
if (emeraldcup->emeraldnum == i+1)
{
if (emeraldcup->windata[difficulty].got_emerald == true)
emeraldnum = i+1;
break;
}
emeraldcup = emeraldcup->next;
}
}
}
}
if (windata->best_placement == 0)
{
if (statsmode)
{
V_DrawCharacter((10-4)/2 + rankx, ranky, '.' | V_GRAYMAP, false);
rankx += 10 + 1;
V_DrawCharacter((14-4)/2 + rankx, ranky, '.' | V_GRAYMAP, false);
rankx += 14 + 1;
V_DrawCharacter((12-4)/2 + rankx, ranky, '.' | V_GRAYMAP, false);
}
else
{
rankx += 14 + 1;
}
goto windataemeraldmaybe;
}
UINT8 *colormap = NULL;
if (statsmode)
{
const char monitorletter = (cup->monitor < 10) ? ('0' + cup->monitor) : ('A' + (cup->monitor - 10));
patch_t *monPat = W_CachePatchName(va("CUPMON%c%c", monitorletter, 'C'), PU_CACHE);
UINT16 moncolor = SKINCOLOR_NONE;
switch (windata->best_placement)
{
case 1:
moncolor = SKINCOLOR_GOLD;
break;
case 2:
moncolor = SKINCOLOR_SILVER;
break;
case 3:
moncolor = SKINCOLOR_BRONZE;
break;
default:
moncolor = SKINCOLOR_BEIGE;
break;
}
if (moncolor != SKINCOLOR_NONE)
colormap = R_GetTranslationColormap(TC_RAINBOW, moncolor, GTC_MENUCACHE);
if (monPat)
V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, monPat, colormap);
rankx += 10 + 1;
colormap = NULL;
}
const gp_rank_e grade = windata->best_grade; // (cupgrid.previewanim/TICRATE) % (GRADE_S + 1); -- testing
patch_t *gradePat = NULL;
UINT16 gradecolor = K_GetGradeColor(grade);
if (gradecolor != SKINCOLOR_NONE)
colormap = R_GetTranslationColormap(TC_DEFAULT, gradecolor, GTC_MENUCACHE);
switch (grade)
{
case GRADE_E:
gradePat = W_CachePatchName("R_CUPRNE", PU_CACHE);
break;
case GRADE_D:
gradePat = W_CachePatchName("R_CUPRND", PU_CACHE);
break;
case GRADE_C:
gradePat = W_CachePatchName("R_CUPRNC", PU_CACHE);
break;
case GRADE_B:
gradePat = W_CachePatchName("R_CUPRNB", PU_CACHE);
break;
case GRADE_A:
gradePat = W_CachePatchName("R_CUPRNA", PU_CACHE);
break;
case GRADE_S:
gradePat = W_CachePatchName("R_CUPRNS", PU_CACHE);
break;
default:
break;
}
if (gradePat)
V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, gradePat, colormap);
rankx += 14 + 1;
patch_t *charPat = NULL;
if ((windata->best_skin.unloaded != NULL)
|| (windata->best_skin.id >= numskins))
{
colormap = NULL;
charPat = W_CachePatchName("HUHMAP", PU_CACHE);
}
else
{
UINT16 skin = windata->best_skin.id;
colormap = R_GetTranslationColormap(skin, skins[skin]->prefcolor, GTC_MENUCACHE);
charPat = faceprefix[skin][FACE_MINIMAP];
}
if (charPat)
V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, charPat, colormap);
windataemeraldmaybe:
rankx += 12 + 1;
if (noemerald)
;
else if (emeraldnum != UINT8_MAX)
{
if (emeraldnum == 0)
V_DrawCharacter(rankx+2, ranky+2, '+', false);
else
{
colormap = NULL;
if (!flash)
{
UINT16 col = SKINCOLOR_CHAOSEMERALD1 + (emeraldnum-1) % 7;
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE);
}
const char *emname = va(
"%sMAP%c",
(emeraldnum > 7) ? "SUP" : "EME",
colormap ? '\0' : 'B'
);
V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, W_CachePatchName(emname, PU_HUDGFX), colormap);
}
}
else if (statsmode)
{
V_DrawCharacter((12-4)/2 + rankx, ranky, '.' | V_GRAYMAP, false);
}
return rankw;
}
void M_DrawCup(cupheader_t *cup, fixed_t x, fixed_t y, INT32 lockedTic, boolean isTrophy, UINT8 placement)
{
patch_t *patch = NULL;
UINT8 *colormap = NULL;
INT16 icony = 7;
char status = 'A';
char monitor = '0';
if (isTrophy)
{
UINT16 col = SKINCOLOR_NONE;
switch (placement)
{
case 0:
break;
case 1:
col = SKINCOLOR_GOLD;
status = 'B';
break;
case 2:
col = SKINCOLOR_SILVER;
status = 'B';
break;
case 3:
col = SKINCOLOR_BRONZE;
status = 'B';
break;
default:
col = SKINCOLOR_BEIGE;
break;
}
if (col != SKINCOLOR_NONE)
colormap = R_GetTranslationColormap(TC_RAINBOW, col, GTC_MENUCACHE);
else
colormap = NULL;
}
if (cup == &dummy_lostandfound)
{
// No cup? Lost and found!
monitor = '0';
}
else
{
if (cup->monitor < 10)
{
monitor = '0' + cup->monitor;
if (monitor == '2')
{
icony = 5; // by default already 7px down, so this is really 2px further up
}
else if (monitor == '3')
{
icony = 6;
}
}
else
{
monitor = 'A' + (cup->monitor - 10);
if (monitor == 'X')
{
icony = 11;
}
}
}
patch = W_CachePatchName(va("CUPMON%c%c", monitor, status), PU_CACHE);
V_DrawFixedPatch(x, y, FRACUNIT, 0, patch, colormap);
if (cup == &dummy_lostandfound)
{
; // Only ever placed on the list if valid
}
else if (lockedTic != 0)
{
patch_t *st = W_CachePatchName(va("ICONST0%d", (lockedTic % 4) + 1), PU_CACHE);
V_DrawFixedPatch(x + (8 * FRACUNIT), y + (icony * FRACUNIT), FRACUNIT, 0, st, NULL);
}
else
{
V_DrawFixedPatch(x + (8 * FRACUNIT), y + (icony * FRACUNIT), FRACUNIT, 0, W_CachePatchName(cup->icon, PU_CACHE), NULL);
V_DrawFixedPatch(x + (8 * FRACUNIT), y + (icony * FRACUNIT), FRACUNIT, 0, W_CachePatchName("CUPBOX", PU_CACHE), NULL);
}
}
void M_DrawCupSelect(void)
{
UINT8 i, j, temp = 0;
INT16 x, y;
INT16 cy = M_EaseWithTransition(Easing_Linear, 5 * 30);
cupwindata_t *windata = NULL;
levelsearch_t templevelsearch = levellist.levelsearch; // full copy
boolean isLocked;
const boolean isGP = (templevelsearch.grandprix && (cv_dummygpdifficulty.value >= 0 && cv_dummygpdifficulty.value < KARTGP_MAX));
const UINT8 numrows = (cupgrid.cache_secondrowlocked ? 1 : CUPMENU_ROWS);
for (i = 0; i < CUPMENU_COLUMNS; i++)
{
x = 14 + (i*42);
y = 20 - cy;
if (cupgrid.cache_secondrowlocked == true)
y += 28;
for (j = 0; j < numrows; j++)
{
const size_t id = (i + (j * CUPMENU_COLUMNS)) + (cupgrid.pageno * (CUPMENU_COLUMNS * CUPMENU_ROWS));
if (!cupgrid.builtgrid[id])
break;
templevelsearch.cup = cupgrid.builtgrid[id];
if (isGP)
windata = &templevelsearch.cup->windata[cv_dummygpdifficulty.value];
isLocked = (M_GetFirstLevelInList(&temp, &templevelsearch) == NEXTMAP_INVALID);
M_DrawCup(
templevelsearch.cup,
x * FRACUNIT, y * FRACUNIT,
isLocked ? ((cupgrid.previewanim % 4) + 1) : 0,
isGP,
windata ? windata->best_placement : 0
);
if (!isGP || id == CUPMENU_CURSORID)
;
else if (isLocked)
{
if (templevelsearch.cup->hintcondition != MAXCONDITIONSETS
&& M_Achieved(templevelsearch.cup->hintcondition))
{
// Super Cup tutorial hint.
V_DrawScaledPatch(x + (32-10), y + (32-9), 0, W_CachePatchName("UN_HNT2A", PU_CACHE));
}
}
else if (templevelsearch.cup == cupsavedata.cup
&& id != CUPMENU_CURSORID)
{
// GP backup notif.
V_DrawScaledPatch(x + 32, y + 32, 0, W_CachePatchName("CUPBKUP1", PU_CACHE));
}
// used to be 8 + (j*100) - (30*menutransition.tics)
// but one-row mode means y has to be changed
// this is the difference between y and that
if (windata)
{
M_DrawCupWinData(
x,
y + (j ? 44 : -12),
templevelsearch.cup,
cv_dummygpdifficulty.value,
(!cv_reducevfx.value && (cupgrid.previewanim & 1)),
false
);
}
y += 44;
}
}
x = 14 + (cupgrid.x*42);
y = 20 + (cupgrid.y*44) - cy;
if (cupgrid.cache_secondrowlocked == true)
y += 28;
// Interpolated cursor
{
fixed_t tx = Easing_Linear(M_DueFrac(cupgrid.xslide.start, CUPMENU_SLIDETIME), cupgrid.xslide.dist * FRACUNIT, 0)/FRACUNIT;
fixed_t ty = Easing_Linear(M_DueFrac(cupgrid.yslide.start, CUPMENU_SLIDETIME), cupgrid.yslide.dist * FRACUNIT, 0)/FRACUNIT;
V_DrawScaledPatch((x - 4) - tx, (y - 1) - ty, 0, W_CachePatchName("CUPCURS", PU_CACHE));
}
templevelsearch.cup = cupgrid.builtgrid[CUPMENU_CURSORID];
if (!isGP)
;
else if (M_GetFirstLevelInList(&temp, &templevelsearch) == NEXTMAP_INVALID)
{
if (templevelsearch.cup->hintcondition != MAXCONDITIONSETS
&& M_Achieved(templevelsearch.cup->hintcondition))
{
// Super Cup tutorial hint.
V_DrawScaledPatch(x + (32-10), y + (32-9), 0, W_CachePatchName("UN_HNT1A", PU_CACHE));
}
}
else if (templevelsearch.cup != NULL
&& templevelsearch.cup == cupsavedata.cup)
{
// GP backup hint.
V_DrawScaledPatch(x + 32, y + 32, 0, W_CachePatchName("CUPBKUP2", PU_CACHE));
}
INT16 ty = M_EaseWithTransition(Easing_Linear, 5 * 24);
y = 146 + ty;
V_DrawFill(0, y, BASEVIDWIDTH, 54, 31);
M_DrawCupPreview(y, &templevelsearch);
M_DrawCupTitle(120 - ty, &templevelsearch);
if (templevelsearch.grandprix == false && templevelsearch.cup != NULL)
{
if (templevelsearch.cup != &dummy_lostandfound)
{
templevelsearch.checklocked = false;
}
// The following makes a HUGE assumption that we're
// never going to have more than ~9 Race Courses
// (with Medals) in Lost & Found. Which is almost
// certainly true for Krew, but is very likely to
// be violated by the long tail of modding. To those
// finding this eventually: I'M SORRY ~toast 221024
struct work_array_t {
emblem_t *medal;
UINT16 col;
UINT16 dotcol;
} work_array[CUPCACHE_MAX];
boolean incj = false;
i = j = 0;
INT16 map = M_GetFirstLevelInList(&i, &templevelsearch);
emblem_t *emblem = NULL;
while (map < nummapheaders && j < CUPCACHE_MAX)
{
if (map < basenummapheaders)
{
emblem = NULL;
incj = false;
work_array[j].medal = NULL;
work_array[j].col = work_array[j].dotcol = MCAN_INVALID;
if (templevelsearch.timeattack)
{
emblem = M_GetLevelEmblems(map+1);
while (emblem)
{
if (emblem->type == ET_TIME)
{
incj = true;
if (gamedata->collected[emblem-emblemlocations])
{
if (!work_array[j].medal
|| (
(work_array[j].medal->type == ET_TIME)
&& (work_array[j].medal->tag < emblem->tag)
)
)
{
work_array[j].medal = emblem;
}
}
}
else if ((emblem->type == ET_MAP)
&& (emblem->flags & ME_SPBATTACK))
{
incj = true;
if (gamedata->collected[emblem-emblemlocations])
{
work_array[j].dotcol = M_GetEmblemColor(emblem);
}
}
emblem = M_GetLevelEmblems(-1);
}
}
else if (mapheaderinfo[map]->typeoflevel & TOL_RACE)
{
incj = true;
if (mapheaderinfo[map]->records.spraycan == MCAN_BONUS)
{
work_array[j].col = MCAN_BONUS;
}
else if (mapheaderinfo[map]->records.spraycan < gamedata->numspraycans)
{
work_array[j].col = gamedata->spraycans[mapheaderinfo[map]->records.spraycan].col;
}
if (mapheaderinfo[map]->records.mapvisited & MV_MYSTICMELODY)
{
work_array[j].dotcol = SKINCOLOR_TURQUOISE;
}
}
if (incj)
j++;
}
map = M_GetNextLevelInList(map, &i, &templevelsearch);
}
if (j)
{
x = (BASEVIDWIDTH - (j*10))/2 + 1;
y += 2;
V_DrawFill(x - 4, y, (j*10) + 6, 3, 31);
for (i = 1; i <= 6; i++)
{
V_DrawFill(x + i - 4, y+2+i, (j*10) + 6 - (i*2), 1, 31);
}
y--;
for (i = 0; i < j; i++)
{
if (templevelsearch.timeattack)
{
if (work_array[i].medal)
{
// Primary Medal
V_DrawMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(work_array[i].medal, false), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(work_array[i].medal), GTC_MENUCACHE));
}
else
{
// Need it!
V_DrawScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
}
}
else
{
if (work_array[i].col == MCAN_BONUS)
{
// Bonus in place of Spray Can
V_DrawScaledPatch(x, y, 0, W_CachePatchName("GOTBON", PU_CACHE));
}
else if (work_array[i].col < numskincolors)
{
// Spray Can
V_DrawMappedPatch(x, y, 0, W_CachePatchName("GOTCAN", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, work_array[i].col, GTC_MENUCACHE));
}
else
{
// Need it!
V_DrawFill(x+3, y+3, 2, 2, 6);
}
}
if (work_array[i].dotcol < numskincolors)
{
// Bonus (Secondary Medal or Ancient Shrine)
V_DrawMappedPatch(x+4, y+7, 0, W_CachePatchName("COLORSP1", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, work_array[i].dotcol, GTC_MENUCACHE));
}
x += 10;
}
}
}
if (cupgrid.numpages > 1)
{
x = 3 - (skullAnimCounter/5);
y = 20 + (44 - 1) - cy;
patch_t *cuparrow = W_CachePatchName("CUPARROW", PU_CACHE);
if (cupgrid.pageno != 0)
V_DrawScaledPatch(x, y, 0, cuparrow);
if (cupgrid.pageno != cupgrid.numpages-1)
V_DrawScaledPatch(BASEVIDWIDTH-x, y, V_FLIP, cuparrow);
}
}
static void M_DrawHighLowLevelTitle(INT16 x, INT16 y, INT16 map)
{
char word1[22];
char word2[22 + 2]; // actnum
UINT8 word1len = 0;
UINT8 word2len = 0;
INT16 x2 = x;
UINT8 i;
if (!mapheaderinfo[map]
|| (
!mapheaderinfo[map]->menuttl[0]
&& !mapheaderinfo[map]->lvlttl[0]
)
)
return;
if (!mapheaderinfo[map]->menuttl[0]
&& mapheaderinfo[map]->zonttl[0])
{
boolean one = true;
boolean two = true;
for (i = 0; i < 22; i++)
{
if (!one && !two)
break;
if (mapheaderinfo[map]->lvlttl[i] && one)
{
word1[word1len] = mapheaderinfo[map]->lvlttl[i];
word1len++;
}
else
one = false;
if (mapheaderinfo[map]->zonttl[i] && two)
{
word2[word2len] = mapheaderinfo[map]->zonttl[i];
word2len++;
}
else
two = false;
}
}
else
{
char *ttlsource =
mapheaderinfo[map]->menuttl[0]
? mapheaderinfo[map]->menuttl
: mapheaderinfo[map]->lvlttl;
// If there are 2 or more words:
// - Last word goes on word2
// - Everything else on word1
char *p = strrchr(ttlsource, ' ');
if (p)
{
word2len = strlen(p + 1);
memcpy(word2, p + 1, word2len);
}
else
p = ttlsource + strlen(ttlsource);
word1len = p - ttlsource;
memcpy(word1, ttlsource, word1len);
}
if (!mapheaderinfo[map]->menuttl[0] && mapheaderinfo[map]->actnum)
{
word2[word2len] = ' ';
word2len++;
word2[word2len] = '0' + mapheaderinfo[map]->actnum;
word2len++;
}
word1[word1len] = '\0';
word2[word2len] = '\0';
{
char addlen[3];
for (i = 0; i < 2; i++)
{
if (!word1[i])
break;
addlen[i] = word1[i];
}
addlen[i] = '\0';
x2 += V_LSTitleLowStringWidth(addlen, 0);
}
if (word1len)
V_DrawLSTitleHighString(x, y, 0, word1);
if (word2len)
V_DrawLSTitleLowString(x2, y+28, 0, word2);
}
static INT32 M_DrawMapMedals(INT32 mapnum, INT32 x, INT32 y, boolean allowtime, boolean allowencore, boolean allowspb, boolean allowbonus, boolean draw);
static void M_DrawLevelSelectBlock(INT16 x, INT16 y, UINT16 map, boolean redblink, boolean greyscale)
{
UINT8 *colormap = NULL;
if (greyscale)
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_MENUCACHE);
if (redblink)
V_DrawScaledPatch(3+x, y, 0, W_CachePatchName("LVLSEL2", PU_CACHE));
else
V_DrawScaledPatch(3+x, y, 0, W_CachePatchName("LVLSEL", PU_CACHE));
K_DrawMapThumbnail(
(9+x)<<FRACBITS, (y+6)<<FRACBITS,
80<<FRACBITS,
0,
map,
colormap);
M_DrawHighLowLevelTitle(98+x, y+8, map);
if (levellist.levelsearch.tutorial && !(mapheaderinfo[map]->records.mapvisited & MV_BEATEN))
{
V_DrawScaledPatch(
x + 80 + 3, y + 50, 0,
W_CachePatchName(
va(
"CUPBKUP%c",
(greyscale ? '1' : '2')
),
PU_CACHE
)
);
}
else if (!levellist.netgame)
{
x += 80+2;
y += 50-1;
const boolean allowencore = (
!levellist.levelsearch.timeattack
&& M_SecretUnlocked(SECRET_ENCORE, true)
);
const boolean allowspb = (
levellist.levelsearch.timeattack
&& M_SecretUnlocked(SECRET_SPBATTACK, true)
);
INT32 width = x - M_DrawMapMedals(map, x, y,
levellist.levelsearch.timeattack,
allowencore,
allowspb,
!levellist.levelsearch.timeattack,
false
);
if (width > 2)
{
width -= 2; // minor poke
V_DrawFill(x + 7 - width, y - 2, width, 9, 31);
UINT8 i;
for (i = 1; i < 7; i++)
{
V_DrawFill(x + 7 - width - i, y + i - 2, 1, 9 - i, 31);
}
M_DrawMapMedals(map, x, y,
levellist.levelsearch.timeattack,
allowencore,
allowspb,
!levellist.levelsearch.timeattack,
true
);
}
}
}
void M_DrawLevelSelect(void)
{
INT16 i = 0;
UINT8 j = 0;
INT16 map = M_GetFirstLevelInList(&j, &levellist.levelsearch);
INT16 t = M_EaseWithTransition(Easing_Linear, 5 * 64), tay = 0;
INT16 y = 80 - levellist.y +
Easing_OutSine(
M_DueFrac(levellist.slide.start, 4),
levellist.slide.dist,
0
);
boolean tatransition = ((menutransition.startmenu == &PLAY_TimeAttackDef || menutransition.endmenu == &PLAY_TimeAttackDef) && menutransition.tics != menutransition.dest);
if (tatransition)
{
t = -t;
tay = t/2;
}
while (true)
{
INT16 lvlx = t, lvly = y;
if (map >= nummapheaders)
break;
if (i == levellist.cursor && tatransition)
{
lvlx = 0;
lvly = max(2, y+tay);
}
M_DrawLevelSelectBlock(lvlx, lvly, map,
(i == levellist.cursor && (((skullAnimCounter / 4) & 1) || tatransition)),
(i != levellist.cursor)
);
y += 72;
i++;
map = M_GetNextLevelInList(map, &j, &levellist.levelsearch);
}
M_DrawCupTitle(tay, &levellist.levelsearch);
t = (abs(t)/2) + BASEVIDWIDTH - 4;
tay += 30;
const boolean queuewithinsize = (menuqueue.size + roundqueue.size < ROUNDQUEUE_MAX);
const char *worktext = "Go to Course";
if (levellist.levelsearch.timeattack)
worktext = "Select Course";
else if (levellist.canqueue && menuqueue.size && queuewithinsize)
worktext = roundqueue.size ? "Add to Queue" : "Start Queue";
if (worktext)
{
K_DrawGameControl(t, tay, 0, va("<a_animated> %s", worktext), 2, TINY_FONT, 0);
tay += 13;
}
if (levellist.canqueue)
{
worktext = queuewithinsize
? "<z_animated>" : "<z_pressed><gray>";
K_DrawGameControl(t, tay, 0, va("%s Queue Course", worktext), 2, TINY_FONT, 0);
tay += 13;
worktext = NULL;
if (menuqueue.size)
worktext = "Undo";
else if (roundqueue.size)
worktext = "Clear Queue";
if (worktext)
{
K_DrawGameControl(t, tay, 0, va("<c_animated> %s", worktext), 2, TINY_FONT, 0);
tay += 13;
}
}
}
static boolean M_LevelSelectHasBG(menu_t *check)
{
if (check == NULL)
check = currentMenu;
return (check == &PLAY_LevelSelectDef
|| check == &PLAY_CupSelectDef);
}
static boolean M_LevelSelectToTimeAttackTransitionHelper(void)
{
return (M_LevelSelectHasBG(menutransition.startmenu))
!= M_LevelSelectHasBG(menutransition.endmenu);
}
void M_DrawSealedBack(void)
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (M_LevelSelectHasBG(currentMenu) == false)
return;
INT32 translucencylevel = 7;
if (M_LevelSelectToTimeAttackTransitionHelper())
{
translucencylevel += menutransition.tics/3;
if (translucencylevel >= 10)
return;
}
V_DrawFixedPatch(
0, 0,
FRACUNIT,
translucencylevel << V_ALPHASHIFT,
W_CachePatchName("MENUI008", PU_CACHE),
R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLACK, GTC_CACHE)
);
}
void M_DrawTimeAttack(void)
{
UINT16 map = levellist.choosemap;
INT16 t = M_EaseWithTransition(Easing_Linear, 5 * 48);
INT16 leftedge = 149+t+16;
INT16 rightedge = 149+t+155;
INT16 opty = 140;
INT32 w;
UINT8 i;
V_DrawScaledPatch(149+t, 70, 0, W_CachePatchName("BESTTIME", PU_CACHE));
if (!mapheaderinfo[map])
{
V_DrawRightAlignedMenuString(rightedge-12, opty, 0, "No map!?");
return;
}
{
patch_t *minimap = NULL;
INT32 minimapx = 76, minimapy = 130;
if (M_LevelSelectToTimeAttackTransitionHelper())
minimapx -= t;
if (levellist.newgametype == GT_SPECIAL)
{
// Star Within The Seal
#define SEAL_PULSELEN ((6*TICRATE)/5) // The rate of O_SSTAR3
INT32 crossfade = (timeattackmenu.ticker % (2*SEAL_PULSELEN)) - SEAL_PULSELEN;
if (crossfade < 0)
crossfade = -crossfade;
crossfade = (crossfade * 10)/SEAL_PULSELEN;
#undef SEAL_PULSELEN
if (crossfade != 10)
{
minimap = W_CachePatchName(
"K_FINB05",
PU_CACHE
);
V_DrawScaledPatch(
minimapx, minimapy,
0, minimap
);
}
if (crossfade != 0)
{
minimap = W_CachePatchName(
"K_FINB04",
PU_CACHE
);
V_DrawScaledPatch(
minimapx, minimapy,
(10-crossfade)<<V_ALPHASHIFT,
minimap
);
}
}
else if (levellist.newgametype == GT_VERSUS)
{
const INT32 teaserh = 56;
minimapy -= 1; // tiny adjustment
V_DrawScaledPatch(
minimapx, minimapy - teaserh,
V_TRANSLUCENT, W_CachePatchName("K_TEASR2", PU_CACHE)
);
V_DrawScaledPatch(
minimapx, minimapy + teaserh,
V_TRANSLUCENT, W_CachePatchName("K_TEASR4", PU_CACHE)
);
V_DrawScaledPatch(
minimapx, minimapy,
0, W_CachePatchName("K_TEASR3", PU_CACHE)
);
}
else if ((minimap = mapheaderinfo[map]->minimapPic))
{
V_DrawScaledPatch(
minimapx - (SHORT(minimap->width)/2),
minimapy - (SHORT(minimap->height)/2),
0, minimap
);
}
}
if (currentMenu == &PLAY_TimeAttackDef)
{
recorddata_t *rcp = &mapheaderinfo[map]->records;
recordtimes_t *record = cv_dummyspbattack.value ? &rcp->spbattack : &rcp->timeattack;
tic_t timerec = record->time;
tic_t laprec = record->lap;
UINT32 timeheight = 82;
if ((gametypes[levellist.newgametype]->rules & GTR_CIRCUIT)
&& (mapheaderinfo[map]->numlaps != 1))
{
V_DrawRightAlignedMenuString(rightedge-12, timeheight, M_ALTCOLOR, "BEST LAP:");
K_drawKartTimestamp(laprec, 162+t, timeheight+6, 0, 2);
timeheight += 30;
}
else
{
timeheight += 15;
}
V_DrawRightAlignedMenuString(rightedge-12, timeheight, M_ALTCOLOR, "BEST TIME:");
K_drawKartTimestamp(timerec, 162+t, timeheight+6, 0, 1);
// SPB Attack control hint + menu overlay
{
INT32 buttonx = 162 + t;
INT32 buttony = timeheight;
if (M_EncoreAttackTogglePermitted())
{
K_DrawGameControl(buttonx + 35, buttony - 3, 0, "<r_animated>", 0, MENU_FONT, 0);
}
if ((timeattackmenu.spbflicker == 0 || timeattackmenu.ticker % 2) == (cv_dummyspbattack.value == 1))
{
V_DrawMappedPatch(buttonx + 7, buttony - 1, 0, W_CachePatchName("K_SPBATK", PU_CACHE), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_RED, GTC_MENUCACHE));
}
}
}
else
opty = 80;
// Done after to overlay material
M_DrawLevelSelectBlock(0, 2, map, true, false);
for (i = 0; i < currentMenu->numitems; i++)
{
UINT32 f = (i == itemOn) ? highlightflags : 0;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_HEADERTEXT:
V_DrawMenuString(leftedge, opty, M_ALTCOLOR, currentMenu->menuitems[i].text);
opty += 10;
break;
case IT_STRING:
if (i >= currentMenu->numitems-1)
{
V_DrawRightAlignedMenuString(rightedge, opty, f, currentMenu->menuitems[i].text);
if (i == itemOn)
M_DrawCursorHand(rightedge - V_MenuStringWidth(currentMenu->menuitems[i].text, 0), opty);
}
else
{
V_DrawMenuString(leftedge, opty, f, currentMenu->menuitems[i].text);
if (i == itemOn)
M_DrawCursorHand(leftedge, opty);
}
opty += 10;
// Cvar specific handling
{
const char *str = NULL;
INT32 optflags = f;
boolean drawarrows = (i == itemOn);
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS)
{
// Currently assumes M_HandleStaffReplay
if (mapheaderinfo[levellist.choosemap]->ghostCount <= 1)
drawarrows = false;
if (mapheaderinfo[levellist.choosemap] == NULL)
str = "Invalid map";
else if (cv_dummystaff.value > mapheaderinfo[levellist.choosemap]->ghostCount)
str = va("%u - Invalid ID", cv_dummystaff.value+1);
else if (mapheaderinfo[levellist.choosemap]->ghostBrief[cv_dummystaff.value] == NULL)
str = va("%u - Invalid brief", cv_dummystaff.value+1);
else
{
const char *th = "th";
if (cv_dummystaff.value+1 == 1)
th = "st";
else if (cv_dummystaff.value+1 == 2)
th = "nd";
else if (cv_dummystaff.value+1 == 3)
th = "rd";
str = va("%u%s - %s",
cv_dummystaff.value+1,
th,
mapheaderinfo[levellist.choosemap]->ghostBrief[cv_dummystaff.value]->name
);
}
}
else if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
{
str = currentMenu->menuitems[i].itemaction.cvar->string;
}
if (str)
{
w = V_MenuStringWidth(str, optflags);
V_DrawMenuString(leftedge+12, opty, optflags, str);
if (drawarrows)
{
V_DrawMenuString(leftedge+12 - 10 - (skullAnimCounter/5), opty, f, "\x1C"); // left arrow
V_DrawMenuString(leftedge+12 + w + 2+ (skullAnimCounter/5), opty, f, "\x1D"); // right arrow
}
opty += 10;
}
}
break;
case IT_SPACE:
opty += 4;
break;
}
}
}
// This draws the options of a given menu in a fashion specific to the multiplayer option select screen (host game / server browser etc)
// First argument is the menu to draw the options from, the 2nd one is a table that contains which option is to be "extendded"
// Format for each option: {extended? (only used by the ticker), max extension (likewise), # of lines to extend}
// NOTE: This is pretty rigid and only intended for use with the multiplayer options menu which has *3* choices.
void M_DrawMasterServerReminder(void)
{
// Did you change the Server Browser address? Have a little reminder.
INT32 mservflags = 0;
if (CV_IsSetToDefault(&cv_masterserver))
mservflags = highlightflags;
else
mservflags = warningflags;
INT32 y = BASEVIDHEIGHT - 10;
V_DrawFadeFill(0, y-1, BASEVIDWIDTH, 10+1, 0, 31, 5);
V_DrawCenteredThinString(BASEVIDWIDTH/2, y,
mservflags, va("List via \"%s\"", cv_masterserver.string));
}
static void M_MPOptDrawer(menu_t *m, INT16 extend[3][3])
{
// This is a copypaste of the generic gamemode menu code with a few changes.
// TODO: Allow specific options to "expand" into smaller ones.
patch_t *buttback = W_CachePatchName("M_PLAT2", PU_CACHE);
INT32 i, x = 132, y = 32; // Dirty magic numbers for now but they work out.
for (i = 0; i < m->numitems; i++)
{
switch (m->menuitems[i].status & IT_DISPLAY)
{
case IT_STRING:
{
UINT8 *colormap = NULL;
INT16 j = 0;
if ((currentMenu == m && i == itemOn) || extend[i][0]) // Selected / unfolded
{
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
}
else
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE);
}
if (extend[i][2])
{
for (j=0; j <= extend[i][2]/2; j++)
{
// Draw rectangles that look like the current selected item starting from the top of the actual selection graphic and going up to where it's supposed to go.
// With colour 169 (that's the index of the shade of black the plague colourization gives us. ...No I don't like using a magic number either.
V_DrawFill((x-1) + (extend[i][2]/2) - j - (buttback->width/2), (y + extend[i][2]) - (2*j), 226, 2, 169);
}
}
V_DrawFixedPatch((x + (extend[i][2]/2)) *FRACUNIT, (y + extend[i][2])*FRACUNIT, FRACUNIT, 0, buttback, colormap);
V_DrawCenteredGamemodeString(x, y - 3, 0, colormap, m->menuitems[i].text);
}
break;
}
x += GM_XOFFSET;
y += GM_YOFFSET + extend[i][2];
}
}
// Draws the EGGA CHANNEL background.
void M_DrawEggaChannelAlignable(boolean centered)
{
patch_t *background = W_CachePatchName("M_EGGACH", PU_CACHE);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 25);
V_DrawFixedPatch((!centered ? 75 : 160)<<FRACBITS, 104<<FRACBITS, FRACUNIT, 0, background, NULL);
V_DrawVhsEffect(false); // VHS the background! (...sorry OGL my love)
}
void M_DrawEggaChannel(void)
{
M_DrawEggaChannelAlignable(false);
}
// Multiplayer mode option select
void M_DrawMPOptSelect(void)
{
M_DrawMenuTooltips();
M_MPOptDrawer(&PLAY_MP_OptSelectDef, mpmenu.modewinextend);
M_DrawMasterServerReminder();
}
// Multiplayer mode option select: HOST GAME!
// A rehash of the generic menu drawer adapted to fit into that cramped space. ...A small sacrifice for utility
void M_DrawMPHost(void)
{
patch_t *gobutt = W_CachePatchName("M_BUTTGO", PU_CACHE); // I'm very mature
INT32 xp = 40, yp = 64, i = 0, w = 0; // Starting position for the text drawing.
M_DrawMPOptSelect(); // Draw the Multiplayer option select menu first
// Now draw our host options...
for (i = 0; i < currentMenu->numitems; i++)
{
if (i == currentMenu->numitems-1)
{
xp = 202;
yp = 100;
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE);
if (i == itemOn)
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
// Ideally we'd calculate this but it's not worth it for a 1-off menu probably.....
V_DrawFixedPatch(xp<<FRACBITS, yp<<FRACBITS, FRACUNIT, 0, gobutt, colormap);
V_DrawCenteredGamemodeString(xp + (gobutt->width/2), yp -3, 0, colormap, currentMenu->menuitems[i].text);
}
else
{
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_TRANSTEXT2:
{
V_DrawThinString(xp, yp, V_TRANSLUCENT, currentMenu->menuitems[i].text);
xp += 5;
yp += 11;
break;
}
case IT_STRING:
{
V_DrawThinString(xp, yp, (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
{
case IT_CVAR:
{
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_STRING:
{
INT32 xoffs = 0;
if (itemOn == i)
{
xoffs += 8;
V_DrawString(xp + (skullAnimCounter/5) + 94, yp+1, highlightflags, "\x1D");
}
V_DrawThinString(xp + xoffs + 96, yp, 0, cv->string);
}
break;
default:
w = V_ThinStringWidth(cv->string, 0);
V_DrawThinString(xp + 138 - w, yp, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? warningflags : highlightflags), cv->string);
if (i == itemOn)
{
V_DrawCharacter(xp + 138 - 10 - w - (skullAnimCounter/5), yp, '\x1C' | highlightflags, false); // left arrow
V_DrawCharacter(xp + 138 + 2 + (skullAnimCounter/5), yp, '\x1D' | highlightflags, false); // right arrow
}
break;
}
break;
}
case IT_ARROWS:
{
if (currentMenu->menuitems[i].itemaction.routine != M_HandleHostMenuGametype)
break;
w = V_ThinStringWidth(gametypes[menugametype]->name, 0);
V_DrawThinString(xp + 138 - w, yp, highlightflags, gametypes[menugametype]->name);
if (i == itemOn)
{
V_DrawCharacter(xp + 138 - 10 - w - (skullAnimCounter/5), yp, '\x1C' | highlightflags, false); // left arrow
V_DrawCharacter(xp + 138 + 2 + (skullAnimCounter/5), yp, '\x1D' | highlightflags, false); // right arrow
}
break;
}
}
xp += 5;
yp += 11;
break;
}
break;
}
}
}
}
// Multiplayer mode option select: JOIN BY IP
// Once again we'll copypaste 1 bit of the generic menu handler we used for hosting but we only need it for IT_CV_STRING since that's all we got :)
// (I don't like duplicating code but I rather this than some horrible all-in-one function with too many options...)
void M_DrawMPJoinIP(void)
{
//patch_t *minibutt = W_CachePatchName("M_SBUTT", PU_CACHE);
// There is no such things as mini butts, only thick thighs to rest your head on.
//patch_t *minigo = W_CachePatchName("M_SGO", PU_CACHE);
patch_t *typebar = W_CachePatchName("M_TYPEB", PU_CACHE);
//UINT8 *colormap = NULL;
UINT8 *colormapc = NULL;
INT32 xp = 73, yp = 133, i = 0; // Starting position for the text drawing.
M_DrawMPOptSelect(); // Draw the Multiplayer option select menu first
// Now draw our host options...
for (i = 0; i < currentMenu->numitems; i++)
{
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_STRING:
{
char str[MAX_LOGIP];
strcpy(str, currentMenu->menuitems[i].text);
// The last 3 options of this menu are to be the joined IP addresses...
if (currentMenu->numitems - i <= NUMLOGIP)
{
UINT8 index = NUMLOGIP - (currentMenu->numitems - i);
if (index == 0)
{
xp += 8;
}
if (joinedIPlist[index][1][0]) // Try drawing server name
strlcpy(str, joinedIPlist[index][1], MAX_LOGIP);
else if (joinedIPlist[index][0][0]) // If that fails, get the address
strlcpy(str, joinedIPlist[index][0], MAX_LOGIP);
else
strcpy(str, "---"); // If that fails too then there's nothing!
}
V_DrawThinString(xp, yp, ((i == itemOn || currentMenu->menuitems[i].status & IT_SPACE) ? highlightflags : 0), str);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
{
case IT_CVAR:
{
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_STRING:
//colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE);
colormapc = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
V_DrawFixedPatch((xp + 12)<<FRACBITS, (yp-2)<<FRACBITS, FRACUNIT, 0, typebar, colormapc); // Always consider that this is selected otherwise it clashes.
{
INT32 xoffs = 0;
if (itemOn == i)
{
xoffs += 8;
V_DrawString(xp + (skullAnimCounter/5) + 17, yp+1, highlightflags, "\x1D");
}
V_DrawThinString(xp + xoffs + 18, yp, 0, cv->string);
}
/*// On this specific menu the only time we'll ever see this is for the connect by IP typefield.
// Draw the small GO button here (and the text which is a separate graphic)
V_DrawFixedPatch((xp + 20 + typebar->width -4)<<FRACBITS, (yp-3)<<FRACBITS, FRACUNIT, 0, minibutt, i == itemOn ? colormapc : colormap);
V_DrawFixedPatch((xp + 20 + typebar->width -4 + (minibutt->width/2))<<FRACBITS, (yp-3-5)<<FRACBITS, FRACUNIT, 0, minigo, i == itemOn ? colormapc : NULL);*/
break;
default:
break;
}
break;
}
}
xp += 5;
yp += 11;
break;
}
break;
}
}
}
// Multiplayer room select
void M_DrawMPRoomSelect(void)
{
// Greyscale colormaps for the option that's not selected's background
UINT8 *colormap_l = NULL;
UINT8 *colormap_r = NULL;
patch_t *bg_l = W_CachePatchName("BG_MPS21", PU_CACHE);
patch_t *bg_r = W_CachePatchName("BG_MPS22", PU_CACHE);
patch_t *split = W_CachePatchName("MPSPLIT1", PU_CACHE);
patch_t *butt1[] = {W_CachePatchName("MP_B1", PU_CACHE), W_CachePatchName("MP_B12", PU_CACHE)};
patch_t *butt2[] = {W_CachePatchName("MP_B2", PU_CACHE), W_CachePatchName("MP_B22", PU_CACHE)};
patch_t *scrollp[] = {W_CachePatchName("MP_SCR1", PU_CACHE), W_CachePatchName("MP_SCR2", PU_CACHE)};
patch_t *drawp = scrollp[mpmenu.room];
fixed_t scrollposx[] = {(BASEVIDWIDTH/4)<<FRACBITS, (BASEVIDWIDTH/2 + BASEVIDWIDTH/4)<<FRACBITS};
UINT8 i;
INT32 soffy = 0;
if (mpmenu.room)
colormap_l = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_CACHE);
else
colormap_r = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_CACHE);
// Draw the 2 sides of the background
V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg_l, colormap_l);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg_r, colormap_r);
// Draw the black split:
V_DrawFixedPatch(160<<FRACBITS, 0, FRACUNIT, 0, split, NULL);
// Vertical scrolling stuff
for (i = 0; i < 3; i++)
{
V_DrawFixedPatch(scrollposx[mpmenu.room], ((-((mpmenu.ticker*2) % drawp->height)) + soffy)*FRACUNIT , FRACUNIT, V_ADD, drawp, NULL);
soffy += scrollp[mpmenu.room]->height;
}
// Draw buttons:
V_DrawFixedPatch(160<<FRACBITS, 90<<FRACBITS, FRACUNIT, mpmenu.room ? (5<<V_ALPHASHIFT) : 0, butt1[(mpmenu.room) ? 1 : 0], NULL);
V_DrawFixedPatch(160<<FRACBITS, 90<<FRACBITS, FRACUNIT, (!mpmenu.room) ? (5<<V_ALPHASHIFT) : 0, butt2[(!mpmenu.room) ? 1 : 0], NULL);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL);
V_DrawCenteredMenuString(BASEVIDWIDTH/2, 24, 0, "\xA3 Select a Room \xA2");
V_DrawCenteredThinString(BASEVIDWIDTH/2, 12, 0, (mpmenu.room) ? "Play with community maps, characters, and gametypes. (Expect additional downloads!)" : "Jump into a standard game of Ring Racers.");
M_DrawMasterServerReminder();
}
// SERVER BROWSER
static void M_DrawServerCountAndHorizontalBar(void)
{
const char *text;
INT32 y = currentMenu->y+STRINGHEIGHT;
const char throbber[4] = {'-', '\\', '|', '/'};
UINT8 throbindex = (mpmenu.ticker/4) % 4;
switch (M_GetWaitingMode())
{
case M_WAITING_VERSION:
text = "Checking for updates...";
break;
case M_WAITING_SERVERS:
text = "Loading server list...";
break;
default:
if (serverlistultimatecount > serverlistcount)
{
text = va("%d/%d server%s found...",
serverlistcount,
serverlistultimatecount,
serverlistultimatecount == 1 ? "" : "s"
);
}
else
{
throbindex = UINT8_MAX; // No throbber!
text = va("%d server%s found",
serverlistcount,
serverlistcount == 1 ? "" : "s"
);
}
}
if (throbindex == UINT8_MAX)
{
V_DrawRightAlignedMenuString(
BASEVIDWIDTH - currentMenu->x,
y,
highlightflags,
text
);
}
else
{
V_DrawRightAlignedMenuString(
BASEVIDWIDTH - currentMenu->x - 12, y,
highlightflags,
text
);
V_DrawCenteredString( // Only clean way to center the throbber without exposing character width
BASEVIDWIDTH - currentMenu->x - 4, y,
highlightflags,
va("%c", throbber[throbindex])
);
}
}
void M_DrawMPServerBrowser(void)
{
const char *header[3][2] = {
{"Server Browser", "BG_MPS1"},
{"Core Servers", "BG_MPS1"},
{"Modded Servers", "BG_MPS2"},
};
int mode = M_SecretUnlocked(SECRET_ADDONS, true) ? (mpmenu.room ? 2 : 1) : 0;
patch_t *text1 = W_CachePatchName("MENUBGT1", PU_CACHE);
patch_t *text2 = W_CachePatchName("MENUBGT2", PU_CACHE);
UINT8 i;
patch_t *servpats[3];
patch_t *gearpats[3];
for (i = 0; i < 3; i++)
{
servpats[i] = W_CachePatchName(va("M_SERV%c", i + '1'), PU_CACHE);
gearpats[i] = W_CachePatchName(va("M_SGEAR%c", i + '1'), PU_CACHE);
}
patch_t *voicepat;
voicepat = W_CachePatchName("VOCRMU", PU_CACHE);
fixed_t text1loop = SHORT(text1->height)*FRACUNIT;
fixed_t text2loop = SHORT(text2->width)*FRACUNIT;
const UINT8 startx = 18;
const UINT8 basey = 56;
const INT32 starty = basey - 18*mpmenu.scrolln + mpmenu.slide;
INT32 ypos = 0;
// background stuff
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName(header[mode][1], PU_CACHE), NULL);
V_DrawFixedPatch(0, (BASEVIDHEIGHT + 16) * FRACUNIT, FRACUNIT, V_TRANSLUCENT, W_CachePatchName("MENUBG2", PU_CACHE), NULL);
V_DrawFixedPatch(-bgText2Scroll, (BASEVIDHEIGHT-8) * FRACUNIT,
FRACUNIT, V_TRANSLUCENT, text2, NULL);
V_DrawFixedPatch(-bgText2Scroll + text2loop, (BASEVIDHEIGHT-8) * FRACUNIT,
FRACUNIT, V_TRANSLUCENT, text2, NULL);
V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll,
FRACUNIT, V_TRANSLUCENT, text1, NULL);
V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll + text1loop,
FRACUNIT, V_TRANSLUCENT, text1, NULL);
// bgText<x>Scroll is already handled by the menu background.
// the actual server list.
for (i = 0; i < serverlistcount; i++)
{
INT32 transflag = 0;
INT32 basetransflag = 0;
if (serverlist[i].info.numberofplayer >= serverlist[i].info.maxplayer)
basetransflag = 5;
/*if (i < mpmenu.servernum)
// if slide > 0, then we went DOWN in the list and have to fade that server out.
if (mpmenu.slide > 0)
transflag = basetransflag + (18-mpmenu.slide)/2;
else if (mpmenu.slide < 0)
transflag = 10 - basetransflag - (18-mpmenu.slide)/2;*/
transflag = basetransflag;
if (transflag >= 0 && transflag < 10)
{
transflag = transflag << V_ALPHASHIFT; // shift the translucency flag.
if (serverlist[i].cachedgtcalc < 3)
{
patch_t *focus;
if (itemOn == 2 && mpmenu.servernum == i)
{
focus = W_CachePatchName(va("M_SERH%c", serverlist[i].cachedgtcalc + '1'), PU_CACHE);
}
else
{
focus = servpats[serverlist[i].cachedgtcalc];
}
V_DrawFixedPatch(startx*FRACUNIT, (starty + ypos)*FRACUNIT, FRACUNIT, transflag, focus, NULL);
}
// Server name:
V_DrawThinString(startx+11, starty + ypos + 6, transflag, serverlist[i].info.servername);
// Ping:
V_DrawThinString(startx + 191, starty + ypos + 7, transflag, va("%03d", serverlist[i].info.time));
// Playercount
V_DrawThinString(startx + 214, starty + ypos + 7, transflag, va("%02d/%02d", serverlist[i].info.numberofplayer, serverlist[i].info.maxplayer));
const char *pwrtext;
if (serverlist[i].cachedgtcalc == GTCALC_CUSTOM)
{
// Show custom gametype name
// (custom PWR is not available, and this is the best place to show the name)
pwrtext = serverlist[i].info.gametypename;
}
else if (serverlist[i].info.avgpwrlv != -1)
{
// Power Level
pwrtext = va("%04d Pwr", serverlist[i].info.avgpwrlv);
}
else
{
// Fallback
pwrtext = "No Pwr";
}
V_DrawRightAlignedThinString(startx + 276, starty + ypos, transflag, pwrtext);
// game speed if applicable:
if (serverlist[i].cachedgtcalc != GTCALC_BATTLE)
{
UINT8 speed = serverlist[i].info.kartvars & SV_SPEEDMASK;
if (speed < 3)
{
V_DrawFixedPatch((startx + 251)*FRACUNIT, (starty + ypos + 9)*FRACUNIT, FRACUNIT, transflag, gearpats[speed], NULL);
}
}
// voice chat enabled
if (serverlist[i].info.kartvars & SV_VOICEENABLED)
{
V_DrawFixedPatch((startx - 3) * FRACUNIT, (starty + ypos + 2) * FRACUNIT, FRACUNIT, 0, voicepat, NULL);
}
}
ypos += SERVERSPACE;
}
// Draw genericmenu ontop!
V_DrawFill(0, 0, 320, 52, 31);
V_DrawFill(0, 53, 320, 1, 31);
V_DrawFill(0, 55, 320, 1, 31);
V_DrawCenteredGamemodeString(160, 2, 0, 0, header[mode][0]);
// normal menu options
M_DrawGenericMenu();
// And finally, the overlay bar!
M_DrawServerCountAndHorizontalBar();
M_DrawMasterServerReminder();
}
// OPTIONS MENU
// Draws the cogs and also the options background!
void M_DrawOptionsCogs(void)
{
boolean eggahack = (
currentMenu->prevMenu == &PLAY_MP_HostDef
|| (
currentMenu->prevMenu
&& currentMenu->prevMenu->prevMenu == &PLAY_MP_HostDef
)
);
boolean solidbg = M_GameTrulyStarted() && !eggahack;
UINT32 tick = ((optionsmenu.ticker/10) % 3) + 1;
// the background isn't drawn outside of being in the main menu state.
if (gamestate == GS_MENU && solidbg)
{
patch_t *back = W_CachePatchName(va("OPT_BG%u", tick), PU_CACHE);
INT32 tflag = 0;
UINT8 *c;
UINT8 *c2; // colormap for the one we're changing
if (optionsmenu.fade)
{
c2 = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.lastcolour, GTC_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, back, c2);
// prepare fade flag:
tflag = min(V_90TRANS, (optionsmenu.fade)<<V_ALPHASHIFT);
}
c = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.currcolour, GTC_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, tflag, back, c);
}
else
{
if (eggahack)
{
M_DrawEggaChannelAlignable(true);
}
patch_t *back_pause = W_CachePatchName(va("OPT_BAK%u", tick), PU_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, V_MODULATE, back_pause, NULL);
if (!solidbg)
{
V_DrawFixedPatch(0, 0, FRACUNIT, (V_ADD|V_70TRANS), back_pause, NULL);
}
}
}
// Hacking up M_DrawOptionsCogs to try and make something better suited for changing the color profile. - Freaky Mutant Man
void M_DrawOptionsColorProfile(void)
{
boolean eggahack = (
currentMenu->prevMenu == &PLAY_MP_HostDef
|| (
currentMenu->prevMenu
&& currentMenu->prevMenu->prevMenu == &PLAY_MP_HostDef
)
);
boolean solidbg = M_GameTrulyStarted() && !eggahack;
UINT32 tick = ((optionsmenu.ticker/10) % 3) + 1;
// the background isn't drawn outside of being in the main menu state.
if (gamestate == GS_MENU && solidbg)
{
patch_t *back = W_CachePatchName(va("OPT_BG%u", tick), PU_CACHE);
patch_t *colorp_photo = W_CachePatchName("COL_PHO", PU_CACHE);
patch_t *colorp_bar = W_CachePatchName("COL_BAR", PU_CACHE);
INT32 tflag = 0;
UINT8 *c;
UINT8 *c2; // colormap for the one we're changing
if (optionsmenu.fade)
{
c2 = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.lastcolour, GTC_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, back, c2);
// prepare fade flag:
tflag = min(V_90TRANS, (optionsmenu.fade)<<V_ALPHASHIFT);
}
c = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.currcolour, GTC_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, tflag, back, c);
V_DrawFixedPatch(243<<FRACBITS, 67<<FRACBITS, FRACUNIT, 0, colorp_bar, NULL);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, colorp_photo, NULL);
//M_DrawCharSelectSprite( //figure this out later
}
// Given the need for accessibility, I don't want the background to be drawn transparent here - a clear color reference is needed for proper utilization. - Freaky Mutant Man
else
{
if (eggahack)
{
M_DrawEggaChannelAlignable(true);
}
patch_t *colorp_bar = W_CachePatchName("COL_BAR", PU_CACHE);
V_DrawFixedPatch(243<<FRACBITS, 67<<FRACBITS, FRACUNIT, 0, colorp_bar, NULL);
if (!solidbg)
{
V_DrawFixedPatch(243<<FRACBITS, 67<<FRACBITS, FRACUNIT, 0, colorp_bar, NULL);
}
}
}
void M_DrawOptionsMovingButton(void)
{
patch_t *butt = W_CachePatchName("OPT_BUTT", PU_CACHE);
UINT8 *c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
fixed_t t = M_DueFrac(optionsmenu.topt_start, M_OPTIONS_OFSTIME);
fixed_t z = Easing_OutSine(M_DueFrac(optionsmenu.offset.start, M_OPTIONS_OFSTIME), optionsmenu.offset.dist * FRACUNIT, 0);
fixed_t tx = Easing_OutQuad(t, optionsmenu.optx * FRACUNIT, optionsmenu.toptx * FRACUNIT) + z;
fixed_t ty = Easing_OutQuad(t, optionsmenu.opty * FRACUNIT, optionsmenu.topty * FRACUNIT) + z;
V_DrawFixedPatch(tx, ty, FRACUNIT, 0, butt, c);
const char *s = OPTIONS_MainDef.menuitems[OPTIONS_MainDef.lastOn].text;
fixed_t w = V_StringScaledWidth(
FRACUNIT,
FRACUNIT,
FRACUNIT,
0,
GM_FONT,
s
);
V_DrawStringScaled(
tx - 3*FRACUNIT - (w/2),
ty - 16*FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
0,
c,
GM_FONT,
s
);
}
void M_DrawOptions(void)
{
UINT8 i;
fixed_t t = Easing_OutSine(M_DueFrac(optionsmenu.offset.start, M_OPTIONS_OFSTIME), optionsmenu.offset.dist * FRACUNIT, 0);
fixed_t x = (140 - (48*itemOn))*FRACUNIT + t;
fixed_t y = 70*FRACUNIT + t;
fixed_t tx = M_EaseWithTransition(Easing_InQuart, 5 * 64 * FRACUNIT);
patch_t *buttback = W_CachePatchName("OPT_BUTT", PU_CACHE);
UINT8 *c = NULL;
for (i=0; i < currentMenu->numitems; i++)
{
fixed_t py = y - (itemOn*48)*FRACUNIT;
fixed_t px = x - tx;
INT32 tflag = 0;
if (i == itemOn)
c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
else
c = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLACK, GTC_CACHE);
if (currentMenu->menuitems[i].status & IT_TRANSTEXT)
tflag = V_TRANSLUCENT;
if (!(menutransition.tics != menutransition.dest && i == itemOn))
{
V_DrawFixedPatch(px, py, FRACUNIT, 0, buttback, c);
const char *s = currentMenu->menuitems[i].text;
fixed_t w = V_StringScaledWidth(
FRACUNIT,
FRACUNIT,
FRACUNIT,
0,
GM_FONT,
s
);
V_DrawStringScaled(
px - 3*FRACUNIT - (w/2),
py - 16*FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
tflag,
(i == itemOn ? c : NULL),
GM_FONT,
s
);
}
y += 48*FRACUNIT;
x += 48*FRACUNIT;
}
M_DrawMenuTooltips();
if (menutransition.tics != menutransition.dest)
M_DrawOptionsMovingButton();
}
static void M_DrawOptionsBoxTerm(INT32 x, INT32 top, INT32 bottom)
{
INT32 px = x - 20;
V_DrawFill(px, top + 4, 2, bottom - top, orangemap[0]);
V_DrawFill(px + 1, top + 5, 2, bottom - top, 31);
V_DrawFill(BASEVIDWIDTH - px - 2, top + 4, 2, bottom - top, orangemap[0]);
V_DrawFill(BASEVIDWIDTH - px, top + 5, 1, bottom - top, 31);
V_DrawFill(px, bottom + 2, BASEVIDWIDTH - (2 * px), 2, orangemap[0]);
V_DrawFill(px, bottom + 3, BASEVIDWIDTH - (2 * px), 2, 31);
}
static void M_DrawLinkArrow(INT32 x, INT32 y, INT32 i)
{
UINT8 ch = currentMenu->menuitems[i].text[0];
V_DrawMenuString(
x + (i == itemOn ? 1 + skullAnimCounter/5 : 0),
y - 1,
// Use color of first character in text label
i == itemOn ? highlightflags : (((max(ch, 0x80) - 0x80) & 15) << V_CHARCOLORSHIFT),
"\x1D"
);
}
void M_DrawGenericOptions(void)
{
INT32 x = currentMenu->x - M_EaseWithTransition(Easing_Linear, 5 * 48), y = currentMenu->y, w, i, cursory = -100;
INT32 expand = -1;
INT32 boxy = 0;
boolean collapse = false;
boolean opening = false;
fixed_t boxt = 0;
M_DrawMenuTooltips();
M_DrawOptionsMovingButton();
for (i = itemOn; i >= 0; --i)
{
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_DYBIGSPACE:
goto box_found;
case IT_HEADERTEXT:
expand = i;
goto box_found;
}
}
box_found:
if (optionsmenu.box.dist != expand)
{
optionsmenu.box.dist = expand;
optionsmenu.box.start = I_GetTime();
}
for (i = 0; i < currentMenu->numitems; i++)
{
boolean term = false;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_DYBIGSPACE:
collapse = false;
term = (boxy != 0);
break;
case IT_HEADERTEXT:
if (i != expand)
{
collapse = true;
term = (boxy != 0);
}
else
{
if (collapse)
y += 2;
collapse = false;
if (menutransition.tics == menutransition.dest)
{
INT32 px = x - 20;
V_DrawFill(px, y + 4, BASEVIDWIDTH - (2 * px), 2, orangemap[0]);
V_DrawFill(px + 1, y + 5, BASEVIDWIDTH - (2 * px), 2, 31);
}
boxy = y;
boxt = optionsmenu.box.dist == expand ? M_DueFrac(optionsmenu.box.start, 5) : FRACUNIT;
opening = boxt < FRACUNIT;
}
break;
default:
if (collapse)
continue;
}
if (term)
{
if (menutransition.tics == menutransition.dest)
M_DrawOptionsBoxTerm(x, boxy, Easing_Linear(boxt, boxy, y));
y += SMALLLINEHEIGHT;
boxy = 0;
opening = false;
}
if (i == itemOn && !opening)
{
cursory = y;
M_DrawUnderline(x, BASEVIDWIDTH - x, y);
}
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
{
if (currentMenu->menuitems[i].status & IT_CENTER)
{
patch_t *p;
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE);
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p);
}
else
{
V_DrawScaledPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
}
}
/* FALLTHRU */
case IT_NOTHING:
y += SMALLLINEHEIGHT;
break;
case IT_DYBIGSPACE:
y += SMALLLINEHEIGHT/2;
break;
#if 0
case IT_BIGSLIDER:
M_DrawThermo(x, y, currentMenu->menuitems[i].itemaction.cvar);
y += LINEHEIGHT;
break;
#endif
case IT_STRING:
case IT_LINKTEXT: {
boolean textBox = (currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR &&
(currentMenu->menuitems[i].status & IT_CVARTYPE) == IT_CV_STRING;
if (textBox)
{
if (opening)
y += LINEHEIGHT;
else
V_DrawFill(x+5, y+5, MAXSTRINGLENGTH*7+6, 9+6, 159);
}
if (opening)
{
y += STRINGHEIGHT;
break;
}
INT32 px = x + ((currentMenu->menuitems[i].status & IT_TYPE) == IT_SUBMENU
|| (currentMenu->menuitems[i].status & IT_DISPLAY) == IT_LINKTEXT ? 8 : 0);
if (i == itemOn)
cursory = y;
if (i == itemOn)
V_DrawMenuString(px + 1, y, highlightflags, currentMenu->menuitems[i].text);
else
V_DrawMenuString(px, y, textBox ? V_GRAYMAP : 0, currentMenu->menuitems[i].text);
if ((currentMenu->menuitems[i].status & IT_DISPLAY) == IT_LINKTEXT)
M_DrawLinkArrow(x, y, i);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
{
case IT_SUBMENU: {
if ((currentMenu->menuitems[i].status & IT_DISPLAY) != IT_LINKTEXT)
M_DrawLinkArrow(x, y, i);
break;
}
case IT_CVAR: {
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_STRING:
{
INT32 xoffs = 6;
if (itemOn == i)
{
xoffs = 8;
V_DrawMenuString(x + (skullAnimCounter/5) + 7, y + 9, highlightflags, "\x1D");
}
M_DrawCaretString(x + xoffs + 8, y + 9, cv->string, false);
y += LINEHEIGHT;
}
break;
default: {
boolean isDefault = CV_IsSetToDefault(cv);
w = V_MenuStringWidth(cv->string, 0);
V_DrawMenuString(BASEVIDWIDTH - x - w, y,
(!isDefault ? warningflags : highlightflags), cv->string);
if (i == itemOn)
{
V_DrawMenuString(BASEVIDWIDTH - x - 10 - w - (skullAnimCounter/5), y - 1,
highlightflags, "\x1C"); // left arrow
V_DrawMenuString(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y - 1,
highlightflags, "\x1D"); // right arrow
}
if (!isDefault)
{
V_DrawMenuString(BASEVIDWIDTH - x + (i == itemOn ? 13 : 5), y - 2, warningflags, ".");
}
break;
}
}
break;
}
}
y += STRINGHEIGHT;
break;
}
case IT_STRING2:
V_DrawMenuString(x, y, 0, currentMenu->menuitems[i].text);
/* FALLTHRU */
case IT_DYLITLSPACE:
case IT_SPACE:
y += (currentMenu->menuitems[i].mvar1 ? currentMenu->menuitems[i].mvar1 : SMALLLINEHEIGHT);
break;
case IT_GRAYPATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
V_DrawMappedPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch,PU_CACHE), graymap);
y += (currentMenu->menuitems[i].mvar1 ? currentMenu->menuitems[i].mvar1 : SMALLLINEHEIGHT);
break;
case IT_TRANSTEXT:
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
/* FALLTHRU */
case IT_TRANSTEXT2:
V_DrawMenuString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT;
break;
case IT_QUESTIONMARKS:
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
V_DrawMenuString(x + 8, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
y += SMALLLINEHEIGHT;
break;
case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text
if (currentMenu->menuitems[i].mvar1)
y = currentMenu->y+currentMenu->menuitems[i].mvar1;
V_DrawMenuString(x - (collapse ? 0 : 16), y, M_ALTCOLOR, currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT + 1;
break;
}
}
if (boxy && menutransition.tics == menutransition.dest)
M_DrawOptionsBoxTerm(x, boxy, Easing_Linear(boxt, boxy, y));
// DRAW THE SKULL CURSOR
if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH)
|| ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING))
{
V_DrawScaledPatch(x + SKULLXOFF, cursory - 5, 0,
W_CachePatchName("M_CURSOR", PU_CACHE));
}
else
{
M_DrawCursorHand(x, cursory);
}
}
// *Heavily* simplified version of the generic options menu, cattered only towards erasing profiles.
void M_DrawProfileErase(void)
{
INT32 x = currentMenu->x - M_EaseWithTransition(Easing_Linear, 5 * 48), y = currentMenu->y-SMALLLINEHEIGHT, i, cursory = 0;
UINT8 np = PR_GetNumProfiles();
M_DrawMenuTooltips();
M_DrawOptionsMovingButton();
for (i = 1; i < np; i++)
{
profile_t *pr = PR_GetProfile(i);
if (i == optionsmenu.eraseprofilen)
{
cursory = y;
M_DrawCursorHand(x, cursory);
}
V_DrawMenuString(x, y,
(i == optionsmenu.eraseprofilen ? highlightflags : 0),
va("%sPRF%03d - %s (%s)",
(cv_currprofile.value == i) ? "[In use] " : "",
i, pr->profilename, pr->playername));
y += SMALLLINEHEIGHT;
}
}
// Draws profile selection
void M_DrawProfileSelect(void)
{
INT32 i;
const INT32 maxp = PR_GetNumProfiles();
INT32 x = 160 - optionsmenu.profilen*(128 + 128/8) + Easing_OutSine(M_DueFrac(optionsmenu.offset.start, M_OPTIONS_OFSTIME), optionsmenu.offset.dist, 0);
INT32 y = 35 + M_EaseWithTransition(Easing_Linear, 5 * 32);
M_DrawMenuTooltips();
// This shouldn't be drawn when a profile is selected as optx/opty are used to move the card.
if (optionsmenu.profile == NULL && menutransition.tics)
M_DrawOptionsMovingButton();
for (i=0; i < MAXPROFILES+1; i++) // +1 because the default profile does not count
{
profile_t *p = PR_GetProfile(i);
// don't draw the card in this specific scenario
if (!(optionsmenu.profile != NULL && optionsmenu.profilen == i))
M_DrawProfileCard(x, y, i > maxp, p);
x += 128 + 128/8;
}
// needs to be drawn since it happens on the transition
if (optionsmenu.profile != NULL)
{
fixed_t t = M_DueFrac(optionsmenu.topt_start, M_OPTIONS_OFSTIME);
M_DrawProfileCard(
Easing_OutQuad(t, optionsmenu.optx, optionsmenu.toptx),
Easing_OutQuad(t, optionsmenu.opty, optionsmenu.topty),
false,
optionsmenu.profile
);
}
}
void M_DrawEditProfileTooltips(void)
{
// Tooltip
// The text is slightly shifted hence why we don't just use M_DrawMenuTooltips()
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL);
if (currentMenu->menuitems[itemOn].tooltip != NULL)
{
V_DrawCenteredThinString(224, 12, 0, currentMenu->menuitems[itemOn].tooltip);
}
}
// Profile edition menu
void M_DrawEditProfile(void)
{
INT32 y = 34;
INT32 x = (145 + M_EaseWithTransition(Easing_InSine, 5 * 48));
INT32 i;
M_DrawEditProfileTooltips();
// Draw the menu options...
for (i = 0; i < currentMenu->numitems; i++)
{
UINT8 *colormap = NULL;
INT32 tflag = (currentMenu->menuitems[i].status & IT_TRANSTEXT) ? V_TRANSLUCENT : 0;
INT32 cx = x;
y = currentMenu->menuitems[i].mvar2;
// Background -- 169 is the plague colourization
V_DrawFill(0, y, 400 - M_EaseWithTransition(Easing_InQuad, 5 * 128), 10, itemOn == i ? 169 : 30);
if (i == itemOn)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
cx += Easing_OutSine(M_DueFrac(optionsmenu.offset.start, 2), 0, 5);
V_DrawMenuString(cx - 10 - (skullAnimCounter/5), y+1, highlightflags, "\x1C"); // left arrow
}
// Text
//V_DrawGamemodeString(cx, y - 6, tflag, colormap, currentMenu->menuitems[i].text);
V_DrawStringScaled(
cx * FRACUNIT,
(y - 3) * FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
tflag,
colormap,
KART_FONT,
currentMenu->menuitems[i].text
);
//y += 32 + 2;
}
// Finally, draw the card ontop
if (optionsmenu.profile != NULL)
{
fixed_t t = M_DueFrac(optionsmenu.topt_start, M_OPTIONS_OFSTIME);
M_DrawProfileCard(
Easing_OutQuad(t, optionsmenu.optx, optionsmenu.toptx),
Easing_OutQuad(t, optionsmenu.opty, optionsmenu.topty),
false,
optionsmenu.profile
);
}
}
// Controller offsets to center on each button.
INT16 controlleroffsets[][2] = {
{0, 0}, // gc_none
{69, 142}, // gc_up
{69, 182}, // gc_down
{49, 162}, // gc_left
{89, 162}, // gc_right
{208, 200}, // gc_a
{237, 181}, // gc_b
{267, 166}, // gc_c
{191, 164}, // gc_x
{215, 149}, // gc_y
{242, 137}, // gc_z
{55, 102}, // gc_l
{253, 102}, // gc_r
{149, 187}, // gc_start
};
static void M_DrawBindBen(INT32 x, INT32 y, INT32 scroll_remaining)
{
// optionsmenu.bindben_swallow
const int pose_time = 30;
const int swallow_time = pose_time + 14;
// Lid closed
int state = 'A';
int frame = 0;
if (optionsmenu.bindben_swallow > 100)
{
// Quick swallow (C button)
state = 'C';
int t = 106 - optionsmenu.bindben_swallow;
if (t < 3)
frame = 0;
else
frame = t - 3;
}
else if (scroll_remaining <= 0)
{
// Chewing (text done scrolling)
state = 'B';
frame = I_GetTime() / 2 % 4;
// When state changes from 'lid open' to 'chewing',
// play chomp sound.
if (!optionsmenu.bindben_swallow)
S_StartSound(NULL, sfx_monch);
// Ready to swallow when button is released.
optionsmenu.bindben_swallow = swallow_time + 1;
}
else if (optionsmenu.bindben)
{
// Lid open (text scrolling)
frame = 1;
}
else if (optionsmenu.bindben_swallow)
{
if (optionsmenu.bindben_swallow > pose_time)
{
// Swallow
state = 'C';
int t = swallow_time - optionsmenu.bindben_swallow;
if (t < 8)
frame = 0;
else
frame = 1 + (t - 8) / 2 % 3;
}
else
{
// Pose
state = 'D';
int t = pose_time - optionsmenu.bindben_swallow;
if (t < 10)
frame = 0;
else
frame = 1 + (t - 10) / 4 % 5;
}
}
V_DrawMappedPatch(x-30, y, 0, W_CachePatchName(va("PR_BIN%c%c", state, '1' + frame), PU_CACHE), aquamap);
}
static void M_DrawBindMediumString(INT32 y, INT32 flags, const char *string)
{
fixed_t w = V_StringScaledWidth(FRACUNIT, FRACUNIT, FRACUNIT, flags, MED_FONT, string);
fixed_t x = BASEVIDWIDTH/2 * FRACUNIT - w/2;
V_DrawStringScaled(
x,
y * FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
flags,
NULL,
MED_FONT,
string
);
}
// largely replaced by K_DrawGameControl
/*
static INT32 M_DrawProfileLegend(INT32 x, INT32 y, const char *legend, const char *mediocre_key)
{
INT32 w = V_ThinStringWidth(legend, 0);
V_DrawThinString(x - w, y, 0, legend);
x -= w + 2;
if (mediocre_key)
M_DrawMediocreKeyboardKey(mediocre_key, &x, y, false, true);
return x;
}
*/
// the control stuff.
// Dear god.
void M_DrawProfileControls(void)
{
const UINT8 spacing = 34;
INT32 y = 16 - (optionsmenu.controlscroll*spacing);
INT32 x = 8;
INT32 i, j, k;
const UINT8 pid = 0;
patch_t *hint = W_CachePatchName("MENUHINT", PU_CACHE);
INT32 hintofs = 3;
K_DrawInputDisplay(BASEVIDWIDTH*2/3 - optionsmenu.contx, BASEVIDHEIGHT/2 - optionsmenu.conty, 0, '_', pid, true, false);
if (optionsmenu.trycontroller)
{
optionsmenu.tcontx = BASEVIDWIDTH*2/3 - 10;
optionsmenu.tconty = BASEVIDHEIGHT/2 +70;
V_DrawCenteredLSTitleLowString(160, 164, 0, "TRY BUTTONS");
const char *msg = va("Press nothing for %d sec to go back", (optionsmenu.trycontroller + (TICRATE-1)) / TICRATE);
fixed_t w = V_StringScaledWidth(FRACUNIT, FRACUNIT, FRACUNIT, highlightflags, MED_FONT, msg);
V_DrawStringScaled(
160*FRACUNIT - w/2,
186*FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
highlightflags,
NULL,
MED_FONT,
msg
);
return; // Don't draw the rest if we're trying the controller.
}
V_DrawFill(0, 0, 138, 200, 31); // Black border
V_SetClipRect(
0,
0,
BASEVIDWIDTH * FRACUNIT,
(BASEVIDHEIGHT - SHORT(hint->height) + hintofs) * FRACUNIT,
0
);
// Draw the menu options...
for (i = 0; i < currentMenu->numitems; i++)
{
char buf[256];
char buf2[256];
INT32 keys[MAXINPUTMAPPING];
// cursor
if (i == itemOn)
{
for (j=0; j < 24; j++)
V_DrawFill(0, (y)+j, 128+j, 1, 73);
}
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_HEADERTEXT:
V_DrawFill(0, y+18, 124, 1, 0); // underline
V_DrawMenuString(x, y+8, 0, currentMenu->menuitems[i].text);
y += spacing;
break;
case IT_STRING:
V_DrawMenuString(x, y+2, (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text);
y += spacing;
break;
case IT_STRING2:
{
boolean drawnpatch = false;
if (currentMenu->menuitems[i].patch)
{
V_DrawScaledPatch(x-4, y+1, 0, W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
V_DrawMenuString(x+12, y+2, (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text);
drawnpatch = true;
}
else
V_DrawMenuString(x, y+2, (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text);
if (currentMenu->menuitems[i].status & IT_CVAR) // not the proper way to check but this menu only has normal onoff cvars.
{ // (bitch you thought - Tyron 2024-09-22)
INT32 w;
consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
w = V_MenuStringWidth(cv->string, 0);
V_DrawMenuString(x + 12, y + 13, (!CV_IsSetToDefault(cv) ? warningflags : highlightflags), cv->string);
if (i == itemOn)
{
V_DrawMenuString(x - (skullAnimCounter/5), y+12, highlightflags, "\x1C"); // left arrow
V_DrawMenuString(x + 12 + w + 2 + (skullAnimCounter/5) , y+13, highlightflags, "\x1D"); // right arrow
}
}
else if (currentMenu->menuitems[i].status & IT_CONTROL)
{
UINT32 vflags = V_FORCEUPPERCASE;
INT32 gc = currentMenu->menuitems[i].mvar1;
UINT8 available = 0, set = 0;
if (i != itemOn)
vflags |= V_GRAYMAP;
// Get userbound controls...
for (k = 0; k < MAXINPUTMAPPING; k++)
{
int device;
keys[k] = optionsmenu.tempcontrols[gc][k];
if (keys[k] == KEY_NULL)
continue;
set++;
device = G_GetDeviceForPlayer(0);
if (device == -1)
{
device = 0;
}
if (!G_KeyIsAvailable(keys[k], device))
continue;
available++;
};
buf[0] = '\0';
buf2[0] = '\0';
// Cool as is this, this doesn't actually help show accurate info because of how some players would set inputs with keyboard and controller at once in a volatile way...
// @TODO: Address that mess, somehow?
// Can't reach any of them?
/*if (available == 0)
{
if (((3*optionsmenu.ticker)/(2*TICRATE)) & 1) // 1.5 seconds
{
vflags |= V_ORANGEMAP;
#ifdef SHOWCONTROLDEFAULT
if (G_KeyBindIsNecessary(gc))
{
// Get the defaults for essential keys.
// Went through all the trouble of making this look cool,
// then realised defaulting should only apply to menus.
// Too much opportunity for confusion if kept.
for (k = 0; k < MAXINPUTMAPPING; k++)
{
keys[k] = gamecontroldefault[gc][k];
if (keys[k] == KEY_NULL)
continue;
available++;
}
set = available;
}
else if (set)
#else
if (!set)
{
if (!G_KeyBindIsNecessary(gc))
vflags = V_REDMAP;
}
else
#endif
{
strcpy(buf, "CURRENTLY UNAVAILABLE");
}
}
else
{
vflags |= V_REDMAP;
}
}*/
char *p = buf;
if (buf[0])
;
else if (!set)
{
vflags &= ~V_CHARCOLORMASK;
vflags |= V_REDMAP;
strcpy(buf, "NOT BOUND");
}
else
{
for (k = 0; k < MAXINPUTMAPPING; k++)
{
if (keys[k] == KEY_NULL)
continue;
if (k > 0)
strcat(p," / ");
if (k == 2) // hacky...
p = buf2;
strcat(p, G_KeynumToString (keys[k]));
}
}
INT32 bindx = x;
INT32 benx = 142;
INT32 beny = y - 8;
if (i == itemOn)
{
// Extend yellow wedge down behind
// extra line.
if (buf2[0])
{
for (j=24; j < 34; j++)
V_DrawFill(0, (y)+j, 128+j, 1, 73);
benx += 10;
beny += 10;
}
// Scroll text into Bind Ben.
bindx += optionsmenu.bindben * 3;
if (buf2[0])
{
// Bind Ben: suck characters off
// the end of the first line onto
// the beginning of the second
// line.
UINT16 n = strlen(buf);
UINT16 t = min(optionsmenu.bindben, n);
memmove(&buf2[t], buf2, t + 1);
memcpy(buf2, &buf[n - t], t);
buf[n - t] = '\0';
}
}
{
cliprect_t clip;
V_SaveClipRect(&clip); // preserve cliprect for tooltip
// Clip text as it scrolls into Bind Ben.
V_SetClipRect(0, 0, (benx-14)*FRACUNIT, 200*FRACUNIT, 0);
if (i != itemOn || !optionsmenu.bindben_swallow)
{
// don't shift the text if we didn't draw a patch.
V_DrawThinString(bindx + (drawnpatch ? 13 : 1), y + 12, vflags, buf);
V_DrawThinString(bindx + (drawnpatch ? 13 : 1), y + 22, vflags, buf2);
}
V_RestoreClipRect(&clip);
}
if (i == itemOn)
M_DrawBindBen(benx, beny, (benx-14) - bindx);
// controller dest coords:
if (itemOn == i && gc > 0 && gc <= gc_start)
{
optionsmenu.tcontx = controlleroffsets[gc][0];
optionsmenu.tconty = controlleroffsets[gc][1];
}
}
y += spacing;
break;
}
}
}
V_ClearClipRect();
// Tooltip
// Draw it at the bottom of the screen
{
static UINT8 blue[256];
blue[31] = 253;
V_DrawMappedPatch(0, BASEVIDHEIGHT + hintofs, V_VFLIP, hint, blue);
}
if (currentMenu->menuitems[itemOn].tooltip != NULL)
{
INT32 ypos = BASEVIDHEIGHT + hintofs - 9 - 12;
if (!strcmp(currentMenu->menuitems[itemOn].tooltip, "DESCRIPTIVEINPUT-SENTINEL"))
{
char* help = va("Modern: Standard console controller/keyboard prompts.");
switch (cv_dummyprofiledescriptiveinput.value)
{
case 0:
help = va("\"Emulator\": Display the default (Saturn) controls.");
break;
case 2:
help = va("Modern Flip: Swap A+X/B+Y. Use if Modern is wrong.");
break;
case 3:
help = va("6Bt. (Auto): Tries to guess your 6-button pad's layout.");
break;
case 4:
help = va("6Bt. (A): Saturn buttons, Retro-Bit Wired DInput layout.");
break;
case 5:
help = va("6Bt. (B): Saturn buttons, Retro-Bit Wireless DInput layout.");
break;
case 6:
help = va("6Bt. (C): Saturn buttons, Retro-Bit XInput layout.");
break;
case 7:
help = va("6Bt. (D): Saturn buttons, arcade/8BitDo layout. (C/Z = RT/RB)");
break;
case 8:
help = va("6Bt. (E): Saturn buttons, Hori/M30X layout. (LB/LT = LS/RS)");
break;
case 9:
help = va("6Bt. (F): Saturn buttons, Mayflash layout. (C/Z = RS/LS)");
break;
}
V_DrawThinString(12, ypos, V_YELLOWMAP, help);
}
else
{
V_DrawThinString(12, ypos, V_YELLOWMAP, currentMenu->menuitems[itemOn].tooltip);
}
UINT16 oldsetting = cv_descriptiveinput->value;
CV_StealthSetValue(cv_descriptiveinput, cv_dummyprofiledescriptiveinput.value);
INT32 xpos = BASEVIDWIDTH - 12;
xpos = K_DrawGameControl(xpos, ypos, 0, "<right> / <c> Clear", 2, TINY_FONT, 0);
CV_StealthSetValue(cv_descriptiveinput, oldsetting);
}
// Overlay for control binding
if (optionsmenu.bindtimer)
{
INT16 reversetimer = TICRATE*5 - optionsmenu.bindtimer;
INT32 fade = reversetimer;
INT32 ypos;
if (fade > 9)
fade = 9;
ypos = (BASEVIDHEIGHT/2) - 20 +16*(9 - fade);
V_DrawFadeScreen(31, fade);
M_DrawTextBox((BASEVIDWIDTH/2) - (120), ypos - 12, 30, 8);
V_DrawCenteredMenuString(BASEVIDWIDTH/2, ypos, V_GRAYMAP, "Hold and release inputs for");
V_DrawCenteredMenuString(BASEVIDWIDTH/2, ypos + 10, V_GRAYMAP, va("\"%s\"", currentMenu->menuitems[itemOn].text));
if (optionsmenu.bindtimer > 0)
{
M_DrawBindMediumString(
ypos + 50,
highlightflags,
va("(WAIT %d SEC TO SKIP)", (optionsmenu.bindtimer + (TICRATE-1)) / TICRATE)
);
}
else
{
for (i = 0; i < MAXINPUTMAPPING && optionsmenu.bindinputs[i]; ++i)
{
M_DrawBindMediumString(
ypos + (2 + i)*10,
highlightflags | V_FORCEUPPERCASE,
G_KeynumToString(optionsmenu.bindinputs[i])
);
}
}
}
}
// Draw the video modes list, a-la-Quake
void M_DrawVideoModes(void)
{
INT32 i, j, row, col;
INT32 t = M_EaseWithTransition(Easing_Linear, 5 * 64);
M_DrawMenuTooltips();
M_DrawOptionsMovingButton();
V_DrawCenteredMenuString(BASEVIDWIDTH/2 + t, currentMenu->y,
highlightflags, "Choose mode, reselect to change default");
row = 41 + t;
col = currentMenu->y + 14;
for (i = 0; i < optionsmenu.vidm_nummodes; i++)
{
INT32 colorflag = 0;
boolean isdefault = !strcmp(optionsmenu.modedescs[i].desc, va("%dx%d", cv_scr_width.value, cv_scr_height.value));
if (i == optionsmenu.vidm_selected)
colorflag = highlightflags;
else if (isdefault)
colorflag = V_ORANGEMAP;
else if (optionsmenu.modedescs[i].goodratio)
colorflag = recommendedflags; // Show multiples of 320x200 as green.
if (isdefault)
V_DrawScaledPatch(row + 2 + V_MenuStringWidth(optionsmenu.modedescs[i].desc, colorflag), col - 2, 0, W_CachePatchName("RHFAV", PU_CACHE));
V_DrawMenuString(row, col, colorflag, optionsmenu.modedescs[i].desc);
col += 9;
if ((i % optionsmenu.vidm_column_size) == (optionsmenu.vidm_column_size-1))
{
row += 7*13;
col = currentMenu->y + 14;
}
}
if (optionsmenu.vidm_testingmode > 0)
{
INT32 testtime = (optionsmenu.vidm_testingmode/TICRATE) + 1;
M_CentreText(t, currentMenu->y + 75,
va("Previewing mode %c%dx%d",
(SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80,
vid.width, vid.height));
M_CentreText(t, currentMenu->y + 75+9,
"Press ENTER again to keep this mode");
M_CentreText(t, currentMenu->y + 75+18,
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
M_CentreText(t, currentMenu->y + 75+27,
"or press ESC to return");
}
else
{
M_CentreText(t, currentMenu->y + 75,
va("Current mode is %c%dx%d",
(SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80,
vid.width, vid.height));
M_CentreText(t, currentMenu->y + 75+9,
va("\x87" "Default mode is %dx%d",
cv_scr_width.value, cv_scr_height.value));
if (vid.width > 1280 || vid.height > 800)
V_DrawCenteredMenuString(BASEVIDWIDTH/2 + t, currentMenu->y + 75+24,
(I_GetTime() % 20 >= 10) ? V_REDMAP : V_YELLOWMAP, va("High resolutions will impact performance. Careful!"));
else
V_DrawCenteredMenuString(BASEVIDWIDTH/2 + t, currentMenu->y + 75+24,
recommendedflags, "Modes marked in GREEN are recommended.");
/*
V_DrawCenteredString(BASEVIDWIDTH/2 + t, currentMenu->y + 75+16,
highlightflags, "High resolutions stress your PC more, but will");
V_DrawCenteredString(BASEVIDWIDTH/2 + t, currentMenu->y + 75+24,
highlightflags, "look sharper. Balance visual quality and FPS!");
*/
}
// Draw the cursor for the VidMode menu
i = 41 - 10 + ((optionsmenu.vidm_selected / optionsmenu.vidm_column_size)*7*13) + t;
j = currentMenu->y + 14 + ((optionsmenu.vidm_selected % optionsmenu.vidm_column_size)*9);
M_DrawCursorHand(i + 14, j);
}
// Gameplay Item Tggles:
tic_t shitsfree = 0;
static void DrawMappedString(INT32 x, INT32 y, INT32 option, int font, const char *text, const UINT8 *colormap)
{
V_DrawStringScaled(
x * FRACUNIT,
y * FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
option,
colormap,
font,
text
);
}
void M_DrawItemToggles(void)
{
static UINT8 black[256];
memset(black, 16, 256);
const INT32 edges = 8;
const INT32 height = 4;
const INT32 spacing = 35;
const INT32 column = itemOn/height;
const INT32 row = itemOn%height;
INT32 leftdraw, rightdraw, totaldraw;
INT32 x, y = currentMenu->y;
INT32 onx = 0, ony = 0;
consvar_t *cv;
INT32 i, drawnum;
patch_t *pat;
x = currentMenu->x
+ M_EaseWithTransition(Easing_Linear, 5 * 64);
M_DrawMenuTooltips();
M_DrawOptionsMovingButton();
// Find the available space around column
leftdraw = rightdraw = column;
totaldraw = 0;
for (i = 0; (totaldraw < edges*2 && i < edges*4); i++)
{
if (rightdraw+1 < (currentMenu->numitems/height)+1)
{
rightdraw++;
totaldraw++;
}
if (leftdraw-1 >= 0)
{
leftdraw--;
totaldraw++;
}
}
patch_t *isbg = W_CachePatchName("K_ISBG", PU_CACHE);
patch_t *isbgd = W_CachePatchName("K_ISBGD", PU_CACHE);
patch_t *ismul = W_CachePatchName("K_ISMUL", PU_CACHE);
patch_t *isstrk = W_CachePatchName("K_ISSTRK", PU_CACHE);
for (i = leftdraw; i <= rightdraw; i++)
{
INT32 j;
for (j = 0; j < height; j++)
{
const INT32 thisitem = (i*height)+j;
if (thisitem >= currentMenu->numitems)
break;
if (thisitem == itemOn)
{
onx = x;
ony = y;
y += spacing;
continue;
}
if (currentMenu->menuitems[thisitem].mvar1 == 0)
{
V_DrawScaledPatch(x, y, 0, isbgd);
y += spacing;
continue;
}
cv = &cv_items[currentMenu->menuitems[thisitem].mvar1-1];
drawnum = K_ItemResultToAmount(currentMenu->menuitems[thisitem].mvar1, NULL);
V_DrawScaledPatch(x, y, 0, cv->value ? isbg : isbgd);
if (drawnum > 1)
V_DrawScaledPatch(x, y, 0, ismul);
pat = W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].mvar1, true), PU_CACHE);
V_DrawScaledPatch(x, y, 0, pat);
if (!cv->value)
V_DrawMappedPatch(x, y, V_MODULATE, pat, black);
if (drawnum > 1)
{
V_DrawString(x+24, y+31, 0, va("x%d", drawnum));
if (!cv->value)
DrawMappedString(x+24, y+31, V_MODULATE, HU_FONT, va("x%d", drawnum), black);
}
if (!cv->value)
V_DrawScaledPatch(x, y, 0, isstrk);
y += spacing;
}
x += spacing;
y = currentMenu->y;
}
drawnum = 0;
{
if (currentMenu->menuitems[itemOn].mvar1 == 0)
{
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE));
if (shitsfree)
{
INT32 trans = V_TRANSLUCENT;
if (shitsfree-1 > TICRATE-5)
trans = ((10-TICRATE)+shitsfree-1)<<V_ALPHASHIFT;
else if (shitsfree < 5)
trans = (10-shitsfree)<<V_ALPHASHIFT;
V_DrawScaledPatch(onx-1, ony-2, trans, W_CachePatchName("K_ITFREE", PU_CACHE));
}
}
else
{
cv = &cv_items[currentMenu->menuitems[itemOn].mvar1-1];
drawnum = K_ItemResultToAmount(currentMenu->menuitems[itemOn].mvar1, NULL);
if (cv->value)
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
else
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE));
if (drawnum > 1)
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITMUL", PU_CACHE));
pat = W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].mvar1, false), PU_CACHE);
V_DrawScaledPatch(onx-1, ony-2, 0, pat);
if (!cv->value)
V_DrawMappedPatch(onx-1, ony-2, V_MODULATE, pat, black);
if (drawnum > 1)
{
V_DrawScaledPatch(onx+27, ony+39, 0, W_CachePatchName("K_ITX", PU_CACHE));
V_DrawTimerString(onx+37, ony+34, 0, va("%d", drawnum));
if (!cv->value)
{
V_DrawMappedPatch(onx+27, ony+39, V_MODULATE, W_CachePatchName("K_ITX", PU_CACHE), black);
DrawMappedString(onx+37, ony+34, V_MODULATE, TIMER_FONT, va("%d", drawnum), black);
}
}
if (!cv->value)
{
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITSTRK", PU_CACHE));
}
}
}
// Button prompts
x = (BASEVIDWIDTH/2) - cv_kartfrantic.value;
y = BASEVIDHEIGHT-20;
INT32 w = K_DrawGameControl(
x, y, 0,
va(
"<c_animated> Toggle All %s<white> <r_animated> Frantic Mode: %s",
cv_thunderdome.value ? "<yellow>(Ring Box Mode) " : "<gold>(Item Box Mode)",
cv_kartfrantic.value ? "<red> On" : "<gray>Off"
),
1, TINY_FONT,
(((row == height-1) && (drawnum > 1)) ? V_TRANSLUCENT : 0)
);
if (cv_kartfrantic.value != franticitems)
{
V_DrawThinString(
x + w/2, y, 0,
(cv_kartfrantic.value ? "\x85 (next)" : "\x86 (next)")
);
}
}
// EXTRAS:
// Copypasted from options but separate either way in case we want it to look more unique later down the line.
void M_DrawExtrasMovingButton(void)
{
patch_t *butt = W_CachePatchName("OPT_BUTT", PU_CACHE);
UINT8 *c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
V_DrawFixedPatch((extrasmenu.extx)*FRACUNIT, (extrasmenu.exty)*FRACUNIT, FRACUNIT, 0, butt, c);
V_DrawCenteredGamemodeString((extrasmenu.extx)-3, (extrasmenu.exty) - 16, 0, c, EXTRAS_MainDef.menuitems[EXTRAS_MainDef.lastOn].text);
}
void M_DrawExtras(void)
{
UINT8 i;
INT32 t = Easing_OutSine(M_DueFrac(extrasmenu.offset.start, M_EXTRAS_OFSTIME), extrasmenu.offset.dist, 0);
INT32 x = 140 - (48*itemOn) + t;
INT32 y = 70 + t;
patch_t *buttback = W_CachePatchName("OPT_BUTT", PU_CACHE);
UINT8 *c = NULL;
for (i=0; i < currentMenu->numitems; i++)
{
INT32 py = y - (itemOn*48);
INT32 px = x - menutransition.tics*64;
INT32 tflag = 0;
if (i == itemOn)
c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE);
else
c = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLACK, GTC_CACHE);
if (currentMenu->menuitems[i].status & IT_TRANSTEXT)
tflag = V_TRANSLUCENT;
if (!(menutransition.tics && i == itemOn))
{
V_DrawFixedPatch(px*FRACUNIT, py*FRACUNIT, FRACUNIT, 0, buttback, c);
V_DrawCenteredGamemodeString(px-3, py - 16, tflag, (i == itemOn ? c : NULL), currentMenu->menuitems[i].text);
}
y += 48;
x += 48;
}
M_DrawMenuTooltips();
if (menutransition.tics)
M_DrawExtrasMovingButton();
}
//
// INGAME / PAUSE MENUS
//
static char *M_GetGameplayMode(void)
{
if (grandprixinfo.gp == true)
{
if (grandprixinfo.masterbots)
return va("Master");
if (grandprixinfo.gamespeed == KARTSPEED_HARD)
return va("Vicious");
if (grandprixinfo.gamespeed == KARTSPEED_NORMAL)
return va("Intense");
return va("Relaxed");
}
if (franticitems)
{
if (cv_4thgear.value)
return va("4th Gear! Frantic!");
else
return va("Gear %d - Frantic\n", gamespeed+1);
}
if (cv_4thgear.value)
return va("4th Gear!");
return va("Gear %d\n", gamespeed+1);
}
// PAUSE MAIN MENU
void M_DrawPause(void)
{
SINT8 i;
SINT8 itemsdrawn = 0;
SINT8 countdown = 0;
INT16 ypos = -50; // Draw 3 items from selected item (y=100 - 3 items spaced by 50 px each... you get the idea.)
INT16 dypos;
fixed_t mt = M_DueFrac(pausemenu.openoffset.start, 6);
if (pausemenu.openoffset.dist)
mt = FRACUNIT - mt;
INT16 offset = menutransition.tics ? floor(pow(2, (double)menutransition.tics)) : Easing_OutQuad(mt, 256, 0);
INT16 arrxpos = 150 + 2*offset; // To draw the background arrow.
INT16 j = 0;
patch_t *vertbg = W_CachePatchName("M_STRIPV", PU_CACHE);
patch_t *arrstart = W_CachePatchName("M_PTIP", PU_CACHE);
patch_t *arrfill = W_CachePatchName("M_PFILL", PU_CACHE);
fixed_t t = M_DueFrac(pausemenu.offset.start, 3);
UINT8 splitspectatestate = 0;
if (G_GametypeHasSpectators() && pausemenu.splitscreenfocusid <= splitscreen)
{
// Identify relevant spectator state of pausemenu.splitscreenfocusid.
// See also M_HandleSpectatorToggle.
const UINT8 splitspecid =
g_localplayers[pausemenu.splitscreenfocusid];
if (players[splitspecid].spectator)
{
splitspectatestate =
(players[splitspecid].pflags & PF_WANTSTOJOIN)
? UINT8_MAX
: 1;
}
}
//V_DrawFadeScreen(0xFF00, 16);
{
INT32 x = Easing_OutQuad(mt, -BASEVIDWIDTH, 0);
INT32 y = 56;
if (g_realsongcredit && !S_MusicDisabled())
{
V_DrawThinString(x + 2, y, 0, g_realsongcredit);
}
if (gamestate == GS_LEVEL)
{
const char *name = bossinfo.valid && bossinfo.enemyname ?
bossinfo.enemyname : mapheaderinfo[gamemap-1]->menuttl;
char *buf = NULL;
if (!name[0])
{
buf = G_BuildMapTitle(gamemap);
name = buf;
}
INT32 width = V_StringScaledWidth(
FRACUNIT,
FRACUNIT,
FRACUNIT,
0,
MED_FONT,
name
) / FRACUNIT;
y += 11;
V_DrawFill(x + 1, y + 8, width + 20, 3, 31);
V_DrawStringScaled(
(x + 19) * FRACUNIT,
y * FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
V_AQUAMAP,
NULL,
MED_FONT,
name
);
K_DrawMapThumbnail(
(x + 1) * FRACUNIT,
(y - 1) * FRACUNIT,
16 * FRACUNIT,
0,
gamemap - 1,
NULL
);
Z_Free(buf);
}
}
// "PAUSED"
if (!paused && !demo.playback && !modeattacking && !netgame) // as close to possible as P_AutoPause, but not dependent on menuactive
{
M_DrawPausedText(-offset*FRACUNIT);
}
// Vertical Strip:
V_DrawFixedPatch((230 + offset)<<FRACBITS, 0, FRACUNIT, V_ADD, vertbg, NULL);
// Okay that's cool but which icon do we draw first? let's roll back from itemOn!
// At most we'll draw 7 items, 1 in the center, 3 above, 3 below.
// Which means... let's count down from itemOn
for (i = itemOn; countdown < 3; countdown++)
{
i--;
if (i < 0)
i = currentMenu->numitems-1;
while (currentMenu->menuitems[i].status == IT_DISABLED)
{
i--;
if (i < 0)
i = currentMenu->numitems-1;
}
}
// Aaaaand now we can start drawing!
// Reminder that we set the patches of the options to the description since we're not using that. I'm smart, I know...
// Draw the background arrow
V_DrawFixedPatch(arrxpos<<FRACBITS, 100<<FRACBITS, FRACUNIT, 0, arrstart, NULL);
while ((arrxpos - arrfill->width) < BASEVIDWIDTH)
{
V_DrawFixedPatch(arrxpos<<FRACBITS, 100<<FRACBITS, FRACUNIT, 0, arrfill, NULL);
arrxpos += arrfill->width;
}
while (itemsdrawn < 7)
{
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_STRING:
{
patch_t *pp;
UINT8 *colormap = NULL;
if (i == itemOn && (i == mpause_restartmap || i == mpause_tryagain))
{
pp = W_CachePatchName(
va("M_ICOR2%c", ('A'+(pausemenu.ticker & 1))),
PU_CACHE);
}
else if (i == mpause_spectatetoggle)
{
pp = W_CachePatchName(
((splitspectatestate == 1)
? "M_ICOENT"
: "M_ICOSPC"
), PU_CACHE
);
if (i == itemOn)
colormap = yellowmap;
}
else
{
pp = W_CachePatchName(currentMenu->menuitems[i].tooltip, PU_CACHE);
if (i == itemOn)
colormap = yellowmap;
}
// 294 - 261 = 33
// We need to move 33 px in 50 tics which means we move 33/50 = 0.66 px every tic = 2/3 of the offset.
// trust me i graduated highschool!!!!
// Multiply by -1 or 1 depending on whether we're below or above 100 px.
// This double ternary is awful, yes.
INT32 yofs = Easing_InQuad(t, pausemenu.offset.dist, 0);
dypos = ypos + yofs;
V_DrawFixedPatch( ((i == itemOn ? (294 - yofs*2/3 * (dypos > 100 ? 1 : -1)) : 261) + offset) << FRACBITS, (dypos)*FRACUNIT, FRACUNIT, 0, pp, colormap);
ypos += 50;
itemsdrawn++; // We drew that!
break;
}
}
i++; // Regardless of whether we drew or not, go to the next item in the menu.
if (i >= currentMenu->numitems)
{
i = 0;
while (!(currentMenu->menuitems[i].status & IT_DISPLAY))
i++;
}
}
// Draw the string!
const char *maintext = NULL;
const char *selectableheadertext = NULL;
const char *selectabletext = NULL;
INT32 mainflags = 0, selectableflags = 0;
if (itemOn == mpause_changegametype)
{
selectableheadertext = currentMenu->menuitems[itemOn].text;
selectabletext = gametypes[menugametype]->name;
}
else if (itemOn == mpause_addons)
{
selectableheadertext = "ADDONS";
selectabletext = menuaddonoptions ? "LOAD..." : "SETTINGS";
}
else if (itemOn == mpause_callvote)
{
selectableheadertext = currentMenu->menuitems[itemOn].text;
selectabletext = K_GetMidVoteLabel(menucallvote);
if (K_MinimalCheckNewMidVote(menucallvote) == false)
{
if (g_midVote.active == true)
{
maintext = "ACTIVE...";
}
else if (g_midVote.delay > 0)
{
if (g_midVote.delay != 1)
maintext = va("%u", ((g_midVote.delay - 1) / TICRATE) + 1);
}
else if (K_PlayerIDAllowedInMidVote(consoleplayer) == false)
{
maintext = "SPECTATING";
}
else
{
maintext = "INVALID!?";
}
if (maintext != NULL)
{
mainflags |= V_YELLOWMAP;
selectableflags |= V_MODULATE;
}
}
}
else if (itemOn == mpause_spectatetoggle)
{
const char *spectatetext = NULL;
INT32 spectateflags = 0;
if (splitspectatestate == 0)
spectatetext = "SPECTATE";
else if (splitspectatestate == 1)
{
spectatetext = "ENTER GAME";
if (!cv_allowteamchange.value)
{
spectateflags |= V_MODULATE;
}
}
else
spectatetext = "CANCEL JOIN";
if (splitscreen)
{
selectableheadertext = spectatetext;
selectabletext = va("PLAYER %c", 'A' + pausemenu.splitscreenfocusid);
selectableflags |= spectateflags;
}
else
{
maintext = spectatetext;
mainflags |= spectateflags;
}
}
else
{
maintext = currentMenu->menuitems[itemOn].text;
}
if (selectableheadertext != NULL)
{
// For selections, show the full menu text on top.
V_DrawCenteredLSTitleHighString(220 + offset*2, 75, selectableflags, selectableheadertext);
}
if (selectabletext != NULL)
{
// The selectable text is shown below.
selectableflags |= V_YELLOWMAP;
INT32 w = V_LSTitleLowStringWidth(selectabletext, selectableflags)/2;
V_DrawLSTitleLowString(220-w + offset*2, 103, selectableflags, selectabletext);
V_DrawMenuString(220-w + offset*2 - 8 - (skullAnimCounter/5), 103+6, selectableflags, "\x1C"); // left arrow
V_DrawMenuString(220+w + offset*2 + (skullAnimCounter/5), 103+6, selectableflags, "\x1D"); // right arrow
}
if (maintext != NULL)
{
// This is a regular menu option. Try to break it onto two lines.
char word1[MAXSTRINGLENGTH];
INT16 word1len = 0;
char word2[MAXSTRINGLENGTH];
INT16 word2len = 0;
boolean sok = false;
while (maintext[j] && j < MAXSTRINGLENGTH)
{
if (maintext[j] == ' ' && !sok)
{
sok = true;
j++;
continue; // We don't care about this :moyai:
}
if (sok)
{
word2[word2len] = maintext[j];
word2len++;
}
else
{
word1[word1len] = maintext[j];
word1len++;
}
j++;
}
word1[word1len] = '\0';
word2[word2len] = '\0';
// If there's no 2nd word, take this opportunity to center this line of text.
if (word1len)
V_DrawCenteredLSTitleHighString(220 + offset*2, 75 + (!word2len ? 10 : 0), mainflags, word1);
if (word2len)
V_DrawCenteredLSTitleLowString(220 + offset*2, 103, mainflags, word2);
}
const boolean rulescheck = (K_CanChangeRules(false) && (server || IsPlayerAdmin(consoleplayer)));
boolean drawqueue = (rulescheck && (menuqueue.size > 0));
if (gamestate != GS_INTERMISSION && roundqueue.size > 0)
{
if (roundqueue.position > 0 && roundqueue.position <= roundqueue.size)
{
patch_t *smallroundpatch = ST_getRoundPicture(true);
if (smallroundpatch != NULL)
{
V_DrawMappedPatch(
24, 145 + offset/2,
0,
smallroundpatch,
NULL);
}
}
V_DrawCenteredMenuString(24, 167 + offset/2, V_YELLOWMAP, M_GetGameplayMode());
drawqueue = true;
}
else if (gametype == GT_TUTORIAL)
{
K_DrawGameControl(4, 184 - 60 + offset/2, 0, "<left> <right> <up> <down> Steering", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 45 + offset/2, 0, "<a> Accelerate", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 30 + offset/2, 0, "<b> Look Back", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 15 + offset/2, 0, "<c> Spin Dash", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 0 + offset/2, 0, "<l> Item / Rings", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 45 + offset/2, 0, "<x> Brake", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 30 + offset/2, 0, "<y> Bail / Burst", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 15 + offset/2, 0, "<z> Dialogue / Action", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 0 + offset/2, 0, "<r> Drift", 0, TINY_FONT, 0);
}
else
{
V_DrawMenuString(4, 188 + offset/2, V_YELLOWMAP, M_GetGameplayMode());
}
if (drawqueue)
{
M_DrawPauseRoundQueue(offset/2, rulescheck);
}
}
void M_DrawKickHandler(void)
{
// fake round queue drawer simply to make release
INT32 x = 29 + 4, y = 70, returny = y;
INT32 pokeamount = playerkickmenu.poke ? ((playerkickmenu.poke & 1) ? -playerkickmenu.poke/2 : playerkickmenu.poke/2) : (I_GetTime() % 16 < 8);
INT32 x2 = x + pokeamount - 9 - 8 - 2;
boolean datarightofcolumn = false;
patch_t *resbar = W_CachePatchName("R_RESBAR", PU_CACHE); // Results bars for players
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
V_DrawMappedPatch(
x, y,
(playeringame[i] == true)
? ((players[i].spectator == true) ? V_TRANSLUCENT : 0)
: V_MODULATE,
resbar, NULL
);
V_DrawRightAlignedThinString(
x+13, y-2,
((i == playerkickmenu.player)
? highlightflags
: 0
),
va("%u", i)
);
if (playeringame[i] == true)
{
if (players[i].skincolor != SKINCOLOR_NONE)
{
UINT8 *charcolormap;
if ((players[i].pflags & PF_NOCONTEST) && players[i].bot)
{
// RETIRED !!
charcolormap = R_GetTranslationColormap(TC_DEFAULT, players[i].skincolor, GTC_CACHE);
V_DrawMappedPatch(x+14, y-5, 0, W_CachePatchName("MINIDEAD", PU_CACHE), charcolormap);
}
else
{
charcolormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
V_DrawMappedPatch(x+14, y-5, 0, faceprefix[players[i].skin][FACE_MINIMAP], charcolormap);
}
}
V_DrawThinString(
x+27, y-2,
(
P_IsMachineLocalPlayer(&players[i])
? highlightflags
: 0
),
player_names[i]
);
V_DrawRightAlignedThinString(
x+118, y-2,
0,
(players[i].spectator) ? "SPECTATOR" : "PLAYING"
);
}
if (i == playerkickmenu.player)
{
V_DrawScaledPatch(
x2, y-1,
(datarightofcolumn ? V_FLIP : 0),
W_CachePatchName("M_CURSOR", PU_CACHE)
);
}
y += 13;
if (i == (MAXPLAYERS-1)/2)
{
x = 169 - 6;
y = returny;
datarightofcolumn = true;
x2 = x + 118 + 9 + 8 + 8 - pokeamount;
}
}
//V_DrawFill(32 + (playerkickmenu.player & 8), 32 + (playerkickmenu.player & 7)*8, 8, 8, playeringame[playerkickmenu.player] ? 0 : 16);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL);
K_DrawGameControl(
BASEVIDWIDTH/2, 12, 0,
(playerkickmenu.adminpowered)
? "You are using <red>Admin Tools<white>. <a> Kick <c> Ban"
: K_GetMidVoteLabel(menucallvote),
1, TINY_FONT, 0
);
}
void M_DrawPlaybackMenu(void)
{
INT16 i;
patch_t *icon = NULL;
UINT8 *activemap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GOLD, GTC_MENUCACHE);
UINT32 transmap = max(0, (INT32)(leveltime - playback_last_menu_interaction_leveltime - 4*TICRATE)) / 5;
transmap = min(8, transmap) << V_ALPHASHIFT;
// wip
//M_DrawTextBox(currentMenu->x-68, currentMenu->y-7, 15, 15);
//M_DrawCenteredMenu();
for (i = 0; i < currentMenu->numitems; i++)
{
UINT8 *inactivemap = NULL;
if (i >= playback_view1 && i <= playback_view4)
{
if (modeattacking) continue;
if (r_splitscreen >= i - playback_view1)
{
INT32 ply = displayplayers[i - playback_view1];
icon = faceprefix[players[ply].skin][FACE_RANK];
if (i != itemOn)
inactivemap = R_GetTranslationColormap(players[ply].skin, players[ply].skincolor, GTC_MENUCACHE);
}
else if (currentMenu->menuitems[i].patch && W_CheckNumForName(currentMenu->menuitems[i].patch) != LUMPERROR)
icon = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE);
}
else if (currentMenu->menuitems[i].status == IT_DISABLED)
continue;
else if (currentMenu->menuitems[i].patch && W_CheckNumForName(currentMenu->menuitems[i].patch) != LUMPERROR)
icon = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE);
if ((i == playback_fastforward && cv_playbackspeed.value > 1))
V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].mvar1, currentMenu->y, V_SNAPTOTOP, icon, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JAWZ, GTC_MENUCACHE));
else
V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].mvar1, currentMenu->y, V_SNAPTOTOP, icon, (i == itemOn) ? activemap : inactivemap);
if (i == itemOn)
{
V_DrawMenuString(currentMenu->x + currentMenu->menuitems[i].mvar1 + 4, currentMenu->y + 14,
V_SNAPTOTOP|highlightflags, "\x1A");
V_DrawCenteredMenuString(BASEVIDWIDTH/2, currentMenu->y + 19, V_SNAPTOTOP, currentMenu->menuitems[i].text);
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS)
{
char *str;
if (!(i == playback_viewcount && r_splitscreen == 3))
V_DrawMenuString(BASEVIDWIDTH/2 - 4, currentMenu->y + 28 - (skullAnimCounter/5),
V_SNAPTOTOP|highlightflags, "\x1A"); // up arrow
if (!(i == playback_viewcount && r_splitscreen == 0))
V_DrawMenuString(BASEVIDWIDTH/2 - 4, currentMenu->y + 48 + (skullAnimCounter/5),
V_SNAPTOTOP|highlightflags, "\x1B"); // down arrow
switch (i)
{
case playback_viewcount:
str = va("%d", r_splitscreen+1);
break;
case playback_view1:
case playback_view2:
case playback_view3:
case playback_view4:
str = player_names[displayplayers[i - playback_view1]]; // 0 to 3
break;
default: // shouldn't ever be reached but whatever
continue;
}
V_DrawCenteredMenuString(BASEVIDWIDTH/2, currentMenu->y + 38, V_SNAPTOTOP|highlightflags, str);
}
}
}
}
// Draw misc menus:
// Addons
#define lsheadingheight 16
// Just do this here instead.
static void M_CacheAddonPatches(void)
{
addonsp[EXT_FOLDER] = W_CachePatchName("M_FFLDR", PU_STATIC);
addonsp[EXT_UP] = W_CachePatchName("M_FBACK", PU_STATIC);
addonsp[EXT_NORESULTS] = W_CachePatchName("M_FNOPE", PU_STATIC);
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC);
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC);
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC);
#ifdef USE_KART
addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_STATIC);
#endif
addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_STATIC);
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC);
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC);
addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_STATIC);
addonsp[NUM_EXT+1] = W_CachePatchName("M_FSEL", PU_STATIC);
addonsp[NUM_EXT+2] = W_CachePatchName("M_FLOAD", PU_STATIC);
addonsp[NUM_EXT+3] = W_CachePatchName("M_FSRCH", PU_STATIC);
addonsp[NUM_EXT+4] = W_CachePatchName("M_FSAVE", PU_STATIC);
}
#define addonsseperation 16
void M_DrawAddons(void)
{
INT32 x, y;
ptrdiff_t i, m;
const UINT8 *flashcol = NULL;
UINT8 hilicol;
M_CacheAddonPatches();
if (Playing())
V_DrawCenteredMenuString(BASEVIDWIDTH/2, 4, warningflags, "Adding files mid-game may cause problems.");
else
V_DrawCenteredMenuString(BASEVIDWIDTH/2, 4, 0,
LOCATIONSTRING1);
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y - 1;
hilicol = V_GetStringColormap(highlightflags)[0];
y -= 16;
V_DrawString(x-21, y + (lsheadingheight - 12), highlightflags, M_AddonsHeaderPath());
V_DrawFill(x-21, y + (lsheadingheight - 3), MAXSTRINGLENGTH*8+6, 1, hilicol);
//V_DrawFill(x-21, y + (lsheadingheight - 2), MAXSTRINGLENGTH*8+6, 1, 30);
y += 10;
M_DrawTextBox(x - (21 + 5), y, MAXSTRINGLENGTH, 1);
{
const char *str = (menusearch[0] ? cv_dummyaddonsearch.string : "Search...");
INT32 tflag = (menusearch[0] ? 0 : V_TRANSLUCENT);
INT32 xoffs = 0;
if (itemOn == 0)
{
xoffs += 8;
V_DrawMenuString(x + (skullAnimCounter/5) - 20, y+8, highlightflags, "\x1D");
}
V_DrawString(x + xoffs - 18, y+8, tflag, str);
}
V_DrawSmallScaledPatch(x - (21 + 5 + 16), y+4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]);
y += 21;
m = (addonsseperation*(2*numaddonsshown + 1)) + 1 + 2*(16-addonsseperation);
V_DrawFill(x - 21, y - 1, MAXSTRINGLENGTH*8+6, m, 159);
// scrollbar!
if (sizedirmenu <= (2*numaddonsshown + 1))
i = 0;
else
{
ptrdiff_t q = m;
m = ((2*numaddonsshown + 1) * m)/sizedirmenu;
if (dir_on[menudepthleft] <= numaddonsshown) // all the way up
i = 0;
else if (sizedirmenu <= (dir_on[menudepthleft] + numaddonsshown + 1)) // all the way down
i = q-m;
else
i = ((dir_on[menudepthleft] - numaddonsshown) * (q-m))/(sizedirmenu - (2*numaddonsshown + 1));
}
V_DrawFill(x + MAXSTRINGLENGTH*8+5 - 21, (y - 1) + i, 1, m, hilicol);
// get bottom...
m = dir_on[menudepthleft] + numaddonsshown + 1;
if (m > (ptrdiff_t) sizedirmenu)
m = sizedirmenu;
// then compute top and adjust bottom if needed!
if (m < (2*numaddonsshown + 1))
{
m = min(sizedirmenu, 2*numaddonsshown + 1);
i = 0;
}
else
i = m - (2*numaddonsshown + 1);
if (i != 0)
V_DrawMenuString(19, y+4 - (skullAnimCounter/5), highlightflags, "\x1A");
if (skullAnimCounter < 4)
flashcol = V_GetStringColormap(highlightflags);
y -= (16-addonsseperation);
for (; i < m; i++)
{
UINT32 flags = 0;
if (y > BASEVIDHEIGHT) break;
if (dirmenu[i])
#define type (UINT8)(dirmenu[i][DIR_TYPE])
{
if (type & EXT_LOADED)
{
flags |= V_TRANSLUCENT;
V_DrawSmallScaledPatch(x-(16+4), y, V_TRANSLUCENT, addonsp[(type & ~EXT_LOADED)]);
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+2]);
}
else
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[(type & ~EXT_LOADED)]);
if (itemOn == 1 && (size_t)i == dir_on[menudepthleft])
{
V_DrawFixedPatch((x-(16+4))<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, 0, addonsp[NUM_EXT+1], flashcol);
flags = highlightflags;
}
#define charsonside 14
if (dirmenu[i][DIR_LEN] > (charsonside*2 + 3))
V_DrawString(x, y+4, flags, va("%.*s...%s", charsonside, dirmenu[i]+DIR_STRING, dirmenu[i]+DIR_STRING+dirmenu[i][DIR_LEN]-(charsonside+1)));
#undef charsonside
else
V_DrawString(x, y+4, flags, dirmenu[i]+DIR_STRING);
}
#undef type
y += addonsseperation;
}
if (m != (ptrdiff_t) sizedirmenu)
V_DrawMenuString(19, y-12 + (skullAnimCounter/5), highlightflags, "\x1B");
if (m < (2*numaddonsshown + 1))
{
y += ((2*numaddonsshown + 1)-m)*addonsseperation;
}
y -= 2;
V_DrawSmallScaledPatch(x, y, ((!majormods) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
if (modifiedgame)
V_DrawSmallScaledPatch(x, y, 0, addonsp[NUM_EXT+2]);
m = numwadfiles-(mainwads+musicwads);
V_DrawCenteredMenuString(BASEVIDWIDTH/2, y+4, (majormods ? highlightflags : V_TRANSLUCENT), va("%ld ADD-ON%s LOADED", (long)m, (m == 1) ? "" : "S")); //+2 for music, sounds, +1 for bios.pk3
}
#undef addonsseperation
// Challenges Menu
static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, UINT8 *flashmap, boolean hili)
{
#ifdef DEVELOP
extern consvar_t cv_debugchallenges;
#endif
unlockable_t *ref = NULL;
patch_t *pat = missingpat;
UINT8 *colormap = NULL, *bgmap = NULL;
INT32 tileflags = 0;
fixed_t siz, accordion;
UINT16 id, num;
boolean unlockedyet;
id = (i * CHALLENGEGRIDHEIGHT) + j;
num = gamedata->challengegrid[id];
// Empty spots in the grid are always unconnected.
if (num >= MAXUNLOCKABLES)
{
goto drawborder;
}
// Okay, this is what we want to draw.
ref = &unlockables[num];
#ifdef DEVELOP
if (cv_debugchallenges.value > 0 &&
cv_debugchallenges.value != num+1)
{
// Searching for an unlockable ID, fade out any tiles
// that don't match.
tileflags = V_80TRANS;
}
#endif
unlockedyet = !((gamedata->unlocked[num] == false)
|| (challengesmenu.pending && num == challengesmenu.currentunlock && challengesmenu.unlockanim <= UNLOCKTIME));
// If we aren't unlocked yet, return early.
if (!unlockedyet)
{
UINT32 flags = 0;
boolean hint = !!(challengesmenu.extradata[id].flags & CHE_HINT);
pat = W_CachePatchName(
va("UN_OUTL%c",
ref->majorunlock ? 'B' : 'A'
),
PU_CACHE);
V_DrawFixedPatch(
x*FRACUNIT, y*FRACUNIT,
FRACUNIT,
(hint ? V_ADD : V_SUBTRACT)|V_90TRANS,
pat,
colormap
);
if (!hint)
{
colormap = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_CACHE);
flags = V_SUBTRACT|V_90TRANS;
}
pat = W_CachePatchName(
va("UN_HNT%c%c",
(hili && !colormap) ? '1' : '2',
ref->majorunlock ? 'B' : 'A'
),
PU_CACHE);
V_DrawFixedPatch(
x*FRACUNIT, y*FRACUNIT,
FRACUNIT,
flags, pat,
colormap
);
pat = missingpat;
colormap = NULL;
goto drawborder;
}
accordion = FRACUNIT;
boolean categoryside = (challengesmenu.extradata[id].flip == 0);
if (!categoryside // optimised, this is not the true value with anything but instaflip
&& challengesmenu.extradata[id].flip != (TILEFLIP_MAX/2))
{
fixed_t bad = challengesmenu.extradata[id].flip * FRACUNIT + rendertimefrac;
angle_t worse = (FixedAngle(FixedMul(bad, 360*FRACUNIT/TILEFLIP_MAX)) >> ANGLETOFINESHIFT) & FINEMASK;
accordion = FINECOSINE(worse);
if (accordion < 0)
accordion = -accordion;
// NOW we set it in an interp-friendly way
categoryside = (bad <= FRACUNIT*TILEFLIP_MAX/4
|| bad > (3*FRACUNIT*TILEFLIP_MAX)/4);
}
pat = W_CachePatchName(
(ref->majorunlock ? "UN_BORDB" : "UN_BORDA"),
PU_CACHE);
UINT8 iconid = 0;
{
UINT16 bcol = SKINCOLOR_SILVER;
switch (ref->type)
{
case SECRET_SKIN:
bcol = SKINCOLOR_NOVA;
iconid = 1;
break;
case SECRET_FOLLOWER:
if (horngoner)
{
bcol = SKINCOLOR_BLACK;
}
else
{
bcol = SKINCOLOR_SAPPHIRE;
iconid = 2;
}
break;
case SECRET_COLOR:
//bcol = SKINCOLOR_SILVER;
iconid = 3;
break;
case SECRET_CUP:
bcol = SKINCOLOR_GOLD;
iconid = 4;
break;
case SECRET_MAP:
bcol = SKINCOLOR_PURPLE;
iconid = 8;
break;
case SECRET_HARDSPEED:
case SECRET_MASTERMODE:
case SECRET_ENCORE:
bcol = SKINCOLOR_RUBY;
iconid = 5;
break;
case SECRET_ONLINE:
case SECRET_ADDONS:
case SECRET_EGGTV:
case SECRET_SOUNDTEST:
case SECRET_ALTTITLE:
bcol = SKINCOLOR_BLUEBERRY;
iconid = 6;
break;
case SECRET_TIMEATTACK:
case SECRET_PRISONBREAK:
case SECRET_SPECIALATTACK:
case SECRET_SPBATTACK:
bcol = SKINCOLOR_PERIDOT;
iconid = 7;
break;
case SECRET_ALTMUSIC:
bcol = SKINCOLOR_MAGENTA;
iconid = 9;
break;
}
bgmap = R_GetTranslationColormap(TC_DEFAULT, bcol, GTC_MENUCACHE);
}
V_DrawStretchyFixedPatch(
(x*FRACUNIT) + (SHORT(pat->width)*(FRACUNIT-accordion)/2), y*FRACUNIT,
accordion,
FRACUNIT,
tileflags, pat,
bgmap
);
pat = missingpat;
#ifdef DEVELOP
if (cv_debugchallenges.value)
{
// Show the content of every tile without needing to flip them.
categoryside = false;
}
#endif
if (horngoner && ref->type == SECRET_FOLLOWER)
goto drawborder;
else if (categoryside)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_SILVER, GTC_MENUCACHE);
// iconid is already prepopulated because we had to draw the border
pat = challengesmenu.tile_category[iconid][ref->majorunlock ? 1 : 0];
if (pat == missingpat)
{
pat = challengesmenu.tile_category[iconid][ref->majorunlock ? 0 : 1];
}
}
else if (ref->icon != NULL && ref->icon[0])
{
pat = W_CachePatchName(ref->icon, PU_CACHE);
if (ref->color != SKINCOLOR_NONE && ref->color < numskincolors)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, ref->color, GTC_MENUCACHE);
}
}
else
{
iconid = 0; // reuse
switch (ref->type)
{
case SECRET_SKIN:
{
INT32 skin = M_UnlockableSkinNum(ref);
if (skin != -1)
{
colormap = R_GetTranslationColormap(skin, skins[skin]->prefcolor, GTC_MENUCACHE);
pat = faceprefix[skin][(ref->majorunlock) ? FACE_WANTED : FACE_RANK];
}
break;
}
case SECRET_FOLLOWER:
{
INT32 skin = M_UnlockableFollowerNum(ref);
if (skin != -1)
{
INT32 psk = R_SkinAvailableEx(cv_skin[0].string, false);
UINT16 col = K_GetEffectiveFollowerColor(followers[skin].defaultcolor, &followers[skin], cv_playercolor[0].value, (psk != -1) ? skins[psk] : skins[0]);
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE);
pat = W_CachePatchName(followers[skin].icon, PU_CACHE);
}
break;
}
case SECRET_COLOR:
{
INT32 colorid = M_UnlockableColorNum(ref);
if (colorid != SKINCOLOR_NONE)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, colorid, GTC_MENUCACHE);
}
iconid = 2;
break;
}
case SECRET_MAP:
{
UINT16 mapnum = M_UnlockableMapNum(ref);
if (mapnum < nummapheaders && mapheaderinfo[mapnum]
&& (
( // Check for visitation
(mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
|| (mapheaderinfo[mapnum]->records.mapvisited & MV_VISITED)
) && ( // Check for completion
!(mapheaderinfo[mapnum]->menuflags & LF2_FINISHNEEDED)
|| (mapheaderinfo[mapnum]->records.mapvisited & MV_BEATEN)
)
))
{
if (ref->majorunlock)
{
K_DrawMapAsFace(
(x + 5) + (32*(FRACUNIT-accordion))/(2*FRACUNIT), (y + 5),
tileflags,
mapnum,
NULL, accordion, 2
);
}
else
{
K_DrawMapAsFace(
(x + 2) + (16*(FRACUNIT-accordion))/(2*FRACUNIT), (y + 2),
tileflags,
mapnum,
NULL, accordion, 1
);
}
pat = NULL;
}
iconid = 0; //14; -- This one suits a little better for "go complete this level normally"
break;
}
case SECRET_ALTMUSIC:
iconid = 16;
break;
case SECRET_HARDSPEED:
iconid = 3;
break;
case SECRET_MASTERMODE:
iconid = 4;
break;
case SECRET_ENCORE:
iconid = 5;
break;
case SECRET_ONLINE:
iconid = 10;
break;
case SECRET_ADDONS:
iconid = 12;
break;
case SECRET_EGGTV:
iconid = 11;
break;
case SECRET_SOUNDTEST:
iconid = 1;
break;
case SECRET_ALTTITLE:
iconid = 6;
break;
case SECRET_TIMEATTACK:
iconid = 7;
break;
case SECRET_PRISONBREAK:
iconid = 8;
break;
case SECRET_SPECIALATTACK:
iconid = 9;
break;
case SECRET_SPBATTACK:
iconid = 15;
break;
default:
{
if (!colormap && ref->color != SKINCOLOR_NONE && ref->color < numskincolors)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, ref->color, GTC_MENUCACHE);
}
break;
}
}
if (pat == missingpat)
{
pat = W_CachePatchName(va("UN_IC%02u%c",
iconid,
ref->majorunlock ? 'B' : 'A'),
PU_CACHE);
if (pat == missingpat)
{
pat = W_CachePatchName(va("UN_IC%02u%c",
iconid,
ref->majorunlock ? 'A' : 'B'),
PU_CACHE);
}
}
}
if (pat)
{
siz = (SHORT(pat->width) << FRACBITS);
if (!siz)
; // prevent div/0
else if (ref->majorunlock)
{
V_DrawStretchyFixedPatch(
((x + 5)*FRACUNIT) + (32*(FRACUNIT-accordion))/2, (y + 5)*FRACUNIT,
FixedDiv(32*accordion, siz),
FixedDiv(32 << FRACBITS, siz),
tileflags, pat,
colormap
);
}
else
{
V_DrawStretchyFixedPatch(
((x + 2)*FRACUNIT) + (16*(FRACUNIT-accordion))/2, (y + 2)*FRACUNIT,
FixedDiv(16*accordion, siz),
FixedDiv(16 << FRACBITS, siz),
tileflags, pat,
colormap
);
}
}
drawborder:
if (num < MAXUNLOCKABLES && gamedata->unlockpending[num])
{
const INT32 area = (ref->majorunlock) ? 42 : 20;
INT32 val;
for (i = 0; i < area; i++)
{
val = (x + i + challengesmenu.ticker) % 40;
if (val >= 20)
val = 40 - val;
val = (val + 6)/5;
V_DrawFadeFill(x + i, y, 1, area, 0, flashmap[98 + val], 2);
}
}
if (hili)
{
boolean maj = (ref != NULL && ref->majorunlock);
char buffer[9];
sprintf(buffer, "UN_RETA1");
buffer[6] = maj ? 'B' : 'A';
buffer[7] = (skullAnimCounter/5) ? '2' : '1';
pat = W_CachePatchName(buffer, PU_CACHE);
V_DrawFixedPatch(
x*FRACUNIT, y*FRACUNIT,
FRACUNIT,
0, pat,
flashmap
);
}
#ifdef DEVELOP
if (
(
cv_debugchallenges.value == -2
|| cv_debugchallenges.value > 0
)
&& num < MAXUNLOCKABLES
)
{
// Display the conditionset for this tile.
V_DrawThinString(x, y,
num+1 == cv_debugchallenges.value ? V_AQUAMAP : V_GRAYMAP,
va("%u", num+1));
}
#endif
}
#define challengetransparentstrength 8
void M_DrawCharacterIconAndEngine(INT32 x, INT32 y, UINT16 skin, UINT8 *colormap, UINT16 baseskin)
{
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT,
FRACUNIT,
0, faceprefix[skin][FACE_RANK],
colormap);
if (skin != baseskin)
{
V_DrawScaledPatch(x, y + 11, 0, W_CachePatchName("ALTSDOT", PU_CACHE));
}
V_DrawFadeFill(x+16, y, 16, 16, 0, 31, challengetransparentstrength);
V_DrawFill(x+16+5, y+1, 1, 14, 0);
V_DrawFill(x+16+5+5, y+1, 1, 14, 0);
V_DrawFill(x+16+1, y+5, 14, 1, 0);
V_DrawFill(x+16+1, y+5+5, 14, 1, 0);
INT32 s, w;
if (skins[baseskin]->flags & SF_IRONMAN)
{
// this is the last thing i will do for rr pre-launhc ~toast 150424
// quoth tyron: "stat block rave holy shit"
UINT32 funnywomantimer = (gamedata->totalmenutime/4);
funnywomantimer %= (8*2);
if (funnywomantimer <= 8)
{
s = funnywomantimer % 3;
w = (funnywomantimer/3) % 3;
// snake!
if (w == 1)
s = 2 - s;
}
else
{
funnywomantimer -= 8;
s = 2 - ((funnywomantimer/3) % 3);
w = 2 - (funnywomantimer % 3);
// snake other way!
if (s == 1)
w = 2 - w;
}
}
else if (skins[baseskin]->flags & SF_HIVOLT)
{
UINT32 fucktimer = (gamedata->totalmenutime/2)%8;
UINT8 sq[] = {0, 1, 2, 2, 2, 1, 0, 0};
UINT8 wq[] = {0, 0, 0, 1, 2, 2, 2, 1};
s = sq[fucktimer];
w = wq[fucktimer];
}
else
{
// The following is a partial duplication of R_GetEngineClass
s = (skins[skin]->kartspeed - 1)/3;
w = (skins[skin]->kartweight - 1)/3;
#define LOCKSTAT(stat) \
if (stat < 0) { stat = 0; } \
if (stat > 2) { stat = 2; }
LOCKSTAT(s);
LOCKSTAT(w);
#undef LOCKSTAT
}
V_DrawFill(x+16 + (s*5), y + (w*5), 6, 6, 0);
}
static const char* M_DrawChallengePreview(INT32 x, INT32 y)
{
unlockable_t *ref = NULL;
UINT8 *colormap = NULL;
UINT16 specialmap = NEXTMAP_INVALID;
if (challengesmenu.currentunlock >= MAXUNLOCKABLES)
{
return NULL;
}
// Funny question mark?
if (!gamedata->unlocked[challengesmenu.currentunlock])
{
spritedef_t *sprdef = &sprites[SPR_UQMK];
spriteframe_t *sprframe;
patch_t *patch;
UINT32 useframe;
UINT32 addflags = 0;
if (!sprdef->numframes)
{
return NULL;
}
useframe = (challengesmenu.ticker / 2) % sprdef->numframes;
sprframe = &sprdef->spriteframes[useframe];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
if (sprframe->flip & 1) // Only for first sprite
{
addflags ^= V_FLIP; // This sprite is left/right flipped!
}
V_DrawFixedPatch(x*FRACUNIT, (y+2)*FRACUNIT, FRACUNIT, addflags, patch, NULL);
return NULL;
}
// Okay, this is what we want to draw.
ref = &unlockables[challengesmenu.currentunlock];
const char *actiontext = NULL;
switch (ref->type)
{
case SECRET_SKIN:
{
INT32 skin = M_UnlockableSkinNum(ref), i;
// Draw our character!
if (skin != -1)
{
colormap = R_GetTranslationColormap(skin, skins[skin]->prefcolor, GTC_MENUCACHE);
M_DrawCharacterSprite(x, y, skin, SPR2_STIN, 7, 0, 0, colormap);
y = (BASEVIDHEIGHT-14);
if (setup_numplayers <= 1 && cv_lastprofile[0].value != PROFILE_GUEST)
{
profile_t *pr = PR_GetProfile(cv_lastprofile[0].value);
actiontext = (pr && strcmp(pr->skinname, skins[skin]->name))
? "<a> <sky>Set on Profile"
: "<a_pressed> <gray>Set on Profile";
y -= 14;
}
for (i = 0; i < skin; i++)
{
if (!R_SkinUsable(-1, i, false))
continue;
if (skins[i]->kartspeed != skins[skin]->kartspeed)
continue;
if (skins[i]->kartweight != skins[skin]->kartweight)
continue;
colormap = R_GetTranslationColormap(i, skins[i]->prefcolor, GTC_MENUCACHE);
break;
}
M_DrawCharacterIconAndEngine(4, y-6, i, colormap, skin);
}
break;
}
case SECRET_FOLLOWER:
{
INT32 skin = R_SkinAvailableEx(cv_skin[0].string, false);
INT32 fskin = M_UnlockableFollowerNum(ref);
// Draw proximity reference for character
if (skin == -1)
skin = 0;
colormap = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_MENUCACHE);
M_DrawCharacterSprite(x, y, skin, SPR2_STIN, 7, 0, 0, colormap);
if (horngoner)
{
return "<a_pressed> <gray>MISSING.";
}
// Draw follower next to them
if (fskin != -1)
{
UINT16 col = K_GetEffectiveFollowerColor(followers[fskin].defaultcolor, &followers[fskin], cv_playercolor[0].value, skins[skin]);
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE);
M_DrawFollowerSprite(x - 16, y, fskin, false, 0, colormap, NULL);
y = (BASEVIDHEIGHT-14);
if (setup_numplayers <= 1 && cv_lastprofile[0].value != PROFILE_GUEST)
{
profile_t *pr = PR_GetProfile(cv_lastprofile[0].value);
if (pr && strcmp(pr->follower, followers[fskin].name))
{
actiontext = (followers[fskin].hornsound == sfx_melody)
? "<a> <aqua>Set on Profile"
: "<a> <sky>Set on Profile";
}
}
if (!actiontext)
{
if (followers[fskin].hornsound == sfx_melody)
{
actiontext = "<a_animated> <aqua>Play Ancient Melody?";
}
else if (challengesmenu.hornposting >= EASEOFFHORN)
actiontext = "<a> <red>Time to die";
else if (challengesmenu.hornposting >= (EASEOFFHORN-5))
{
if (challengesmenu.hornposting == EASEOFFHORN)
actiontext = "Time to die";
else
actiontext = "I asked politely";
actiontext = va("%s%s",
(M_MenuConfirmPressed(0)
? "<a_pressed> <yellow>"
: "<a> <red>"
), actiontext
);
}
else if (challengesmenu.hornposting >= (EASEOFFHORN-10))
{
actiontext = M_MenuConfirmPressed(0)
? "<a_pressed> <yellow>Ease off the horn"
: "<a> <orange>Ease off the horn";
}
else switch (challengesmenu.hornposting % 4)
{
default:
actiontext = "<a_animated> <sky>Say hello";
break;
case 1:
actiontext = "<a_animated> <sky>Express your feelings";
break;
case 2:
actiontext = "<a_animated> <sky>Celebrate victory";
break;
case 3:
actiontext = "<a_animated> <sky>Announce you are pressing horn";
break;
}
}
y -= 14;
if (followers[fskin].category < numfollowercategories)
{
V_DrawFixedPatch(4*FRACUNIT, (y - 6)*FRACUNIT,
FRACUNIT,
0, W_CachePatchName(followercategories[followers[fskin].category].icon, PU_CACHE),
NULL);
}
}
break;
}
case SECRET_COLOR:
{
INT32 colorid = M_UnlockableColorNum(ref);
if (colorid == SKINCOLOR_NONE)
break;
INT32 skin = R_SkinAvailableEx(cv_skin[0].string, false);
if (skin == -1)
skin = 0;
colormap = R_GetTranslationColormap(skin, colorid, GTC_MENUCACHE);
// Draw reference for character bathed in coloured slime
M_DrawCharacterSprite(x, y, skin, SPR2_STIN, 7, 0, 0, colormap);
if (setup_numplayers <= 1 && cv_lastprofile[0].value != PROFILE_GUEST)
{
profile_t *pr = PR_GetProfile(cv_lastprofile[0].value);
actiontext = (pr && pr->color != colorid)
? "<a> <sky>Set on Profile"
: "<a_pressed> <gray>Set on Profile";
}
break;
}
case SECRET_CUP:
{
levelsearch_t templevelsearch;
UINT32 i, id, maxid, offset;
cupheader_t *temp = M_UnlockableCup(ref);
if (!temp)
break;
templevelsearch.cup = temp;
templevelsearch.typeoflevel = 0; // doesn't matter...
templevelsearch.grandprix = true; // this will overwrite
templevelsearch.cupmode = true;
templevelsearch.timeattack = false;
templevelsearch.tutorial = false;
templevelsearch.checklocked = true;
M_DrawCupPreview(146, &templevelsearch);
maxid = id = (temp->id % (CUPMENU_COLUMNS * CUPMENU_ROWS));
offset = (temp->id - id) * 2;
while (temp && maxid < (CUPMENU_COLUMNS * CUPMENU_ROWS))
{
maxid++;
temp = temp->next;
}
y = (BASEVIDHEIGHT-(4+16));
if (challengesmenu.cache_secondrowlocked == true)
y += 8;
V_DrawFadeFill(
4,
y,
28 + offset,
(challengesmenu.cache_secondrowlocked ? 8 : 16),
0,
31,
challengetransparentstrength
);
for (i = 0; i < offset; i += 4)
{
V_DrawFill(4+1 + i, y+3, 2, 2, 15);
if (challengesmenu.cache_secondrowlocked == false)
V_DrawFill(4+1 + i, y+8+3, 2, 2, 15);
}
for (i = 0; i < CUPMENU_COLUMNS; i++)
{
if (templevelsearch.cup && id == i)
{
V_DrawFill(offset + 4 + (i*4), y, 4, 8, 0);
}
else if (i < maxid)
{
V_DrawFill(offset + 4+1 + (i*4), y+3, 2, 2, 0);
}
if (templevelsearch.cup && id == i+CUPMENU_COLUMNS)
{
V_DrawFill(offset + 4 + (i*4), y+8, 4, 8, 0);
}
else if (challengesmenu.cache_secondrowlocked == true)
;
else if (i+CUPMENU_COLUMNS < maxid)
{
V_DrawFill(offset + 4+1 + (i*4), y+8+3, 2, 2, 0);
}
}
break;
}
case SECRET_MAP:
{
boolean validdraw = false;
const char *gtname = "Find your prize...";
UINT16 mapnum = M_UnlockableMapNum(ref);
y = (BASEVIDHEIGHT-14);
if (mapnum >= nummapheaders
|| mapheaderinfo[mapnum] == NULL
|| mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
{
gtname = "INVALID HEADER";
}
else if (
( // Check for visitation
(mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
|| (mapheaderinfo[mapnum]->records.mapvisited & MV_VISITED)
) && ( // Check for completion
!(mapheaderinfo[mapnum]->menuflags & LF2_FINISHNEEDED)
|| (mapheaderinfo[mapnum]->records.mapvisited & MV_BEATEN)
)
)
{
validdraw = true;
}
if (validdraw)
{
K_DrawMapThumbnail(
(x-50)<<FRACBITS, (146+2)<<FRACBITS,
80<<FRACBITS,
0,
mapnum,
NULL);
INT32 guessgt = G_GuessGametypeByTOL(mapheaderinfo[mapnum]->typeoflevel);
if (guessgt == -1)
{
// No Time Attack support, so specify...
gtname = "Match Race/Online";
}
else
{
if (guessgt == GT_VERSUS)
{
// Fudge since there's no Versus-specific menu right now...
guessgt = GT_SPECIAL;
}
if (setup_numplayers <= 1 && guessgt == GT_TUTORIAL)
{
// Only for 1p
actiontext = "<a_animated> <orange>Play Tutorial";
gtname = NULL;
}
else if (guessgt == GT_SPECIAL && !M_SecretUnlocked(SECRET_SPECIALATTACK, true))
{
gtname = "???";
}
else
{
gtname = gametypes[guessgt]->name;
}
}
}
else
{
V_DrawFixedPatch(
(x-50)<<FRACBITS, (146+2)<<FRACBITS,
FRACUNIT,
0,
unvisitedlvl[challengesmenu.ticker % 4],
NULL);
}
if (gtname)
{
V_DrawThinString(4, y, 0, gtname);
}
break;
}
case SECRET_ENCORE:
{
static UINT16 encoremapcache = NEXTMAP_INVALID;
if (encoremapcache > nummapheaders)
{
encoremapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL);
}
specialmap = encoremapcache;
break;
}
case SECRET_TIMEATTACK:
{
static UINT16 tamapcache = NEXTMAP_INVALID;
if (tamapcache > nummapheaders)
{
tamapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL);
}
specialmap = tamapcache;
break;
}
case SECRET_PRISONBREAK:
{
static UINT16 btcmapcache = NEXTMAP_INVALID;
if (btcmapcache > nummapheaders)
{
btcmapcache = G_RandMap(G_TOLFlag(GT_BATTLE), UINT16_MAX, true, false, NULL);
}
specialmap = btcmapcache;
break;
}
case SECRET_SPECIALATTACK:
{
static UINT16 sscmapcache = NEXTMAP_INVALID;
if (sscmapcache > nummapheaders)
{
sscmapcache = G_RandMap(G_TOLFlag(GT_SPECIAL), UINT16_MAX, true, false, NULL);
}
specialmap = sscmapcache;
break;
}
case SECRET_SPBATTACK:
{
static UINT16 spbmapcache = NEXTMAP_INVALID;
if (spbmapcache > nummapheaders)
{
spbmapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL);
}
specialmap = spbmapcache;
break;
}
case SECRET_HARDSPEED:
{
static UINT16 hardmapcache = NEXTMAP_INVALID;
if (hardmapcache > nummapheaders)
{
hardmapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL);
}
specialmap = hardmapcache;
break;
}
case SECRET_MASTERMODE:
{
static UINT16 mastermapcache = NEXTMAP_INVALID;
if (mastermapcache > nummapheaders)
{
mastermapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL);
}
specialmap = mastermapcache;
break;
}
case SECRET_ONLINE:
{
V_DrawFixedPatch(-3*FRACUNIT, (y-40)*FRACUNIT,
FRACUNIT,
0, W_CachePatchName("EGGASTLA", PU_CACHE),
NULL);
break;
}
case SECRET_ADDONS:
{
V_DrawFixedPatch(28*FRACUNIT, (BASEVIDHEIGHT-28)*FRACUNIT,
FRACUNIT,
0, W_CachePatchName("M_ICOADD", PU_CACHE),
NULL);
break;
}
case SECRET_SOUNDTEST:
{
V_DrawFixedPatch(28*FRACUNIT, (BASEVIDHEIGHT-28)*FRACUNIT,
FRACUNIT,
0, W_CachePatchName("M_ICOSTM", PU_CACHE),
NULL);
break;
}
case SECRET_EGGTV:
{
V_DrawFixedPatch(3*FRACUNIT, (BASEVIDHEIGHT-40)*FRACUNIT,
FRACUNIT,
0, W_CachePatchName(
va("RHTVSQN%c", (challengesmenu.ticker & 2) ? '5' : '6'),
PU_CACHE),
NULL);
break;
}
case SECRET_ALTTITLE:
{
x = 4;
y = BASEVIDHEIGHT-14;
V_DrawGamemodeString(x, y - 33, 0, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_MENUCACHE), M_UseAlternateTitleScreen() ? "On" : "Off");
K_DrawGameControl(x, y, 0, "<a_animated> Toggle", 0, TINY_FONT, 0);
// K_drawButtonAnim(x, y, 0, kp_button_a[1], challengesmenu.ticker);
// x += SHORT(kp_button_a[1][0]->width);
// V_DrawThinString(x, y + 1, highlightflags, "Toggle");
break;
}
case SECRET_ALTMUSIC:
{
UINT16 map = M_UnlockableMapNum(ref);
if (map >= nummapheaders
|| !mapheaderinfo[map])
{
break;
}
UINT8 musicid;
for (musicid = 1; musicid < MAXMUSNAMES; musicid++)
{
if (mapheaderinfo[map]->cache_muslock[musicid - 1] == challengesmenu.currentunlock)
break;
}
if (musicid == MAXMUSNAMES)
{
break;
}
const char *tune = "challenge_altmusic";
SINT8 pushed = 0;
const boolean epossible = (M_SecretUnlocked(SECRET_ENCORE, true)
&& musicid < mapheaderinfo[map]->encoremusname_size);
if (challengesmenu.nowplayingtile == ((challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy)
&& Music_Playing(tune))
{
const char *song = Music_Song(tune);
if (epossible
&& strcmp(song, mapheaderinfo[map]->encoremusname[musicid]) == 0)
pushed = -1;
else if (musicid < mapheaderinfo[map]->musname_size
&& strcmp(song, mapheaderinfo[map]->musname[musicid]) == 0)
pushed = 1;
}
// Draw CD
{
spritedef_t *sprdef = &sprites[SPR_ALTM];
spriteframe_t *sprframe;
patch_t *patch = NULL;
UINT32 addflags = 0;
x -= 10;
y += 15;
if (sprdef->numframes)
{
#ifdef ROTSPRITE
spriteinfo_t *sprinfo = &spriteinfo[SPR_ALTM];
INT32 rollangle = 0;
if (pushed != 0)
{
rollangle = (Music_Elapsed(tune) % (ROTANGLES/2))*2;
if (rendertimefrac >= FRACUNIT/2)
{
// A fun interp ability: inbetweens
rollangle++;
}
if (pushed > 0)
{
rollangle = ((ROTANGLES-1) - rollangle);
}
}
#endif
sprframe = &sprdef->spriteframes[0];
#ifdef ROTSPRITE
if (rollangle)
{
patch = Patch_GetRotatedSprite(sprframe, 0, 0, (sprframe->flip & 1), false, sprinfo, rollangle);
}
#endif
if (!patch)
{
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
if (sprframe->flip & 1) // Only for first sprite
{
addflags ^= V_FLIP; // This sprite is left/right flipped!
}
}
V_DrawFixedPatch(x*FRACUNIT, (y+2)*FRACUNIT, FRACUNIT/2, addflags, patch, NULL);
}
}
if (musicid < mapheaderinfo[map]->musname_size)
{
actiontext = (pushed > 0)
? "<a_animated> <sky>Stop CD"
: "<a_animated> <sky>Play CD";
}
if (epossible)
{
const char *secondtext = (pushed < 0)
? "<l_animated> <magenta>E Stop"
: "<l_animated> <magenta>E Side";
if (actiontext)
{
// weird encoded height
actiontext = va("\x1""%s\n%s",
(pushed < 0)
? "<l_animated> <magenta>E Stop"
: "<l_animated> <magenta>E Side",
actiontext
);
}
else
{
actiontext = secondtext;
}
}
}
default:
{
break;
}
}
if (specialmap == NEXTMAP_INVALID || !ref)
return actiontext;
x -= 50;
y = 146+2;
K_DrawMapThumbnail(
(x)<<FRACBITS, (y)<<FRACBITS,
80<<FRACBITS,
(ref->type == SECRET_ENCORE) ? V_FLIP : 0,
specialmap,
NULL);
if (ref->type == SECRET_ENCORE)
{
static angle_t rubyfloattime = 0;
const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
V_DrawFixedPatch((x+40)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, 0, W_CachePatchName("RUBYICON", PU_CACHE), NULL);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
else if (ref->type == SECRET_SPBATTACK)
{
V_DrawFixedPatch((x+40-25)<<FRACBITS, ((y+25-25)<<FRACBITS),
FRACUNIT, 0,
W_CachePatchName(K_GetItemPatch(KITEM_SPB, false), PU_CACHE),
NULL);
}
else if (ref->type == SECRET_HARDSPEED)
{
V_DrawFixedPatch((x+40-25)<<FRACBITS, ((y+25-25)<<FRACBITS),
FRACUNIT, 0,
W_CachePatchName(K_GetItemPatch(KITEM_ROCKETSNEAKER, false), PU_CACHE),
NULL);
}
else if (ref->type == SECRET_MASTERMODE)
{
V_DrawFixedPatch((x+40-25)<<FRACBITS, ((y+25-25)<<FRACBITS),
FRACUNIT, 0,
W_CachePatchName(K_GetItemPatch(KITEM_JAWZ, false), PU_CACHE),
NULL);
}
else
{
colormap = R_GetTranslationColormap(TC_DEFAULT, M_GetCvPlayerColor(0), GTC_MENUCACHE);
V_DrawFixedPatch((x+40)<<FRACBITS, ((y+25)<<FRACBITS),
FRACUNIT/2, 0,
W_CachePatchName("K_LAPE02", PU_CACHE),
colormap);
}
return actiontext;
}
#define challengesgridstep 22
static void M_DrawChallengeKeys(INT32 tilex, INT32 tiley)
{
const UINT8 pid = 0;
patch_t *key = W_CachePatchName("UN_CHA00", PU_CACHE);
INT32 offs = challengesmenu.unlockcount[CMC_CHAONOPE];
if (offs & 1)
offs = -offs;
offs /= 2;
fixed_t keyx = (8+offs)*FRACUNIT, keyy = 0;
const boolean keybuttonpress = (menumessage.active == false && M_MenuExtraHeld(pid) == true);
// Button prompt
K_DrawGameControl(
24, 16,
0, keybuttonpress ? "<c_pressed>" : "<c>",
0, TINY_FONT, 0
);
// Metyr of rounds played that contribute to Chao Key generation
{
const INT32 keybarlen = 32, keybary = 28;
offs = keybarlen;
if (gamedata->chaokeys < GDMAX_CHAOKEYS)
{
#if (GDCONVERT_ROUNDSTOKEY != 32)
offs = ((gamedata->pendingkeyroundoffset * keybarlen)/GDCONVERT_ROUNDSTOKEY);
#else
offs = gamedata->pendingkeyroundoffset;
#endif
}
if (offs > 0)
V_DrawFill(1+2, keybary, offs, 1, 0);
if (offs < keybarlen)
V_DrawFadeFill(1+2+offs, keybary, keybarlen-offs, 1, 0, 31, challengetransparentstrength);
}
// Counter
{
INT32 textx = 4, texty = 20-challengesmenu.unlockcount[CMC_CHAOANIM];
UINT8 numbers[4];
numbers[0] = ((gamedata->chaokeys / 100) % 10);
numbers[1] = ((gamedata->chaokeys / 10) % 10);
numbers[2] = (gamedata->chaokeys % 10);
numbers[3] = ((gamedata->chaokeys / 1000) % 10);
if (numbers[3] != 0)
{
V_DrawScaledPatch(textx - 4, texty, 0, kp_facenum[numbers[3]]);
textx += 2;
}
UINT8 i = 0;
while (i < 3)
{
V_DrawScaledPatch(textx, texty, 0, kp_facenum[numbers[i]]);
textx += 6;
i++;
}
}
// Hand
if (challengesmenu.keywasadded == true)
{
INT32 handx = 32 + 16;
if (keybuttonpress == false)
{
// Only animate if it's the focus
handx -= (skullAnimCounter/5);
}
V_DrawScaledPatch(handx, 8, V_FLIP,
W_CachePatchName("M_CURSOR", PU_CACHE));
}
UINT8 keysbeingused = 0;
// The Chao Key swooping animation
if (challengesmenu.currentunlock < MAXUNLOCKABLES && challengesmenu.chaokeyhold)
{
fixed_t baseradius = challengesgridstep;
boolean major = false, ending = false;
if (unlockables[challengesmenu.currentunlock].majorunlock == true)
{
major = true;
tilex += challengesgridstep/2;
tiley += challengesgridstep/2;
baseradius = (7*baseradius)/4;
}
const INT32 chaohold_duration =
CHAOHOLD_PADDING
+ (major
? CHAOHOLD_MAJOR
: CHAOHOLD_STANDARD
);
if (challengesmenu.chaokeyhold >= chaohold_duration - CHAOHOLD_END)
{
ending = true;
baseradius = ((chaohold_duration - challengesmenu.chaokeyhold)*baseradius)*(FRACUNIT/CHAOHOLD_END);
}
INT16 specifickeyholdtime = challengesmenu.chaokeyhold;
for (; keysbeingused < (major ? 10 : 1); keysbeingused++, specifickeyholdtime -= (CHAOHOLD_STANDARD/10))
{
fixed_t radius = baseradius;
fixed_t thiskeyx, thiskeyy;
fixed_t keyholdrotation = 0;
if (specifickeyholdtime < CHAOHOLD_BEGIN)
{
if (specifickeyholdtime <= 0)
{
// Nothing following will be relevant
break;
}
radius = (specifickeyholdtime*radius)*(FRACUNIT/CHAOHOLD_BEGIN);
thiskeyx = keyx + specifickeyholdtime*((tilex*FRACUNIT) - keyx)/CHAOHOLD_BEGIN;
thiskeyy = keyy + specifickeyholdtime*((tiley*FRACUNIT) - keyy)/CHAOHOLD_BEGIN;
}
else
{
keyholdrotation = (-36 * keysbeingused) * FRACUNIT; // 360/10
if (ending == false)
{
radius <<= FRACBITS;
keyholdrotation += 360 * ((challengesmenu.chaokeyhold - CHAOHOLD_BEGIN))
* (FRACUNIT/(CHAOHOLD_STANDARD)); // intentionally not chaohold_duration
if (keysbeingused == 0)
{
INT32 time = (major ? 5 : 3) - (keyholdrotation - 1) / (90 * FRACUNIT);
if (time <= 5 && time >= 0)
V_DrawScaledPatch(tilex + 2, tiley - 2, 0, kp_eggnum[time]);
}
}
thiskeyx = tilex*FRACUNIT;
thiskeyy = tiley*FRACUNIT;
}
if (radius != 0)
{
angle_t ang = (FixedAngle(
keyholdrotation
) >> ANGLETOFINESHIFT) & FINEMASK;
thiskeyx += FixedMul(radius, FINESINE(ang));
thiskeyy -= FixedMul(radius, FINECOSINE(ang));
}
V_DrawFixedPatch(thiskeyx, thiskeyy, FRACUNIT, 0, key, NULL);
}
}
// The final Chao Key on the stack
{
UINT8 *lastkeycolormap = NULL;
if (gamedata->chaokeys <= keysbeingused)
{
// Greyed out if there's going to be none left
lastkeycolormap = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_MENUCACHE);
}
V_DrawFixedPatch(keyx, keyy, FRACUNIT, 0, key, lastkeycolormap);
// Extra glowverlay if you can use a Chao Key
if (keysbeingused == 0 && M_CanKeyHiliTile())
{
INT32 trans = (((challengesmenu.ticker/5) % 6) - 3);
if (trans)
{
trans = ((trans < 0)
? (10 + trans)
: (10 - trans)
) << V_ALPHASHIFT;
V_DrawFixedPatch(keyx, keyy, FRACUNIT, trans, key,
R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_MENUCACHE)
);
}
}
}
}
static void M_DrawChallengeScrollBar(UINT8 *flashmap)
{
#ifdef DEVELOP
extern consvar_t cv_debugchallenges;
#endif
const INT32 bary = 4, barh = 1, hiliw = 1;
if (!gamedata->challengegrid || !gamedata->challengegridwidth)
return;
const INT32 barlen = gamedata->challengegridwidth*hiliw;
INT32 barx = (BASEVIDWIDTH - barlen)/2;
if (barlen > 200)
{
// TODO I DONT KNOW IF THE MATHS IS WRONG BUT WE DON'T HAVE
// 200 COLUMNS YET SO KICKING CAN DOWN THE ROAD ~toast 190324
INT32 shif = barlen - 200;
barx -= (shif/2 + (shif * challengesmenu.col)/barlen);
}
// bg
V_DrawFadeFill(barx, bary, barlen, barh, 0, 31, challengetransparentstrength);
// This was a macro for experimentation
#define COLTOPIX(col) (col*hiliw)
//((col * barlen)/gamedata->challengegridwidth)
INT32 hilix, nextstep, i, numincolumn, completionamount, skiplevel;
// selection
hilix = COLTOPIX(challengesmenu.col);
V_DrawFill(barx + hilix, bary-1, hiliw, 1, 0);
V_DrawFill(barx + hilix, bary+barh, hiliw, 1, 0);
// unbounded so that we can do the last remaining completionamount draw
nextstep = numincolumn = completionamount = skiplevel = 0;
for (i = 0; ; i++)
{
INT32 prevstep = nextstep;
nextstep = (i % CHALLENGEGRIDHEIGHT);
if (prevstep >= nextstep)
{
if (completionamount > 0 && numincolumn > 0)
{
if (completionamount >= numincolumn)
{
// If any have been skipped, we subtract a little for awareness...
completionamount = skiplevel ? 9 : 10;
}
else
{
// Ordinary 0-10 calculation.
completionamount = (completionamount*10)/numincolumn;
}
V_DrawFadeFill(barx + hilix, bary, hiliw, barh, 0, 1, completionamount);
}
numincolumn = completionamount = skiplevel = 0;
hilix = i/CHALLENGEGRIDHEIGHT;
hilix = COLTOPIX(hilix);
}
// DO NOT DEREFERENCE gamedata->challengegrid[i] UNTIL AFTER THIS
if (i >= gamedata->challengegridwidth*CHALLENGEGRIDHEIGHT)
break;
if (gamedata->challengegrid[i] >= MAXUNLOCKABLES)
continue;
// Okay, confirmed not a gap.
numincolumn++;
#ifdef DEVELOP
if (cv_debugchallenges.value > 0
&& cv_debugchallenges.value == gamedata->challengegrid[i]+1)
{
V_DrawFill(barx + hilix, bary, hiliw, barh, (challengesmenu.ticker & 2) ? 0 : 32);
// The debug fill overrides everything else.
completionamount = -1;
}
#endif
if (i == challengesmenu.nowplayingtile && Music_Playing("challenge_altmusic"))
{
V_DrawFill(barx + hilix, bary, hiliw, barh, (challengesmenu.ticker & 2) ? 177 : 122);
// The now-playing fill overrides everything else.
completionamount = -1;
}
if (completionamount == -1)
continue;
if (gamedata->unlocked[gamedata->challengegrid[i]])
{
completionamount++;
unlockable_t *ref = &unlockables[gamedata->challengegrid[i]];
if (!skiplevel && M_Achieved(ref->conditionset - 1) == false)
{
skiplevel = 1;
}
}
if (gamedata->unlockpending[gamedata->challengegrid[i]] == false)
continue;
INT32 val = (hilix + challengesmenu.ticker) % 40;
if (val >= 20)
val = 40 - val;
val = (val + 6)/10;
V_DrawFill(barx + hilix, bary, hiliw, barh, flashmap[99 + val]);
// The pending fill overrides everything else.
completionamount = -1;
}
#undef COLTOPIX
}
void M_DrawChallenges(void)
{
INT32 x = currentMenu->x, explodex, selectx = 0, selecty = 0;
INT32 y;
INT16 i, j;
const char *str;
INT16 offset;
{
#define questionslow 4 // slows down the scroll by this factor
#define questionloop (questionslow*100) // modulo
INT32 questionoffset;
double questionoffset_f;
patch_t *bg = W_CachePatchName("BGUNLCKG", PU_CACHE);
patch_t *qm = W_CachePatchName("BGUNLSC", PU_CACHE);
questionoffset_f = fmod(challengesmenu.ticker + FixedToFloat(rendertimefrac), questionloop);
questionoffset = floor(questionoffset_f);
// Background gradient
V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL);
// Scrolling question mark overlay
V_DrawFixedPatch(
-((160 + questionoffset)*FRACUNIT)/questionslow,
-(4*FRACUNIT) - (245*(FixedDiv((questionloop - questionoffset)*FRACUNIT, questionloop*FRACUNIT))),
FRACUNIT,
V_MODULATE,
qm,
NULL);
#undef questionslow
#undef questionloop
}
// Do underlay for everything else early so the bottom of the reticule doesn't get shaded over.
if (challengesmenu.currentunlock < MAXUNLOCKABLES)
{
y = 120;
V_DrawScaledPatch(0, y,
(10-challengetransparentstrength)<<V_ALPHASHIFT,
W_CachePatchName("MENUHINT", PU_CACHE));
V_DrawFadeFill(0, y+27, BASEVIDWIDTH, BASEVIDHEIGHT - (y+27), 0, 31, challengetransparentstrength);
}
if (gamedata->challengegrid == NULL || challengesmenu.extradata == NULL)
{
V_DrawCenteredMenuString(x, y, V_REDMAP, "No challenges available!?");
goto challengedesc;
}
UINT8 *flashmap = R_GetTranslationColormap(TC_DEFAULT, M_GetCvPlayerColor(0), GTC_MENUCACHE);
y = currentMenu->y;
V_DrawFadeFill(0, y-2, BASEVIDWIDTH, (challengesgridstep * CHALLENGEGRIDHEIGHT) + 2, 0, 31, challengetransparentstrength);
x -= (challengesgridstep-1);
x += challengesmenu.offset;
x += Easing_OutQuad(M_DueFrac(challengesmenu.move.start, 4), challengesgridstep * challengesmenu.move.dist, 0);
if (challengegridloops)
{
if (!challengesmenu.col && challengesmenu.hilix)
x -= gamedata->challengegridwidth*challengesgridstep;
i = challengesmenu.col + challengesmenu.focusx;
explodex = x - (i*challengesgridstep);
while (x < BASEVIDWIDTH-challengesgridstep)
{
i = (i + 1) % gamedata->challengegridwidth;
x += challengesgridstep;
}
}
else
{
if (gamedata->challengegridwidth & 1)
x += (challengesgridstep/2);
i = gamedata->challengegridwidth-1;
explodex = x - (i*challengesgridstep)/2;
x += (i*challengesgridstep)/2;
}
selectx = explodex + (challengesmenu.hilix*challengesgridstep);
selecty = currentMenu->y + (challengesmenu.hiliy*challengesgridstep);
while (i >= 0 && x >= -(challengesgridstep*2))
{
y = currentMenu->y-challengesgridstep;
for (j = 0; j < CHALLENGEGRIDHEIGHT; j++)
{
y += challengesgridstep;
if (challengesmenu.extradata[(i * CHALLENGEGRIDHEIGHT) + j].flags & CHE_DONTDRAW)
{
continue;
}
if (x == selectx && j == challengesmenu.hiliy)
{
continue;
}
M_DrawChallengeTile(i, j, x, y, flashmap, false);
}
x -= challengesgridstep;
i--;
if (challengegridloops && i < 0)
{
i = (i + gamedata->challengegridwidth)
% gamedata->challengegridwidth;
}
}
if (challengesmenu.fade)
V_DrawFadeScreen(31, challengesmenu.fade);
M_DrawChallengeScrollBar(flashmap);
M_DrawChallengeTile(
challengesmenu.hilix,
challengesmenu.hiliy,
selectx,
selecty,
flashmap,
true);
M_DrawCharSelectExplosions(false, explodex, currentMenu->y);
challengedesc:
// Name bar
{
y = 120;
if (challengesmenu.currentunlock < MAXUNLOCKABLES)
{
str = unlockables[challengesmenu.currentunlock].name;
if (!gamedata->unlocked[challengesmenu.currentunlock])
{
str = "???"; //M_CreateSecretMenuOption(str);
}
offset = V_LSTitleLowStringWidth(str, 0) / 2;
V_DrawLSTitleLowString(BASEVIDWIDTH/2 - offset, y+6, 0, str);
}
}
// Wings
{
const INT32 endy = 18, endlen = 38;
patch_t *endwing = W_CachePatchName("K_BOSB01", PU_CACHE);
V_DrawFill(0, endy, endlen, 11, 24);
V_DrawFixedPatch(endlen*FRACUNIT, endy*FRACUNIT, FRACUNIT, V_FLIP, endwing, NULL);
V_DrawFill(BASEVIDWIDTH - endlen, endy, endlen, 11, 24);
V_DrawFixedPatch((BASEVIDWIDTH - endlen)*FRACUNIT, endy*FRACUNIT, FRACUNIT, 0, endwing, NULL);
}
// Percentage
{
patch_t *medal = W_CachePatchName(
va("UN_MDL%c", '0' + challengesmenu.unlockcount[CMC_MEDALID]),
PU_CACHE
);
fixed_t medalchopy = 1;
for (i = CMC_MEDALBLANK; i <= CMC_MEDALFILLED; i++)
{
if (challengesmenu.unlockcount[i] == 0)
continue;
V_SetClipRect(
0,
medalchopy << FRACBITS,
BASEVIDWIDTH << FRACBITS,
(medalchopy + challengesmenu.unlockcount[i]) << FRACBITS,
0
);
UINT8 *medalcolormap = NULL;
if (i == CMC_MEDALBLANK)
{
medalcolormap = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_MENUCACHE);
}
else if (challengesmenu.unlockcount[CMC_MEDALID] == 0)
{
medalcolormap = R_GetTranslationColormap(TC_DEFAULT, M_GetCvPlayerColor(0), GTC_MENUCACHE);
}
V_DrawFixedPatch((BASEVIDWIDTH - 31)*FRACUNIT, 1*FRACUNIT, FRACUNIT, 0, medal, medalcolormap);
V_ClearClipRect();
medalchopy += challengesmenu.unlockcount[i];
}
INT32 textx = BASEVIDWIDTH - 21, texty = 20-challengesmenu.unlockcount[CMC_ANIM];
UINT8 numbers[3];
numbers[0] = ((challengesmenu.unlockcount[CMC_PERCENT] / 100) % 10);
numbers[1] = ((challengesmenu.unlockcount[CMC_PERCENT] / 10) % 10);
numbers[2] = (challengesmenu.unlockcount[CMC_PERCENT] % 10);
patch_t *percent = W_CachePatchName("K_SPDML1", PU_CACHE);
V_DrawScaledPatch(textx + 2, texty, 0, percent);
i = 3;
while (i)
{
i--;
textx -= 6;
V_DrawScaledPatch(textx, texty, 0, kp_facenum[numbers[i]]);
}
}
// Chao Key information
M_DrawChallengeKeys(selectx, selecty);
// Derived from M_DrawCharSelectPreview
x = 40;
y = BASEVIDHEIGHT-16;
// Unlock preview
const char *actiontext = M_DrawChallengePreview(x, y);
// Conditions for unlock
// { -- please don't call va() anywhere between here...
i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
if (challengesmenu.unlockcondition != NULL
&& challengesmenu.currentunlock < MAXUNLOCKABLES
&& ((gamedata->unlocked[challengesmenu.currentunlock] == true)
|| ((challengesmenu.extradata != NULL)
&& (challengesmenu.extradata[i].flags & CHE_HINT))
)
)
{
V_DrawCenteredThinString(BASEVIDWIDTH/2, 120 + 32, 0, challengesmenu.unlockcondition);
}
// Extracted from M_DrawCharSelectPreview for ordering reasons
if (actiontext && actiontext[0])
{
x = 4;
y = (BASEVIDHEIGHT-14);
if (actiontext[0] < '\x5')
{
// weird encoded height, supports max 5 rows
y -= (13 * actiontext[0]);
actiontext++;
}
K_DrawGameControl(
x, y, 0,
actiontext,
0, TINY_FONT, 0
);
// } -- ...and here (since actiontext needs it)
}
}
#undef challengetransparentstrength
#undef challengesgridstep
// Statistics menu
#define STATSSTEP 10
static INT32 M_DrawMapMedals(INT32 mapnum, INT32 x, INT32 y, boolean allowtime, boolean allowencore, boolean allowspb, boolean allowbonus, boolean draw)
{
UINT8 lasttype = UINT8_MAX, curtype;
// M_GetLevelEmblems is ONE-indexed, urgh
emblem_t *emblem = M_GetLevelEmblems(mapnum+1);
boolean collected = false, hasmedals = false;
while (emblem)
{
collected = gamedata->collected[emblem-emblemlocations];
switch (emblem->type)
{
case ET_TIME:
{
if (!allowtime
|| (!collected && emblem->tag == AUTOMEDAL_PLATINUM))
{
emblem = M_GetLevelEmblems(-1);
continue;
}
curtype = 1;
break;
}
case ET_GLOBAL:
{
if (emblem->flags & GE_NOTMEDAL)
{
emblem = M_GetLevelEmblems(-1);
continue;
}
curtype = 2;
break;
}
case ET_MAP:
{
if (((emblem->flags & ME_ENCORE) && !allowencore)
|| ((emblem->flags & ME_SPBATTACK) && !allowspb))
{
emblem = M_GetLevelEmblems(-1);
continue;
}
curtype = 0;
break;
}
default:
{
curtype = 0;
break;
}
}
// Shift over if emblem is of a different discipline
if (lasttype != curtype)
{
if (lasttype != UINT8_MAX)
x -= 4;
else
hasmedals = true;
lasttype = curtype;
}
if (!draw)
;
else if (collected)
V_DrawMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
else
V_DrawScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
emblem = M_GetLevelEmblems(-1);
x -= 8;
}
if (!allowbonus)
return x;
if (hasmedals)
x -= 4;
if (mapheaderinfo[mapnum]->records.spraycan == MCAN_BONUS)
{
if (draw)
V_DrawScaledPatch(x, y, 0, W_CachePatchName("GOTBON", PU_CACHE));
x -= 8;
}
else if (mapheaderinfo[mapnum]->records.spraycan < gamedata->numspraycans)
{
UINT16 col = gamedata->spraycans[mapheaderinfo[mapnum]->records.spraycan].col;
if (draw && col < numskincolors)
{
V_DrawMappedPatch(x, y, 0, W_CachePatchName("GOTCAN", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE));
//V_DrawRightAlignedThinString(x - 2, y, 0, skincolors[col].name);
}
x -= 8;
}
if (mapheaderinfo[mapnum]->records.mapvisited & MV_MYSTICMELODY)
{
if (draw)
V_DrawScaledPatch(x, y, 0, W_CachePatchName("GOTMEL", PU_CACHE));
x -= 8;
}
return x;
}
static void M_DrawStatsMaps(void)
{
INT32 y = 70, i;
INT16 mnum;
boolean dotopname = true, dobottomarrow = (statisticsmenu.location < statisticsmenu.maxscroll);
INT32 location = statisticsmenu.location;
tic_t besttime = 0;
if (!statisticsmenu.maplist)
{
V_DrawCenteredThinString(BASEVIDWIDTH/2, 70, 0, "No maps!?");
return;
}
INT32 mapsunfinished = 0, medalspos;
char *medalcountstr = va("x %d/%d", statisticsmenu.gotmedals, statisticsmenu.nummedals);
V_DrawThinString(30, 60, 0, medalcountstr);
V_DrawMappedPatch(20, 60, 0, W_CachePatchName("GOTITA", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GOLD, GTC_MENUCACHE));
if (gamedata->numspraycans)
{
medalspos = 30 + V_ThinStringWidth(medalcountstr, 0);
medalcountstr = va("x %d/%d", gamedata->gotspraycans + statisticsmenu.numcanbonus, gamedata->numspraycans);
V_DrawThinString(20 + medalspos, 60, 0, medalcountstr);
V_DrawMappedPatch(10 + medalspos, 60, 0, W_CachePatchName("GOTCAN", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, gamedata->spraycans[0].col, GTC_MENUCACHE));
}
else if (statisticsmenu.numcanbonus)
{
medalspos = 30 + V_ThinStringWidth(medalcountstr, 0);
medalcountstr = va("x %d", statisticsmenu.numcanbonus);
V_DrawThinString(20 + medalspos, 60, 0, medalcountstr);
V_DrawScaledPatch(10 + medalspos, 60, 0, W_CachePatchName("GOTBON", PU_CACHE));
}
medalspos = BASEVIDWIDTH - 20;
boolean timeattack[3];
timeattack[0] = M_SecretUnlocked(SECRET_TIMEATTACK, true);
timeattack[1] = M_SecretUnlocked(SECRET_PRISONBREAK, true);
timeattack[2] = M_SecretUnlocked(SECRET_SPECIALATTACK, true);
if (timeattack[0] || timeattack[1] || timeattack[2])
{
medalspos -= 64;
for (i = 0; i < nummapheaders; i++)
{
// Check for no visibility
if (!mapheaderinfo[i] || (mapheaderinfo[i]->menuflags & (LF2_NOTIMEATTACK|LF2_HIDEINMENU)))
continue;
// Has to be accessible via time attack
if (!(mapheaderinfo[i]->typeoflevel & (TOL_RACE|TOL_BATTLE|TOL_SPECIAL|TOL_VERSUS)))
continue;
if (mapheaderinfo[i]->records.timeattack.time <= 0)
{
mapsunfinished++;
continue;
}
besttime += mapheaderinfo[i]->records.timeattack.time;
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 60, 0,
va(
"Combined time: %c%i:%02i:%02i.%02i (%s)",
(mapsunfinished ? '\x85' : '\x80'),
G_TicsToHours(besttime),
G_TicsToMinutes(besttime, false),
G_TicsToSeconds(besttime),
G_TicsToCentiseconds(besttime),
(mapsunfinished ? "incomplete" : "complete")
)
);
}
if (location)
V_DrawMenuString(10, 80-(skullAnimCounter/5),
highlightflags, "\x1A"); // up arrow
i = -1;
const boolean allowsealed = M_SecretUnlocked(SECRET_SPECIALATTACK, true);
const boolean allowencore = M_SecretUnlocked(SECRET_ENCORE, true);
const boolean allowspb = M_SecretUnlocked(SECRET_SPBATTACK, true);
boolean allowtime = false;
while ((mnum = statisticsmenu.maplist[++i]) != NEXTMAP_INVALID)
{
if (location)
{
--location;
continue;
}
if (dotopname || mnum >= nummapheaders)
{
if (mnum >= nummapheaders)
{
mnum = statisticsmenu.maplist[1+i];
if (mnum >= nummapheaders)
mnum = statisticsmenu.maplist[i-1];
}
if (mnum < nummapheaders)
{
const char *str;
if (mapheaderinfo[mnum]->typeoflevel & TOL_TUTORIAL)
str = "TUTORIAL MODE";
else if (mapheaderinfo[mnum]->cup
&& (!(mapheaderinfo[mnum]->typeoflevel & TOL_SPECIAL) // not special
|| gamedata->sealedswaps[GDMAX_SEALEDSWAPS-1] != NULL // all found
|| mapheaderinfo[mnum]->cup->id >= basenumkartcupheaders // custom content
|| allowsealed)) // true order
str = va("%s CUP", mapheaderinfo[mnum]->cup->realname);
else
str = "LOST & FOUND";
V_DrawThinString(20, y, highlightflags, str);
}
if (dotopname)
{
V_DrawRightAlignedThinString(medalspos, y, highlightflags, "MEDALS");
if (timeattack[0] || timeattack[1] || timeattack[2])
V_DrawRightAlignedThinString((BASEVIDWIDTH-20), y, highlightflags, "TIME");
dotopname = false;
}
y += STATSSTEP;
if (y >= BASEVIDHEIGHT-STATSSTEP)
goto bottomarrow;
continue;
}
V_DrawFadeFill(24, y + 5, (BASEVIDWIDTH - 24) - 24, 3, 0, 31, 8 - (i & 1)*2);
allowtime = (
(timeattack[0] && (mapheaderinfo[mnum]->typeoflevel & TOL_RACE))
|| (timeattack[1] && (mapheaderinfo[mnum]->typeoflevel & TOL_BATTLE))
|| (timeattack[2] && (mapheaderinfo[mnum]->typeoflevel & (TOL_SPECIAL|TOL_VERSUS)))
);
if (!(mapheaderinfo[mnum]->menuflags & LF2_NOTIMEATTACK) && allowtime)
{
besttime = mapheaderinfo[mnum]->records.timeattack.time;
const char *todrawtext = "--'--\"--";
if (besttime)
{
todrawtext = va("%02d'%02d\"%02d",
G_TicsToMinutes(besttime, true),
G_TicsToSeconds(besttime),
G_TicsToCentiseconds(besttime)
);
}
K_drawKartMicroTime(
todrawtext,
(BASEVIDWIDTH-24),
y,
(besttime ? 0 : V_TRANSLUCENT)
);
}
M_DrawMapMedals(mnum, medalspos - 8, y, allowtime, allowencore, allowspb, true, true);
if (mapheaderinfo[mnum]->menuttl[0])
{
V_DrawThinString(24, y, V_FORCEUPPERCASE, mapheaderinfo[mnum]->menuttl);
}
else
{
char *title = G_BuildMapTitle(mnum+1);
V_DrawThinString(24, y, V_FORCEUPPERCASE, title);
Z_Free(title);
}
y += STATSSTEP;
if (y >= BASEVIDHEIGHT-STATSSTEP)
goto bottomarrow;
}
if (location)
--location;
if (statisticsmenu.numextramedals == 0)
goto bottomarrow;
// Extra Emblem headers
for (i = 0; i < 2; ++i)
{
if (i == 1)
{
V_DrawThinString(20, y, highlightflags, "EXTRA MEDALS");
if (location)
{
y += STATSSTEP;
location++;
}
}
if (location)
{
--location;
continue;
}
y += STATSSTEP;
if (y >= BASEVIDHEIGHT-STATSSTEP)
goto bottomarrow;
}
// Extra Emblems
for (i = 0; i < MAXUNLOCKABLES; i++)
{
if (unlockables[i].type != SECRET_EXTRAMEDAL)
{
continue;
}
if (location)
{
--location;
continue;
}
{
if (gamedata->unlocked[i])
{
UINT16 color = min(unlockables[i].color, numskincolors-1);
if (!color)
color = SKINCOLOR_GOLD;
V_DrawMappedPatch(291, y+1, 0, W_CachePatchName("GOTITA", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, color, GTC_MENUCACHE));
}
else
{
V_DrawScaledPatch(291, y+1, 0, W_CachePatchName("NEEDIT", PU_CACHE));
}
V_DrawThinString(24, y, 0, va("%s", unlockables[i].name));
}
y += STATSSTEP;
if (y >= BASEVIDHEIGHT-STATSSTEP)
goto bottomarrow;
}
bottomarrow:
if (dobottomarrow)
V_DrawMenuString(10, BASEVIDHEIGHT-20 + (skullAnimCounter/5),
highlightflags, "\x1B"); // down arrow
}
#undef STATSSTEP
#define STATSSTEP 18
static void M_DrawStatsChars(void)
{
INT32 y = 80, i, j;
INT16 skin;
boolean dobottomarrow = (statisticsmenu.location < statisticsmenu.maxscroll);
INT32 location = statisticsmenu.location;
if (!statisticsmenu.maplist || !statisticsmenu.nummaps)
{
V_DrawCenteredThinString(BASEVIDWIDTH/2, 70, 0, "No chars!?");
return;
}
if (location)
V_DrawMenuString(10, y-(skullAnimCounter/5),
highlightflags, "\x1A"); // up arrow
i = -1;
V_DrawThinString(20, y - 10, highlightflags, "CHARACTER");
V_DrawRightAlignedThinString(BASEVIDWIDTH/2 + 34, y - 10, highlightflags, "WINS/ROUNDS");
while ((skin = statisticsmenu.maplist[++i]) < numskins)
{
if (location)
{
--location;
continue;
}
{
UINT8 *colormap = R_GetTranslationColormap(skin, skins[skin]->prefcolor, GTC_MENUCACHE);
M_DrawCharacterIconAndEngine(24, y, skin, colormap, skin);
}
V_DrawThinString(24+32+2, y+3, 0, skins[skin]->realname);
V_DrawRightAlignedThinString(BASEVIDWIDTH/2 + 30, y+3, 0, va("%d/%d", skins[skin]->records.wins, skins[skin]->records.rounds));
y += STATSSTEP;
if (y >= BASEVIDHEIGHT-STATSSTEP)
goto bottomarrow;
}
bottomarrow:
if (dobottomarrow)
V_DrawMenuString(10, BASEVIDHEIGHT-20 + (skullAnimCounter/5),
highlightflags, "\x1B"); // down arrow
UINT32 x = BASEVIDWIDTH - 20 - 90;
y = 88;
V_DrawCenteredThinString(x + 45, y - 10, highlightflags, "HEATMAP");
V_DrawFadeFill(x, y, 91, 91, 0, 31, 8); // challengetransparentstrength
V_DrawFill(x+30, y+1, 1, 89, 0);
V_DrawFill(x+60, y+1, 1, 89, 0);
V_DrawFill(x+1, y+30, 89, 1, 0);
V_DrawFill(x+1, y+60, 89, 1, 0);
x++;
y++;
for (i = 0; i < 9; i++)
{
for (j = 0; j < 9; j++)
{
if (statisticsmenu.statgridplayed[i][j] == 0)
continue;
V_DrawFill(
x + (i * 10),
y + (j * 10),
9,
9,
31 - ((statisticsmenu.statgridplayed[i][j] - 1) * 32) / FRACUNIT
);
}
}
}
#undef STATSSTEP
#define STATSSTEP 21
static void M_DrawStatsGP(void)
{
INT32 y = 80, i, x, j, endj;
INT16 id;
boolean dobottomarrow = (statisticsmenu.location < statisticsmenu.maxscroll);
INT32 location = statisticsmenu.location;
if (!statisticsmenu.maplist || !statisticsmenu.nummaps)
{
V_DrawCenteredThinString(BASEVIDWIDTH/2, 70, 0, "No cups!?");
return;
}
if (location)
V_DrawMenuString(10, y-(skullAnimCounter/5),
highlightflags, "\x1A"); // up arrow
const INT32 width = 53;
endj = KARTSPEED_NORMAL;
if (M_SecretUnlocked(SECRET_HARDSPEED, true))
{
endj = M_SecretUnlocked(SECRET_MASTERMODE, true)
? KARTGP_MASTER
: KARTSPEED_HARD;
}
const INT32 h = (21 * min(5, statisticsmenu.nummaps)) - 1;
x = 7 + BASEVIDWIDTH - 20 - width;
for (j = endj; j >= KARTSPEED_EASY; j--, x -= width)
{
if (j == KARTSPEED_EASY || !gamedata->everseenspecial)
{
V_DrawFadeFill(x + 6, y + 1, width - (12 + 1), h, 0, 31, 6 + (j & 1)*2);
V_DrawCenteredThinString(x + 19 + 7, y - 10, highlightflags|V_FORCEUPPERCASE, gpdifficulty_cons_t[j].strvalue);
x += (12 + 1);
}
else
{
V_DrawFadeFill(x - 7, y + 1, width, h, 0, 31, 6 + (j & 1)*2);
V_DrawCenteredThinString(x + 19, y - 10, highlightflags|V_FORCEUPPERCASE, gpdifficulty_cons_t[j].strvalue);
}
}
i = -1;
V_DrawThinString(20, y - 10, highlightflags, "CUP");
cupheader_t *cup = kartcupheaders;
while ((id = statisticsmenu.maplist[++i]) < numkartcupheaders)
{
if (location)
{
--location;
continue;
}
// If we have ANY sort of sorting other than instantiation, this won't work
while (cup && cup->id != id)
{
cup = cup->next;
}
if (!cup)
{
goto bottomarrow;
}
V_DrawFill(24, y+1, 21, 20, 31);
V_DrawScaledPatch(24-1, y, 0, W_CachePatchName(cup->icon, PU_CACHE));
V_DrawScaledPatch(24-1, y, 0, W_CachePatchName("CUPBOX", PU_CACHE));
V_DrawThinString(24+21+2, y + 7, 0, cup->realname);
x = 7 + BASEVIDWIDTH - 20 - width;
for (j = endj; j >= KARTSPEED_EASY; j--)
{
x -= (M_DrawCupWinData(x, y + 5, cup, j, false, true) + 2);
}
y += STATSSTEP;
if (y >= BASEVIDHEIGHT-STATSSTEP)
goto bottomarrow;
}
bottomarrow:
if (dobottomarrow)
V_DrawMenuString(10, BASEVIDHEIGHT-20 + (skullAnimCounter/5),
highlightflags, "\x1B"); // down arrow
}
#undef STATSSTEP
static void M_GetStatsTime(char *beststr, UINT32 totaltime)
{
beststr[0] = 0;
boolean showallsubsequent = false;
UINT32 besttime = G_TicsToHours(totaltime);
if (besttime)
{
showallsubsequent = true;
if (besttime >= 24)
{
strcat(beststr, va("%u day%s, ", besttime/24, (besttime < 48 ? "" : "s")));
besttime %= 24;
}
strcat(beststr, va("%u hour%s, ", besttime, (besttime == 1 ? "" : "s")));
}
besttime = G_TicsToMinutes(totaltime, false);
if (besttime || showallsubsequent)
{
showallsubsequent = true;
strcat(beststr, va("%u minute%s, ", besttime, (besttime == 1 ? "" : "s")));
}
besttime = G_TicsToSeconds(totaltime);
strcat(beststr, va("%i second%s", besttime, (besttime == 1 ? "" : "s")));
}
static void M_DrawStatsTimeTracked(void)
{
INT32 y = 70;
char beststr[256];
#define DISPLAYAMODE(str, besttime) \
{ \
V_DrawThinString(24, y, 0, str); \
M_GetStatsTime(beststr, besttime); \
V_DrawRightAlignedThinString(BASEVIDWIDTH-24, y, 0, beststr); \
y += 10; \
}
DISPLAYAMODE("Race Mode", gamedata->modeplaytime[GDGT_RACE]);
if (gamedata->roundsplayed[GDGT_PRISONS])
{
DISPLAYAMODE("Prison Break", gamedata->modeplaytime[GDGT_PRISONS]);
}
DISPLAYAMODE("Battle Mode", gamedata->modeplaytime[GDGT_BATTLE]);
if (gamedata->roundsplayed[GDGT_SPECIAL])
{
DISPLAYAMODE("Special Mode", gamedata->modeplaytime[GDGT_SPECIAL]);
}
if (gamedata->roundsplayed[GDGT_CUSTOM])
{
DISPLAYAMODE("All Custom Modes", gamedata->modeplaytime[GDGT_CUSTOM]);
}
if (M_SecretUnlocked(SECRET_ONLINE, true))
{
y += 2;
DISPLAYAMODE("Playing Online", gamedata->totalnetgametime);
}
if (M_SecretUnlocked(SECRET_TIMEATTACK, true)
|| M_SecretUnlocked(SECRET_PRISONBREAK, true)
|| M_SecretUnlocked(SECRET_SPECIALATTACK, true))
{
y += 2;
DISPLAYAMODE("Time Attack Modes", gamedata->timeattackingtotaltime);
if (M_SecretUnlocked(SECRET_SPBATTACK, true))
{
DISPLAYAMODE(" (SPB Attack)", gamedata->spbattackingtotaltime);
}
}
if (gamedata->totaltumbletime)
{
y += 2;
DISPLAYAMODE("Tumbling through the air", gamedata->totaltumbletime);
}
y += 2;
DISPLAYAMODE("On Menus", gamedata->totalmenutime);
DISPLAYAMODE(" (staring at this screen)", gamedata->totaltimestaringatstatistics);
}
void M_DrawStatistics(void)
{
char beststr[256];
{
const char *pagename = NULL;
INT32 pagenamewidth = 0;
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL);
switch (statisticsmenu.page)
{
case statisticspage_gp:
{
pagename = gamedata->everseenspecial
? "GRAND PRIX & EMERALDS"
: "GRAND PRIX";
M_DrawStatsGP();
break;
}
case statisticspage_maps:
{
pagename = "COURSES & MEDALS";
M_DrawStatsMaps();
break;
}
case statisticspage_chars:
{
pagename = "CHARACTERS & ENGINE CLASSES";
M_DrawStatsChars();
break;
}
case statisticspage_time:
{
pagename = "TIME TRACKED";
M_DrawStatsTimeTracked();
break;
}
default:
break;
}
if (pagename)
{
pagenamewidth = V_ThinStringWidth(pagename, 0);
V_DrawThinString((BASEVIDWIDTH - pagenamewidth)/2, 12, 0, pagename);
}
V_DrawMenuString((BASEVIDWIDTH - pagenamewidth)/2 - 10 - (skullAnimCounter/5), 12,
0, "\x1C"); // left arrow
V_DrawMenuString((BASEVIDWIDTH + pagenamewidth)/2 + 2 + (skullAnimCounter/5), 12,
0, "\x1D"); // right arrow
}
V_DrawThinString(20, 30, highlightflags, "Total Play Time:");
M_GetStatsTime(beststr, gamedata->totalplaytime);
V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 30, 0, beststr);
beststr[0] = 0;
V_DrawThinString(20, 40, highlightflags, "Total Rings:");
if (gamedata->totalrings > GDMAX_RINGS)
{
sprintf(beststr, "%c999,999,999+", '\x82');
}
else if (gamedata->totalrings >= 1000000)
{
sprintf(beststr, "%u,%03u,%03u", (gamedata->totalrings/1000000), (gamedata->totalrings/1000)%1000, (gamedata->totalrings%1000));
}
else if (gamedata->totalrings >= 1000)
{
sprintf(beststr, "%u,%03u", (gamedata->totalrings/1000), (gamedata->totalrings%1000));
}
else
{
sprintf(beststr, "%u", gamedata->totalrings);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 40, 0, va("%s collected", beststr));
beststr[0] = 0;
V_DrawThinString(20, 50, highlightflags, "Total Rounds:");
strcat(beststr, va("%u Race", gamedata->roundsplayed[GDGT_RACE]));
if (gamedata->roundsplayed[GDGT_PRISONS] > 0)
{
strcat(beststr, va(", %u Prisons", gamedata->roundsplayed[GDGT_PRISONS]));
}
strcat(beststr, va(", %u Battle", gamedata->roundsplayed[GDGT_BATTLE]));
if (gamedata->roundsplayed[GDGT_SPECIAL] > 0)
{
strcat(beststr, va(", %u Special", gamedata->roundsplayed[GDGT_SPECIAL]));
}
if (gamedata->roundsplayed[GDGT_CUSTOM] > 0)
{
strcat(beststr, va(", %u Custom", gamedata->roundsplayed[GDGT_CUSTOM]));
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 50, 0, beststr);
}
static void M_DrawWrongPlayer(UINT8 i)
{
#define wrongpl wrongwarp.wrongplayers[i]
if (wrongpl.skin >= numskins)
return;
UINT8 *colormap = R_GetTranslationColormap(wrongpl.skin, skins[wrongpl.skin]->prefcolor, GTC_MENUCACHE);
M_DrawCharacterSprite(
wrongpl.across,
160 - ((i & 1) ? 0 : 32),
wrongpl.skin,
wrongpl.spinout ? SPR2_SPIN : SPR2_SLWN,
wrongpl.spinout ? ((wrongpl.across/8) & 7) : 6,
(wrongwarp.ticker+i),
0, colormap
);
#undef wrongpl
}
void M_DrawWrongWarp(void)
{
INT32 titleoffset = 0, titlewidth, x, y;
const char *titletext = "WRONG GAME? WRONG GAME! ";
if (wrongwarp.ticker < 2*TICRATE/3)
return;
V_DrawFadeScreen(31, min((wrongwarp.ticker - 2*TICRATE/3), 5));
// SMK title screen recreation!?
if (wrongwarp.ticker >= 2*TICRATE)
{
// Done as four calls and not a loop for the sake of render order
M_DrawWrongPlayer(0);
M_DrawWrongPlayer(2);
M_DrawWrongPlayer(1);
M_DrawWrongPlayer(3);
}
y = 20;
x = BASEVIDWIDTH - 8;
if (wrongwarp.ticker < TICRATE)
{
INT32 adjust = floor(pow(2, (double)(TICRATE - wrongwarp.ticker)));
x += adjust/2;
y += adjust;
}
titlewidth = V_LSTitleHighStringWidth(titletext, 0);
titleoffset = (-wrongwarp.ticker) % titlewidth;
while (titleoffset < BASEVIDWIDTH)
{
V_DrawLSTitleHighString(titleoffset, y, 0, titletext);
titleoffset += titlewidth;
}
patch_t *bumper = W_CachePatchName((M_UseAlternateTitleScreen() ? "MTSJUMPR1" : "MTSBUMPR1"), PU_CACHE);
V_DrawScaledPatch(x-(SHORT(bumper->width)), (BASEVIDHEIGHT-8)-(SHORT(bumper->height)), 0, bumper);
}
void M_DrawSoundTest(void)
{
const UINT8 pid = 0;
INT32 x, y, i, cursorx = 0;
INT32 titleoffset = 0, titlewidth;
const char *titletext;
patch_t *btn = W_CachePatchName("STER_BTN", PU_CACHE);
const char *tune = S_SoundTestTune(0);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("STER_BG", PU_CACHE), NULL);
x = 24;
y = 18;
V_SetClipRect(
x << FRACBITS, y << FRACBITS,
272 << FRACBITS, 106 << FRACBITS,
0
);
y += 32;
if (soundtest.current != NULL)
{
if (soundtest.current->sequence.map < nummapheaders)
{
K_DrawMapThumbnail(
0, 0,
BASEVIDWIDTH<<FRACBITS,
V_20TRANS|V_ADD,
soundtest.current->sequence.map,
NULL);
V_DrawFixedPatch(
0, 0,
FRACUNIT,
V_60TRANS|V_SUBTRACT,
W_CachePatchName("STER_DOT", PU_CACHE),
NULL
);
}
titletext = soundtest.current->title;
if (!titletext)
titletext = "Untitled"; // Har har.
V_DrawThinString(x+1, y, 0, titletext);
if (soundtest.current->numtracks > 1)
V_DrawThinString(x+1, (y += 10), 0, va("Track %c", 'A'+soundtest.currenttrack));
if (soundtest.current->author)
V_DrawThinString(x+1, (y += 10), 0, soundtest.current->author);
if (soundtest.current->source)
V_DrawThinString(x+1, (y += 10), 0, soundtest.current->source);
if (soundtest.current->composers)
{
char *wrappedcomposers = V_ScaledWordWrap(
(BASEVIDWIDTH - ((x+1)*2)) << FRACBITS,
FRACUNIT, FRACUNIT, FRACUNIT,
0, TINY_FONT,
soundtest.current->composers
);
V_DrawThinString(x+1, (y += 10), 0, wrappedcomposers);
Z_Free(wrappedcomposers);
}
}
else
{
const char *sfxstr = (cv_soundtest.value) ? S_sfx[cv_soundtest.value].name : "N/A";
titletext = "Sound Test";
V_DrawThinString(x+1, y, 0, "Track ");
V_DrawThinString(
x+1 + V_ThinStringWidth("Track ", 0),
y,
0,
va("%04X - %s", cv_soundtest.value, sfxstr)
);
}
titletext = va("%s - ", titletext);
titlewidth = V_LSTitleHighStringWidth(titletext, 0);
titleoffset = (-soundtest.menutick) % titlewidth;
while (titleoffset < 272)
{
V_DrawLSTitleHighString(x + titleoffset, 18+1, 0, titletext);
titleoffset += titlewidth;
}
{
UINT32 currenttime = min(Music_Elapsed(tune), Music_TotalDuration(tune));
V_DrawRightAlignedThinString(x + 272-1, 18+32, 0,
va("%02u:%02u",
G_TicsToMinutes(currenttime, true),
G_TicsToSeconds(currenttime)
)
);
}
if ((soundtest.playing && soundtest.current)
&& (soundtest.current->basenoloop[soundtest.currenttrack] == true
|| soundtest.autosequence == true))
{
UINT32 exittime = Music_TotalDuration(tune);
V_DrawRightAlignedThinString(x + 272-1, 18+32+10, 0,
va("%02u:%02u",
G_TicsToMinutes(exittime, true),
G_TicsToSeconds(exittime)
)
);
}
V_ClearClipRect();
x = currentMenu->x;
for (i = 0; i < currentMenu->numitems; i++)
{
if (currentMenu->menuitems[i].status == IT_SPACE)
{
if (currentMenu->menuitems[i].mvar2 != 0)
{
x = currentMenu->menuitems[i].mvar2;
}
x += currentMenu->menuitems[i].mvar1;
continue;
}
y = currentMenu->y;
if (i == itemOn)
{
cursorx = x + 13;
}
if (currentMenu->menuitems[i].tooltip)
{
V_SetClipRect(
x << FRACBITS, y << FRACBITS,
27 << FRACBITS, 22 << FRACBITS,
0
);
// Special cases
if (currentMenu->menuitems[i].mvar2 == stereospecial_back) // back
{
if (!soundtest.justopened && M_MenuBackHeld(pid))
{
y = currentMenu->y + 7;
}
}
// The following are springlocks.
else if (currentMenu->menuitems[i].mvar2 == stereospecial_pause) // pause
{
if (Music_Paused(tune) == true)
y = currentMenu->y + 6;
}
else if (currentMenu->menuitems[i].mvar2 == stereospecial_play) // play
{
if (soundtest.playing == true && Music_Paused(tune) == false)
y = currentMenu->y + 6;
}
else if (currentMenu->menuitems[i].mvar2 == stereospecial_seq) // seq
{
if (soundtest.autosequence == true)
y = currentMenu->y + 6;
}
else if (currentMenu->menuitems[i].mvar2 == stereospecial_shf) // shf
{
if (soundtest.shuffle == true)
y = currentMenu->y + 6;
}
// Button is being pressed
if (i == itemOn && !soundtest.justopened && M_MenuConfirmHeld(pid))
{
y = currentMenu->y + 7;
}
// Button itself
V_DrawFixedPatch(x << FRACBITS, y << FRACBITS, FRACUNIT, 0, btn, NULL);
// Icon
V_DrawFixedPatch(x << FRACBITS, y << FRACBITS,
FRACUNIT, 0,
W_CachePatchName(currentMenu->menuitems[i].tooltip, PU_CACHE),
NULL
);
// Text
V_DrawCenteredThinString(x + 13, y + 1, 0, currentMenu->menuitems[i].text);
V_ClearClipRect();
V_DrawFill(x+2, currentMenu->y + 22, 23, 1, 30);
}
else if (currentMenu->menuitems[i].mvar2 == stereospecial_vol) // Vol
{
consvar_t *voltoadjust = M_GetSoundTestVolumeCvar();
INT32 j = 0, vol = 0;
const INT32 barheight = 22;
patch_t *knob = NULL;
INT32 knobflags = 0;
if (i == itemOn)
{
if ((menucmd[pid].dpad_ud < 0 && (soundtest.menutick & 2)) || M_MenuConfirmPressed(pid))
{
knob = W_CachePatchName("STER_KNT", PU_CACHE);
knobflags = V_FLIP;
j = 24;
}
else if (menucmd[pid].dpad_ud > 0 && (soundtest.menutick & 2))
{
knob = W_CachePatchName("STER_KNT", PU_CACHE);
}
}
if (knob == NULL)
knob = W_CachePatchName("STER_KNB", PU_CACHE);
V_DrawFixedPatch((x+1+j) << FRACBITS, y << FRACBITS,
FRACUNIT, knobflags,
knob,
NULL
);
V_DrawFill(x+1+24, y+1, 5, barheight, 30);
if (voltoadjust != NULL)
{
vol = (barheight*voltoadjust->value)/(MAX_SOUND_VOLUME*3);
}
for (j = 0; j <= barheight/3; j++)
{
UINT8 col = 130;
if (j == 0)
{
continue;
}
if (j > vol)
{
col = 20;
}
else if (j > (barheight/3)-2)
{
col = 34;
}
V_DrawFill(x+1+24+2, y+1 + (barheight-(j*3)), 1, 2, col);
}
x += 5;
}
else if (currentMenu->menuitems[i].mvar2 == stereospecial_track) // Track
{
if (i == itemOn)
{
if (menucmd[pid].dpad_ud < 0 || M_MenuConfirmPressed(pid))
{
y--;
}
else if (menucmd[pid].dpad_ud > 0)
{
y++;
}
}
V_DrawFixedPatch(x << FRACBITS, (y-1) << FRACBITS,
FRACUNIT, 0,
W_CachePatchName("STER_WH0", PU_CACHE),
NULL
);
}
else
{
V_DrawCenteredThinString(x + 13, y + 1, 0, currentMenu->menuitems[i].text);
}
x += 25;
}
V_DrawMenuString(cursorx - 4, currentMenu->y - 8 - (skullAnimCounter/5),
V_SNAPTOTOP|highlightflags, "\x1B"); // up arrow
}
#ifdef HAVE_DISCORDRPC
void M_DrawDiscordRequests(void)
{
discordRequest_t *curRequest = discordRequestList;
UINT8 *colormap;
patch_t *hand = NULL;
const char *wantText = "...would like to join!";
INT32 x = 100;
INT32 y = 133;
INT32 slide = 0;
INT32 maxYSlide = 18;
if (discordrequestmenu.confirmDelay > 0)
{
if (discordrequestmenu.confirmAccept == true)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREEN, GTC_MENUCACHE);
hand = W_CachePatchName("K_LAPH02", PU_CACHE);
}
else
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_RED, GTC_MENUCACHE);
hand = W_CachePatchName("K_LAPH03", PU_CACHE);
}
slide = discordrequestmenu.confirmLength - discordrequestmenu.confirmDelay;
}
else
{
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_MENUCACHE);
}
V_DrawFixedPatch(56*FRACUNIT, 150*FRACUNIT, FRACUNIT, 0, W_CachePatchName("K_LAPE01", PU_CACHE), colormap);
if (hand != NULL)
{
fixed_t handoffset = (4 - abs((signed)(skullAnimCounter - 4))) * FRACUNIT;
V_DrawFixedPatch(56*FRACUNIT, 150*FRACUNIT + handoffset, FRACUNIT, 0, hand, NULL);
}
K_DrawSticker(x + (slide * 32), y - 2, V_ThinStringWidth(M_GetDiscordName(curRequest), 0), 0, false);
V_DrawThinString(x + (slide * 32), y - 1, V_YELLOWMAP, M_GetDiscordName(curRequest));
K_DrawSticker(x, y + 12, V_ThinStringWidth(wantText, 0), 0, true);
V_DrawThinString(x, y + 10, 0, wantText);
/*
K_DrawSticker(x, y + 26, stickerWidth, 0, true);
K_DrawGameControl(x, y+22, 0, "<a_animated>", 0, TINY_FONT, V_SNAPTORIGHT);
// K_drawButtonAnim(x, y + 22, V_SNAPTORIGHT, kp_button_a[1], discordrequestmenu.ticker);
*/
UINT32 bigwidth = K_DrawGameControl(x, y+22, 0, "<a_animated> Accept <b_animated> <x_animated> Decline", 0, TINY_FONT, V_SNAPTORIGHT);
K_DrawSticker(x, y + 26, bigwidth, 0, true);
K_DrawGameControl(x, y+22, 0, "<a_animated> Accept <b_animated> <x_animated> Decline", 0, TINY_FONT, V_SNAPTORIGHT);
/*
V_DrawThinString((x + xoffs), y + 24, 0, acceptText);
xoffs += acceptTextWidth;
K_drawButtonAnim((x + xoffs), y + 22, V_SNAPTORIGHT, kp_button_b[1], discordrequestmenu.ticker);
xoffs += declineButtonWidth;
xoffs += K_DrawGameControl(x + xoffs, y+22, 0, "<x_animated>", 0, TINY_FONT, V_SNAPTORIGHT);
K_drawButtonAnim((x + xoffs), y + 22, V_SNAPTORIGHT, kp_button_x[1], discordrequestmenu.ticker);
xoffs += altDeclineButtonWidth;
V_DrawThinString((x + xoffs), y + 24, 0, declineText);
*/
y -= 18;
while (curRequest->next != NULL)
{
INT32 ySlide = min(slide * 4, maxYSlide);
curRequest = curRequest->next;
const char *discordname = M_GetDiscordName(curRequest);
K_DrawSticker(x, y - 1 + ySlide, V_ThinStringWidth(discordname, 0), 0, false);
V_DrawThinString(x, y + ySlide, 0, discordname);
y -= 12;
maxYSlide = 12;
}
}
#endif