RingRacers/src/hardware
2020-07-11 08:47:58 +02:00
..
r_opengl Fix GL y-shearing ignoring a Y-flipped transform 2020-07-10 19:19:51 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_batching.h
hw_bsp.c
hw_cache.c
hw_clip.c
hw_clip.h
hw_data.h FIX COLOR BUG 2020-02-02 07:28:31 -05:00
hw_defs.h
hw_dll.h
hw_draw.c Merge branch 'marathonmode' into 'next' 2020-06-17 19:36:10 -04:00
hw_drv.h FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
hw_glide.h
hw_glob.h Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
hw_light.c Merge branch 'cez3debris' into 'next' 2020-07-04 07:00:20 -04:00
hw_light.h
hw_main.c Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag 2020-07-10 18:18:07 +02:00
hw_main.h Remove Software tricks 2020-07-06 01:26:56 -03:00
hw_md2.c Adjust model uvs to power of two texture if sprite texture is used 2020-07-10 23:05:21 +03:00
hw_md2.h Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
hw_md2load.c
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c
u_list.h