RingRacers/src/hardware
2020-06-18 17:39:34 +03:00
..
r_opengl Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
hw_cache.c OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_clip.c
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h
hw_defs.h
hw_dll.h
hw_draw.c Merge branch 'marathonmode' into 'next' 2020-06-17 19:36:10 -04:00
hw_drv.h Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_glide.h i want to die 2020-01-28 00:41:41 -03:00
hw_glob.h
hw_light.c
hw_light.h
hw_main.c Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_main.h Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_md2.c
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h
hw_model.c
hw_model.h
hw_trick.c
hws_data.h
u_list.c
u_list.h