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toaster ff5992e3c4 Rework the entire G_PlayerInputAnalog system.
* Previous control checking flow:
    * Current controller/keyboard (userbound controls).
    * If on a menu:
        * Current controller/keyboard (default controls).
        * All controllers not in use by a player (default controls).
* New control checking flow:
    * Current controller/keyboard (userbound controls).
    * If player 0 and just checked a controller, check keyboard (userbound controls).
    * If on a menu:
        * Check all controllers not in use by a player (userbound controls).
        * If keys are inaccessible/unbound and keybind is necessary to navigate menus, repeat eveyrhting with default controls.
* Instead of duplicated code, control the flow in a finer fashion.
* Now able to detect if gamepad inputs are possible to recieve (via checking deviceID), instead of assuming they are.
* If a keybind is set but inaccessible by the above metric, make it flash on the Profile Controls screen.
* Fix out-of-order key mappings for a given bind being invisible on the Profile Controls menu.
2022-04-01 20:51:37 +01:00
.circleci Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets
cmake
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer
doc
extras Revert "Add flag to line slopes for copying their slopes to the other side." 2022-03-27 20:46:07 +01:00
libs
src Rework the entire G_PlayerInputAnalog system. 2022-04-01 20:51:37 +01:00
tools Update musicdef conversion utility 2020-10-27 15:51:36 -07:00
.gitattributes
.gitignore Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
.travis.yml
Android.mk
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Don't make asset hashing be required under dev builds 2021-11-27 21:02:04 -05:00
comptime.bat
comptime.mk
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile
LICENSE
README.md Revert accidental push 2021-02-25 20:17:27 -03:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.