From 010c0a9fdfd448554d0fb81b5c4607205433d23c Mon Sep 17 00:00:00 2001 From: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> Date: Wed, 22 Jan 2025 15:49:30 +0300 Subject: [PATCH] Use clamp texture addressing by default. --- UnleashedRecomp/gpu/rhi/plume_render_interface_types.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UnleashedRecomp/gpu/rhi/plume_render_interface_types.h b/UnleashedRecomp/gpu/rhi/plume_render_interface_types.h index ad22251..51134fe 100644 --- a/UnleashedRecomp/gpu/rhi/plume_render_interface_types.h +++ b/UnleashedRecomp/gpu/rhi/plume_render_interface_types.h @@ -1269,9 +1269,9 @@ namespace plume { RenderFilter minFilter = RenderFilter::LINEAR; RenderFilter magFilter = RenderFilter::LINEAR; RenderMipmapMode mipmapMode = RenderMipmapMode::LINEAR; - RenderTextureAddressMode addressU = RenderTextureAddressMode::WRAP; - RenderTextureAddressMode addressV = RenderTextureAddressMode::WRAP; - RenderTextureAddressMode addressW = RenderTextureAddressMode::WRAP; + RenderTextureAddressMode addressU = RenderTextureAddressMode::CLAMP; + RenderTextureAddressMode addressV = RenderTextureAddressMode::CLAMP; + RenderTextureAddressMode addressW = RenderTextureAddressMode::CLAMP; float mipLODBias = 0.0f; uint32_t maxAnisotropy = 16; bool anisotropyEnabled = false;