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Implement installer music. (#463)
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parent
98daa27c14
commit
0128377ad9
6 changed files with 52 additions and 4 deletions
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@ -553,6 +553,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/ga
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
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## Audio ##
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/music/installer.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/music/installer.ogg" ARRAY_NAME "g_installer_music")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
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@ -86,8 +86,8 @@
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#include "SWA/Inspire/InspireTextureAnimationInfo.h"
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#include "SWA/Inspire/InspireTextureOverlay.h"
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#include "SWA/Inspire/InspireTextureOverlayInfo.h"
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#include "SWA/Message/MsgRequestHelp.h"
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#include "SWA/Menu/MenuWindowBase.h"
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#include "SWA/Message/MsgRequestHelp.h"
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#include "SWA/Movie/MovieDisplayer.h"
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#include "SWA/Movie/MovieManager.h"
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#include "SWA/Object/Common/DashPanel/ObjDashPanel.h"
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@ -2,6 +2,7 @@
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#include <apu/embedded_player.h>
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#include <user/config.h>
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#include <res/music/installer.ogg.h>
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#include <res/sounds/sys_worldmap_cursor.ogg.h>
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#include <res/sounds/sys_worldmap_finaldecide.ogg.h>
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#include <res/sounds/sys_actstg_pausecansel.ogg.h>
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@ -87,13 +88,17 @@ static void PlayEmbeddedSound(EmbeddedSound s)
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data.chunk = Mix_LoadWAV_RW(SDL_RWFromConstMem(soundData, soundDataSize), 1);
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}
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Mix_VolumeChunk(data.chunk, Config::MasterVolume * Config::EffectsVolume * MIX_MAX_VOLUME);
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Mix_PlayChannel(g_channelIndex % MIX_CHANNELS, data.chunk, 0);
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++g_channelIndex;
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}
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static Mix_Music* g_installerMusic;
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void EmbeddedPlayer::Init()
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{
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Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, 2, 256);
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Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, 2, 2048);
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g_installerMusic = Mix_LoadMUS_RW(SDL_RWFromConstMem(g_installer_music, sizeof(g_installer_music)), 1);
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s_isActive = true;
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}
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@ -111,6 +116,21 @@ void EmbeddedPlayer::Play(const char *name)
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PlayEmbeddedSound(it->second);
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}
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void EmbeddedPlayer::PlayMusic()
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{
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if (!Mix_PlayingMusic())
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{
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Mix_PlayMusic(g_installerMusic, INT_MAX);
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Mix_VolumeMusic(Config::MasterVolume * Config::MusicVolume * MUSIC_VOLUME * MIX_MAX_VOLUME);
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}
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}
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void EmbeddedPlayer::FadeOutMusic()
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{
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if (Mix_PlayingMusic())
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Mix_FadeOutMusic(1000);
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}
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void EmbeddedPlayer::Shutdown()
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{
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for (EmbeddedSoundData &data : g_embeddedSoundData)
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@ -119,6 +139,9 @@ void EmbeddedPlayer::Shutdown()
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Mix_FreeChunk(data.chunk);
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}
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Mix_HaltMusic();
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Mix_FreeMusic(g_installerMusic);
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Mix_CloseAudio();
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Mix_Quit();
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@ -2,9 +2,14 @@
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struct EmbeddedPlayer
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{
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inline static bool s_isActive = false;
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// Arbitrarily picked volume to match the mixing in the original game.
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static constexpr float MUSIC_VOLUME = 0.25f;
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static inline bool s_isActive = false;
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static void Init();
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static void Play(const char *name);
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static void PlayMusic();
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static void FadeOutMusic();
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static void Shutdown();
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};
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@ -1721,6 +1721,24 @@ static void PickerCheckResults()
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g_currentPickerVisible = false;
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}
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static bool g_fadingOutMusic;
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static void ProcessMusic()
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{
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if (g_isDisappearing)
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{
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if (!g_fadingOutMusic)
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{
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EmbeddedPlayer::FadeOutMusic();
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g_fadingOutMusic = true;
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}
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}
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else
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{
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EmbeddedPlayer::PlayMusic();
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}
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}
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void InstallerWizard::Init()
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{
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auto &io = ImGui::GetIO();
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@ -1850,6 +1868,7 @@ bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
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while (s_isVisible)
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{
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Video::WaitOnSwapChain();
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ProcessMusic();
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SDL_PumpEvents();
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SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
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GameWindow::Update();
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@ -1 +1 @@
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Subproject commit 1375ed71841dd391be609f9380ec456f2679463b
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Subproject commit c6d50cced704fea609fbe93323d506c211fe8402
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