mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
achievement_menu: fix locked shadow and marquee width
This commit is contained in:
parent
4f26d0b263
commit
05ec19874e
2 changed files with 10 additions and 8 deletions
|
|
@ -205,13 +205,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
|
|||
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
auto colLockedText = IM_COL32(60, 60, 60, 29);
|
||||
auto colLockedText = IM_COL32(80, 80, 80, 127);
|
||||
|
||||
auto colTextShadow = isUnlocked
|
||||
? IM_COL32(0, 0, 0, 255)
|
||||
: IM_COL32(60, 60, 60, 28);
|
||||
: IM_COL32(20, 20, 20, 127);
|
||||
|
||||
auto shadowOffset = isUnlocked ? 2 : 1;
|
||||
auto shadowRadius = isUnlocked ? 1 : 0.5f;
|
||||
|
||||
// Draw achievement name.
|
||||
DrawTextWithShadow
|
||||
|
|
@ -222,13 +223,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
|
|||
isUnlocked ? IM_COL32(252, 243, 5, 255) : colLockedText,
|
||||
achievement.Name.c_str(),
|
||||
shadowOffset,
|
||||
1.0f,
|
||||
shadowRadius,
|
||||
colTextShadow
|
||||
);
|
||||
|
||||
ImVec2 marqueeMin = { textMarqueeX, min.y };
|
||||
ImVec2 marqueeMax = { max.x - Scale(10) /* timestamp margin X */, max.y };
|
||||
|
||||
SetMarqueeFade(marqueeMin, max, Scale(32));
|
||||
SetMarqueeFade(marqueeMin, marqueeMax, Scale(32));
|
||||
|
||||
if (isSelected && textX + textSize.x >= max.x - Scale(10))
|
||||
{
|
||||
|
|
@ -239,14 +241,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
|
|||
fontSize,
|
||||
{ textX, min.y + descTextY },
|
||||
marqueeMin,
|
||||
max,
|
||||
marqueeMax,
|
||||
isUnlocked ? IM_COL32_WHITE : colLockedText,
|
||||
desc,
|
||||
g_rowSelectionTime,
|
||||
0.9,
|
||||
Scale(250),
|
||||
shadowOffset,
|
||||
0.4f,
|
||||
shadowRadius,
|
||||
colTextShadow
|
||||
);
|
||||
}
|
||||
|
|
@ -261,7 +263,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
|
|||
isUnlocked ? IM_COL32_WHITE : colLockedText,
|
||||
desc,
|
||||
shadowOffset,
|
||||
1.0f,
|
||||
shadowRadius,
|
||||
colTextShadow
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -337,7 +337,7 @@ static void DrawCentredParagraph(const ImFont* font, float fontSize, const ImVec
|
|||
}
|
||||
}
|
||||
|
||||
static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 0.4f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto rectWidth = max.x - min.x;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue