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https://github.com/hedge-dev/UnleashedRecomp.git
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achievement_menu: fix locked shadow and marquee width
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parent
4f26d0b263
commit
05ec19874e
2 changed files with 10 additions and 8 deletions
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@ -205,13 +205,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
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drawList->PushClipRect(min, max, true);
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drawList->PushClipRect(min, max, true);
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auto colLockedText = IM_COL32(60, 60, 60, 29);
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auto colLockedText = IM_COL32(80, 80, 80, 127);
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auto colTextShadow = isUnlocked
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auto colTextShadow = isUnlocked
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? IM_COL32(0, 0, 0, 255)
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? IM_COL32(0, 0, 0, 255)
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: IM_COL32(60, 60, 60, 28);
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: IM_COL32(20, 20, 20, 127);
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auto shadowOffset = isUnlocked ? 2 : 1;
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auto shadowOffset = isUnlocked ? 2 : 1;
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auto shadowRadius = isUnlocked ? 1 : 0.5f;
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// Draw achievement name.
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// Draw achievement name.
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DrawTextWithShadow
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DrawTextWithShadow
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@ -222,13 +223,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
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isUnlocked ? IM_COL32(252, 243, 5, 255) : colLockedText,
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isUnlocked ? IM_COL32(252, 243, 5, 255) : colLockedText,
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achievement.Name.c_str(),
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achievement.Name.c_str(),
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shadowOffset,
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shadowOffset,
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1.0f,
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shadowRadius,
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colTextShadow
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colTextShadow
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);
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);
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ImVec2 marqueeMin = { textMarqueeX, min.y };
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ImVec2 marqueeMin = { textMarqueeX, min.y };
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ImVec2 marqueeMax = { max.x - Scale(10) /* timestamp margin X */, max.y };
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SetMarqueeFade(marqueeMin, max, Scale(32));
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SetMarqueeFade(marqueeMin, marqueeMax, Scale(32));
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if (isSelected && textX + textSize.x >= max.x - Scale(10))
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if (isSelected && textX + textSize.x >= max.x - Scale(10))
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{
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{
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@ -239,14 +241,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
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fontSize,
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fontSize,
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{ textX, min.y + descTextY },
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{ textX, min.y + descTextY },
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marqueeMin,
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marqueeMin,
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max,
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marqueeMax,
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isUnlocked ? IM_COL32_WHITE : colLockedText,
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isUnlocked ? IM_COL32_WHITE : colLockedText,
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desc,
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desc,
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g_rowSelectionTime,
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g_rowSelectionTime,
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0.9,
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0.9,
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Scale(250),
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Scale(250),
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shadowOffset,
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shadowOffset,
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0.4f,
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shadowRadius,
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colTextShadow
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colTextShadow
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);
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);
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}
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}
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@ -261,7 +263,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
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isUnlocked ? IM_COL32_WHITE : colLockedText,
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isUnlocked ? IM_COL32_WHITE : colLockedText,
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desc,
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desc,
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shadowOffset,
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shadowOffset,
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1.0f,
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shadowRadius,
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colTextShadow
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colTextShadow
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);
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);
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}
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}
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@ -337,7 +337,7 @@ static void DrawCentredParagraph(const ImFont* font, float fontSize, const ImVec
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}
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}
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}
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}
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static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 0.4f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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{
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto drawList = ImGui::GetForegroundDrawList();
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auto rectWidth = max.x - min.x;
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auto rectWidth = max.x - min.x;
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