mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 04:11:36 +00:00
Initial work for GPU upload heap & UMA.
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parent
d0368665dd
commit
07fe67092f
5 changed files with 64 additions and 28 deletions
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@ -310,7 +310,11 @@ endif()
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if (UNLEASHED_RECOMP_D3D12)
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directx12-agility CONFIG REQUIRED)
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target_compile_definitions(UnleashedRecomp PRIVATE UNLEASHED_RECOMP_D3D12)
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target_compile_definitions(UnleashedRecomp PRIVATE
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UNLEASHED_RECOMP_D3D12
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D3D12MA_USING_DIRECTX_HEADERS
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D3D12MA_OPTIONS16_SUPPORTED
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)
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endif()
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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@ -442,6 +442,8 @@ namespace plume {
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return D3D12_HEAP_TYPE_UPLOAD;
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case RenderHeapType::READBACK:
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return D3D12_HEAP_TYPE_READBACK;
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case RenderHeapType::GPU_UPLOAD:
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return D3D12_HEAP_TYPE_GPU_UPLOAD;
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default:
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assert(false && "Unknown heap type.");
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return D3D12_HEAP_TYPE_DEFAULT;
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@ -3391,12 +3393,14 @@ namespace plume {
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triangleFanSupportOption = d3d12Options15.TriangleFanSupported;
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}
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// Check if dynamic depth bias is supported.
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// Check if dynamic depth bias and GPU upload heap are supported.
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bool dynamicDepthBiasOption = false;
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bool gpuUploadHeapOption = false;
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D3D12_FEATURE_DATA_D3D12_OPTIONS16 d3d12Options16 = {};
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res = deviceOption->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS16, &d3d12Options16, sizeof(d3d12Options16));
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if (SUCCEEDED(res)) {
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dynamicDepthBiasOption = d3d12Options16.DynamicDepthBiasSupported;
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gpuUploadHeapOption = d3d12Options16.GPUUploadHeapSupported;
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}
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// Check if the architecture has UMA.
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@ -3431,6 +3435,7 @@ namespace plume {
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capabilities.triangleFan = triangleFanSupportOption;
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capabilities.dynamicDepthBias = dynamicDepthBiasOption;
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capabilities.uma = uma;
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capabilities.gpuUploadHeap = gpuUploadHeapOption;
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description.name = deviceName;
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description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
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description.vendor = RenderDeviceVendor(adapterDesc.VendorId);
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@ -351,7 +351,8 @@ namespace plume {
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UNKNOWN,
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DEFAULT,
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UPLOAD,
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READBACK
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READBACK,
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GPU_UPLOAD
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};
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enum class RenderTextureArrangement {
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@ -1807,6 +1808,9 @@ namespace plume {
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// UMA.
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bool uma = false;
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// GPU Upload heap.
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bool gpuUploadHeap = false;
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};
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struct RenderInterfaceCapabilities {
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@ -808,6 +808,12 @@ namespace plume {
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bufferInfo.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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createInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
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break;
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case RenderHeapType::GPU_UPLOAD:
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bufferInfo.usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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createInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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createInfo.requiredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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break;
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default:
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assert(false && "Unknown heap type.");
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break;
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@ -3907,6 +3913,7 @@ namespace plume {
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capabilities.preferHDR = memoryHeapSize > (512 * 1024 * 1024);
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capabilities.triangleFan = true;
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capabilities.dynamicDepthBias = true;
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capabilities.gpuUploadHeap = true; // TODO: Do a test buffer allocation with the required flags to set this.
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// Fill Vulkan-only capabilities.
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loadStoreOpNoneSupported = supportedOptionalExtensions.find(VK_EXT_LOAD_STORE_OP_NONE_EXTENSION_NAME) != supportedOptionalExtensions.end();
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@ -2112,36 +2112,46 @@ static void* LockVertexBuffer(GuestBuffer* buffer, uint32_t, uint32_t, uint32_t
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template<typename T>
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static void UnlockBuffer(GuestBuffer* buffer, bool useCopyQueue)
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{
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auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(buffer->dataSize));
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auto copyBuffer = [&](T* dest)
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{
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auto src = reinterpret_cast<const T*>(buffer->mappedMemory);
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auto dest = reinterpret_cast<T*>(uploadBuffer->map());
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auto src = reinterpret_cast<const T*>(buffer->mappedMemory);
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for (size_t i = 0; i < buffer->dataSize; i += sizeof(T))
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{
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*dest = ByteSwap(*src);
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++dest;
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++src;
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}
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uploadBuffer->unmap();
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if (useCopyQueue)
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{
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ExecuteCopyCommandList([&]
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for (size_t i = 0; i < buffer->dataSize; i += sizeof(T))
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{
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g_copyCommandList->copyBufferRegion(buffer->buffer->at(0), uploadBuffer->at(0), buffer->dataSize);
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});
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*dest = ByteSwap(*src);
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++dest;
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++src;
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}
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};
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if (useCopyQueue && (g_capabilities.uma || g_capabilities.gpuUploadHeap))
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{
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copyBuffer(reinterpret_cast<T*>(buffer->buffer->map()));
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buffer->buffer->unmap();
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}
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else
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{
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auto& commandList = g_commandLists[g_frame];
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auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(buffer->dataSize));
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copyBuffer(reinterpret_cast<T*>(uploadBuffer->map()));
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uploadBuffer->unmap();
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commandList->barriers(RenderBarrierStage::COPY, RenderBufferBarrier(buffer->buffer.get(), RenderBufferAccess::WRITE));
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commandList->copyBufferRegion(buffer->buffer->at(0), uploadBuffer->at(0), buffer->dataSize);
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commandList->barriers(RenderBarrierStage::GRAPHICS, RenderBufferBarrier(buffer->buffer.get(), RenderBufferAccess::READ));
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if (useCopyQueue)
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{
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ExecuteCopyCommandList([&]
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{
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g_copyCommandList->copyBufferRegion(buffer->buffer->at(0), uploadBuffer->at(0), buffer->dataSize);
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});
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}
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else
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{
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auto& commandList = g_commandLists[g_frame];
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g_tempBuffers[g_frame].emplace_back(std::move(uploadBuffer));
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commandList->barriers(RenderBarrierStage::COPY, RenderBufferBarrier(buffer->buffer.get(), RenderBufferAccess::WRITE));
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commandList->copyBufferRegion(buffer->buffer->at(0), uploadBuffer->at(0), buffer->dataSize);
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commandList->barriers(RenderBarrierStage::GRAPHICS, RenderBufferBarrier(buffer->buffer.get(), RenderBufferAccess::READ));
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g_tempBuffers[g_frame].emplace_back(std::move(uploadBuffer));
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}
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}
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}
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@ -2339,6 +2349,7 @@ static void DrawProfiler()
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ImGui::Text("Device Type: %s", DeviceTypeName(g_device->getDescription().type));
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ImGui::Text("VRAM: %.2f MiB", (double)(g_device->getDescription().dedicatedVideoMemory) / (1024.0 * 1024.0));
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ImGui::Text("UMA: %s", g_capabilities.uma ? "Supported" : "Unsupported");
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ImGui::Text("GPU Upload Heap: %s", g_capabilities.gpuUploadHeap ? "Supported" : "Unsupported");
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const char* sdlVideoDriver = SDL_GetCurrentVideoDriver();
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if (sdlVideoDriver != nullptr)
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@ -3019,10 +3030,15 @@ static GuestTexture* CreateTexture(uint32_t width, uint32_t height, uint32_t dep
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return texture;
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}
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static RenderHeapType GetBufferHeapType()
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{
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return g_capabilities.gpuUploadHeap ? RenderHeapType::GPU_UPLOAD : RenderHeapType::DEFAULT;
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}
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static GuestBuffer* CreateVertexBuffer(uint32_t length)
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{
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auto buffer = g_userHeap.AllocPhysical<GuestBuffer>(ResourceType::VertexBuffer);
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buffer->buffer = g_device->createBuffer(RenderBufferDesc::VertexBuffer(length, RenderHeapType::DEFAULT, RenderBufferFlag::INDEX));
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buffer->buffer = g_device->createBuffer(RenderBufferDesc::VertexBuffer(length, GetBufferHeapType(), RenderBufferFlag::INDEX));
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buffer->dataSize = length;
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#ifdef _DEBUG
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buffer->buffer->setName(fmt::format("Vertex Buffer {:X}", g_memory.MapVirtual(buffer)));
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@ -3033,7 +3049,7 @@ static GuestBuffer* CreateVertexBuffer(uint32_t length)
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static GuestBuffer* CreateIndexBuffer(uint32_t length, uint32_t, uint32_t format)
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{
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auto buffer = g_userHeap.AllocPhysical<GuestBuffer>(ResourceType::IndexBuffer);
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buffer->buffer = g_device->createBuffer(RenderBufferDesc::IndexBuffer(length, RenderHeapType::DEFAULT));
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buffer->buffer = g_device->createBuffer(RenderBufferDesc::IndexBuffer(length, GetBufferHeapType()));
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buffer->dataSize = length;
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buffer->format = ConvertFormat(format);
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buffer->guestFormat = format;
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