fix options menu reset to default logic getting executed when setting is already default (#461)

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ĐeäTh 2025-02-24 17:17:47 +01:00 committed by GitHub
parent 388a86e866
commit 0b16633ee1
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@ -859,16 +859,19 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
if (g_canReset && padState.IsTapped(SWA::eKeyState_X))
{
config->MakeDefault();
if (!config->IsDefaultValue())
{
config->MakeDefault();
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
if (config->Callback)
config->Callback(config);
if (config->Callback)
config->Callback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
}
Game_PlaySound("sys_worldmap_decide");
}