Initial work for unstretching & aligning to edges.

This commit is contained in:
Skyth 2025-01-03 15:10:53 +03:00
parent f8c6f5172e
commit 0c68dc7406
2 changed files with 214 additions and 1 deletions

View file

@ -133,11 +133,18 @@ namespace Chao::CSD
};
}
static Mutex g_pathMutex;
static std::map<const void*, XXH64_hash_t> g_paths;
static XXH64_hash_t HashStr(const std::string_view& value)
{
return XXH3_64bits(value.data(), value.size());
}
static void EmplacePath(const void* key, const std::string_view& value)
{
g_paths.emplace(key, XXH3_64bits(value.data(), value.size()));
std::lock_guard lock(g_pathMutex);
g_paths.emplace(key, HashStr(value));
}
static void TraverseCast(Chao::CSD::Scene* scene, uint32_t castNodeIndex, Chao::CSD::CastNode* castNode, uint32_t castIndex, const std::string& parentPath)
@ -160,6 +167,10 @@ static void TraverseCast(Chao::CSD::Scene* scene, uint32_t castNodeIndex, Chao::
}
EmplacePath(&castNode->pCasts[castIndex], path);
if (castNode->RootCastIndex == castIndex)
EmplacePath(castNode, path);
path += "/";
TraverseCast(scene, castNodeIndex, castNode, castNode->pCastLinks[castIndex].ChildCastIndex, path);
@ -202,3 +213,190 @@ void MakeCsdProjectMidAsmHook(PPCRegister& r3, PPCRegister& r29)
auto name = reinterpret_cast<const char*>(base + PPC_LOAD_U32(r29.u32));
TraverseSceneNode(csdProject->m_pResource->pRootNode, name);
}
enum
{
ALIGN_CENTER = 0 << 0,
ALIGN_TOP = 1 << 0,
ALIGN_LEFT = 1 << 1,
ALIGN_BOTTOM = 1 << 2,
ALIGN_RIGHT = 1 << 3,
ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT,
ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT,
ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT,
ALIGN_BOTTOM_RIGHT = ALIGN_BOTTOM | ALIGN_RIGHT,
STRETCH_HORIZONTAL = 1 << 4,
STRETCH_VERTICAL = 1 << 5,
STRETCH = STRETCH_HORIZONTAL | STRETCH_VERTICAL,
};
static const ankerl::unordered_dense::map<XXH64_hash_t, uint32_t> g_flags =
{
// ui_playscreen
{ HashStr("ui_playscreen/player_count"), ALIGN_TOP_LEFT },
{ HashStr("ui_playscreen/time_count"), ALIGN_TOP_LEFT },
{ HashStr("ui_playscreen/score_count"), ALIGN_TOP_LEFT },
{ HashStr("ui_playscreen/exp_count"), ALIGN_TOP_LEFT },
{ HashStr("ui_playscreen/so_speed_gauge"), ALIGN_BOTTOM_LEFT },
{ HashStr("ui_playscreen/so_ringenagy_gauge"), ALIGN_BOTTOM_LEFT },
{ HashStr("ui_playscreen/gauge_frame"), ALIGN_BOTTOM_LEFT },
{ HashStr("ui_playscreen/ring_count"), ALIGN_BOTTOM_LEFT },
{ HashStr("ui_playscreen/add/speed_count"), ALIGN_RIGHT },
{ HashStr("ui_playscreen/add/u_info"), ALIGN_BOTTOM_RIGHT },
{ HashStr("ui_playscreen/add/medal_get_s"), ALIGN_BOTTOM_RIGHT },
{ HashStr("ui_playscreen/add/medal_get_m"), ALIGN_BOTTOM_RIGHT },
};
static std::optional<uint32_t> FindFlags(uint32_t data)
{
XXH64_hash_t path;
{
std::lock_guard lock(g_pathMutex);
auto findResult = g_paths.find(g_memory.Translate(data));
if (findResult == g_paths.end())
return {};
path = findResult->second;
}
auto findResult = g_flags.find(path);
if (findResult != g_flags.end())
return findResult->second;
return {};
}
static std::optional<uint32_t> g_sceneFlags;
void RenderCsdSceneMidAsmHook(PPCRegister& r30)
{
g_sceneFlags = FindFlags(r30.u32);
}
static std::optional<uint32_t> g_castNodeFlags;
void RenderCsdCastNodeMidAsmHook(PPCRegister& r10, PPCRegister& r27)
{
g_castNodeFlags = FindFlags(r10.u32 + r27.u32);
}
static std::optional<uint32_t> g_castFlags;
void RenderCsdCastMidAsmHook(PPCRegister& r4)
{
g_castFlags = FindFlags(r4.u32);
}
static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t stride)
{
uint32_t flags = 0;
if (g_castFlags.has_value())
{
flags = g_castFlags.value();
}
else if (g_castNodeFlags.has_value())
{
flags = g_castNodeFlags.value();
}
else if (g_sceneFlags.has_value())
{
flags = g_sceneFlags.value();
}
else
{
float minX = 1280.0f;
float minY = 720.0f;
float maxX = 0.0f;
float maxY = 0.0f;
for (size_t i = 0; i < ctx.r5.u32; i++)
{
auto position = reinterpret_cast<be<float>*>(base + ctx.r4.u32 + i * stride);
minX = std::min<float>(position[0], minX);
minY = std::min<float>(position[1], minY);
maxX = std::max<float>(position[0], maxX);
maxY = std::max<float>(position[1], maxY);
}
if (minX < 0.001f && maxX > 1279.999f)
flags |= STRETCH_HORIZONTAL;
if (minY < 0.001f && maxY > 719.999f)
flags |= STRETCH_VERTICAL;
}
uint32_t size = ctx.r5.u32 * stride;
ctx.r1.u32 -= size;
uint8_t* stack = base + ctx.r1.u32;
memcpy(stack, base + ctx.r4.u32, size);
constexpr float ORIGINAL_ASPECT_RATIO = 1280.0f / 720.0f;
float aspectRatio = float(GameWindow::s_width) / GameWindow::s_height;
float scaleX = 1.0f;
float scaleY = 1.0f;
float offsetX = 0.0f;
float offsetY = 0.0f;
if ((flags & STRETCH_HORIZONTAL) == 0)
{
scaleX = ORIGINAL_ASPECT_RATIO / aspectRatio;
if ((flags & ALIGN_LEFT) == 0)
{
offsetX = (1.0f - scaleX) * 1280.0f;
if ((flags & ALIGN_RIGHT) == 0)
offsetX *= 0.5f;
}
}
if ((flags & STRETCH_VERTICAL) == 0)
{
scaleY = aspectRatio / ORIGINAL_ASPECT_RATIO;
if ((flags & ALIGN_TOP) == 0)
{
offsetY = (1.0f - scaleY) * 720.0f;
if ((flags & ALIGN_BOTTOM) == 0)
offsetY *= 0.5f;
}
}
for (size_t i = 0; i < ctx.r5.u32; i++)
{
auto position = reinterpret_cast<be<float>*>(stack + i * stride);
if (aspectRatio > ORIGINAL_ASPECT_RATIO)
position[0] = position[0] * scaleX + offsetX;
else
position[1] = position[1] * scaleY + offsetY;
}
ctx.r4.u32 = ctx.r1.u32;
original(ctx, base);
ctx.r1.u32 += size;
}
// SWA::CCsdPlatformMirage::Draw
PPC_FUNC_IMPL(__imp__sub_825E2E70);
PPC_FUNC(sub_825E2E70)
{
Draw(ctx, base, __imp__sub_825E2E70, 0x14);
}
// SWA::CCsdPlatformMirage::DrawNoTex
PPC_FUNC_IMPL(__imp__sub_825E2E88);
PPC_FUNC(sub_825E2E88)
{
Draw(ctx, base, __imp__sub_825E2E88, 0xC);
}

View file

@ -595,3 +595,18 @@ jump_address_on_true = 0x825756E0
name = "MakeCsdProjectMidAsmHook"
address = 0x825E4120
registers = ["r3", "r29"]
[[midasm_hook]]
name = "RenderCsdSceneMidAsmHook"
address = 0x830C6A34
registers = ["r30"]
[[midasm_hook]]
name = "RenderCsdCastNodeMidAsmHook"
address = 0x830C6A58
registers = ["r10", "r27"]
[[midasm_hook]]
name = "RenderCsdCastMidAsmHook"
address = 0x830C6A98
registers = ["r4"]