implement fix for potential window size crash

This commit is contained in:
DeaTh-G 2026-02-03 17:17:23 +01:00
parent 5e8695a157
commit 12f2e6a42a

View file

@ -1255,9 +1255,14 @@ static void DrawConfigOptions()
case 3: // VIDEO case 3: // VIDEO
{ {
DrawConfigOption(rowCount++, yOffset, &Config::WindowSize, auto displayModeCount = (int32_t)GameWindow::GetDisplayModes().size();
!Config::Fullscreen, &Localise("Options_Desc_NotAvailableFullscreen"), auto canChangeWindowSize = !Config::Fullscreen && displayModeCount > 1;
0, 0, (int32_t)GameWindow::GetDisplayModes().size() - 1, false); auto windowSizeReason = &Localise("Options_Desc_NotAvailableFullscreen");
if (!Config::Fullscreen && displayModeCount <= 1)
windowSizeReason = &Localise("Options_Desc_NotAvailableHardware");
DrawConfigOption(rowCount++, yOffset, &Config::WindowSize, canChangeWindowSize, windowSizeReason, 0, 0, displayModeCount - 1, false);
auto displayCount = GameWindow::GetDisplayCount(); auto displayCount = GameWindow::GetDisplayCount();
auto canChangeMonitor = Config::Fullscreen && displayCount > 1; auto canChangeMonitor = Config::Fullscreen && displayCount > 1;