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player_patches: ensure Unleash gauge penalty doesn't dip into negatives
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@ -86,7 +86,7 @@ void PostUnleashMidAsmHook(PPCRegister& r30)
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if (m_isUnleashCancelled)
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{
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if (auto pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(r30.u32))
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pEvilSonicContext->m_DarkGaiaEnergy = m_lastDarkGaiaEnergy - 35.0f;
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pEvilSonicContext->m_DarkGaiaEnergy = std::max(0.0f, m_lastDarkGaiaEnergy - 35.0f);
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m_isUnleashCancelled = false;
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}
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