mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 20:31:41 +00:00
Switch to an enum library that doesn't murder IntelliSense.
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parent
96d6e0ceda
commit
195afa9a5f
4 changed files with 18 additions and 20 deletions
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@ -122,7 +122,7 @@ find_package(zstd CONFIG REQUIRED)
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find_package(Stb REQUIRED)
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find_package(unofficial-concurrentqueue REQUIRED)
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find_package(imgui CONFIG REQUIRED)
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find_path(CONJURE_ENUM_INCLUDE_DIRS "conjure_enum.hpp")
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find_package(magic_enum CONFIG REQUIRED)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
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add_custom_command(TARGET UnleashedRecomp POST_BUILD
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@ -158,6 +158,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
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unofficial::concurrentqueue::concurrentqueue
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Synchronization
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imgui::imgui
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magic_enum::magic_enum
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)
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target_include_directories(UnleashedRecomp PRIVATE
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@ -165,7 +166,6 @@ target_include_directories(UnleashedRecomp PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/api
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${SWA_THIRDPARTY_ROOT}/ddspp
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${Stb_INCLUDE_DIR}
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${CONJURE_ENUM_INCLUDE_DIRS}
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)
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target_precompile_headers(UnleashedRecomp PUBLIC ${SWA_PRECOMPILED_HEADERS})
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@ -36,6 +36,10 @@
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#include "shader/resolve_msaa_depth_8x.hlsl.dxil.h"
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#include "shader/resolve_msaa_depth_8x.hlsl.spirv.h"
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#ifdef ASYNC_PSO_DEBUG
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#include <magic_enum.hpp>
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#endif
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extern "C"
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{
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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@ -2743,11 +2747,6 @@ static RenderPipeline* CreateGraphicsPipelineInRenderThread(PipelineState pipeli
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pipeline->setName(std::format("{} {} {:X}",
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pipelineState.vertexShader->name, pipelineState.pixelShader != nullptr ? pipelineState.pixelShader->name : "<none>", hash));
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auto enumToString = []<typename T>(T value)
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{
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return FIX8::conjure_enum<T>::enum_to_string(value);
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};
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std::lock_guard lock(g_debugMutex);
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g_pipelineDebugText = std::format(
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"PipelineState {:X}:\n"
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@ -2784,25 +2783,25 @@ static RenderPipeline* CreateGraphicsPipelineInRenderThread(PipelineState pipeli
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pipelineState.instancing,
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pipelineState.zEnable,
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pipelineState.zWriteEnable,
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enumToString(pipelineState.srcBlend),
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enumToString(pipelineState.destBlend),
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enumToString(pipelineState.cullMode),
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enumToString(pipelineState.zFunc),
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magic_enum::enum_name(pipelineState.srcBlend),
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magic_enum::enum_name(pipelineState.destBlend),
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magic_enum::enum_name(pipelineState.cullMode),
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magic_enum::enum_name(pipelineState.zFunc),
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pipelineState.alphaBlendEnable,
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enumToString(pipelineState.blendOp),
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magic_enum::enum_name(pipelineState.blendOp),
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pipelineState.slopeScaledDepthBias,
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pipelineState.depthBias,
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enumToString(pipelineState.srcBlendAlpha),
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enumToString(pipelineState.destBlendAlpha),
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enumToString(pipelineState.blendOpAlpha),
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magic_enum::enum_name(pipelineState.srcBlendAlpha),
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magic_enum::enum_name(pipelineState.destBlendAlpha),
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magic_enum::enum_name(pipelineState.blendOpAlpha),
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pipelineState.colorWriteEnable,
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enumToString(pipelineState.primitiveTopology),
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magic_enum::enum_name(pipelineState.primitiveTopology),
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pipelineState.vertexStrides[0],
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pipelineState.vertexStrides[1],
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pipelineState.vertexStrides[2],
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pipelineState.vertexStrides[3],
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enumToString(pipelineState.renderTargetFormat),
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enumToString(pipelineState.depthStencilFormat),
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magic_enum::enum_name(pipelineState.renderTargetFormat),
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magic_enum::enum_name(pipelineState.depthStencilFormat),
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pipelineState.sampleCount,
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pipelineState.enableAlphaToCoverage,
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pipelineState.specConstants)
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@ -30,7 +30,6 @@
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#include <o1heap.h>
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#include <cstddef>
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#include <wrl/client.h>
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#include <conjure_enum.hpp>
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using Microsoft::WRL::ComPtr;
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@ -20,6 +20,6 @@
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"name": "imgui",
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"features": [ "sdl2-binding" ]
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},
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"conjure-enum"
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"magic-enum"
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]
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}
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