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Add HUD toggle.
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parent
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commit
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1 changed files with 11 additions and 1 deletions
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@ -1,24 +1,34 @@
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#pragma once
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#pragma once
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#include "kernel/memory.h"
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#include "ui/window_listener.h"
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#include "ui/window_listener.h"
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class FrontendListener : public WindowListener
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class FrontendListener : public WindowListener
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{
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{
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private:
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private:
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bool m_isF8KeyDown = false;
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bool m_isF8KeyDown = false;
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bool m_isF9KeyDown = false;
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bool m_isF10KeyDown = false;
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public:
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public:
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void OnKeyDown(SDL_Keycode key) override
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void OnKeyDown(SDL_Keycode key) override
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{
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{
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if (key == SDLK_F8 && !m_isF8KeyDown)
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if (key == SDLK_F8 && !m_isF8KeyDown)
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{
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{
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printf("F8 pressed!\n");
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m_isF8KeyDown = true;
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m_isF8KeyDown = true;
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// アプリケーション設定 / 開発用 / デバッグ / HUD / 全 HUD 描画
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const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
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*ms_IsRenderHud = !*ms_IsRenderHud; // Toggle the entire HUD
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(void)printf("HUD %s\n", *ms_IsRenderHud ? "On" : "Off");
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}
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}
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}
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}
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void OnKeyUp(SDL_Keycode key) override
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void OnKeyUp(SDL_Keycode key) override
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{
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{
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m_isF8KeyDown = key != SDLK_F8;
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m_isF8KeyDown = key != SDLK_F8;
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m_isF9KeyDown = key != SDLK_F9;
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m_isF10KeyDown = key != SDLK_F10;
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}
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}
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};
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};
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