mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 12:21:39 +00:00
added SDL's GameController naming convention as Fallback
If EInputDeviceExplicit doesn't recognize a specific Controller Type or Device: it'll fallback to SDL's naming conventions. This helps troubleshooting Controller-related issues when using the debug console.
This commit is contained in:
parent
d95aad2b63
commit
22b2ba8fe8
1 changed files with 13 additions and 1 deletions
|
|
@ -183,13 +183,25 @@ static void SetControllerInputDevice(Controller* controller)
|
||||||
|
|
||||||
auto controllerType = (hid::EInputDeviceExplicit)controller->GetControllerType();
|
auto controllerType = (hid::EInputDeviceExplicit)controller->GetControllerType();
|
||||||
|
|
||||||
|
// Only proceed if the controller type changes
|
||||||
if (hid::g_inputDeviceExplicit != controllerType)
|
if (hid::g_inputDeviceExplicit != controllerType)
|
||||||
{
|
{
|
||||||
hid::g_inputDeviceExplicit = controllerType;
|
hid::g_inputDeviceExplicit = controllerType;
|
||||||
|
|
||||||
LOGFN("Detected controller: {}", hid::GetInputDeviceName());
|
// Handle Unknown Type specifically
|
||||||
|
if (controllerType == hid::EInputDeviceExplicit::Unknown)
|
||||||
|
{
|
||||||
|
const char* controllerName = SDL_GameControllerName(controller->controller);
|
||||||
|
LOGFN("Controller connected: {} (Unknown Controller Type)", controllerName ? controllerName : "Unknown Device");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// For known types, only use the EInputDeviceExplicit name
|
||||||
|
LOGFN("Controller connected: {}", hid::GetInputDeviceName());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
|
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue