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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 04:11:36 +00:00
Force triangle strip workaround for AMD GPUs.
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parent
fe06134bb1
commit
27db56c044
1 changed files with 10 additions and 14 deletions
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@ -285,7 +285,7 @@ static bool g_vulkan = false;
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static constexpr bool g_vulkan = true;
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#endif
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static bool g_mesaTriangleStripWorkaround = false;
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static bool g_triangleStripWorkaround = false;
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static constexpr bool g_hardwareResolve = true;
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static constexpr bool g_hardwareDepthResolve = true;
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@ -1702,13 +1702,9 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver)
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g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper);
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#endif
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if (interfaceFunction == CreateVulkanInterfaceWrapper)
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{
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// Enable triangle strip workaround if we are on the Mesa RADV driver, as it currently has a bug where
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// restart indices cause triangles to be culled incorrectly. Converting them to degenerate triangles fixes it.
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g_mesaTriangleStripWorkaround = deviceDescription.name.find(" (RADV ") != std::string::npos;
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}
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// Enable triangle strip workaround if we are on AMD, as there is a bug where
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// restart indices cause triangles to be culled incorrectly. Converting them to degenerate triangles fixes it.
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g_triangleStripWorkaround = (deviceDescription.vendor == RenderDeviceVendor::AMD);
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break;
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}
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@ -2329,7 +2325,7 @@ static void DrawProfiler()
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ImGui::Text("Present Wait: %s", g_capabilities.presentWait ? "Supported" : "Unsupported");
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ImGui::Text("Triangle Fan: %s", g_capabilities.triangleFan ? "Supported" : "Unsupported");
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ImGui::Text("Dynamic Depth Bias: %s", g_capabilities.dynamicDepthBias ? "Supported" : "Unsupported");
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ImGui::Text("Triangle Strip Workaround: %s", g_mesaTriangleStripWorkaround ? "Enabled" : "Disabled");
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ImGui::Text("Triangle Strip Workaround: %s", g_triangleStripWorkaround ? "Enabled" : "Disabled");
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ImGui::NewLine();
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ImGui::Text("API: %s", g_vulkan ? "Vulkan" : "D3D12");
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@ -7421,8 +7417,8 @@ bool FxShadowMapMidAsmHook(PPCRegister& r4, PPCRegister& r5, PPCRegister& r6, PP
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}
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}
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// There is a driver bug on Mesa where restart indices cause incorrect culling and prevent some triangles from being rendered.
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// Restart indices can be converted to degenerate triangles as a workaround until this issue gets fixed.
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// There is a bug on AMD where restart indices cause incorrect culling and prevent some triangles from being rendered.
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// This seems to happen on both Windows AMD drivers and Mesa. Converting restart indices to degenerate triangles fixes it.
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static void ConvertToDegenerateTriangles(uint16_t* indices, uint32_t indexCount, uint16_t*& newIndices, uint32_t& newIndexCount)
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{
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newIndices = reinterpret_cast<uint16_t*>(g_userHeap.Alloc(indexCount * sizeof(uint16_t) * 3));
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@ -7475,7 +7471,7 @@ PPC_FUNC(sub_82E44AF8)
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uint16_t* newIndicesToFree = nullptr;
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auto databaseData = reinterpret_cast<Hedgehog::Database::CDatabaseData*>(base + ctx.r3.u32);
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if (g_mesaTriangleStripWorkaround && !databaseData->IsMadeOne())
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if (g_triangleStripWorkaround && !databaseData->IsMadeOne())
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{
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auto meshResource = reinterpret_cast<MeshResource*>(base + ctx.r4.u32);
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@ -7538,7 +7534,7 @@ PPC_FUNC(sub_82E3AFC8)
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uint16_t* newIndices = nullptr;
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auto databaseData = reinterpret_cast<Hedgehog::Database::CDatabaseData*>(base + ctx.r3.u32);
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if (g_mesaTriangleStripWorkaround && !databaseData->IsMadeOne())
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if (g_triangleStripWorkaround && !databaseData->IsMadeOne())
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{
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auto lightAndIndexBufferResource = reinterpret_cast<LightAndIndexBufferResourceV1*>(base + ctx.r4.u32);
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@ -7577,7 +7573,7 @@ PPC_FUNC(sub_82E3B1C0)
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uint16_t* newIndices = nullptr;
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auto databaseData = reinterpret_cast<Hedgehog::Database::CDatabaseData*>(base + ctx.r3.u32);
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if (g_mesaTriangleStripWorkaround && !databaseData->IsMadeOne())
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if (g_triangleStripWorkaround && !databaseData->IsMadeOne())
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{
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auto lightAndIndexBufferResource = reinterpret_cast<LightAndIndexBufferResourceV5*>(base + ctx.r4.u32);
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