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	Installer sounds and embedded player. (#29)
* Embedded player implementation. * Rework embedded sound player to support simultaneous playback. * Add more embedded sounds. * Update submodule. * Update. * Move engine initialization. * Use guest audio configuration values in embedded player. * Miniaudio submodule on dev branch. * Implement libvorbis. * Update resources submodule. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
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							|  | @ -16,3 +16,6 @@ | |||
| [submodule "thirdparty/msdf-atlas-gen"] | ||||
| 	path = thirdparty/msdf-atlas-gen | ||||
| 	url = https://github.com/Chlumsky/msdf-atlas-gen.git | ||||
| [submodule "thirdparty/miniaudio"] | ||||
| 	path = thirdparty/miniaudio | ||||
| 	url = https://github.com/mackron/miniaudio | ||||
|  |  | |||
|  | @ -96,6 +96,7 @@ set(SWA_GPU_CXX_SOURCES | |||
| 
 | ||||
| set(SWA_APU_CXX_SOURCES | ||||
|     "apu/audio.cpp" | ||||
|     "apu/embedded_player.cpp" | ||||
| ) | ||||
| 
 | ||||
| if (SWA_XAUDIO2) | ||||
|  | @ -163,6 +164,8 @@ set_source_files_properties(${LIBMSPACK_C_SOURCES} PROPERTIES SKIP_PRECOMPILE_HE | |||
| set(SMOLV_SOURCE_DIR "${SWA_THIRDPARTY_ROOT}/ShaderRecomp/thirdparty/smol-v/source") | ||||
| set(BC_DIFF_SOURCE_DIR "${SWA_TOOLS_ROOT}/bc_diff") | ||||
| 
 | ||||
| set(MINIAUDIO_INCLUDE_DIRS "${SWA_THIRDPARTY_ROOT}/miniaudio") | ||||
| 
 | ||||
| set(SWA_USER_CXX_SOURCES | ||||
|     "user/achievement_data.cpp" | ||||
|     "user/config.cpp" | ||||
|  | @ -220,7 +223,7 @@ find_package(imgui CONFIG REQUIRED) | |||
| find_package(magic_enum CONFIG REQUIRED) | ||||
| find_package(unofficial-tiny-aes-c CONFIG REQUIRED) | ||||
| find_package(nfd CONFIG REQUIRED) | ||||
| find_path(MINIAUDIO_INCLUDE_DIRS "miniaudio.h") | ||||
| find_package(Vorbis CONFIG REQUIRED) | ||||
| 
 | ||||
| file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12) | ||||
| add_custom_command(TARGET UnleashedRecomp POST_BUILD | ||||
|  | @ -260,6 +263,7 @@ target_link_libraries(UnleashedRecomp PRIVATE | |||
|     unofficial::tiny-aes-c::tiny-aes-c | ||||
|     nfd::nfd | ||||
|     msdf-atlas-gen::msdf-atlas-gen | ||||
|     Vorbis::vorbisfile | ||||
| ) | ||||
| 
 | ||||
| target_include_directories(UnleashedRecomp PRIVATE | ||||
|  | @ -401,3 +405,11 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op | |||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose") | ||||
| BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen") | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,11 +1,25 @@ | |||
| #include <stdafx.h> | ||||
| 
 | ||||
| #include <bit> | ||||
| 
 | ||||
| #include "audio.h" | ||||
| #include "cpu/code_cache.h" | ||||
| 
 | ||||
| #define AUDIO_DRIVER_KEY (uint32_t)('DAUD') | ||||
| 
 | ||||
| // Use to dump raw audio captures to the game folder.
 | ||||
| //#define AUDIO_DUMP_SAMPLES_PATH "audio.pcm"
 | ||||
| 
 | ||||
| #ifdef AUDIO_DUMP_SAMPLES_PATH | ||||
| std::ofstream g_audioDumpStream; | ||||
| #endif | ||||
| 
 | ||||
| uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver) | ||||
| { | ||||
| #ifdef AUDIO_DUMP_SAMPLES_PATH | ||||
|     g_audioDumpStream.open(AUDIO_DUMP_SAMPLES_PATH, std::ios::binary); | ||||
| #endif | ||||
| 
 | ||||
|     *driver = AUDIO_DRIVER_KEY; | ||||
|     XAudioRegisterClient(KeFindHostFunction(*callback), callback[1]); | ||||
|     return 0; | ||||
|  | @ -18,6 +32,19 @@ uint32_t XAudioUnregisterRenderDriverClient(DWORD driver) | |||
| 
 | ||||
| uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples) | ||||
| { | ||||
| #ifdef AUDIO_DUMP_SAMPLES_PATH | ||||
|     static uint32_t xaudioSamplesBuffer[XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS]; | ||||
|     for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++) | ||||
|     { | ||||
|         for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++) | ||||
|         { | ||||
|             xaudioSamplesBuffer[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t *)samples)[j * XAUDIO_NUM_SAMPLES + i]); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     g_audioDumpStream.write((const char *)(xaudioSamplesBuffer), sizeof(xaudioSamplesBuffer)); | ||||
| #endif | ||||
| 
 | ||||
|     XAudioSubmitFrame(samples); | ||||
|     return 0; | ||||
| } | ||||
|  |  | |||
|  | @ -4,9 +4,6 @@ | |||
| #include <cpu/guest_code.h> | ||||
| #include <kernel/heap.h> | ||||
| 
 | ||||
| #define MINIAUDIO_IMPLEMENTATION | ||||
| #include <miniaudio.h> | ||||
| 
 | ||||
| static PPCFunc* g_clientCallback{}; | ||||
| static DWORD g_clientCallbackParam{}; // pointer in guest memory
 | ||||
| static ma_device g_audioDevice{}; | ||||
|  |  | |||
|  | @ -1,2 +1,3 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <apu/audio.h> | ||||
|  |  | |||
							
								
								
									
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								UnleashedRecomp/apu/embedded_player.cpp
									
										
									
									
									
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								UnleashedRecomp/apu/embedded_player.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,289 @@ | |||
| #include <apu/audio.h> | ||||
| #include <apu/embedded_player.h> | ||||
| #include <user/config.h> | ||||
| 
 | ||||
| #include <res/sounds/sys_worldmap_cursor.ogg.h> | ||||
| #include <res/sounds/sys_worldmap_finaldecide.ogg.h> | ||||
| #include <res/sounds/sys_actstg_pausecansel.ogg.h> | ||||
| #include <res/sounds/sys_actstg_pausecursor.ogg.h> | ||||
| #include <res/sounds/sys_actstg_pausedecide.ogg.h> | ||||
| #include <res/sounds/sys_actstg_pausewinclose.ogg.h> | ||||
| #include <res/sounds/sys_actstg_pausewinopen.ogg.h> | ||||
| 
 | ||||
| #pragma region libvorbis | ||||
| static ma_result ma_decoding_backend_init__libvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) | ||||
| { | ||||
|     ma_result result; | ||||
|     ma_libvorbis* pVorbis; | ||||
| 
 | ||||
|     (void)pUserData; | ||||
| 
 | ||||
|     pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); | ||||
|     if (pVorbis == NULL) { | ||||
|         return MA_OUT_OF_MEMORY; | ||||
|     } | ||||
| 
 | ||||
|     result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis); | ||||
|     if (result != MA_SUCCESS) { | ||||
|         ma_free(pVorbis, pAllocationCallbacks); | ||||
|         return result; | ||||
|     } | ||||
| 
 | ||||
|     *ppBackend = pVorbis; | ||||
| 
 | ||||
|     return MA_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| static ma_result ma_decoding_backend_init_file__libvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) | ||||
| { | ||||
|     ma_result result; | ||||
|     ma_libvorbis* pVorbis; | ||||
| 
 | ||||
|     (void)pUserData; | ||||
| 
 | ||||
|     pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); | ||||
|     if (pVorbis == NULL) { | ||||
|         return MA_OUT_OF_MEMORY; | ||||
|     } | ||||
| 
 | ||||
|     result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis); | ||||
|     if (result != MA_SUCCESS) { | ||||
|         ma_free(pVorbis, pAllocationCallbacks); | ||||
|         return result; | ||||
|     } | ||||
| 
 | ||||
|     *ppBackend = pVorbis; | ||||
| 
 | ||||
|     return MA_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| static void ma_decoding_backend_uninit__libvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) | ||||
| { | ||||
|     ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend; | ||||
| 
 | ||||
|     (void)pUserData; | ||||
| 
 | ||||
|     ma_libvorbis_uninit(pVorbis, pAllocationCallbacks); | ||||
|     ma_free(pVorbis, pAllocationCallbacks); | ||||
| } | ||||
| 
 | ||||
| static ma_result ma_decoding_backend_get_channel_map__libvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) | ||||
| { | ||||
|     ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend; | ||||
| 
 | ||||
|     (void)pUserData; | ||||
| 
 | ||||
|     return ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap); | ||||
| } | ||||
| 
 | ||||
| static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis = | ||||
| { | ||||
|     ma_decoding_backend_init__libvorbis, | ||||
|     ma_decoding_backend_init_file__libvorbis, | ||||
|     NULL, /* onInitFileW() */ | ||||
|     NULL, /* onInitMemory() */ | ||||
|     ma_decoding_backend_uninit__libvorbis | ||||
| }; | ||||
| #pragma endregion | ||||
| 
 | ||||
| enum class EmbeddedSound | ||||
| { | ||||
|     SysWorldMapCursor, | ||||
|     SysWorldMapFinalDecide, | ||||
|     SysActStgPauseCansel, | ||||
|     SysActStgPauseCursor, | ||||
|     SysActStgPauseDecide, | ||||
|     SysActStgPauseWinClose, | ||||
|     SysActStgPauseWinOpen, | ||||
|     Count, | ||||
| }; | ||||
| 
 | ||||
| struct EmbeddedSoundData | ||||
| { | ||||
|     static const int SimultaneousLimit = 4; | ||||
|     std::array<std::unique_ptr<ma_sound>, SimultaneousLimit> sounds; | ||||
|     std::array<std::unique_ptr<ma_decoder>, SimultaneousLimit> decoders; | ||||
|     int oldestIndex = 0; | ||||
| }; | ||||
| 
 | ||||
| static ma_engine g_audioEngine = {}; | ||||
| static std::array<EmbeddedSoundData, size_t(EmbeddedSound::Count)> g_embeddedSoundData = {}; | ||||
| static const std::unordered_map<std::string_view, EmbeddedSound> g_embeddedSoundMap = | ||||
| { | ||||
|     { "sys_worldmap_cursor", EmbeddedSound::SysWorldMapCursor }, | ||||
|     { "sys_worldmap_finaldecide", EmbeddedSound::SysWorldMapFinalDecide }, | ||||
|     { "sys_actstg_pausecansel", EmbeddedSound::SysActStgPauseCansel }, | ||||
|     { "sys_actstg_pausecursor", EmbeddedSound::SysActStgPauseCursor }, | ||||
|     { "sys_actstg_pausedecide", EmbeddedSound::SysActStgPauseDecide }, | ||||
|     { "sys_actstg_pausewinclose", EmbeddedSound::SysActStgPauseWinClose }, | ||||
|     { "sys_actstg_pausewinopen", EmbeddedSound::SysActStgPauseWinOpen }, | ||||
| }; | ||||
| 
 | ||||
| static void PlayEmbeddedSound(EmbeddedSound s) | ||||
| { | ||||
|     EmbeddedSoundData &data = g_embeddedSoundData[size_t(s)]; | ||||
|     int pickedIndex = -1; | ||||
|     for (int i = 0; (i < EmbeddedSoundData::SimultaneousLimit) && (pickedIndex < 0); i++) | ||||
|     { | ||||
|         if (data.sounds[i] == nullptr) | ||||
|         { | ||||
|             // The sound hasn't been created yet, create it and pick it.
 | ||||
|             const void *soundData = nullptr; | ||||
|             size_t soundDataSize = 0; | ||||
|             switch (s) | ||||
|             { | ||||
|             case EmbeddedSound::SysWorldMapCursor: | ||||
|                 soundData = g_sys_worldmap_cursor; | ||||
|                 soundDataSize = sizeof(g_sys_worldmap_cursor); | ||||
|                 break; | ||||
|             case EmbeddedSound::SysWorldMapFinalDecide: | ||||
|                 soundData = g_sys_worldmap_finaldecide; | ||||
|                 soundDataSize = sizeof(g_sys_worldmap_finaldecide); | ||||
|                 break; | ||||
|             case EmbeddedSound::SysActStgPauseCansel: | ||||
|                 soundData = g_sys_actstg_pausecansel; | ||||
|                 soundDataSize = sizeof(g_sys_actstg_pausecansel); | ||||
|                 break; | ||||
|             case EmbeddedSound::SysActStgPauseCursor: | ||||
|                 soundData = g_sys_actstg_pausecursor; | ||||
|                 soundDataSize = sizeof(g_sys_actstg_pausecursor); | ||||
|                 break; | ||||
|             case EmbeddedSound::SysActStgPauseDecide: | ||||
|                 soundData = g_sys_actstg_pausedecide; | ||||
|                 soundDataSize = sizeof(g_sys_actstg_pausedecide); | ||||
|                 break; | ||||
|             case EmbeddedSound::SysActStgPauseWinClose: | ||||
|                 soundData = g_sys_actstg_pausewinclose; | ||||
|                 soundDataSize = sizeof(g_sys_actstg_pausewinclose); | ||||
|                 break; | ||||
|             case EmbeddedSound::SysActStgPauseWinOpen: | ||||
|                 soundData = g_sys_actstg_pausewinopen; | ||||
|                 soundDataSize = sizeof(g_sys_actstg_pausewinopen); | ||||
|                 break; | ||||
|             default: | ||||
|                 assert(false && "Unknown embedded sound."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             ma_decoding_backend_vtable* pCustomBackendVTables[] = | ||||
|             { | ||||
|                 &g_ma_decoding_backend_vtable_libvorbis | ||||
|             }; | ||||
| 
 | ||||
|             ma_decoder_config decoderConfig = ma_decoder_config_init_default(); | ||||
|             decoderConfig.pCustomBackendUserData = NULL; | ||||
|             decoderConfig.ppCustomBackendVTables = pCustomBackendVTables; | ||||
|             decoderConfig.customBackendCount = std::size(pCustomBackendVTables); | ||||
| 
 | ||||
|             ma_result res; | ||||
|             data.decoders[i] = std::make_unique<ma_decoder>(); | ||||
|             res = ma_decoder_init_memory(soundData, soundDataSize, &decoderConfig, data.decoders[i].get()); | ||||
|             if (res != MA_SUCCESS) | ||||
|             { | ||||
|                 fprintf(stderr, "ma_decoder_init_memory failed with error code %d.\n", res); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             data.sounds[i] = std::make_unique<ma_sound>(); | ||||
|             res = ma_sound_init_from_data_source(&g_audioEngine, data.decoders[i].get(), MA_SOUND_FLAG_DECODE, nullptr, data.sounds[i].get()); | ||||
|             if (res != MA_SUCCESS) | ||||
|             { | ||||
|                 fprintf(stderr, "ma_sound_init_from_data_source failed with error code %d.\n", res); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             pickedIndex = i; | ||||
|         } | ||||
|         else if (ma_sound_at_end(data.sounds[i].get())) | ||||
|         { | ||||
|             // A sound has reached the end, pick it.
 | ||||
|             pickedIndex = i; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (pickedIndex < 0) | ||||
|     { | ||||
|         // No free slots are available, pick the oldest one.
 | ||||
|         pickedIndex = data.oldestIndex; | ||||
|         data.oldestIndex = (data.oldestIndex + 1) % EmbeddedSoundData::SimultaneousLimit; | ||||
|     } | ||||
| 
 | ||||
|     if (data.sounds[pickedIndex] != nullptr) | ||||
|     { | ||||
|         ma_sound_set_volume(data.sounds[pickedIndex].get(), Config::EffectsVolume); | ||||
|         ma_sound_seek_to_pcm_frame(data.sounds[pickedIndex].get(), 0); | ||||
|         ma_sound_start(data.sounds[pickedIndex].get()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void EmbeddedPlayer::Init()  | ||||
| { | ||||
|     ma_engine_config engineConfig = ma_engine_config_init(); | ||||
|     engineConfig.channels = XAUDIO_NUM_CHANNELS; | ||||
|     engineConfig.sampleRate = XAUDIO_SAMPLES_HZ; | ||||
| 
 | ||||
|     ma_result res = ma_engine_init(&engineConfig, &g_audioEngine); | ||||
|     if (res != MA_SUCCESS) | ||||
|     { | ||||
|         fprintf(stderr, "ma_engine_init failed with error code %d.\n", res); | ||||
|     } | ||||
| 
 | ||||
|     s_isActive = true; | ||||
| } | ||||
| 
 | ||||
| void EmbeddedPlayer::Play(const char *name)  | ||||
| { | ||||
|     assert(s_isActive && "Playback shouldn't be requested if the Embedded Player isn't active."); | ||||
| 
 | ||||
|     auto it = g_embeddedSoundMap.find(name); | ||||
|     if (it == g_embeddedSoundMap.end()) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (g_audioEngine.pDevice == nullptr) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     PlayEmbeddedSound(it->second); | ||||
| } | ||||
| 
 | ||||
| void EmbeddedPlayer::Shutdown()  | ||||
| { | ||||
|     for (EmbeddedSoundData &data : g_embeddedSoundData) | ||||
|     { | ||||
|         for (auto &sound : data.sounds) | ||||
|         { | ||||
|             if (sound != nullptr) | ||||
|             { | ||||
|                 if (sound->pDataSource != nullptr) | ||||
|                 { | ||||
|                     ma_sound_uninit(sound.get()); | ||||
|                 } | ||||
| 
 | ||||
|                 sound.reset(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         for (auto &decoder : data.decoders) | ||||
|         { | ||||
|             if (decoder != nullptr) | ||||
|             { | ||||
|                 if (decoder->pBackend != nullptr) | ||||
|                 { | ||||
|                     ma_decoder_uninit(decoder.get()); | ||||
|                 } | ||||
| 
 | ||||
|                 decoder.reset(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (g_audioEngine.pDevice != nullptr) | ||||
|     { | ||||
|         ma_engine_uninit(&g_audioEngine); | ||||
|     } | ||||
| 
 | ||||
|     s_isActive = false; | ||||
| } | ||||
							
								
								
									
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								UnleashedRecomp/apu/embedded_player.h
									
										
									
									
									
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								UnleashedRecomp/apu/embedded_player.h
									
										
									
									
									
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							|  | @ -0,0 +1,10 @@ | |||
| #pragma once | ||||
| 
 | ||||
| struct EmbeddedPlayer  | ||||
| { | ||||
|     inline static bool s_isActive = false; | ||||
| 
 | ||||
|     static void Init(); | ||||
|     static void Play(const char *name); | ||||
|     static void Shutdown(); | ||||
| }; | ||||
|  | @ -1,3 +1,4 @@ | |||
| #include <apu/embedded_player.h> | ||||
| #include <kernel/function.h> | ||||
| #include <kernel/heap.h> | ||||
| #include <kernel/memory.h> | ||||
|  | @ -8,21 +9,24 @@ | |||
| 
 | ||||
| SWA_API void Game_PlaySound(const char* pName) | ||||
| { | ||||
|     // TODO: use own sound player.
 | ||||
|     if (InstallerWizard::s_isVisible) | ||||
|         return; | ||||
|     if (EmbeddedPlayer::s_isActive) | ||||
|     { | ||||
|         EmbeddedPlayer::Play(pName); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         guest_stack_var<boost::anonymous_shared_ptr> soundPlayer; | ||||
|         GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0); | ||||
| 
 | ||||
|     guest_stack_var<boost::anonymous_shared_ptr> soundPlayer; | ||||
|     GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0); | ||||
|         auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get()); | ||||
|         uint32_t virtualFunction = *(soundPlayerVtable + 1); | ||||
| 
 | ||||
|     auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get()); | ||||
|     uint32_t virtualFunction = *(soundPlayerVtable + 1); | ||||
| 
 | ||||
|     size_t strLen = strlen(pName); | ||||
|     void* strAllocation = g_userHeap.Alloc(strLen + 1); | ||||
|     memcpy(strAllocation, pName, strLen + 1); | ||||
|     GuestToHostFunction<void>(virtualFunction, soundPlayer->get(), strAllocation, 0); | ||||
|     g_userHeap.Free(strAllocation); | ||||
|         size_t strLen = strlen(pName); | ||||
|         void *strAllocation = g_userHeap.Alloc(strLen + 1); | ||||
|         memcpy(strAllocation, pName, strLen + 1); | ||||
|         GuestToHostFunction<void>(virtualFunction, soundPlayer->get(), strAllocation, 0); | ||||
|         g_userHeap.Free(strAllocation); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| SWA_API void Window_SetFullscreen(bool isEnabled) | ||||
|  |  | |||
|  | @ -1,4 +1,10 @@ | |||
| #define STB_IMAGE_IMPLEMENTATION | ||||
| #include <stb_image.h> | ||||
| 
 | ||||
| #define MINIAUDIO_IMPLEMENTATION | ||||
| #include <miniaudio.h> | ||||
| 
 | ||||
| #define ma_offset_pcm_frames_ptr (char*)ma_offset_pcm_frames_ptr | ||||
| #include <extras/miniaudio_libvorbis.h> | ||||
| 
 | ||||
| #include "stdafx.h" | ||||
|  |  | |||
|  | @ -34,6 +34,8 @@ | |||
| #include <smolv.h> | ||||
| #include <print> | ||||
| #include <set> | ||||
| #include <miniaudio.h> | ||||
| #include <extras/miniaudio_libvorbis.h> | ||||
| 
 | ||||
| using Microsoft::WRL::ComPtr; | ||||
| 
 | ||||
|  |  | |||
|  | @ -2,6 +2,7 @@ | |||
| 
 | ||||
| #include <nfd.h> | ||||
| 
 | ||||
| #include <apu/embedded_player.h> | ||||
| #include <install/installer.h> | ||||
| #include <gpu/video.h> | ||||
| #include <gpu/imgui/imgui_snapshot.h> | ||||
|  | @ -133,7 +134,7 @@ static WizardPage g_currentPage = g_firstPage; | |||
| static std::string g_currentMessagePrompt = ""; | ||||
| static bool g_currentMessagePromptConfirmation = false; | ||||
| static int g_currentMessageResult = -1; | ||||
| static bool g_currentMessageUpdateRemaining = false; | ||||
| static bool g_filesPickerSkipUpdate = false; | ||||
| static ImVec2 g_joypadAxis = {}; | ||||
| static int g_currentCursorIndex = -1; | ||||
| static int g_currentCursorDefault = 0; | ||||
|  | @ -152,6 +153,7 @@ public: | |||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         int newCursorIndex = -1; | ||||
|         ImVec2 tapDirection = {}; | ||||
|         switch (event->type) | ||||
|         { | ||||
|  | @ -168,7 +170,7 @@ public: | |||
|                 break; | ||||
|             case SDL_SCANCODE_RETURN: | ||||
|             case SDL_SCANCODE_KP_ENTER: | ||||
|                 g_currentCursorAccepted = true; | ||||
|                 g_currentCursorAccepted = (g_currentCursorIndex >= 0); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|  | @ -189,7 +191,7 @@ public: | |||
|                 tapDirection = { 0.0f, 1.0f }; | ||||
|                 break; | ||||
|             case SDL_CONTROLLER_BUTTON_A: | ||||
|                 g_currentCursorAccepted = true; | ||||
|                 g_currentCursorAccepted = (g_currentCursorIndex >= 0); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|  | @ -215,14 +217,12 @@ public: | |||
|         case SDL_MOUSEBUTTONDOWN: | ||||
|         case SDL_MOUSEMOTION: | ||||
|         { | ||||
|             g_currentCursorIndex = -1; | ||||
| 
 | ||||
|             for (size_t i = 0; i < g_currentCursorRects.size(); i++) | ||||
|             for (size_t i = 0; i < g_currentCursorRects.size() && !g_filesPickerSkipUpdate; i++) | ||||
|             { | ||||
|                 auto ¤tRect = g_currentCursorRects[i]; | ||||
|                 if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false)) | ||||
|                 { | ||||
|                     g_currentCursorIndex = int(i); | ||||
|                     newCursorIndex = int(i); | ||||
| 
 | ||||
|                     if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_LEFT) | ||||
|                     { | ||||
|  | @ -233,13 +233,17 @@ public: | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             if (newCursorIndex < 0) | ||||
|             { | ||||
|                 g_currentCursorIndex = -1; | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
|         } | ||||
| 
 | ||||
|         if (tapDirection.x != 0.0f || tapDirection.y != 0.0f) | ||||
|         { | ||||
|             int newCursorIndex = -1; | ||||
|             if (g_currentCursorIndex >= g_currentCursorRects.size() || g_currentCursorIndex < 0) | ||||
|             { | ||||
|                 newCursorIndex = g_currentCursorDefault; | ||||
|  | @ -278,13 +282,16 @@ public: | |||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|             if (newCursorIndex >= 0) | ||||
|         if (newCursorIndex >= 0) | ||||
|         { | ||||
|             if (g_currentCursorIndex != newCursorIndex) | ||||
|             { | ||||
|                 // TODO: Play sound.
 | ||||
| 
 | ||||
|                 g_currentCursorIndex = newCursorIndex; | ||||
|                 Game_PlaySound("sys_worldmap_cursor"); | ||||
|             } | ||||
| 
 | ||||
|             g_currentCursorIndex = newCursorIndex; | ||||
|         } | ||||
|     } | ||||
| }; | ||||
|  | @ -388,6 +395,7 @@ static bool PushCursorRect(ImVec2 min, ImVec2 max, bool &cursorPressed, bool mak | |||
|     { | ||||
|         if (g_currentCursorAccepted) | ||||
|         { | ||||
|             Game_PlaySound("sys_worldmap_finaldecide"); | ||||
|             cursorPressed = true; | ||||
|             g_currentCursorAccepted = false; | ||||
|         } | ||||
|  | @ -880,7 +888,7 @@ static bool ShowFilesPicker(std::list<std::filesystem::path> &filePaths) | |||
| 
 | ||||
|     const nfdpathset_t *pathSet; | ||||
|     nfdresult_t result = NFD_OpenDialogMultipleU8(&pathSet, nullptr, 0, nullptr); | ||||
|     g_currentMessageUpdateRemaining = true; | ||||
|     g_filesPickerSkipUpdate = true; | ||||
| 
 | ||||
|     if (result == NFD_OKAY) | ||||
|     { | ||||
|  | @ -900,7 +908,7 @@ static bool ShowFoldersPicker(std::list<std::filesystem::path> &folderPaths) | |||
| 
 | ||||
|     const nfdpathset_t *pathSet; | ||||
|     nfdresult_t result = NFD_PickFolderMultipleU8(&pathSet, nullptr); | ||||
|     g_currentMessageUpdateRemaining = true; | ||||
|     g_filesPickerSkipUpdate = true; | ||||
| 
 | ||||
|     if (result == NFD_OKAY) | ||||
|     { | ||||
|  | @ -1004,6 +1012,8 @@ static void DrawLanguagePicker() | |||
| 
 | ||||
| static void DrawSourcePickers() | ||||
| { | ||||
|     g_filesPickerSkipUpdate = false; | ||||
| 
 | ||||
|     bool buttonPressed = false; | ||||
|     std::list<std::filesystem::path> paths; | ||||
|     if (g_currentPage == WizardPage::SelectGameAndUpdate || g_currentPage == WizardPage::SelectDLC) | ||||
|  | @ -1293,17 +1303,16 @@ static void DrawBorders() | |||
| 
 | ||||
| static void DrawMessagePrompt() | ||||
| { | ||||
|     if (g_currentMessagePrompt.empty()) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (g_currentMessageUpdateRemaining) | ||||
|     if (g_filesPickerSkipUpdate) | ||||
|     { | ||||
|         // If a blocking function like the files picker is called, we must wait one update before actually showing
 | ||||
|         // the message box, as a lot of time has passed since the last real update. Otherwise, animations will play
 | ||||
|         // too quickly and input glitches might happen.
 | ||||
|         g_currentMessageUpdateRemaining = false; | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (g_currentMessagePrompt.empty()) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  | @ -1410,6 +1419,7 @@ void InstallerWizard::Shutdown() | |||
| 
 | ||||
| bool InstallerWizard::Run(bool skipGame) | ||||
| { | ||||
|     EmbeddedPlayer::Init(); | ||||
|     NFD_Init(); | ||||
| 
 | ||||
|     // Guarantee one controller is initialized. We'll rely on SDL's event loop to get the controller events.
 | ||||
|  | @ -1442,6 +1452,7 @@ bool InstallerWizard::Run(bool skipGame) | |||
|     NFD_Quit(); | ||||
| 
 | ||||
|     InstallerWizard::Shutdown(); | ||||
|     EmbeddedPlayer::Shutdown(); | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
|  |  | |||
|  | @ -1 +1 @@ | |||
| Subproject commit a9019c0ab4f8990cbb09916df57e33d2dbed13e0 | ||||
| Subproject commit 7179a84509ac565edd07bddeee131fb229e0e99f | ||||
							
								
								
									
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							|  | @ -0,0 +1 @@ | |||
| Subproject commit 12a8d4e4911c5ab4f4c089b4d039433975ed8a66 | ||||
|  | @ -23,7 +23,7 @@ | |||
|         }, | ||||
|         "magic-enum", | ||||
|         "nativefiledialog-extended", | ||||
|         "miniaudio", | ||||
|         "freetype" | ||||
|         "freetype", | ||||
|         "libvorbis" | ||||
|     ] | ||||
| } | ||||
|  |  | |||
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