This commit is contained in:
Jujstme 2025-08-03 10:39:14 -05:00 committed by GitHub
commit 29ea0c49b4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 35 additions and 26 deletions

View file

@ -4,10 +4,6 @@ if (WIN32)
option(UNLEASHED_RECOMP_D3D12 "Add D3D12 support for rendering" ON)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
option(UNLEASHED_RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF)
endif()
function(BIN2C)
cmake_parse_arguments(BIN2C_ARGS "" "TARGET_OBJ;SOURCE_FILE;DEST_FILE;ARRAY_NAME;COMPRESSION_TYPE" "" ${ARGN})
@ -303,13 +299,6 @@ else()
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES})
endif()
if (UNLEASHED_RECOMP_FLATPAK)
target_compile_definitions(UnleashedRecomp PRIVATE
"UNLEASHED_RECOMP_FLATPAK"
"GAME_INSTALL_DIRECTORY=\"/var/data\""
)
endif()
if (UNLEASHED_RECOMP_D3D12)
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)

View file

@ -33,7 +33,7 @@ PPC_FUNC_IMPL(__imp__sub_824EB490);
PPC_FUNC(sub_824EB490)
{
App::s_isInit = true;
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
App::s_isMissingDLC = !Installer::checkAllDLC(g_gameInstallPath);
App::s_language = Config::Language;
SWA::SGlobals::Init();

View file

@ -315,11 +315,11 @@ uint32_t XamContentCreateEx(uint32_t dwUserIndex, const char* szRootName, const
}
else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
{
root = GAME_INSTALL_DIRECTORY "/dlc";
root = g_gameInstallPath / "dlc";
}
else
{
root = GAME_INSTALL_DIRECTORY;
root = g_gameInstallPath;
}
XamRegisterContent(*pContentData, root);

View file

@ -69,8 +69,12 @@ void KiSystemStartup()
const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
XamRegisterContent(gameContent, GAME_INSTALL_DIRECTORY "/game");
XamRegisterContent(updateContent, GAME_INSTALL_DIRECTORY "/update");
std::u8string gamePathU8 = (g_gameInstallPath / "game").u8string();
std::u8string updatePathU8 = (g_gameInstallPath / "update").u8string();
XamRegisterContent(gameContent, (const char*)(gamePathU8.c_str()));
XamRegisterContent(updateContent, (const char*)(updatePathU8.c_str()));
const auto saveFilePath = GetSaveFilePath(true);
bool saveFileExists = std::filesystem::exists(saveFilePath);
@ -102,7 +106,7 @@ void KiSystemStartup()
XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
std::error_code ec;
for (auto& file : std::filesystem::directory_iterator(GAME_INSTALL_DIRECTORY "/dlc", ec))
for (auto& file : std::filesystem::directory_iterator(g_gameInstallPath / "dlc", ec))
{
if (file.is_directory())
{
@ -321,7 +325,7 @@ int main(int argc, char *argv[])
HostStartup();
std::filesystem::path modulePath;
bool isGameInstalled = Installer::checkGameInstall(GAME_INSTALL_DIRECTORY, modulePath);
bool isGameInstalled = Installer::checkGameInstall(g_gameInstallPath, modulePath);
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
if (runInstallerWizard)
{
@ -331,7 +335,7 @@ int main(int argc, char *argv[])
std::_Exit(1);
}
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
if (!InstallerWizard::Run(g_gameInstallPath, isGameInstalled && forceDLCInstaller))
{
std::_Exit(0);
}

View file

@ -100,7 +100,7 @@ void ModLoader::Init()
{
configIni = {};
if (!configIni.read(GAME_INSTALL_DIRECTORY "/cpkredir.ini"))
if (!configIni.read(g_gameInstallPath / "cpkredir.ini"))
return;
}

View file

@ -3,6 +3,14 @@
#include <ui/game_window.h>
#include <user/paths.h>
#if defined(__linux__)
const bool g_isRunningUnderFlatpak = []()
{
std::error_code ec;
return std::filesystem::exists("/.flatpak-info", ec);
}();
#endif
std::vector<IConfigDef*> g_configDefinitions;
#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \

View file

@ -2,6 +2,10 @@
#include <locale/locale.h>
#if defined(__linux__)
extern const bool g_isRunningUnderFlatpak;
#endif
class IConfigDef
{
public:

View file

@ -3,6 +3,7 @@
std::filesystem::path g_executableRoot = os::process::GetExecutablePath().remove_filename();
std::filesystem::path g_userPath = BuildUserPath();
extern const std::filesystem::path g_gameInstallPath = GetGamePath();
bool CheckPortable()
{

View file

@ -1,23 +1,26 @@
#pragma once
#include <mod/mod_loader.h>
#include "config.h"
#define USER_DIRECTORY "UnleashedRecomp"
#ifndef GAME_INSTALL_DIRECTORY
#define GAME_INSTALL_DIRECTORY "."
#endif
extern std::filesystem::path g_executableRoot;
inline std::filesystem::path GetGamePath()
{
return GAME_INSTALL_DIRECTORY;
#if defined(__linux__)
if (g_isRunningUnderFlatpak)
return "/var/data";
else
#endif
return ".";
}
bool CheckPortable();
std::filesystem::path BuildUserPath();
const std::filesystem::path& GetUserPath();
extern const std::filesystem::path g_gameInstallPath;
inline std::filesystem::path GetSavePath(bool checkForMods)
{

View file

@ -20,7 +20,7 @@
"name": "UnleashedRecomp",
"buildsystem": "simple",
"build-commands": [
"cmake --preset linux-release -DUNLEASHED_RECOMP_FLATPAK=ON -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache",
"cmake --preset linux-release -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache",
"cmake --build out/build/linux-release --target UnleashedRecomp",
"mkdir -p /app/bin",
"cp out/build/linux-release/UnleashedRecomp/UnleashedRecomp /app/bin/UnleashedRecomp",