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	game_window: revert window resize fix
This partially reverts commit 70ebdaa685.
			
			
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					 3 changed files with 1 additions and 8 deletions
				
			
		|  | @ -38,7 +38,6 @@ PPC_FUNC(sub_824EB490) | |||
| 
 | ||||
|     SWA::SGlobals::Init(); | ||||
|     Registry::Save(); | ||||
|     GameWindow::SetResizable(true); | ||||
| 
 | ||||
|     __imp__sub_824EB490(ctx, base); | ||||
| } | ||||
|  |  | |||
|  | @ -382,11 +382,6 @@ void GameWindow::SetFullscreenCursorVisibility(bool isVisible) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GameWindow::SetResizable(bool isResizable) | ||||
| { | ||||
|     SDL_SetWindowResizable(s_pWindow, (SDL_bool)isResizable); | ||||
| } | ||||
| 
 | ||||
| bool GameWindow::IsMaximised() | ||||
| { | ||||
|     return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_MAXIMIZED; | ||||
|  | @ -447,7 +442,7 @@ void GameWindow::ResetDimensions() | |||
| 
 | ||||
| uint32_t GameWindow::GetWindowFlags() | ||||
| { | ||||
|     uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_ALLOW_HIGHDPI; | ||||
|     uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; | ||||
| 
 | ||||
|     if (Config::WindowState == EWindowState::Maximised) | ||||
|         flags |= SDL_WINDOW_MAXIMIZED; | ||||
|  |  | |||
|  | @ -34,7 +34,6 @@ public: | |||
|     static bool IsFullscreen(); | ||||
|     static bool SetFullscreen(bool isEnabled); | ||||
|     static void SetFullscreenCursorVisibility(bool isVisible); | ||||
|     static void SetResizable(bool isResizable); | ||||
|     static bool IsMaximised(); | ||||
|     static EWindowState SetMaximised(bool isEnabled); | ||||
|     static SDL_Rect GetDimensions(); | ||||
|  |  | |||
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