game_window: revert window resize fix

This partially reverts commit 70ebdaa685.
This commit is contained in:
Hyper 2025-02-07 20:31:41 +00:00
parent 70ebdaa685
commit 2f1b98c570
3 changed files with 1 additions and 8 deletions

View file

@ -38,7 +38,6 @@ PPC_FUNC(sub_824EB490)
SWA::SGlobals::Init(); SWA::SGlobals::Init();
Registry::Save(); Registry::Save();
GameWindow::SetResizable(true);
__imp__sub_824EB490(ctx, base); __imp__sub_824EB490(ctx, base);
} }

View file

@ -382,11 +382,6 @@ void GameWindow::SetFullscreenCursorVisibility(bool isVisible)
} }
} }
void GameWindow::SetResizable(bool isResizable)
{
SDL_SetWindowResizable(s_pWindow, (SDL_bool)isResizable);
}
bool GameWindow::IsMaximised() bool GameWindow::IsMaximised()
{ {
return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_MAXIMIZED; return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_MAXIMIZED;
@ -447,7 +442,7 @@ void GameWindow::ResetDimensions()
uint32_t GameWindow::GetWindowFlags() uint32_t GameWindow::GetWindowFlags()
{ {
uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_ALLOW_HIGHDPI; uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
if (Config::WindowState == EWindowState::Maximised) if (Config::WindowState == EWindowState::Maximised)
flags |= SDL_WINDOW_MAXIMIZED; flags |= SDL_WINDOW_MAXIMIZED;

View file

@ -34,7 +34,6 @@ public:
static bool IsFullscreen(); static bool IsFullscreen();
static bool SetFullscreen(bool isEnabled); static bool SetFullscreen(bool isEnabled);
static void SetFullscreenCursorVisibility(bool isVisible); static void SetFullscreenCursorVisibility(bool isVisible);
static void SetResizable(bool isResizable);
static bool IsMaximised(); static bool IsMaximised();
static EWindowState SetMaximised(bool isEnabled); static EWindowState SetMaximised(bool isEnabled);
static SDL_Rect GetDimensions(); static SDL_Rect GetDimensions();