api: use MmGetHostAddress for globals

This commit is contained in:
Hyper 2025-01-12 21:32:05 +00:00
parent 7788e36704
commit 35b9361a91

View file

@ -50,20 +50,20 @@ namespace SWA
static void Init() static void Init()
{ {
ms_DrawLightFieldSamplingPoint = (bool*)g_memory.Translate(0x83367BCE); ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
ms_IgnoreLightFieldData = (bool*)g_memory.Translate(0x83367BCF); ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
ms_IsCollisionRender = (bool*)g_memory.Translate(0x833678A6); ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C); ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
ms_IsObjectCollisionRender = (bool*)g_memory.Translate(0x83367905); ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
ms_IsRenderDebugDraw = (bool*)g_memory.Translate(0x8328BB23); ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
ms_IsRenderDebugDrawText = (bool*)g_memory.Translate(0x8328BB25); ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
ms_IsRenderDebugPositionDraw = (bool*)g_memory.Translate(0x8328BB24); ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
ms_IsRenderGameMainHud = (bool*)g_memory.Translate(0x8328BB27); ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26); ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
ms_IsRenderHudPause = (bool*)g_memory.Translate(0x8328BB28); ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
ms_IsTriggerRender = (bool*)g_memory.Translate(0x83367904); ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
ms_LightFieldDebug = (bool*)g_memory.Translate(0x83367BCD); ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
ms_VisualizeLoadedLevel = (bool*)g_memory.Translate(0x833678C1); ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
} }
}; };
} }