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config: decouple header from pch
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parent
fae7591b53
commit
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7 changed files with 8 additions and 2 deletions
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@ -1,3 +1,5 @@
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#include "config.h"
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void Config::Load()
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{
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auto configPath = GetConfigPath();
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@ -1,6 +1,7 @@
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#include <cpu/guest_code.h>
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#include "api/SWA.h"
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#include "ui/window.h"
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#include "config.h"
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constexpr float m_baseAspectRatio = 16.0f / 9.0f;
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@ -8,8 +8,9 @@
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#include <xxHashMap.h>
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#include <shader/shader_cache.h>
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#include "video.h"
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#include "gpu/video.h"
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#include "ui/window.h"
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#include "config.h"
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#include "shader/copy_vs.hlsl.dxil.h"
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#include "shader/copy_vs.hlsl.spirv.h"
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@ -12,6 +12,7 @@
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#include "xam.h"
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#include "xdm.h"
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#include <timeapi.h>
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#include "config.h"
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#include <ntstatus.h>
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@ -11,6 +11,7 @@
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#include <xex.h>
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#include <apu/audio.h>
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#include <hid/hid.h>
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#include "config.h"
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#define GAME_XEX_PATH "game:\\default.xex"
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@ -22,4 +22,3 @@
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#include "framework.h"
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#include "mutex.h"
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#include "config.h"
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@ -2,6 +2,7 @@
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#include <SDL.h>
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#include "res/icon.h"
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#include "config.h"
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struct Window
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{
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