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https://github.com/hedge-dev/UnleashedRecomp.git
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installer_wizard: decrease nav button margin
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commit
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2 changed files with 12 additions and 13 deletions
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@ -1,20 +1,19 @@
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#pragma once
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#pragma once
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inline const char* g_credits[] =
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inline std::array<const char*, 14> g_credits =
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{
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{
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"Skyth",
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"Skyth",
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"Hyper",
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"Hyper",
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"Darío",
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"Darío",
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"Sajid",
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"Sajid",
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"DeaThProj",
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"RadiantDerg",
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"RadiantDerg",
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"PTKay",
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"PTKay",
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"DeaThProj",
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"SuperSonic16",
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"SuperSonic16",
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"NextinHKRY",
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"NextinHKRY",
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"M&M",
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"saguinee",
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"saguinee",
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"LadyLunanova",
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"LadyLunanova",
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"LJSTAR"
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"LJSTAR",
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"Goalringmod27",
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"M&M"
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};
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};
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inline size_t g_creditsSize = 12;
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@ -78,7 +78,7 @@ constexpr float CONTAINER_HEIGHT = 246.0f;
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constexpr float SIDE_CONTAINER_WIDTH = CONTAINER_WIDTH / 2.0f;
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constexpr float SIDE_CONTAINER_WIDTH = CONTAINER_WIDTH / 2.0f;
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constexpr float BOTTOM_X_GAP = 4.0f;
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constexpr float BOTTOM_X_GAP = 4.0f;
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constexpr float BOTTOM_Y_GAP = 6.0f;
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constexpr float BOTTOM_Y_GAP = 5.0f;
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constexpr float CONTAINER_BUTTON_WIDTH = 250.0f;
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constexpr float CONTAINER_BUTTON_WIDTH = 250.0f;
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constexpr float CONTAINER_BUTTON_GAP = 9.0f;
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constexpr float CONTAINER_BUTTON_GAP = 9.0f;
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constexpr float BUTTON_HEIGHT = 22.0f;
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constexpr float BUTTON_HEIGHT = 22.0f;
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@ -1017,9 +1017,9 @@ static void DrawProgressBar(float progressRatio)
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float alpha = 1.0;
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float alpha = 1.0;
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const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
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const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
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const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
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const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
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float xPadding = Scale(6.0f);
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float xPadding = Scale(4);
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float yPadding = Scale(3.0f);
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float yPadding = Scale(3);
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ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + BOTTOM_X_GAP, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
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ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + BOTTOM_X_GAP + Scale(1), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP)};
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ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
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ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
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DrawButtonContainer(min, max, 0, 0, alpha);
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DrawButtonContainer(min, max, 0, 0, alpha);
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@ -1036,8 +1036,8 @@ static void DrawProgressBar(float progressRatio)
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const uint32_t sliderColor0 = IM_COL32(57, 241, 0, 255 * alpha);
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const uint32_t sliderColor0 = IM_COL32(57, 241, 0, 255 * alpha);
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const uint32_t sliderColor1 = IM_COL32(2, 106, 0, 255 * alpha);
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const uint32_t sliderColor1 = IM_COL32(2, 106, 0, 255 * alpha);
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xPadding += Scale(1.0f);
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xPadding += Scale(1.5f);
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yPadding += Scale(1.0f);
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yPadding += Scale(1.5f);
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ImVec2 sliderMin = { min.x + xPadding, min.y + yPadding };
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ImVec2 sliderMin = { min.x + xPadding, min.y + yPadding };
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ImVec2 sliderMax = { max.x - xPadding, max.y - yPadding };
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ImVec2 sliderMax = { max.x - xPadding, max.y - yPadding };
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@ -1702,7 +1702,7 @@ void InstallerWizard::Init()
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g_pulseInstall = LOAD_ZSTD_TEXTURE(g_pulse_install);
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g_pulseInstall = LOAD_ZSTD_TEXTURE(g_pulse_install);
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g_upHedgeDev = LOAD_ZSTD_TEXTURE(g_hedgedev);
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g_upHedgeDev = LOAD_ZSTD_TEXTURE(g_hedgedev);
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for (int i = 0; i < g_creditsSize; i++)
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for (int i = 0; i < g_credits.size(); i++)
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{
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{
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g_creditsStr += g_credits[i];
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g_creditsStr += g_credits[i];
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g_creditsStr += " ";
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g_creditsStr += " ";
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