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Remove D3D12 -> Vulkan redirections.
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1 changed files with 4 additions and 21 deletions
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@ -1728,22 +1728,9 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
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{
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{
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bool redirectToVulkan = false;
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bool redirectToVulkan = false;
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if (deviceDescription.vendor == RenderDeviceVendor::AMD)
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// ...
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{
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// There used to be driver redirections here, but they are all free from Vulkan purgatory for now...
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// AMD Drivers before this version have a known issue where MSAA resolve targets will fail to work correctly.
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// ...
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// If no specific graphics API was selected, we silently destroy this one and move to the next option as it'll
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// just work incorrectly otherwise and result in visual glitches and 3D rendering not working in general.
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constexpr uint64_t MinimumAMDDriverVersion = 0x1F00005DC2005CULL; // 31.0.24002.92
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if ((Config::GraphicsAPI == EGraphicsAPI::Auto) && (deviceDescription.driverVersion < MinimumAMDDriverVersion))
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redirectToVulkan = true;
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}
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else if (deviceDescription.vendor == RenderDeviceVendor::INTEL)
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{
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// Intel drivers on D3D12 are extremely buggy, introducing various graphical glitches.
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// We will redirect users to Vulkan until a workaround can be found.
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if (Config::GraphicsAPI == EGraphicsAPI::Auto)
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redirectToVulkan = true;
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}
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if (redirectToVulkan)
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if (redirectToVulkan)
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{
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{
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@ -1761,10 +1748,6 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
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continue;
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continue;
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}
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}
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}
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}
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// Hardware resolve seems to be completely bugged on Intel D3D12 drivers.
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g_hardwareResolve = (deviceDescription.vendor != RenderDeviceVendor::INTEL);
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g_hardwareDepthResolve = (deviceDescription.vendor != RenderDeviceVendor::INTEL);
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}
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}
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g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper);
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g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper);
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