mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
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Expose texture loader in "video.h".
This commit is contained in:
parent
661cf1d127
commit
3e0490fcec
3 changed files with 191 additions and 161 deletions
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@ -963,10 +963,7 @@ static bool DetectWine()
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static constexpr size_t TEXTURE_DESCRIPTOR_SIZE = 65536;
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static constexpr size_t TEXTURE_DESCRIPTOR_SIZE = 65536;
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static constexpr size_t SAMPLER_DESCRIPTOR_SIZE = 1024;
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static constexpr size_t SAMPLER_DESCRIPTOR_SIZE = 1024;
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static std::unique_ptr<RenderTexture> g_imFontTexture;
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static std::unique_ptr<GuestTexture> g_imFontTexture;
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static std::unique_ptr<RenderTextureView> g_imFontTextureView;
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static uint32_t g_imFontTextureDescriptorIndex;
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static bool g_imPendingBarrier = true;
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static std::unique_ptr<RenderPipelineLayout> g_imPipelineLayout;
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static std::unique_ptr<RenderPipelineLayout> g_imPipelineLayout;
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static std::unique_ptr<RenderPipeline> g_imPipeline;
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static std::unique_ptr<RenderPipeline> g_imPipeline;
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static ImDrawDataSnapshot g_imSnapshot;
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static ImDrawDataSnapshot g_imSnapshot;
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@ -1005,6 +1002,8 @@ static void CreateImGuiBackend()
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OptionsMenu::Init();
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OptionsMenu::Init();
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ImGui_ImplSDL2_InitForOther(Window::s_pWindow);
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ImGui_ImplSDL2_InitForOther(Window::s_pWindow);
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g_imFontTexture = std::make_unique<GuestTexture>(ResourceType::Texture);
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uint8_t* pixels;
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uint8_t* pixels;
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int width, height;
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int width, height;
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io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
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io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
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@ -1017,7 +1016,9 @@ static void CreateImGuiBackend()
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textureDesc.mipLevels = 1;
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textureDesc.mipLevels = 1;
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textureDesc.arraySize = 1;
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textureDesc.arraySize = 1;
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textureDesc.format = RenderFormat::R8_UNORM;
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textureDesc.format = RenderFormat::R8_UNORM;
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g_imFontTexture = g_device->createTexture(textureDesc);
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g_imFontTexture->textureHolder = g_device->createTexture(textureDesc);
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g_imFontTexture->texture = g_imFontTexture->textureHolder.get();
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uint32_t rowPitch = (width + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
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uint32_t rowPitch = (width + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
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uint32_t slicePitch = (rowPitch * height + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
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uint32_t slicePitch = (rowPitch * height + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
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@ -1042,24 +1043,26 @@ static void CreateImGuiBackend()
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ExecuteCopyCommandList([&]
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ExecuteCopyCommandList([&]
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{
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{
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g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(g_imFontTexture.get(), RenderTextureLayout::COPY_DEST));
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g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(g_imFontTexture->texture, RenderTextureLayout::COPY_DEST));
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g_copyCommandList->copyTextureRegion(
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g_copyCommandList->copyTextureRegion(
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RenderTextureCopyLocation::Subresource(g_imFontTexture.get(), 0),
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RenderTextureCopyLocation::Subresource(g_imFontTexture->texture, 0),
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RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8_UNORM, width, height, 1, rowPitch, 0));
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RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8_UNORM, width, height, 1, rowPitch, 0));
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});
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});
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g_imFontTexture->layout = RenderTextureLayout::COPY_DEST;
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RenderTextureViewDesc textureViewDesc;
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RenderTextureViewDesc textureViewDesc;
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textureViewDesc.format = textureDesc.format;
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textureViewDesc.format = textureDesc.format;
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textureViewDesc.dimension = RenderTextureViewDimension::TEXTURE_2D;
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textureViewDesc.dimension = RenderTextureViewDimension::TEXTURE_2D;
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textureViewDesc.mipLevels = 1;
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textureViewDesc.mipLevels = 1;
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textureViewDesc.componentMapping = RenderComponentMapping(RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::R);
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textureViewDesc.componentMapping = RenderComponentMapping(RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::R);
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g_imFontTextureView = g_imFontTexture->createTextureView(textureViewDesc);
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g_imFontTexture->textureView = g_imFontTexture->texture->createTextureView(textureViewDesc);
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g_imFontTextureDescriptorIndex = g_textureDescriptorAllocator.allocate();
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g_imFontTexture->descriptorIndex = g_textureDescriptorAllocator.allocate();
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g_textureDescriptorSet->setTexture(g_imFontTextureDescriptorIndex, g_imFontTexture.get(), RenderTextureLayout::SHADER_READ, g_imFontTextureView.get());
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g_textureDescriptorSet->setTexture(g_imFontTexture->descriptorIndex, g_imFontTexture->texture, RenderTextureLayout::SHADER_READ, g_imFontTexture->textureView.get());
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io.Fonts->SetTexID(ImTextureID(g_imFontTextureDescriptorIndex));
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io.Fonts->SetTexID(g_imFontTexture.get());
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RenderPipelineLayoutBuilder pipelineLayoutBuilder;
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RenderPipelineLayoutBuilder pipelineLayoutBuilder;
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pipelineLayoutBuilder.begin(false, true);
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pipelineLayoutBuilder.begin(false, true);
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@ -1596,12 +1599,6 @@ static void ProcDrawImGui(const RenderCommand& cmd)
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{
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{
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auto& commandList = g_commandLists[g_frame];
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auto& commandList = g_commandLists[g_frame];
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if (g_imPendingBarrier)
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{
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commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(g_imFontTexture.get(), RenderTextureLayout::SHADER_READ));
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g_imPendingBarrier = false;
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}
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commandList->setGraphicsPipelineLayout(g_imPipelineLayout.get());
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commandList->setGraphicsPipelineLayout(g_imPipelineLayout.get());
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commandList->setPipeline(g_imPipeline.get());
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commandList->setPipeline(g_imPipeline.get());
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commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
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commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
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@ -1650,7 +1647,21 @@ static void ProcDrawImGui(const RenderCommand& cmd)
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if (drawCmd.ClipRect.z <= drawCmd.ClipRect.x || drawCmd.ClipRect.w <= drawCmd.ClipRect.y)
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if (drawCmd.ClipRect.z <= drawCmd.ClipRect.x || drawCmd.ClipRect.w <= drawCmd.ClipRect.y)
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continue;
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continue;
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uint32_t descriptorIndex = uint32_t(drawCmd.GetTexID());
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auto texture = reinterpret_cast<GuestTexture*>(drawCmd.TextureId);
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uint32_t descriptorIndex = TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D;
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if (texture != nullptr)
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{
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if (texture->layout != RenderTextureLayout::SHADER_READ)
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{
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commandList->barriers(RenderBarrierStage::GRAPHICS | RenderBarrierStage::COPY,
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RenderTextureBarrier(texture->texture, RenderTextureLayout::SHADER_READ));
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texture->layout = RenderTextureLayout::SHADER_READ;
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}
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descriptorIndex = texture->descriptorIndex;
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}
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commandList->setGraphicsPushConstants(0, &descriptorIndex, offsetof(ImGuiPushConstants, texture2DDescriptorIndex), sizeof(descriptorIndex));
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commandList->setGraphicsPushConstants(0, &descriptorIndex, offsetof(ImGuiPushConstants, texture2DDescriptorIndex), sizeof(descriptorIndex));
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commandList->setScissors(RenderRect(int32_t(drawCmd.ClipRect.x), int32_t(drawCmd.ClipRect.y), int32_t(drawCmd.ClipRect.z), int32_t(drawCmd.ClipRect.w)));
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commandList->setScissors(RenderRect(int32_t(drawCmd.ClipRect.x), int32_t(drawCmd.ClipRect.y), int32_t(drawCmd.ClipRect.z), int32_t(drawCmd.ClipRect.w)));
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commandList->drawIndexedInstanced(drawCmd.ElemCount, 1, drawCmd.IdxOffset, drawCmd.VtxOffset, 0);
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commandList->drawIndexedInstanced(drawCmd.ElemCount, 1, drawCmd.IdxOffset, drawCmd.VtxOffset, 0);
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@ -3559,15 +3570,11 @@ static RenderFormat ConvertDXGIFormat(ddspp::DXGIFormat format)
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}
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}
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}
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}
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static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32_t dataSize)
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static bool LoadTexture(GuestTexture& texture, uint8_t* data, size_t dataSize)
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{
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if ((pictureData->flags & 0x1) == 0)
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{
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{
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ddspp::Descriptor ddsDesc;
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ddspp::Descriptor ddsDesc;
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if (ddspp::decode_header(data, ddsDesc) != ddspp::Error)
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if (ddspp::decode_header(data, ddsDesc) != ddspp::Error)
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{
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{
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const auto texture = g_userHeap.AllocPhysical<GuestTexture>(ResourceType::Texture);
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RenderTextureDesc desc;
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RenderTextureDesc desc;
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desc.dimension = ConvertTextureDimension(ddsDesc.type);
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desc.dimension = ConvertTextureDimension(ddsDesc.type);
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desc.width = ddsDesc.width;
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desc.width = ddsDesc.width;
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@ -3578,23 +3585,19 @@ static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32
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desc.format = ConvertDXGIFormat(ddsDesc.format);
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desc.format = ConvertDXGIFormat(ddsDesc.format);
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desc.flags = ddsDesc.type == ddspp::TextureType::Cubemap ? RenderTextureFlag::CUBE : RenderTextureFlag::NONE;
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desc.flags = ddsDesc.type == ddspp::TextureType::Cubemap ? RenderTextureFlag::CUBE : RenderTextureFlag::NONE;
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texture->textureHolder = g_device->createTexture(desc);
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texture.textureHolder = g_device->createTexture(desc);
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texture->texture = texture->textureHolder.get();
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texture.texture = texture.textureHolder.get();
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texture->layout = RenderTextureLayout::COPY_DEST;
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texture.layout = RenderTextureLayout::COPY_DEST;
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#ifdef _DEBUG
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texture->texture->setName(reinterpret_cast<char*>(g_memory.Translate(pictureData->name + 2)));
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#endif
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RenderTextureViewDesc viewDesc;
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RenderTextureViewDesc viewDesc;
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viewDesc.format = desc.format;
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viewDesc.format = desc.format;
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viewDesc.dimension = ConvertTextureViewDimension(ddsDesc.type);
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viewDesc.dimension = ConvertTextureViewDimension(ddsDesc.type);
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viewDesc.mipLevels = ddsDesc.numMips;
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viewDesc.mipLevels = ddsDesc.numMips;
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texture->textureView = texture->texture->createTextureView(viewDesc);
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texture.textureView = texture.texture->createTextureView(viewDesc);
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texture->descriptorIndex = g_textureDescriptorAllocator.allocate();
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texture.descriptorIndex = g_textureDescriptorAllocator.allocate();
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g_textureDescriptorSet->setTexture(texture->descriptorIndex, texture->texture, RenderTextureLayout::SHADER_READ, texture->textureView.get());
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g_textureDescriptorSet->setTexture(texture.descriptorIndex, texture.texture, RenderTextureLayout::SHADER_READ, texture.textureView.get());
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texture->viewDimension = viewDesc.dimension;
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texture.viewDimension = viewDesc.dimension;
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struct Slice
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struct Slice
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{
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{
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@ -3660,20 +3663,19 @@ static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32
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ExecuteCopyCommandList([&]
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ExecuteCopyCommandList([&]
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{
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{
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g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture->texture, RenderTextureLayout::COPY_DEST));
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g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture.texture, RenderTextureLayout::COPY_DEST));
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for (size_t i = 0; i < slices.size(); i++)
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for (size_t i = 0; i < slices.size(); i++)
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{
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{
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auto& slice = slices[i];
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auto& slice = slices[i];
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g_copyCommandList->copyTextureRegion(
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g_copyCommandList->copyTextureRegion(
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RenderTextureCopyLocation::Subresource(texture->texture, i),
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RenderTextureCopyLocation::Subresource(texture.texture, i),
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RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), desc.format, slice.width, slice.height, slice.depth, (slice.dstRowPitch * 8) / ddsDesc.bitsPerPixelOrBlock * ddsDesc.blockWidth, slice.dstOffset));
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RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), desc.format, slice.width, slice.height, slice.depth, (slice.dstRowPitch * 8) / ddsDesc.bitsPerPixelOrBlock * ddsDesc.blockWidth, slice.dstOffset));
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}
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}
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});
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});
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pictureData->texture = g_memory.MapVirtual(texture);
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return true;
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pictureData->type = 0;
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}
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}
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else
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else
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{
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{
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@ -3682,14 +3684,13 @@ static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32
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if (stbImage != nullptr)
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if (stbImage != nullptr)
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{
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{
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const auto texture = g_userHeap.AllocPhysical<GuestTexture>(ResourceType::Texture);
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texture.textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(width, height, 1, RenderFormat::R8G8B8A8_UNORM));
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texture->textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(width, height, 1, RenderFormat::R8G8B8A8_UNORM));
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texture.texture = texture.textureHolder.get();
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texture->texture = texture->textureHolder.get();
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texture.viewDimension = RenderTextureViewDimension::TEXTURE_2D;
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texture->viewDimension = RenderTextureViewDimension::TEXTURE_2D;
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texture.layout = RenderTextureLayout::COPY_DEST;
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texture->layout = RenderTextureLayout::COPY_DEST;
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texture->descriptorIndex = g_textureDescriptorAllocator.allocate();
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texture.descriptorIndex = g_textureDescriptorAllocator.allocate();
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g_textureDescriptorSet->setTexture(texture->descriptorIndex, texture->texture, RenderTextureLayout::SHADER_READ);
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g_textureDescriptorSet->setTexture(texture.descriptorIndex, texture.texture, RenderTextureLayout::SHADER_READ);
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uint32_t rowPitch = (width * 4 + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
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uint32_t rowPitch = (width * 4 + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
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uint32_t slicePitch = rowPitch * height;
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uint32_t slicePitch = rowPitch * height;
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@ -3719,17 +3720,44 @@ static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32
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ExecuteCopyCommandList([&]
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ExecuteCopyCommandList([&]
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{
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{
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g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture->texture, RenderTextureLayout::COPY_DEST));
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g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture.texture, RenderTextureLayout::COPY_DEST));
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g_copyCommandList->copyTextureRegion(
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g_copyCommandList->copyTextureRegion(
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RenderTextureCopyLocation::Subresource(texture->texture, 0),
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RenderTextureCopyLocation::Subresource(texture.texture, 0),
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RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8G8B8A8_UNORM, width, height, 1, rowPitch / 4, 0));
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RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8G8B8A8_UNORM, width, height, 1, rowPitch / 4, 0));
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});
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});
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pictureData->texture = g_memory.MapVirtual(texture);
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return true;
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pictureData->type = 0;
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}
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}
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}
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}
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return false;
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}
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std::unique_ptr<GuestTexture> LoadTexture(uint8_t* data, size_t dataSize)
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{
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GuestTexture texture(ResourceType::Texture);
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if (LoadTexture(texture, data, dataSize))
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return std::make_unique<GuestTexture>(std::move(texture));
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return nullptr;
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}
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static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32_t dataSize)
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{
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if ((pictureData->flags & 0x1) == 0)
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{
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GuestTexture texture(ResourceType::Texture);
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if (LoadTexture(texture, data, dataSize))
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{
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#ifdef _DEBUG
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texture.texture->setName(reinterpret_cast<char*>(g_memory.Translate(pictureData->name + 2)));
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#endif
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pictureData->texture = g_memory.MapVirtual(g_userHeap.AllocPhysical<GuestTexture>(std::move(texture)));
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pictureData->type = 0;
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}
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}
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}
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}
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}
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@ -357,3 +357,7 @@ enum GuestTextureAddress
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D3DTADDRESS_MIRRORONCE = 3,
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D3DTADDRESS_MIRRORONCE = 3,
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D3DTADDRESS_BORDER = 6
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D3DTADDRESS_BORDER = 6
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};
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};
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extern std::unique_ptr<GuestTexture> LoadTexture(uint8_t* data, size_t dataSize);
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extern void VideoConfigValueChangedCallback(class IConfigDef* config);
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@ -4,6 +4,7 @@
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#include <api/SWA/System/InputState.h>
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#include <api/SWA/System/InputState.h>
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#include <gpu/imgui_common.h>
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#include <gpu/imgui_common.h>
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#include <gpu/video.h>
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#include <kernel/heap.h>
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#include <kernel/heap.h>
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#include <kernel/memory.h>
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#include <kernel/memory.h>
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#include <locale/locale.h>
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#include <locale/locale.h>
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@ -501,9 +502,6 @@ static bool DrawCategories()
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return false;
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return false;
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}
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}
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// extern definition to avoid including "video.h", the header is quite large
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extern void VideoConfigValueChangedCallback(IConfigDef* config);
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template<typename T>
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template<typename T>
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static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* config,
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static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* config,
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bool isAccessible, std::string* inaccessibleReason = nullptr,
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bool isAccessible, std::string* inaccessibleReason = nullptr,
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