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Use 4:3 as the base aspect ratio instead of 16:9.
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parent
e20fab10ab
commit
411cb1ff98
2 changed files with 6 additions and 6 deletions
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@ -1334,7 +1334,7 @@ static void CreateImGuiBackend()
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#endif
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}
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static constexpr float ORIGINAL_ASPECT_RATIO = 16.0f / 9.0f;
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static constexpr float ORIGINAL_ASPECT_RATIO = 4.0 / 3.0f;
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static void CheckSwapChain()
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{
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@ -1360,8 +1360,8 @@ static void CheckSwapChain()
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}
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else
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{
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g_backBuffer->width = 1280;
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g_backBuffer->height = GameWindow::s_height * 1280 / GameWindow::s_width;
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g_backBuffer->width = 960;
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g_backBuffer->height = GameWindow::s_height * 960 / GameWindow::s_width;
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}
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}
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@ -152,7 +152,7 @@ void MakeCsdProjectMidAsmHook(PPCRegister& r3, PPCRegister& r29)
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TraverseSceneNode(csdProject->m_pResource->pRootNode, name);
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}
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static constexpr float ORIGINAL_ASPECT_RATIO = 16.0f / 9.0f;
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static constexpr float ORIGINAL_ASPECT_RATIO = 4.0f / 3.0f;
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static float g_offsetX;
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static float g_offsetY;
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@ -167,8 +167,8 @@ static void ComputeOffsets(float width, float height)
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}
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else
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{
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g_offsetX = 0.0f;
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g_offsetY = 0.5f * (1280.0f / aspectRatio - 720.0f);
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g_offsetX = 0.5f * (960.0f - 1280.0f); // width is locked to 960 in video.cpp
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g_offsetY = 0.5f * (960.0f / aspectRatio - 720.0f);
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}
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}
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