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Merge branch 'main' into workingdir
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2 changed files with 20 additions and 1 deletions
14
README.md
14
README.md
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@ -1,3 +1,17 @@
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> [!WARNING]
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> This repository is a fork of the Unleashed Recompiled project, specifically designed to support binary Arch Linux packaging through the AUR and the PKGBUILD system. For Windows builds, please refer to the upstream repository.
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> **Do not attempt to compile the content of this repository with Windows targets**.
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> Please be also aware this package, unlike the Flatpak version provided upstream, may not be compatible with the Hedgemod Manager differently from the Flatpak version provided upstream.
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Binaries from this repository are built using:
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```
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$ cmake -DCMAKE_AR=/usr/bin/llvm-ar -DCMAKE_RANLIB=/usr/bin/llvm-ranlib . --preset linux-release
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$ cmake --build ./out/build/linux-release --target UnleashedRecomp
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```
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---
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<p align="center">
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<p align="center">
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<img src="https://raw.githubusercontent.com/hedge-dev/UnleashedRecompResources/refs/heads/main/images/logo/Logo.png" width="512"/>
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<img src="https://raw.githubusercontent.com/hedge-dev/UnleashedRecompResources/refs/heads/main/images/logo/Logo.png" width="512"/>
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</p>
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</p>
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@ -14,7 +14,12 @@ inline std::filesystem::path GetGamePath()
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return "/var/data";
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return "/var/data";
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else
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else
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#endif
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#endif
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return ".";
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const char* homeDir = getenv("HOME");
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if (homeDir == nullptr)
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return g_executableRoot;
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std::filesystem::path homePath = homeDir;
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std::filesystem::path gamePath = homePath / ".local" / "share" / USER_DIRECTORY;
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return gamePath;
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}
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}
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bool CheckPortable();
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bool CheckPortable();
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