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Fix boss name arrows for ultrawide. (#351)
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1 changed files with 36 additions and 20 deletions
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@ -344,6 +344,8 @@ enum
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LOADING_BLACK_BAR_MIN = 1 << 17,
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LOADING_BLACK_BAR_MIN = 1 << 17,
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LOADING_BLACK_BAR_MAX = 1 << 18,
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LOADING_BLACK_BAR_MAX = 1 << 18,
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UNSTRETCH_HORIZONTAL = 1 << 19,
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};
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};
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struct CsdModifier
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struct CsdModifier
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@ -365,6 +367,10 @@ static const xxHashMap<CsdModifier> g_modifiers =
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{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE } },
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{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE } },
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{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE } },
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{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE } },
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// ui_boss_name
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{ HashStr("ui_boss_name/name_so/bg"), { UNSTRETCH_HORIZONTAL } },
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{ HashStr("ui_boss_name/name_so/pale"), { UNSTRETCH_HORIZONTAL } },
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// ui_exstage
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// ui_exstage
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{ HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
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{ HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
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{ HashStr("ui_exstage/shield/L_gauge_effect"), { ALIGN_BOTTOM_LEFT | SCALE } },
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{ HashStr("ui_exstage/shield/L_gauge_effect"), { ALIGN_BOTTOM_LEFT | SCALE } },
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@ -944,7 +950,9 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
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float scaleX = 1.0f;
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float scaleX = 1.0f;
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float scaleY = 1.0f;
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float scaleY = 1.0f;
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if (squash || ((modifier.flags & STRETCH_HORIZONTAL) != 0 && g_aspectRatio >= WIDE_ASPECT_RATIO))
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bool needsStretch = g_aspectRatio >= WIDE_ASPECT_RATIO;
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if (squash || (needsStretch && (modifier.flags & STRETCH_HORIZONTAL) != 0))
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{
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{
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scaleX = Video::s_viewportWidth / 1280.0f;
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scaleX = Video::s_viewportWidth / 1280.0f;
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}
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}
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@ -952,28 +960,36 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
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{
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{
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scaleX = g_aspectRatioScale;
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scaleX = g_aspectRatioScale;
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if ((modifier.flags & ALIGN_RIGHT) != 0)
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if (needsStretch && (modifier.flags & UNSTRETCH_HORIZONTAL) != 0)
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offsetX = g_aspectRatioOffsetX * 2.0f;
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else if ((modifier.flags & ALIGN_LEFT) == 0)
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offsetX = g_aspectRatioOffsetX;
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if ((modifier.flags & SCALE) != 0)
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{
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{
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scaleX *= g_aspectRatioGameplayScale;
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pivotX = *getPosition(0);
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pivotX = g_scenePositionX;
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offsetX = pivotX * Video::s_viewportWidth / 1280.0f;
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if ((modifier.flags & ALIGN_RIGHT) != 0)
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offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
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else if ((modifier.flags & ALIGN_LEFT) == 0)
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offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
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offsetX += pivotX * g_aspectRatioScale;
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}
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}
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else
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if ((modifier.flags & WORLD_MAP) != 0)
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{
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{
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if ((modifier.flags & ALIGN_LEFT) != 0)
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if ((modifier.flags & ALIGN_RIGHT) != 0)
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offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
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offsetX = g_aspectRatioOffsetX * 2.0f;
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else if ((modifier.flags & ALIGN_LEFT) == 0)
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offsetX = g_aspectRatioOffsetX;
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if ((modifier.flags & SCALE) != 0)
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{
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scaleX *= g_aspectRatioGameplayScale;
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pivotX = g_scenePositionX;
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if ((modifier.flags & ALIGN_RIGHT) != 0)
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offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
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else if ((modifier.flags & ALIGN_LEFT) == 0)
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offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
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offsetX += pivotX * g_aspectRatioScale;
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}
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if ((modifier.flags & WORLD_MAP) != 0)
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{
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if ((modifier.flags & ALIGN_LEFT) != 0)
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offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
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}
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}
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}
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}
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}
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