camera_patches: implemented camera X/Y invert

This commit is contained in:
Hyper 2024-11-19 01:36:11 +00:00
parent 7afe0f27de
commit 4d70dbd3b8
4 changed files with 55 additions and 34 deletions

View file

@ -68,6 +68,7 @@ set(SWA_PATCHES_CXX_SOURCES
"patches/ui/CHudPause_patches.cpp" "patches/ui/CHudPause_patches.cpp"
"patches/ui/CTitleMenu_patches.cpp" "patches/ui/CTitleMenu_patches.cpp"
"patches/ui/frontend_listener.cpp" "patches/ui/frontend_listener.cpp"
"patches/camera_patches.cpp"
"patches/fps_patches.cpp" "patches/fps_patches.cpp"
"patches/misc_patches.cpp" "patches/misc_patches.cpp"
"patches/object_patches.cpp" "patches/object_patches.cpp"

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@ -0,0 +1,51 @@
#include <cpu/guest_code.h>
#include <api/SWA.h>
#include <ui/window.h>
#include <cfg/config.h>
constexpr float m_baseAspectRatio = 16.0f / 9.0f;
bool CameraAspectRatioMidAsmHook(PPCRegister& r31)
{
auto pCamera = (SWA::CCamera*)g_memory.Translate(r31.u32);
auto newAspectRatio = (float)Window::s_width / (float)Window::s_height;
// Dynamically adjust horizontal aspect ratio to window dimensions.
pCamera->m_HorzAspectRatio = newAspectRatio;
if (auto s_pVertAspectRatio = (be<float>*)g_memory.Translate(0x82028FE0))
{
// Dynamically adjust vertical aspect ratio for VERT+.
*s_pVertAspectRatio = 2.0f * atan(tan(45.0f / 2.0f) * (m_baseAspectRatio / newAspectRatio));
}
// Jump to 4:3 code for VERT+ adjustments if using a narrow aspect ratio.
return newAspectRatio < m_baseAspectRatio;
}
void CameraBoostAspectRatioMidAsmHook(PPCRegister& r31, PPCRegister& f0)
{
auto pCamera = (SWA::CCamera*)g_memory.Translate(r31.u32);
if (Window::s_width < Window::s_height)
{
// Use horizontal FOV for narrow aspect ratios.
f0.f32 = pCamera->m_HorzFieldOfView;
}
else
{
// Use vertical FOV for wide aspect ratios.
f0.f32 = pCamera->m_VertFieldOfView;
}
}
PPC_FUNC_IMPL(__imp__sub_824697B0);
PPC_FUNC(sub_824697B0)
{
auto pCamera = (SWA::CCamera*)g_memory.Translate(ctx.r3.u32);
pCamera->m_InvertX = Config::CameraXInvert;
pCamera->m_InvertY = Config::CameraYInvert;
__imp__sub_824697B0(ctx, base);
}

View file

@ -3,42 +3,10 @@
#include <ui/window.h> #include <ui/window.h>
#include <cfg/config.h> #include <cfg/config.h>
// TODO: to be removed.
constexpr float m_baseAspectRatio = 16.0f / 9.0f; constexpr float m_baseAspectRatio = 16.0f / 9.0f;
bool CameraAspectRatioMidAsmHook(PPCRegister& r31) // TODO: to be removed.
{
auto pCamera = (SWA::CCamera*)g_memory.Translate(r31.u32);
auto newAspectRatio = (float)Window::s_width / (float)Window::s_height;
// Dynamically adjust horizontal aspect ratio to window dimensions.
pCamera->m_HorzAspectRatio = newAspectRatio;
if (auto s_pVertAspectRatio = (be<float>*)g_memory.Translate(0x82028FE0))
{
// Dynamically adjust vertical aspect ratio for VERT+.
*s_pVertAspectRatio = 2.0f * atan(tan(45.0f / 2.0f) * (m_baseAspectRatio / newAspectRatio));
}
// Jump to 4:3 code for VERT+ adjustments if using a narrow aspect ratio.
return newAspectRatio < m_baseAspectRatio;
}
void CameraBoostAspectRatioMidAsmHook(PPCRegister& r31, PPCRegister& f0)
{
auto pCamera = (SWA::CCamera*)g_memory.Translate(r31.u32);
if (Window::s_width < Window::s_height)
{
// Use horizontal FOV for narrow aspect ratios.
f0.f32 = pCamera->m_HorzFieldOfView;
}
else
{
// Use vertical FOV for wide aspect ratios.
f0.f32 = pCamera->m_VertFieldOfView;
}
}
void CSDAspectRatioMidAsmHook(PPCRegister& f1, PPCRegister& f2) void CSDAspectRatioMidAsmHook(PPCRegister& f1, PPCRegister& f2)
{ {
if (Config::UIScaleMode == EUIScaleMode::Stretch) if (Config::UIScaleMode == EUIScaleMode::Stretch)

View file

@ -793,6 +793,7 @@ void DrawInfoPanel()
auto size = Scale(26.0f); auto size = Scale(26.0f);
auto textSize = g_seuratFont->CalcTextSizeA(size, FLT_MAX, 0.0f, desc.c_str()); auto textSize = g_seuratFont->CalcTextSizeA(size, FLT_MAX, 0.0f, desc.c_str());
// TODO: fix word wrap width not scaling to resolution.
drawList->AddText( drawList->AddText(
g_seuratFont, g_seuratFont,
size, size,