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https://github.com/hedge-dev/UnleashedRecomp.git
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Skip printing info for pipelines compiled during loading.
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parent
8cbccf4b6e
commit
516b59467d
1 changed files with 72 additions and 61 deletions
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@ -2743,69 +2743,80 @@ static RenderPipeline* CreateGraphicsPipelineInRenderThread(PipelineState pipeli
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pipeline = CreateGraphicsPipeline(pipelineState);
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pipeline = CreateGraphicsPipeline(pipelineState);
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#ifdef ASYNC_PSO_DEBUG
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#ifdef ASYNC_PSO_DEBUG
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++g_pipelinesCreatedInRenderThread;
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bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
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pipeline->setName(std::format("{} {} {:X}",
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if (loading)
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++g_pipelinesCreatedAsynchronously;
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else
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++g_pipelinesCreatedInRenderThread;
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pipeline->setName(std::format("{} {} {} {:X}", loading ? "ASYNC" : "",
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pipelineState.vertexShader->name, pipelineState.pixelShader != nullptr ? pipelineState.pixelShader->name : "<none>", hash));
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pipelineState.vertexShader->name, pipelineState.pixelShader != nullptr ? pipelineState.pixelShader->name : "<none>", hash));
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std::lock_guard lock(g_debugMutex);
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if (!loading)
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g_pipelineDebugText = std::format(
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{
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"PipelineState {:X}:\n"
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std::lock_guard lock(g_debugMutex);
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" vertexShader: {}\n"
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g_pipelineDebugText = std::format(
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" pixelShader: {}\n"
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"PipelineState {:X}:\n"
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" instancing: {}\n"
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" vertexShader: {}\n"
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" zEnable: {}\n"
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" pixelShader: {}\n"
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" zWriteEnable: {}\n"
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" vertexDeclaration: {:X}\n"
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" srcBlend: {}\n"
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" instancing: {}\n"
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" destBlend: {}\n"
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" zEnable: {}\n"
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" cullMode: {}\n"
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" zWriteEnable: {}\n"
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" zFunc: {}\n"
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" srcBlend: {}\n"
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" alphaBlendEnable: {}\n"
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" destBlend: {}\n"
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" blendOp: {}\n"
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" cullMode: {}\n"
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" slopeScaledDepthBias: {}\n"
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" zFunc: {}\n"
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" depthBias: {}\n"
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" alphaBlendEnable: {}\n"
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" srcBlendAlpha: {}\n"
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" blendOp: {}\n"
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" destBlendAlpha: {}\n"
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" slopeScaledDepthBias: {}\n"
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" blendOpAlpha: {}\n"
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" depthBias: {}\n"
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" colorWriteEnable: {:X}\n"
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" srcBlendAlpha: {}\n"
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" primitiveTopology: {}\n"
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" destBlendAlpha: {}\n"
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" vertexStrides[0]: {}\n"
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" blendOpAlpha: {}\n"
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" vertexStrides[1]: {}\n"
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" colorWriteEnable: {:X}\n"
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" vertexStrides[2]: {}\n"
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" primitiveTopology: {}\n"
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" vertexStrides[3]: {}\n"
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" vertexStrides[0]: {}\n"
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" renderTargetFormat: {}\n"
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" vertexStrides[1]: {}\n"
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" depthStencilFormat: {}\n"
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" vertexStrides[2]: {}\n"
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" sampleCount: {}\n"
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" vertexStrides[3]: {}\n"
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" enableAlphaToCoverage: {}\n"
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" renderTargetFormat: {}\n"
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" specConstants: {:X}\n",
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" depthStencilFormat: {}\n"
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hash,
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" sampleCount: {}\n"
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pipelineState.vertexShader->name,
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" enableAlphaToCoverage: {}\n"
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pipelineState.pixelShader != nullptr ? pipelineState.pixelShader->name : "<none>",
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" specConstants: {:X}\n",
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pipelineState.instancing,
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hash,
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pipelineState.zEnable,
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pipelineState.vertexShader->name,
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pipelineState.zWriteEnable,
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pipelineState.pixelShader != nullptr ? pipelineState.pixelShader->name : "<none>",
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magic_enum::enum_name(pipelineState.srcBlend),
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reinterpret_cast<size_t>(pipelineState.vertexDeclaration),
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magic_enum::enum_name(pipelineState.destBlend),
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pipelineState.instancing,
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magic_enum::enum_name(pipelineState.cullMode),
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pipelineState.zEnable,
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magic_enum::enum_name(pipelineState.zFunc),
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pipelineState.zWriteEnable,
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pipelineState.alphaBlendEnable,
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magic_enum::enum_name(pipelineState.srcBlend),
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magic_enum::enum_name(pipelineState.blendOp),
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magic_enum::enum_name(pipelineState.destBlend),
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pipelineState.slopeScaledDepthBias,
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magic_enum::enum_name(pipelineState.cullMode),
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pipelineState.depthBias,
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magic_enum::enum_name(pipelineState.zFunc),
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magic_enum::enum_name(pipelineState.srcBlendAlpha),
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pipelineState.alphaBlendEnable,
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magic_enum::enum_name(pipelineState.destBlendAlpha),
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magic_enum::enum_name(pipelineState.blendOp),
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magic_enum::enum_name(pipelineState.blendOpAlpha),
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pipelineState.slopeScaledDepthBias,
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pipelineState.colorWriteEnable,
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pipelineState.depthBias,
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magic_enum::enum_name(pipelineState.primitiveTopology),
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magic_enum::enum_name(pipelineState.srcBlendAlpha),
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pipelineState.vertexStrides[0],
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magic_enum::enum_name(pipelineState.destBlendAlpha),
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pipelineState.vertexStrides[1],
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magic_enum::enum_name(pipelineState.blendOpAlpha),
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pipelineState.vertexStrides[2],
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pipelineState.colorWriteEnable,
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pipelineState.vertexStrides[3],
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magic_enum::enum_name(pipelineState.primitiveTopology),
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magic_enum::enum_name(pipelineState.renderTargetFormat),
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pipelineState.vertexStrides[0],
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magic_enum::enum_name(pipelineState.depthStencilFormat),
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pipelineState.vertexStrides[1],
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pipelineState.sampleCount,
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pipelineState.vertexStrides[2],
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pipelineState.enableAlphaToCoverage,
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pipelineState.vertexStrides[3],
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pipelineState.specConstants)
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magic_enum::enum_name(pipelineState.renderTargetFormat),
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+ g_pipelineDebugText;
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magic_enum::enum_name(pipelineState.depthStencilFormat),
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pipelineState.sampleCount,
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pipelineState.enableAlphaToCoverage,
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pipelineState.specConstants)
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+ g_pipelineDebugText;
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}
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#endif
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#endif
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}
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}
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