Update English localisation

This commit is contained in:
Hyper 2024-11-18 18:14:57 +00:00
parent 824556e5c0
commit 57fe789903
6 changed files with 76 additions and 52 deletions

View file

@ -12,7 +12,7 @@ public:
CONFIG_DEFINE_LOCALISED("System", bool, Hints, true);
CONFIG_DEFINE_LOCALISED("System", bool, ControlTutorial, true);
CONFIG_DEFINE_LOCALISED("System", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_LOCALISED("System", bool, UnleashOutOfControlDrain, true);
CONFIG_DEFINE_ENUM_LOCALISED("System", EUnleashGaugeBehaviour, UnleashGaugeBehaviour, EUnleashGaugeBehaviour::Original);
CONFIG_DEFINE_LOCALISED("System", bool, WerehogHubTransformVideo, true);
CONFIG_DEFINE_LOCALISED("System", bool, LogoSkip, false);
@ -44,10 +44,10 @@ public:
CONFIG_DEFINE_LOCALISED("Video", bool, Fullscreen, false);
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
CONFIG_DEFINE_LOCALISED("Video", bool, TripleBuffering, true);
CONFIG_DEFINE("Video", int32_t, FPS, 60);
CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
CONFIG_DEFINE_LOCALISED("Video", size_t, AnisotropicFiltering, 16);
CONFIG_DEFINE("Video", size_t, AnisotropicFiltering, 16);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EShadowResolution, ShadowResolution, EShadowResolution::x4096);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic);
CONFIG_DEFINE_LOCALISED("Video", bool, AlphaToCoverage, true);

View file

@ -47,6 +47,18 @@ CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
{ "Italian", ELanguage::Italian }
};
enum class EUnleashGaugeBehaviour : uint32_t
{
Original,
Revised
};
CONFIG_DEFINE_ENUM_TEMPLATE(EUnleashGaugeBehaviour)
{
{ "Original", EUnleashGaugeBehaviour::Original },
{ "Revised", EUnleashGaugeBehaviour::Revised }
};
enum class EVoiceLanguage : uint32_t
{
English,

View file

@ -48,7 +48,7 @@ CONFIG_DEFINE_LOCALE(Language)
CONFIG_DEFINE_DESCRIPTION_LOCALE(Language)
{
{ ELanguage::English, "The language used for text and logos." }
{ ELanguage::English, "Change the language used for text and logos." }
};
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
@ -61,7 +61,7 @@ CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
{ ELanguage::German, "DEUTSCH" },
{ ELanguage::French, "FRANÇAIS" },
{ ELanguage::Spanish, "ESPAÑOL" },
{ ELanguage::Italian, "ITALIANO" },
{ ELanguage::Italian, "ITALIANO" }
}
}
};
@ -73,7 +73,7 @@ CONFIG_DEFINE_LOCALE(Hints)
CONFIG_DEFINE_DESCRIPTION_LOCALE(Hints)
{
{ ELanguage::English, "Determines whether to show hint rings in stages." }
{ ELanguage::English, "Show hint rings in stages." }
};
CONFIG_DEFINE_LOCALE(ControlTutorial)
@ -83,7 +83,7 @@ CONFIG_DEFINE_LOCALE(ControlTutorial)
CONFIG_DEFINE_DESCRIPTION_LOCALE(ControlTutorial)
{
{ ELanguage::English, "Determines whether to show controller hints in stages." }
{ ELanguage::English, "Show controller hints in stages." }
};
CONFIG_DEFINE_LOCALE(SaveScoreAtCheckpoints)
@ -93,27 +93,38 @@ CONFIG_DEFINE_LOCALE(SaveScoreAtCheckpoints)
CONFIG_DEFINE_DESCRIPTION_LOCALE(SaveScoreAtCheckpoints)
{
{ ELanguage::English, "Determines whether to save your score when reaching checkpoints.\n\nUpon respawning, your last checkpoint score will be restored." }
{ ELanguage::English, "Keep your score from the last checkpoint upon respawning." }
};
CONFIG_DEFINE_LOCALE(UnleashOutOfControlDrain)
CONFIG_DEFINE_LOCALE(UnleashGaugeBehaviour)
{
{ ELanguage::English, "Deplete Unleash Gauge whilst Out Of Control" }
{ ELanguage::English, "Unleash Gauge Behavior" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(UnleashOutOfControlDrain)
CONFIG_DEFINE_DESCRIPTION_LOCALE(UnleashGaugeBehaviour)
{
{ ELanguage::English, "Determines whether to continue depleting the Unleash gauge whilst the player is locked in place during transitions." }
{ ELanguage::English, "Change how the Unleash gauge behaves." }
};
CONFIG_DEFINE_ENUM_LOCALE(EUnleashGaugeBehaviour)
{
{
ELanguage::English,
{
{ EUnleashGaugeBehaviour::Original, "ORIGINAL" },
{ EUnleashGaugeBehaviour::Revised, "REVISED" }
}
}
};
CONFIG_DEFINE_LOCALE(WerehogHubTransformVideo)
{
{ ELanguage::English, "Werehog Transformation Cutscene" }
{ ELanguage::English, "Transformation Cutscene" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(WerehogHubTransformVideo)
{
{ ELanguage::English, "Determines whether to play the Werehog transformation cutscene when changing time of day in the hub areas." }
{ ELanguage::English, "Set whether to play the Werehog transformation cutscene when changing the time of day in the hub areas." }
};
CONFIG_DEFINE_LOCALE(LogoSkip)
@ -123,7 +134,7 @@ CONFIG_DEFINE_LOCALE(LogoSkip)
CONFIG_DEFINE_DESCRIPTION_LOCALE(LogoSkip)
{
{ ELanguage::English, "Determines whether to skip the logos during the game's boot sequence." }
{ ELanguage::English, "Show the logos during the game's boot sequence." }
};
CONFIG_DEFINE_LOCALE(CameraXInvert)
@ -133,7 +144,7 @@ CONFIG_DEFINE_LOCALE(CameraXInvert)
CONFIG_DEFINE_DESCRIPTION_LOCALE(CameraXInvert)
{
{ ELanguage::English, "Determines whether to invert the camera's left and right movement." }
{ ELanguage::English, "Toggle between inverted left and right camera movement." }
};
CONFIG_DEFINE_LOCALE(CameraYInvert)
@ -143,7 +154,7 @@ CONFIG_DEFINE_LOCALE(CameraYInvert)
CONFIG_DEFINE_DESCRIPTION_LOCALE(CameraYInvert)
{
{ ELanguage::English, "Determines whether to invert the camera's up and down movement." }
{ ELanguage::English, "Toggle between inverted up and down camera movement." }
};
CONFIG_DEFINE_LOCALE(XButtonHoming)
@ -153,7 +164,7 @@ CONFIG_DEFINE_LOCALE(XButtonHoming)
CONFIG_DEFINE_DESCRIPTION_LOCALE(XButtonHoming)
{
{ ELanguage::English, "Determines whether to bind the homing attack to the boost button." }
{ ELanguage::English, "Toggle between using the boost button or the jump button for homing attack." }
};
CONFIG_DEFINE_LOCALE(UnleashCancel)
@ -163,7 +174,7 @@ CONFIG_DEFINE_LOCALE(UnleashCancel)
CONFIG_DEFINE_DESCRIPTION_LOCALE(UnleashCancel)
{
{ ELanguage::English, "Determines whether to allow cancelling Unleash by pressing the input again." }
{ ELanguage::English, "Set whether Unleash can be cancelled by pressing the input again." }
};
CONFIG_DEFINE_LOCALE(MusicVolume)
@ -173,7 +184,7 @@ CONFIG_DEFINE_LOCALE(MusicVolume)
CONFIG_DEFINE_DESCRIPTION_LOCALE(MusicVolume)
{
{ ELanguage::English, "The volume used for the music." }
{ ELanguage::English, "Adjust the volume for the music." }
};
CONFIG_DEFINE_LOCALE(SEVolume)
@ -183,7 +194,7 @@ CONFIG_DEFINE_LOCALE(SEVolume)
CONFIG_DEFINE_DESCRIPTION_LOCALE(SEVolume)
{
{ ELanguage::English, "The volume used for sound effects." }
{ ELanguage::English, "Adjust the volume for sound effects." }
};
CONFIG_DEFINE_LOCALE(VoiceLanguage)
@ -193,7 +204,7 @@ CONFIG_DEFINE_LOCALE(VoiceLanguage)
CONFIG_DEFINE_DESCRIPTION_LOCALE(VoiceLanguage)
{
{ ELanguage::English, "The language used for character voices." }
{ ELanguage::English, "Change the language used for character voices." }
};
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
@ -214,17 +225,17 @@ CONFIG_DEFINE_LOCALE(Subtitles)
CONFIG_DEFINE_DESCRIPTION_LOCALE(Subtitles)
{
{ ELanguage::English, "Determines whether to display subtitles during events." }
{ ELanguage::English, "Show subtitles during dialogue." }
};
CONFIG_DEFINE_LOCALE(WerehogBattleMusic)
{
{ ELanguage::English, "Werehog Battle Theme" }
{ ELanguage::English, "Battle Theme" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(WerehogBattleMusic)
{
{ ELanguage::English, "Determines whether to play the battle theme whilst in combat as the Werehog." }
{ ELanguage::English, "Set whether to play the Werehog battle theme during combat." }
};
CONFIG_DEFINE_LOCALE(WindowSize)
@ -234,7 +245,7 @@ CONFIG_DEFINE_LOCALE(WindowSize)
CONFIG_DEFINE_DESCRIPTION_LOCALE(WindowSize)
{
{ ELanguage::English, "The size of the game window in windowed mode." }
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
};
CONFIG_DEFINE_LOCALE(ResolutionScale)
@ -244,7 +255,7 @@ CONFIG_DEFINE_LOCALE(ResolutionScale)
CONFIG_DEFINE_DESCRIPTION_LOCALE(ResolutionScale)
{
{ ELanguage::English, "The internal resolution the game will render at.\n\n%dx%d" }
{ ELanguage::English, "Adjust the internal resolution of the game.\n\n%dx%d" }
};
CONFIG_DEFINE_LOCALE(Fullscreen)
@ -254,7 +265,7 @@ CONFIG_DEFINE_LOCALE(Fullscreen)
CONFIG_DEFINE_DESCRIPTION_LOCALE(Fullscreen)
{
{ ELanguage::English, "Determines whether to use borderless fullscreen.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "Toggle between borderless fullscreen or windowed mode." }
};
CONFIG_DEFINE_LOCALE(VSync)
@ -264,7 +275,7 @@ CONFIG_DEFINE_LOCALE(VSync)
CONFIG_DEFINE_DESCRIPTION_LOCALE(VSync)
{
{ ELanguage::English, "Determines whether to use V-Sync.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "[PLACEHOLDER]" }
};
CONFIG_DEFINE_LOCALE(TripleBuffering)
@ -274,7 +285,17 @@ CONFIG_DEFINE_LOCALE(TripleBuffering)
CONFIG_DEFINE_DESCRIPTION_LOCALE(TripleBuffering)
{
{ ELanguage::English, "Determines whether to use triple buffering.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "[PLACEHOLDER]" }
};
CONFIG_DEFINE_LOCALE(FPS)
{
{ ELanguage::English, "FPS" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(FPS)
{
{ ELanguage::English, "[PLACEHOLDER]" }
};
CONFIG_DEFINE_LOCALE(Brightness)
@ -284,7 +305,7 @@ CONFIG_DEFINE_LOCALE(Brightness)
CONFIG_DEFINE_DESCRIPTION_LOCALE(Brightness)
{
{ ELanguage::English, "The brightness level of the game.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "Adjust the brightness level of the game." }
};
CONFIG_DEFINE_LOCALE(AntiAliasing)
@ -294,7 +315,7 @@ CONFIG_DEFINE_LOCALE(AntiAliasing)
CONFIG_DEFINE_DESCRIPTION_LOCALE(AntiAliasing)
{
{ ELanguage::English, "The amount of smoothing applied to jagged edges.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "Adjust the amount of smoothing applied to jagged edges." }
};
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
@ -307,16 +328,6 @@ CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
}
};
CONFIG_DEFINE_LOCALE(AnisotropicFiltering)
{
{ ELanguage::English, "Anisotropic Filtering" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(AnisotropicFiltering)
{
{ ELanguage::English, "The amount of detail retained by distant textures.\n\n[PLACEHOLDER]" }
};
CONFIG_DEFINE_LOCALE(ShadowResolution)
{
{ ELanguage::English, "Shadow Resolution" }
@ -324,7 +335,7 @@ CONFIG_DEFINE_LOCALE(ShadowResolution)
CONFIG_DEFINE_DESCRIPTION_LOCALE(ShadowResolution)
{
{ ELanguage::English, "The resolution of real-time shadows.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "[PLACEHOLDER]" }
};
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
@ -344,7 +355,7 @@ CONFIG_DEFINE_LOCALE(GITextureFiltering)
CONFIG_DEFINE_DESCRIPTION_LOCALE(GITextureFiltering)
{
{ ELanguage::English, "The method used for filtering baked lighting.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "[PLACEHOLDER]" }
};
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
@ -365,7 +376,7 @@ CONFIG_DEFINE_LOCALE(AlphaToCoverage)
CONFIG_DEFINE_DESCRIPTION_LOCALE(AlphaToCoverage)
{
{ ELanguage::English, "Determines whether to smooth out jagged edges on alpha transparent textures." }
{ ELanguage::English, "Set whether to apply anti-aliasing to alpha transparent textures." }
};
CONFIG_DEFINE_LOCALE(MotionBlur)
@ -375,17 +386,17 @@ CONFIG_DEFINE_LOCALE(MotionBlur)
CONFIG_DEFINE_DESCRIPTION_LOCALE(MotionBlur)
{
{ ELanguage::English, "Determines whether to draw per-object motion blur and radial blur." }
{ ELanguage::English, "Set whether to use per-object motion blur and radial blur." }
};
CONFIG_DEFINE_LOCALE(Xbox360ColourCorrection)
{
{ ELanguage::English, "Xbox 360 Colour Correction" }
{ ELanguage::English, "Xbox 360 Color Correction" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Xbox360ColourCorrection)
{
{ ELanguage::English, "Determines whether to tint the overall appearance of the game with a more warm hue like the original Xbox 360 version." }
{ ELanguage::English, "Set whether to use the warm tint from the\nXbox 360 version of the game." }
};
CONFIG_DEFINE_LOCALE(MovieScaleMode)
@ -395,7 +406,7 @@ CONFIG_DEFINE_LOCALE(MovieScaleMode)
CONFIG_DEFINE_DESCRIPTION_LOCALE(MovieScaleMode)
{
{ ELanguage::English, "Determines how to scale the movie player.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "Change how the movie player scales to the display." }
};
CONFIG_DEFINE_ENUM_LOCALE(EMovieScaleMode)
@ -417,7 +428,7 @@ CONFIG_DEFINE_LOCALE(UIScaleMode)
CONFIG_DEFINE_DESCRIPTION_LOCALE(UIScaleMode)
{
{ ELanguage::English, "Determines how to scale the UI.\n\n[PLACEHOLDER]" }
{ ELanguage::English, "Change how the UI scales to the display." }
};
CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode)

View file

@ -60,7 +60,7 @@ PPC_FUNC(sub_823AF7A8)
m_lastDarkGaiaEnergy = pEvilSonicContext->m_DarkGaiaEnergy;
// Don't drain energy if out of control.
if (!Config::UnleashOutOfControlDrain && pEvilSonicContext->m_OutOfControlCount && ctx.f1.f64 < 0.0)
if (Config::UnleashGaugeBehaviour == EUnleashGaugeBehaviour::Revised && pEvilSonicContext->m_OutOfControlCount && ctx.f1.f64 < 0.0)
return;
__imp__sub_823AF7A8(ctx, base);

View file

@ -127,6 +127,7 @@ PPC_FUNC(sub_824B0930)
OptionsMenu::Close(pauseType);
m_isOptionsFromPause = false;
// Re-open pause menu.
GuestToHostFunction<int>(0x824AFD28, ctx.r3.u32, 0, 0, 0, 1);
}
}

View file

@ -552,7 +552,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::Hints);
DrawConfigOption(rowCount++, yOffset, &Config::ControlTutorial);
DrawConfigOption(rowCount++, yOffset, &Config::SaveScoreAtCheckpoints);
DrawConfigOption(rowCount++, yOffset, &Config::UnleashOutOfControlDrain);
DrawConfigOption(rowCount++, yOffset, &Config::UnleashGaugeBehaviour);
DrawConfigOption(rowCount++, yOffset, &Config::WerehogHubTransformVideo);
DrawConfigOption(rowCount++, yOffset, &Config::LogoSkip);
break;