Default to SDL audio

This commit is contained in:
Sajid 2024-11-30 12:03:14 +06:00
parent a15daa4150
commit 5cd694fac6
6 changed files with 112 additions and 8 deletions

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@ -57,7 +57,8 @@ set(SWA_GPU_CXX_SOURCES
set(SWA_APU_CXX_SOURCES
"apu/audio.cpp"
"apu/driver/xaudio_driver.cpp"
#"apu/driver/xaudio_driver.cpp"
"apu/driver/sdl2_driver.cpp"
)
set(SWA_HID_CXX_SOURCES

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@ -1,5 +1,12 @@
#pragma once
#define XAUDIO_SAMPLES_HZ 48000
#define XAUDIO_NUM_CHANNELS 6
#define XAUDIO_SAMPLE_BITS 32
// Number of samples in a frame
#define XAUDIO_NUM_SAMPLES 256
#ifdef SWA_IMPL
void XAudioInitializeSystem();
void XAudioRegisterClient(PPCFunc* callback, uint32_t param);

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@ -0,0 +1,92 @@
#include "sdl2_driver.h"
#include <cpu/code_cache.h>
#include <cpu/guest_thread.h>
#include <cpu/guest_code.h>
#include <queue>
#define SDLAUDIO_DRIVER_KEY (uint32_t)('SDLA')
constexpr uint32_t g_semaphoreCount = 16;
constexpr uint32_t g_audioFrameSize = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS;
PPCFunc* g_clientCallback{};
SDL_AudioDeviceID g_audioDevice{};
SDL_sem* g_audioSemaphore{ SDL_CreateSemaphore(g_semaphoreCount) };
uint32_t g_audioFrames[g_audioFrameSize * g_semaphoreCount];
uint32_t g_audioFrameIndex = 0;
Mutex g_framesMutex{};
std::queue<float*> g_queuedFrames{};
std::queue<std::unique_ptr<float[]>> g_frames{};
static void SDLAudioCallback(void*, uint8_t* frames, int len)
{
std::lock_guard g{ g_framesMutex };
if (g_queuedFrames.empty())
{
memset(frames, 0, len);
}
else
{
memcpy(frames, g_queuedFrames.front(), g_audioFrameSize * sizeof(float));
g_queuedFrames.pop();
}
SDL_SemPost(g_audioSemaphore);
}
static PPC_FUNC(DriverLoop)
{
GuestThread::SetThreadName(GetCurrentThreadId(), "Audio Driver");
while (true)
{
if (!g_clientCallback)
{
// NOTE: This if statement doesn't get compiled in without this barrier. What?
_ReadBarrier();
continue;
}
SDL_SemWait(g_audioSemaphore);
GuestCode::Run((void*)g_clientCallback, &ctx);
}
}
void XAudioInitializeSystem()
{
assert(g_audioSemaphore);
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "SWA");
auto err = SDL_InitSubSystem(SDL_INIT_AUDIO);
SDL_AudioSpec spec{};
spec.freq = XAUDIO_SAMPLES_HZ;
spec.format = AUDIO_F32SYS;
spec.channels = XAUDIO_NUM_CHANNELS;
spec.samples = XAUDIO_NUM_SAMPLES;
spec.callback = SDLAudioCallback;
g_audioDevice = SDL_OpenAudioDevice(nullptr, false, &spec, &spec, 0);
assert(g_audioDevice);
SDL_PauseAudioDevice(g_audioDevice, 0);
KeInsertHostFunction(SDLAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start(SDLAUDIO_DRIVER_KEY, 0, 0, nullptr);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
g_clientCallback = callback;
}
void XAudioSubmitFrame(void* samples)
{
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
std::lock_guard g{ g_framesMutex };
g_queuedFrames.emplace(reinterpret_cast<float*>(audioFrame));
}

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@ -0,0 +1,3 @@
#pragma once
#include <SDL.h>
#include <apu/audio.h>

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@ -77,9 +77,9 @@ void XAudioInitializeSystem()
WAVEFORMATIEEEFLOATEX format{};
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = sizeof(format) - sizeof(format.Format);
format.Format.nChannels = 6;
format.Format.nSamplesPerSec = 48000;
format.Format.wBitsPerSample = 32;
format.Format.nChannels = XAUDIO_NUM_CHANNELS;
format.Format.nSamplesPerSec = XAUDIO_SAMPLES_HZ;
format.Format.wBitsPerSample = XAUDIO_SAMPLE_BITS;
format.Format.nBlockAlign = (format.Format.nChannels * format.Format.wBitsPerSample) / 8;
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec * format.Format.nBlockAlign;
@ -110,16 +110,16 @@ void XAudioSubmitFrame(void* samples)
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < 256; i++)
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < 6; j++)
audioFrame[i * 6 + j] = std::byteswap(((uint32_t*)samples)[j * 256 + i]);
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
XAUDIO2_BUFFER buffer{};
buffer.pAudioData = (BYTE*)audioFrame;
buffer.AudioBytes = 256 * 6 * sizeof(float);
buffer.PlayLength = 256;
buffer.AudioBytes = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS * sizeof(float);
buffer.PlayLength = XAUDIO_NUM_SAMPLES;
g_sourceVoice->SubmitSourceBuffer(&buffer);
}

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@ -1 +1,2 @@
#pragma once
#include <apu/audio.h>