Move icon header generation to resources submodule

This commit is contained in:
Hyper 2024-12-02 20:41:58 +00:00
parent 12b808d190
commit 635b0ebcd1
3 changed files with 2 additions and 5 deletions

View file

@ -19,5 +19,6 @@ project("UnleashedRecomp-ALL")
include("thirdparty/PowerRecomp/cmake/bin2h.cmake")
# Include sub-projects.
add_subdirectory("UnleashedRecompResources")
add_subdirectory("UnleashedRecompLib")
add_subdirectory("UnleashedRecomp")

View file

@ -23,10 +23,6 @@ add_compile_definitions(
_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR # Microsoft wtf?
_CRT_SECURE_NO_WARNINGS)
# Generate icon bitmap header for SDL surface.
BIN2H(SOURCE_FILE "../UnleashedRecompResources/images/game_icon.bmp" HEADER_FILE "res/icon.h" ARRAY_TYPE "unsigned char" VARIABLE_NAME "g_icon")
BIN2H(SOURCE_FILE "../UnleashedRecompResources/images/game_icon_night.bmp" HEADER_FILE "res/icon_night.h" ARRAY_TYPE "unsigned char" VARIABLE_NAME "g_iconNight")
set(SWA_PRECOMPILED_HEADERS
"stdafx.h"
)

@ -1 +1 @@
Subproject commit cc4733bcf42fb040efbf086b15f64e762753c6c0
Subproject commit 48e641b58a09c9ecfcf72c60d97bb1079deb5ea4