Scaling animation offset to prevent offscreen casts from showing up in ultrawide.

This commit is contained in:
Skyth 2025-01-07 20:12:03 +03:00
parent 15e809d65b
commit 635b5360b5
4 changed files with 291 additions and 173 deletions

View file

@ -70,5 +70,7 @@ PPC_FUNC(sub_822C1130)
InspirePatches::Update();
__imp__sub_822C1130(ctx, base);
++App::s_frame;
}

View file

@ -9,7 +9,8 @@ public:
static inline bool s_isMissingDLC;
static inline bool s_isLoading;
static inline bool s_isWerehog;
static inline uint64_t s_frame;
static inline ELanguage s_language;
static inline double s_deltaTime;

View file

@ -181,8 +181,8 @@ static constexpr float TALL_SCALE = 1280.0f / 960.0f;
static float g_offsetX;
static float g_offsetY;
static float g_scale;
static float g_worldMapOffset;
static bool g_ultrawide;
static float ComputeScale(float aspectRatio)
{
@ -223,6 +223,7 @@ static void ComputeOffsets(float width, float height)
}
g_worldMapOffset = std::clamp((aspectRatio - NARROW_ASPECT_RATIO) / (WIDE_ASPECT_RATIO - NARROW_ASPECT_RATIO), 0.0f, 1.0f);
g_ultrawide = aspectRatio > WIDE_ASPECT_RATIO;
}
static class SDLEventListenerForCSD : public SDLEventListener
@ -333,192 +334,253 @@ enum
SCALE = 1 << 6,
WORLD_MAP = 1 << 7
WORLD_MAP = 1 << 7,
EXTEND_LEFT = 1 << 8,
EXTEND_RIGHT = 1 << 9,
STORE_LEFT_CORNER = 1 << 10,
STORE_RIGHT_CORNER = 1 << 11,
SKIP = 1 << 12,
OFFSET_SCALE_LEFT = 1 << 13,
OFFSET_SCALE_RIGHT = 1 << 14
};
static const ankerl::unordered_dense::map<XXH64_hash_t, uint32_t> g_flags =
struct CsdModifier
{
uint32_t flags{};
float cornerMax{};
};
static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers =
{
// ui_balloon
{ HashStr("ui_balloon/window/bg"), STRETCH },
{ HashStr("ui_balloon/window/footer"), ALIGN_BOTTOM },
{ HashStr("ui_balloon/window/bg"), { STRETCH } },
{ HashStr("ui_balloon/window/footer"), { ALIGN_BOTTOM } },
// ui_boss_gauge
{ HashStr("ui_boss_gauge/gauge_bg"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_boss_gauge/gauge_2"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_boss_gauge/gauge_1"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_boss_gauge/gauge_breakpoint"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE } },
// ui_exstage
{ HashStr("ui_exstage/shield/L_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_exstage/shield/L_gauge_effect"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_exstage/shield/L_gauge_effect_2"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_exstage/energy/R_gauge"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_exstage/energy/R_gauge_effect"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_exstage/energy/R_gauge_effect_2"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_exstage/hit/hit_counter_bg"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_exstage/hit/hit_counter_num"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_exstage/shield/L_gauge_effect"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_exstage/shield/L_gauge_effect_2"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
// ui_gate
{ HashStr("ui_gate/footer/status_footer"), ALIGN_BOTTOM },
{ HashStr("ui_gate/header/status_title"), ALIGN_TOP },
{ HashStr("ui_gate/window/window_bg"), STRETCH },
{ HashStr("ui_gate/footer/status_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_gate/header/status_title"), { ALIGN_TOP } },
{ HashStr("ui_gate/window/window_bg"), { STRETCH } },
// ui_general
{ HashStr("ui_general/bg"), STRETCH },
{ HashStr("ui_general/footer"), ALIGN_BOTTOM },
{ HashStr("ui_general/bg"), { STRETCH } },
{ HashStr("ui_general/footer"), { ALIGN_BOTTOM } },
// ui_itemresult
{ HashStr("ui_itemresult/footer/result_footer"), ALIGN_BOTTOM },
{ HashStr("ui_itemresult/main/iresult_title"), ALIGN_TOP },
{ HashStr("ui_itemresult/footer/result_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP } },
// ui_loading
{ HashStr("ui_loading/bg_1"), STRETCH },
{ HashStr("ui_loading/bg_2"), STRETCH },
{ HashStr("ui_loading/bg_1"), { STRETCH } },
{ HashStr("ui_loading/bg_2"), { STRETCH } },
// ui_missionscreen
{ HashStr("ui_missionscreen/player_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_missionscreen/time_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_missionscreen/score_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_missionscreen/item_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_missionscreen/laptime_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_missionscreen/lap_count"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_missionscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/time_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/item_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/laptime_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/lap_count"), { ALIGN_TOP_RIGHT | SCALE } },
// ui_misson
{ HashStr("ui_misson/bg"), STRETCH },
{ HashStr("ui_misson/footer/footer_B"), ALIGN_BOTTOM },
{ HashStr("ui_misson/header/misson_title_B"), ALIGN_TOP },
{ HashStr("ui_misson/window/bg_B2/position/bg"), STRETCH },
{ HashStr("ui_misson/bg"), { STRETCH } },
{ HashStr("ui_misson/footer/footer_B"), { ALIGN_BOTTOM } },
{ HashStr("ui_misson/header/misson_title_B"), { ALIGN_TOP } },
{ HashStr("ui_misson/window/bg_B2/position/bg"), { STRETCH } },
// ui_pause
{ HashStr("ui_pause/bg"), STRETCH },
{ HashStr("ui_pause/footer/footer_A"), ALIGN_BOTTOM },
{ HashStr("ui_pause/footer/footer_B"), ALIGN_BOTTOM },
{ HashStr("ui_pause/header/status_title"), ALIGN_TOP },
{ HashStr("ui_pause/bg"), { STRETCH } },
{ HashStr("ui_pause/footer/footer_A"), { ALIGN_BOTTOM } },
{ HashStr("ui_pause/footer/footer_B"), { ALIGN_BOTTOM } },
{ HashStr("ui_pause/header/status_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 585.0f } },
{ HashStr("ui_pause/header/status_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_pause/header/status_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} },
{ HashStr("ui_pause/header/status_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
// ui_playscreen
{ HashStr("ui_playscreen/player_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen/time_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen/score_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen/exp_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen/so_speed_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen/so_ringenagy_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen/gauge_frame"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen/ring_count"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen/ring_get"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen/add/speed_count"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_playscreen/add/u_info"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen/add/medal_get_s"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen/add/medal_get_m"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen/time_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen/exp_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen/so_ringenagy_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen/gauge_frame"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen/ring_count"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen/ring_get"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen/add/speed_count"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_playscreen/add/u_info"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_playscreen/add/medal_get_s"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_playscreen/add/medal_get_m"), { ALIGN_BOTTOM_RIGHT | SCALE } },
// ui_playscreen_ev
{ HashStr("ui_playscreen_ev/player_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/score_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/ring_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/ring_get"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/exp_count"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/add/u_info"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev/add/medal_get_s"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev/add/medal_get_m"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_bg"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/life_bg"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_body"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_bar_1"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_gauge_effect_2"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_gauge_effect"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/unleash_bar_2"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/life"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield_position"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_01"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_02"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_03"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_04"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_05"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_06"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_07"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_08"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_09"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_10"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_11"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_12"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_13"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_14"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_15"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_ev/player_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/score_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/ring_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/ring_get"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/exp_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/add/u_info"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev/add/medal_get_s"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev/add/medal_get_m"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_bg"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/life_bg"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_body"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_bar_1"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_gauge_effect_2"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_gauge_effect"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/unleash_bar_2"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/life"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield_position"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_01"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_02"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_03"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_04"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_05"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_06"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_07"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_08"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_09"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_10"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_11"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_12"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_13"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_14"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_ev/gauge/shield/shield_15"), { ALIGN_BOTTOM_LEFT | SCALE } },
// ui_playscreen_ev_hit
{ HashStr("ui_playscreen_ev_hit/hit_counter_bg"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev_hit/hit_counter_num"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev_hit/hit_counter_txt_1"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev_hit/hit_counter_txt_2"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev_hit/chance_attack"), ALIGN_RIGHT | SCALE },
{ HashStr("ui_playscreen_ev_hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev_hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev_hit/hit_counter_txt_1"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev_hit/hit_counter_txt_2"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_playscreen_ev_hit/chance_attack"), { ALIGN_RIGHT | SCALE } },
// ui_playscreen_su
{ HashStr("ui_playscreen_su/su_sonic_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_su/gaia_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_playscreen_su/footer"), ALIGN_BOTTOM_RIGHT | SCALE },
{ HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } },
// ui_prov_playscreen
{ HashStr("ui_prov_playscreen/so_speed_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_prov_playscreen/so_ringenagy_gauge"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_prov_playscreen/bg"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_prov_playscreen/info_1"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_prov_playscreen/info_2"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_prov_playscreen/ring_get_effect"), ALIGN_BOTTOM_LEFT | SCALE },
{ HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_prov_playscreen/so_ringenagy_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_prov_playscreen/bg"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_prov_playscreen/info_1"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_prov_playscreen/info_2"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_prov_playscreen/ring_get_effect"), { ALIGN_BOTTOM_LEFT | SCALE } },
// ui_result
{ HashStr("ui_result/footer/result_footer"), ALIGN_BOTTOM },
{ HashStr("ui_result/main/result_title"), ALIGN_TOP },
{ HashStr("ui_result/footer/result_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_result/main/result_title"), { ALIGN_TOP } },
// ui_result_ex
{ HashStr("ui_result_ex/footer/result_footer"), ALIGN_BOTTOM },
{ HashStr("ui_result_ex/main/result_title"), ALIGN_TOP },
{ HashStr("ui_result_ex/footer/result_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_result_ex/main/result_title"), { ALIGN_TOP } },
// ui_shop
{ HashStr("ui_shop/footer/shop_footer"), ALIGN_BOTTOM },
{ HashStr("ui_shop/header/ring"), ALIGN_TOP },
{ HashStr("ui_shop/header/shop_nametag"), ALIGN_TOP },
{ HashStr("ui_shop/footer/shop_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_shop/header/ring"), { ALIGN_TOP } },
{ HashStr("ui_shop/header/shop_nametag"), { ALIGN_TOP } },
// ui_start
{ HashStr("ui_start/Clear/position/bg/bg_1"), STRETCH },
{ HashStr("ui_start/Clear/position/bg/bg_2"), STRETCH },
{ HashStr("ui_start/Start/img/bg/bg_1"), STRETCH },
{ HashStr("ui_start/Start/img/bg/bg_2"), STRETCH },
{ HashStr("ui_start/Clear/position/bg/bg_1"), { STRETCH } },
{ HashStr("ui_start/Clear/position/bg/bg_2"), { STRETCH } },
{ HashStr("ui_start/Start/img/bg/bg_1"), { STRETCH } },
{ HashStr("ui_start/Start/img/bg/bg_2"), { STRETCH } },
// ui_status
{ HashStr("ui_status/footer/status_footer"), ALIGN_BOTTOM },
{ HashStr("ui_status/header/status_title"), ALIGN_TOP },
{ HashStr("ui_status/logo/logo/bg_position/c_1"), STRETCH_HORIZONTAL },
{ HashStr("ui_status/logo/logo/bg_position/c_2"), STRETCH_HORIZONTAL },
{ HashStr("ui_status/window/bg"), STRETCH },
{ HashStr("ui_status/footer/status_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_status/header/status_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 617.0f } },
{ HashStr("ui_status/header/status_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_status/header/status_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_status/header/status_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_status/logo/logo/bg_position/c_1"), { STRETCH_HORIZONTAL } },
{ HashStr("ui_status/logo/logo/bg_position/c_2"), { STRETCH_HORIZONTAL } },
{ HashStr("ui_status/main/progless/bg/prgs_bg_1"), { OFFSET_SCALE_LEFT, 714.0f } },
{ HashStr("ui_status/main/progless/bg/prgs_bg_1/position/center/right"), { STORE_RIGHT_CORNER } },
{ HashStr("ui_status/main/progless/prgs/prgs_bar_1"), { OFFSET_SCALE_LEFT, 586.0f } },
{ HashStr("ui_status/main/progless/prgs/prgs_bar_1/position/bg/center/right"), { STORE_RIGHT_CORNER } },
{ HashStr("ui_status/main/tag/bg/tag_bg_1"), { OFFSET_SCALE_LEFT, 413.0f } },
{ HashStr("ui_status/main/tag/bg/tag_bg_1/total_1_bg/center"), { EXTEND_LEFT } },
{ HashStr("ui_status/main/tag/bg/tag_bg_1/total_1_bg/center/h_light"), { EXTEND_LEFT } },
{ HashStr("ui_status/main/tag/bg/tag_bg_1/total_1_bg/center/right"), { STORE_RIGHT_CORNER } },
{ HashStr("ui_status/main/tag/bg/tag_bg_1/total_1_bg/center/left"), { SKIP } },
{ HashStr("ui_status/main/tag/bg/tag_bg_1/total_1_bg/center/left/h_light"), { SKIP } },
{ HashStr("ui_status/main/tag/txt/tag_txt_1"), { OFFSET_SCALE_LEFT, 352.0f } },
{ HashStr("ui_status/main/tag/txt/tag_txt_1/position/img"), { STORE_RIGHT_CORNER } },
{ HashStr("ui_status/window/bg"), { STRETCH } },
// ui_title
{ HashStr("ui_title/bg/bg"), STRETCH },
{ HashStr("ui_title/bg/headr"), ALIGN_TOP | STRETCH_HORIZONTAL },
{ HashStr("ui_title/bg/footer"), ALIGN_BOTTOM | STRETCH_HORIZONTAL },
{ HashStr("ui_title/bg/position"), ALIGN_BOTTOM },
{ HashStr("ui_title/bg/bg"), { STRETCH } },
{ HashStr("ui_title/bg/headr"), { ALIGN_TOP | STRETCH_HORIZONTAL } },
{ HashStr("ui_title/bg/footer"), { ALIGN_BOTTOM | STRETCH_HORIZONTAL } },
{ HashStr("ui_title/bg/position"), { ALIGN_BOTTOM } },
// ui_townscreen
{ HashStr("ui_townscreen/time"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_townscreen/time_effect"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_townscreen/info"), ALIGN_TOP_LEFT | SCALE },
{ HashStr("ui_townscreen/cam"), ALIGN_TOP_RIGHT | SCALE },
{ HashStr("ui_townscreen/footer"), ALIGN_BOTTOM },
{ HashStr("ui_townscreen/time"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/time_effect"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/info"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_townscreen/cam"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM } },
// ui_worldmap
{ HashStr("ui_worldmap/contents/choices/cts_choices_bg"), STRETCH },
{ HashStr("ui_worldmap/contents/info/bg/cts_info_bg"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/contents/info/img/info_img_1"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/contents/info/img/info_img_2"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/contents/info/img/info_img_3"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/contents/info/img/info_img_4"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/footer/worldmap_footer_bg"), ALIGN_BOTTOM },
{ HashStr("ui_worldmap/footer/worldmap_footer_img_A"), ALIGN_BOTTOM },
{ HashStr("ui_worldmap/header/worldmap_header_bg"), ALIGN_TOP },
{ HashStr("ui_worldmap/header/worldmap_header_img"), ALIGN_TOP_LEFT | WORLD_MAP },
{ HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } },
{ HashStr("ui_worldmap/contents/info/bg/cts_info_bg"), { ALIGN_TOP_LEFT | WORLD_MAP } },
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1"), { ALIGN_TOP_LEFT | WORLD_MAP } },
{ HashStr("ui_worldmap/contents/info/img/info_img_1"), { ALIGN_TOP_LEFT | WORLD_MAP } },
{ HashStr("ui_worldmap/contents/info/img/info_img_2"), { ALIGN_TOP_LEFT | WORLD_MAP } },
{ HashStr("ui_worldmap/contents/info/img/info_img_3"), { ALIGN_TOP_LEFT | WORLD_MAP } },
{ HashStr("ui_worldmap/contents/info/img/info_img_4"), { ALIGN_TOP_LEFT | WORLD_MAP } },
{ HashStr("ui_worldmap/footer/worldmap_footer_bg"), { ALIGN_BOTTOM } },
{ HashStr("ui_worldmap/footer/worldmap_footer_img_A"), { ALIGN_BOTTOM } },
{ HashStr("ui_worldmap/header/worldmap_header_bg"), { ALIGN_TOP } },
{ HashStr("ui_worldmap/header/worldmap_header_img"), { ALIGN_TOP_LEFT | WORLD_MAP } }
};
static std::optional<uint32_t> FindFlags(uint32_t data)
// Reserve space in managed scene class to store the corner in.
// Scenes can be duplicated, so we can't rely on storing them by YNCP scene pointer.
static constexpr float UNINITIALIZED_CORNER = FLT_MAX;
struct SceneEx
{
float corner = UNINITIALIZED_CORNER;
float cornerNew{};
uint64_t frame{};
};
static SceneEx* g_sceneEx = nullptr;
void SceneByteSizeMidAsmHook(PPCRegister& r4)
{
r4.u32 += sizeof(SceneEx);
}
// Chao::CSD::CScene::CScene
PPC_FUNC_IMPL(__imp__sub_830BE7F8);
PPC_FUNC(sub_830BE7F8)
{
new (base + ctx.r3.u32 + 0xE0) SceneEx();
__imp__sub_830BE7F8(ctx, base);
}
static std::optional<CsdModifier> FindModifier(uint32_t data)
{
XXH64_hash_t path;
{
@ -531,51 +593,75 @@ static std::optional<uint32_t> FindFlags(uint32_t data)
path = findResult->second;
}
auto findResult = g_flags.find(path);
if (findResult != g_flags.end())
auto findResult = g_modifiers.find(path);
if (findResult != g_modifiers.end())
return findResult->second;
return {};
}
static std::optional<uint32_t> g_sceneFlags;
static std::optional<CsdModifier> g_sceneModifier;
void RenderCsdSceneMidAsmHook(PPCRegister& r30)
// Chao::CSD::CScene::Render
PPC_FUNC_IMPL(__imp__sub_830BC640);
PPC_FUNC(sub_830BC640)
{
g_sceneFlags = FindFlags(r30.u32);
g_sceneModifier = FindModifier(PPC_LOAD_U32(ctx.r3.u32 + 0xC));
g_sceneEx = reinterpret_cast<SceneEx*>(base + ctx.r3.u32 + 0xE0);
if (g_sceneModifier.has_value() && ((g_sceneEx->frame + 1) != App::s_frame || g_sceneEx->corner == UNINITIALIZED_CORNER))
g_sceneEx->corner = (g_sceneModifier->flags & OFFSET_SCALE_LEFT) != 0 ? -100000.0f : 100000.0f;
__imp__sub_830BC640(ctx, base);
#if 1
if (g_sceneModifier.has_value() && (g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT)) != 0 && g_sceneModifier->cornerMax == 0.0f)
fmt::println("Corner: {}", g_sceneEx->cornerNew);
#endif
g_sceneEx->corner = g_sceneEx->cornerNew;
g_sceneEx->frame = App::s_frame;
g_sceneEx = nullptr;
}
static std::optional<uint32_t> g_castNodeFlags;
static std::optional<CsdModifier> g_castNodeModifier;
void RenderCsdCastNodeMidAsmHook(PPCRegister& r10, PPCRegister& r27)
{
g_castNodeFlags = FindFlags(r10.u32 + r27.u32);
g_castNodeModifier = FindModifier(r10.u32 + r27.u32);
}
static std::optional<uint32_t> g_castFlags;
static std::optional<CsdModifier> g_castModifier;
void RenderCsdCastMidAsmHook(PPCRegister& r4)
{
g_castFlags = FindFlags(r4.u32);
g_castModifier = FindModifier(r4.u32);
}
static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t stride)
{
uint32_t flags = 0;
CsdModifier modifier{};
if (g_castFlags.has_value())
if (g_castModifier.has_value())
{
flags = g_castFlags.value();
modifier = g_castModifier.value();
}
else if (g_castNodeFlags.has_value())
else if (g_castNodeModifier.has_value())
{
flags = g_castNodeFlags.value();
modifier = g_castNodeModifier.value();
}
else if (g_sceneFlags.has_value())
else if (g_sceneModifier.has_value())
{
flags = g_sceneFlags.value();
modifier = g_sceneModifier.value();
}
if ((modifier.flags & SKIP) != 0)
return;
if (Config::UIScaleMode == EUIScaleMode::Centre && (modifier.flags & SCALE) != 0)
modifier.flags &= ~(ALIGN_TOP | ALIGN_LEFT | ALIGN_BOTTOM | ALIGN_RIGHT);
auto backBuffer = Video::GetBackBuffer();
uint32_t size = ctx.r5.u32 * stride;
@ -589,56 +675,71 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
float scaleX = 1.0f;
float scaleY = 1.0f;
if ((flags & STRETCH_HORIZONTAL) != 0)
if ((modifier.flags & STRETCH_HORIZONTAL) != 0)
{
scaleX = backBuffer->width / 1280.0f;
}
else
{
if ((flags & ALIGN_RIGHT) != 0)
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX = g_offsetX * 2.0f;
else if ((flags & ALIGN_LEFT) == 0)
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX = g_offsetX;
if ((flags & SCALE) != 0)
if ((modifier.flags & SCALE) != 0)
{
scaleX = g_scale;
if ((flags & ALIGN_RIGHT) != 0)
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += 1280.0f * (1.0f - scaleX);
else if ((flags & ALIGN_LEFT) == 0)
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX += 640.0f * (1.0f - scaleX);
}
if ((flags & WORLD_MAP) != 0)
if ((modifier.flags & WORLD_MAP) != 0)
{
if ((flags & ALIGN_LEFT) != 0)
if ((modifier.flags & ALIGN_LEFT) != 0)
offsetX += (1.0f - g_worldMapOffset) * -20.0f;
}
}
if ((flags & STRETCH_VERTICAL) != 0)
if ((modifier.flags & STRETCH_VERTICAL) != 0)
{
scaleY = backBuffer->height / 720.0f;
}
else
{
if ((flags & ALIGN_BOTTOM) != 0)
if ((modifier.flags & ALIGN_BOTTOM) != 0)
offsetY = g_offsetY * 2.0f;
else if ((flags & ALIGN_TOP) == 0)
else if ((modifier.flags & ALIGN_TOP) == 0)
offsetY = g_offsetY;
if ((flags & SCALE) != 0)
if ((modifier.flags & SCALE) != 0)
{
scaleY = g_scale;
if ((flags & ALIGN_BOTTOM) != 0)
if ((modifier.flags & ALIGN_BOTTOM) != 0)
offsetY += 720.0f * (1.0f - scaleY);
else if ((flags & ALIGN_TOP) == 0)
else if ((modifier.flags & ALIGN_TOP) == 0)
offsetY += 360.0f * (1.0f - scaleY);
}
}
if (g_sceneEx != nullptr && g_sceneModifier.has_value())
{
if ((modifier.flags & (STORE_LEFT_CORNER | STORE_RIGHT_CORNER)) != 0)
{
uint32_t vertexIndex = ((modifier.flags & STORE_LEFT_CORNER) != 0) ? 0 : 3;
g_sceneEx->cornerNew = *reinterpret_cast<be<float>*>(stack + vertexIndex * stride);
}
if (g_ultrawide)
{
if ((g_sceneModifier->flags & OFFSET_SCALE_LEFT) != 0)
offsetX *= g_sceneEx->corner / g_sceneModifier->cornerMax;
}
}
for (size_t i = 0; i < ctx.r5.u32; i++)
{
auto position = reinterpret_cast<be<float>*>(stack + i * stride);
@ -646,6 +747,15 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
float x = offsetX + position[0] * scaleX;
float y = offsetY + position[1] * scaleY;
if ((modifier.flags & EXTEND_LEFT) != 0 && (i == 0 || i == 1))
{
x = std::min(x, 0.0f);
}
else if ((modifier.flags & EXTEND_RIGHT) != 0 && (i == 2 || i == 3))
{
x = std::max(x, float(backBuffer->width));
}
position[0] = round(x / backBuffer->width * GameWindow::s_width) / GameWindow::s_width * backBuffer->width;
position[1] = round(y / backBuffer->height * GameWindow::s_height) / GameWindow::s_height * backBuffer->height;
}

View file

@ -594,11 +594,6 @@ name = "MakeCsdProjectMidAsmHook"
address = 0x825E4120
registers = ["r3", "r29"]
[[midasm_hook]]
name = "RenderCsdSceneMidAsmHook"
address = 0x830C6A34
registers = ["r30"]
[[midasm_hook]]
name = "RenderCsdCastNodeMidAsmHook"
address = 0x830C6A58
@ -623,3 +618,13 @@ registers = ["f1", "f2"]
name = "WorldMapInfoMidAsmHook"
address = 0x8257AF34
registers = ["r4"]
[[midasm_hook]]
name = "SceneByteSizeMidAsmHook"
address = 0x830BEAE8
registers = ["r4"]
[[midasm_hook]]
name = "SceneByteSizeMidAsmHook"
address = 0x830BEBF4
registers = ["r4"]