Prohibit Channel Configuration changes during gameplay

This commit is contained in:
Hyper 2025-03-19 12:11:17 +00:00
parent 824405b236
commit 63bc089a9b
3 changed files with 4 additions and 21 deletions

View file

@ -10,7 +10,6 @@
void XAudioInitializeSystem();
void XAudioRegisterClient(PPCFunc* callback, uint32_t param);
void XAudioSubmitFrame(void* samples);
void XAudioConfigValueChangedCallback(class IConfigDef* configDef);
uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver);
uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver);

View file

@ -150,18 +150,3 @@ void XAudioSubmitFrame(void* samples)
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
}
}
void XAudioConfigValueChangedCallback(IConfigDef* configDef)
{
if (configDef == &Config::ChannelConfiguration)
{
if (g_audioThread->joinable())
{
g_audioThreadShouldExit = true;
g_audioThread->join();
}
CreateAudioDevice();
CreateAudioThread();
}
}

View file

@ -98,6 +98,7 @@ static bool g_isEnterKeyBuffered = false;
static bool g_canReset = false;
static bool g_isLanguageOptionChanged = false;
static bool g_titleAnimBegin = true;
static EChannelConfiguration g_currentChannelConfig;
static double g_appearTime = 0.0;
@ -802,7 +803,6 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
config->Callback(config);
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
Game_PlaySound("sys_worldmap_finaldecide");
}
@ -835,7 +835,6 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
if (config->Value != s_oldValue)
{
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
@ -864,7 +863,6 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
config->MakeDefault();
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
if (config->Callback)
config->Callback(config);
@ -1245,7 +1243,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::MasterVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::MusicVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::EffectsVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::ChannelConfiguration, true);
DrawConfigOption(rowCount++, yOffset, &Config::ChannelConfiguration, !OptionsMenu::s_isPause, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::MusicAttenuation, AudioPatches::CanAttenuate(), &Localise("Options_Desc_OSNotSupported"));
DrawConfigOption(rowCount++, yOffset, &Config::BattleTheme, true);
break;
@ -1786,7 +1784,7 @@ void OptionsMenu::Draw()
DrawFadeTransition();
}
s_isRestartRequired = Config::Language != App::s_language;
s_isRestartRequired = Config::Language != App::s_language || Config::ChannelConfiguration != g_currentChannelConfig;
}
void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
@ -1802,6 +1800,7 @@ void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
g_categoryAnimMax = { 0.0f, 0.0f };
g_selectedItem = nullptr;
g_titleAnimBegin = true;
g_currentChannelConfig = Config::ChannelConfiguration;
/* Store button state so we can track it later
and prevent the first item being selected. */