fix options menu reset to default logic getting executed when setting is already default

This commit is contained in:
DeaTh-G 2025-02-24 17:08:12 +01:00
parent 388a86e866
commit 68a82b3e9c

View file

@ -859,16 +859,19 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
if (g_canReset && padState.IsTapped(SWA::eKeyState_X))
{
config->MakeDefault();
if (!config->IsDefaultValue())
{
config->MakeDefault();
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
if (config->Callback)
config->Callback(config);
if (config->Callback)
config->Callback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
}
Game_PlaySound("sys_worldmap_decide");
}