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Update waiting logic for audio thread.
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6bf029b0bb
commit
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1 changed files with 5 additions and 12 deletions
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@ -40,8 +40,6 @@ static void AudioThread()
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GuestThreadContext ctx(0);
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GuestThreadContext ctx(0);
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size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
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size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
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auto start = std::chrono::steady_clock::now();
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int64_t iteration = 1;
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while (true)
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while (true)
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{
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{
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@ -55,19 +53,14 @@ static void AudioThread()
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g_clientCallback(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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g_clientCallback(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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}
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}
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auto next = start + std::chrono::nanoseconds((iteration * XAUDIO_NUM_SAMPLES * 1000000000ll) / XAUDIO_SAMPLES_HZ);
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auto now = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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constexpr auto INTERVAL = 1000000000ns * XAUDIO_NUM_SAMPLES / XAUDIO_SAMPLES_HZ;
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auto next = now + (INTERVAL - now.time_since_epoch() % INTERVAL);
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if ((next - now) < 1s)
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std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(next - now));
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{
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std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(next - now));
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while ((now = std::chrono::steady_clock::now()) < next)
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while (std::chrono::steady_clock::now() < next)
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std::this_thread::yield();
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std::this_thread::yield();
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}
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int64_t elapsed = std::chrono::nanoseconds(std::chrono::steady_clock::now() - start).count();
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iteration = ((elapsed * XAUDIO_SAMPLES_HZ) / (XAUDIO_NUM_SAMPLES * 1000000000ll)) + 1;
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}
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}
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}
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}
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