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	game_window: respect per-monitor DPI scale
Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com>
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					 2 changed files with 8 additions and 6 deletions
				
			
		|  | @ -351,10 +351,12 @@ file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE) | |||
| 
 | ||||
| if (WIN32) | ||||
|     target_link_libraries(UnleashedRecomp PRIVATE | ||||
|         comctl32 | ||||
|         ntdll | ||||
|         winmm | ||||
|         comctl32 | ||||
|         dwmapi | ||||
|         ntdll | ||||
|         Shcore | ||||
|         Synchronization | ||||
|         winmm | ||||
|     ) | ||||
| endif() | ||||
| 
 | ||||
|  |  | |||
|  | @ -9,7 +9,7 @@ | |||
| 
 | ||||
| #if _WIN32 | ||||
| #include <dwmapi.h> | ||||
| #pragma comment(lib, "dwmapi.lib") | ||||
| #include <shellscalingapi.h> | ||||
| #endif | ||||
| 
 | ||||
| #include <res/images/game_icon.bmp.h> | ||||
|  | @ -184,7 +184,7 @@ void GameWindow::Init(const char* sdlVideoDriver) | |||
|     SDL_AddEventWatch(Window_OnSDLEvent, s_pWindow); | ||||
| 
 | ||||
| #ifdef _WIN32 | ||||
|     SetProcessDPIAware(); | ||||
|     SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); | ||||
| #endif | ||||
| 
 | ||||
|     Config::WindowSize.LockCallback = [](ConfigDef<int32_t>* def) | ||||
|  | @ -442,7 +442,7 @@ void GameWindow::ResetDimensions() | |||
| 
 | ||||
| uint32_t GameWindow::GetWindowFlags() | ||||
| { | ||||
|     uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE; | ||||
|     uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; | ||||
| 
 | ||||
|     if (Config::WindowState == EWindowState::Maximised) | ||||
|         flags |= SDL_WINDOW_MAXIMIZED; | ||||
|  |  | |||
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