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view_window: reordering and clean-up
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35b9361a91
commit
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1 changed files with 20 additions and 18 deletions
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@ -14,36 +14,38 @@ void ViewWindow::Draw()
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if (Begin())
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{
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Reddog::Checkbox("Render FPS", &Config::ShowFPS.Value);
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Reddog::Separator();
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Reddog::Checkbox("Render HUD (F8)", SWA::SGlobals::ms_IsRenderHud);
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Reddog::Checkbox("Render Main Game HUD", SWA::SGlobals::ms_IsRenderGameMainHud);
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Reddog::Checkbox("Render Pause HUD", SWA::SGlobals::ms_IsRenderHudPause);
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Reddog::Separator();
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Reddog::Checkbox("Render Debug Lines", &Reddog::DebugDraw::ms_IsDrawLine);
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Reddog::Checkbox("Render Debug Text", &Reddog::DebugDraw::ms_IsDrawText);
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Reddog::Checkbox("Render HUD (F8)", SWA::SGlobals::ms_IsRenderHud);
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Reddog::Separator();
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// Reddog::Checkbox((const char*)u8"Render Debug Draw", SWA::SGlobals::ms_IsRenderDebugDraw);
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// Reddog::Checkbox((const char*)u8"Render Debug Position Draw", SWA::SGlobals::ms_IsRenderDebugPositionDraw);
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// Reddog::Checkbox((const char*)u8"Render Debug Draw Text", SWA::SGlobals::ms_IsRenderDebugDrawText);
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// Reddog::Separator();
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// Reddog::Checkbox((const char*)g_memory.Translate(0x82031850), SWA::SGlobals::ms_IsRenderHud);
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Reddog::Checkbox((const char*)u8"Render Main Game HUD", SWA::SGlobals::ms_IsRenderGameMainHud);
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Reddog::Checkbox((const char*)u8"Render Pause HUD", SWA::SGlobals::ms_IsRenderHudPause);
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// TODO (RadiantDerg): respect these in Reddog::DebugDraw, rather than duplicating them.
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// Reddog::Checkbox("Render Debug Draw", SWA::SGlobals::ms_IsRenderDebugDraw);
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// Reddog::Checkbox("Render Debug Draw Text", SWA::SGlobals::ms_IsRenderDebugDrawText);
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// Reddog::Checkbox("Render Debug Position Draw", SWA::SGlobals::ms_IsRenderDebugPositionDraw);
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Reddog::Separator();
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Reddog::Checkbox((const char*)u8"Light Field Debug", SWA::SGlobals::ms_LightFieldDebug);
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Reddog::Checkbox((const char*)u8"Draw Light Field Sampling Point", SWA::SGlobals::ms_DrawLightFieldSamplingPoint);
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Reddog::Checkbox((const char*)u8"Ignore Light Field Data", SWA::SGlobals::ms_IgnoreLightFieldData);
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Reddog::Checkbox("Draw Light Field Sampling Point", SWA::SGlobals::ms_DrawLightFieldSamplingPoint);
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Reddog::Checkbox("Ignore Light Field Data", SWA::SGlobals::ms_IgnoreLightFieldData);
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Reddog::Checkbox("Light Field Debug", SWA::SGlobals::ms_LightFieldDebug);
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Reddog::Separator();
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Reddog::Checkbox((const char*)u8"Visualize Loaded GI Mip Level", SWA::SGlobals::ms_VisualizeLoadedLevel);
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Reddog::Checkbox("Visualize Loaded GI Mip Level", SWA::SGlobals::ms_VisualizeLoadedLevel);
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Reddog::Separator();
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Reddog::Checkbox((const char*)u8"Render Stage Collision", SWA::SGlobals::ms_IsCollisionRender);
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Reddog::Checkbox((const char*)u8"Render Event Collision", SWA::SGlobals::ms_IsTriggerRender);
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Reddog::Checkbox((const char*)u8"Render Rigid Body Collision", SWA::SGlobals::ms_IsObjectCollisionRender);
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Reddog::Checkbox("Render Event Collision", SWA::SGlobals::ms_IsTriggerRender);
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Reddog::Checkbox("Render Object Collision", SWA::SGlobals::ms_IsObjectCollisionRender);
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Reddog::Checkbox("Render Stage Collision", SWA::SGlobals::ms_IsCollisionRender);
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Reddog::Separator();
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