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Implement audio timing with integer math.
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314a092747
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1 changed files with 6 additions and 9 deletions
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@ -40,10 +40,8 @@ static void AudioThread()
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GuestThreadContext ctx(0);
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size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
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constexpr double INTERVAL = double(XAUDIO_NUM_SAMPLES) / double(XAUDIO_SAMPLES_HZ);
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auto start = std::chrono::steady_clock::now();
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size_t iteration = 1;
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int64_t iteration = 1;
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while (true)
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{
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@ -57,15 +55,14 @@ static void AudioThread()
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g_clientCallback(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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}
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auto next = start + std::chrono::duration<double>(iteration * INTERVAL);
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auto next = start + std::chrono::nanoseconds((iteration * XAUDIO_NUM_SAMPLES * 1000000000ll) / XAUDIO_SAMPLES_HZ);
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auto now = std::chrono::steady_clock::now();
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if ((next - now) > 1s)
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next = now;
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if ((next - now) < 1s)
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std::this_thread::sleep_until(next);
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std::this_thread::sleep_until(next);
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iteration = std::chrono::duration<double>(std::chrono::steady_clock::now() - start).count() / INTERVAL + 1;
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int64_t elapsed = std::chrono::nanoseconds(std::chrono::steady_clock::now() - start).count();
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iteration = ((elapsed * XAUDIO_SAMPLES_HZ) / (XAUDIO_NUM_SAMPLES * 1000000000ll)) + 1;
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}
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}
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