Disable hardware resolve on Intel GPUs. (#853)

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Skyth (Asilkan) 2025-03-06 01:53:36 +03:00 committed by GitHub
parent 0866be0c3d
commit 756d001d35
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@ -287,8 +287,8 @@ static constexpr bool g_vulkan = true;
static bool g_triangleStripWorkaround = false;
static constexpr bool g_hardwareResolve = true;
static constexpr bool g_hardwareDepthResolve = true;
static bool g_hardwareResolve = true;
static bool g_hardwareDepthResolve = true;
static std::unique_ptr<RenderInterface> g_interface;
static std::unique_ptr<RenderDevice> g_device;
@ -1698,6 +1698,10 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver)
continue;
}
}
// Hardware resolve seems to be completely bugged on Intel D3D12 drivers.
g_hardwareResolve = (deviceDescription.vendor != RenderDeviceVendor::INTEL);
g_hardwareDepthResolve = (deviceDescription.vendor != RenderDeviceVendor::INTEL);
}
g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper);
@ -2326,6 +2330,8 @@ static void DrawProfiler()
ImGui::Text("Triangle Fan: %s", g_capabilities.triangleFan ? "Supported" : "Unsupported");
ImGui::Text("Dynamic Depth Bias: %s", g_capabilities.dynamicDepthBias ? "Supported" : "Unsupported");
ImGui::Text("Triangle Strip Workaround: %s", g_triangleStripWorkaround ? "Enabled" : "Disabled");
ImGui::Text("Hardware Resolve: %s", g_hardwareResolve ? "Enabled" : "Disabled");
ImGui::Text("Hardware Depth Resolve: %s", g_hardwareDepthResolve ? "Enabled" : "Disabled");
ImGui::NewLine();
ImGui::Text("API: %s", g_vulkan ? "Vulkan" : "D3D12");