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	Disable hardware resolve on Intel GPUs. (#853)
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					 1 changed files with 8 additions and 2 deletions
				
			
		|  | @ -287,8 +287,8 @@ static constexpr bool g_vulkan = true; | |||
| 
 | ||||
| static bool g_triangleStripWorkaround = false; | ||||
| 
 | ||||
| static constexpr bool g_hardwareResolve = true; | ||||
| static constexpr bool g_hardwareDepthResolve = true; | ||||
| static bool g_hardwareResolve = true; | ||||
| static bool g_hardwareDepthResolve = true; | ||||
| 
 | ||||
| static std::unique_ptr<RenderInterface> g_interface; | ||||
| static std::unique_ptr<RenderDevice> g_device; | ||||
|  | @ -1698,6 +1698,10 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver) | |||
|                             continue; | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     // Hardware resolve seems to be completely bugged on Intel D3D12 drivers.
 | ||||
|                     g_hardwareResolve = (deviceDescription.vendor != RenderDeviceVendor::INTEL); | ||||
|                     g_hardwareDepthResolve = (deviceDescription.vendor != RenderDeviceVendor::INTEL); | ||||
|                 } | ||||
| 
 | ||||
|                 g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper); | ||||
|  | @ -2326,6 +2330,8 @@ static void DrawProfiler() | |||
|         ImGui::Text("Triangle Fan: %s", g_capabilities.triangleFan ? "Supported" : "Unsupported"); | ||||
|         ImGui::Text("Dynamic Depth Bias: %s", g_capabilities.dynamicDepthBias ? "Supported" : "Unsupported"); | ||||
|         ImGui::Text("Triangle Strip Workaround: %s", g_triangleStripWorkaround ? "Enabled" : "Disabled"); | ||||
|         ImGui::Text("Hardware Resolve: %s", g_hardwareResolve ? "Enabled" : "Disabled"); | ||||
|         ImGui::Text("Hardware Depth Resolve: %s", g_hardwareDepthResolve ? "Enabled" : "Disabled"); | ||||
|         ImGui::NewLine(); | ||||
| 
 | ||||
|         ImGui::Text("API: %s", g_vulkan ? "Vulkan" : "D3D12"); | ||||
|  |  | |||
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