SDL/HID fixes and clean-up (#224)

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Hyper 2025-01-28 00:38:46 +00:00 committed by GitHub
parent ff29b3e786
commit 7b9b4245de
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GPG key ID: B5690EEEBB952194
15 changed files with 47 additions and 32 deletions

View file

@ -156,7 +156,6 @@ set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/message_window.cpp"
"ui/options_menu_thumbnails.cpp"
"ui/options_menu.cpp"
"ui/sdl_listener.cpp"
"ui/game_window.cpp"
)
@ -231,6 +230,7 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
"exports.cpp"
"main.cpp"
"misc_impl.cpp"
"sdl_listener.cpp"
"stdafx.cpp"
"version.cpp"

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@ -24,10 +24,10 @@
#include <ui/installer_wizard.h>
#include <ui/message_window.h>
#include <ui/options_menu.h>
#include <ui/sdl_listener.h>
#include <ui/game_window.h>
#include <patches/aspect_ratio_patches.h>
#include <user/config.h>
#include <sdl_listener.h>
#include <xxHashMap.h>
#if defined(ASYNC_PSO_DEBUG) || defined(PSO_CACHING)

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@ -127,6 +127,11 @@ public:
SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
}
void SetLED(const uint8_t r, const uint8_t g, const uint8_t b) const
{
SDL_GameControllerSetLED(controller, r, g, b);
}
};
std::array<Controller, 4> g_controllers;
@ -182,6 +187,15 @@ static void SetControllerInputDevice(Controller* controller)
}
}
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
{
auto r = isNight ? 22 : 0;
auto g = isNight ? 0 : 37;
auto b = isNight ? 101 : 184;
controller.SetLED(r, g, b);
}
int HID_OnSDLEvent(void*, SDL_Event* event)
{
switch (event->type)
@ -191,7 +205,13 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
const auto freeIndex = FindFreeController();
if (freeIndex != -1)
g_controllers[freeIndex] = Controller(event->cdevice.which);
{
auto controller = Controller(event->cdevice.which);
g_controllers[freeIndex] = controller;
SetControllerTimeOfDayLED(controller, App::s_isWerehog);
}
break;
}
@ -258,17 +278,8 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
case SDL_USER_EVILSONIC:
{
auto* controller = FindController(event->cdevice.which);
if (!controller)
break;
auto isNight = event->user.code;
auto r = isNight ? 22 : 0;
auto g = isNight ? 0 : 37;
auto b = isNight ? 101 : 184;
SDL_GameControllerSetLED(controller->controller, r, g, b);
for (auto& controller : g_controllers)
SetControllerTimeOfDayLED(controller, event->user.code);
break;
}
@ -279,12 +290,15 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
void hid::Init()
{
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
SDL_InitSubSystem(SDL_INIT_EVENTS);

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@ -35,12 +35,12 @@ namespace hid
extern uint16_t g_prohibitedButtons;
void Init();
void SetProhibitedButtons(uint16_t wButtons);
uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
void SetProhibitedButtons(uint16_t wButtons);
bool IsInputAllowed();
bool IsInputDeviceController();
std::string GetInputDeviceName();

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@ -1,9 +1,9 @@
#pragma once
#include <kernel/memory.h>
#include <ui/sdl_listener.h>
#include <ui/options_menu.h>
#include <os/logger.h>
#include <sdl_listener.h>
class FrontendListener : public SDLEventListener
{

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@ -1,8 +1,8 @@
#include <api/SWA.h>
#include <hid/hid.h>
#include <ui/sdl_listener.h>
#include <app.h>
#include <exports.h>
#include <sdl_listener.h>
constexpr double WORLD_MAP_ROTATE_DEADZONE = 0.69999999;
constexpr double WORLD_MAP_CURSOR_DEADZONE = 0.30000001;
@ -42,7 +42,7 @@ public:
}
g_worldMapCursorParamsOrbis;
#ifdef UI_KBM_SUPPORT
#ifdef UNLEASHED_RECOMP_UI_KBM_SUPPORT
class WorldMapCursorParamsMouse : public WorldMapCursorParams
{
public:
@ -128,7 +128,7 @@ public:
switch (event->type)
{
#ifdef UI_KBM_SUPPORT
#ifdef UNLEASHED_RECOMP_UI_KBM_SUPPORT
case SDL_MOUSEMOTION:
{
if (!ms_isMouseDown)

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@ -1,9 +1,9 @@
#include "inspire_patches.h"
#include <api/SWA.h>
#include <ui/game_window.h>
#include <ui/window_events.h>
#include <os/logger.h>
#include <app.h>
#include <sdl_events.h>
static SWA::Inspire::CScene* g_pScene;
static std::string g_sceneName;

View file

@ -1,9 +1,9 @@
#include <api/SWA.h>
#include <ui/game_window.h>
#include <ui/window_events.h>
#include <user/config.h>
#include <os/logger.h>
#include <app.h>
#include <sdl_events.h>
static uint32_t g_lastEnemyScore;
static uint32_t g_lastTrickScore;

View file

@ -1,7 +1,7 @@
#pragma once
#include <SDL.h>
#include "ui/game_window.h"
#include <ui/game_window.h>
#define SDL_USER_EVILSONIC (SDL_USEREVENT + 1)

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@ -3,8 +3,8 @@
#include <os/logger.h>
#include <os/user.h>
#include <os/version.h>
#include <ui/sdl_listener.h>
#include <app.h>
#include <sdl_listener.h>
#include <SDL_syswm.h>
#if _WIN32

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@ -1,8 +1,8 @@
#pragma once
#include <gpu/rhi/plume_render_interface_types.h>
#include <ui/window_events.h>
#include <user/config.h>
#include <sdl_events.h>
#define DEFAULT_WIDTH 1280
#define DEFAULT_HEIGHT 720

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@ -12,10 +12,10 @@
#include <ui/imgui_utils.h>
#include <ui/button_guide.h>
#include <ui/message_window.h>
#include <ui/sdl_listener.h>
#include <ui/game_window.h>
#include <decompressor.h>
#include <exports.h>
#include <sdl_listener.h>
#include <res/images/common/hedge-dev.dds.h>
#include <res/images/installer/install_001.dds.h>

View file

@ -1,17 +1,18 @@
#include "message_window.h"
#include "imgui_utils.h"
#include <api/SWA.h>
#include <gpu/imgui/imgui_snapshot.h>
#include <gpu/video.h>
#include <hid/hid.h>
#include <locale/locale.h>
#include <ui/button_guide.h>
#include <ui/sdl_listener.h>
#include <ui/imgui_utils.h>
#include <app.h>
#include <exports.h>
#include <res/images/common/general_window.dds.h>
#include <decompressor.h>
#include <exports.h>
#include <sdl_listener.h>
#include <res/images/common/general_window.dds.h>
#include <res/images/common/select_fade.dds.h>
#include <gpu/imgui/imgui_snapshot.h>
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;