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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
SDL/HID fixes and clean-up (#224)
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parent
ff29b3e786
commit
7b9b4245de
15 changed files with 47 additions and 32 deletions
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@ -156,7 +156,6 @@ set(UNLEASHED_RECOMP_UI_CXX_SOURCES
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"ui/message_window.cpp"
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"ui/options_menu_thumbnails.cpp"
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"ui/options_menu.cpp"
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"ui/sdl_listener.cpp"
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"ui/game_window.cpp"
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)
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@ -231,6 +230,7 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
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"exports.cpp"
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"main.cpp"
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"misc_impl.cpp"
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"sdl_listener.cpp"
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"stdafx.cpp"
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"version.cpp"
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@ -24,10 +24,10 @@
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#include <ui/installer_wizard.h>
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#include <ui/message_window.h>
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#include <ui/options_menu.h>
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#include <ui/sdl_listener.h>
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#include <ui/game_window.h>
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#include <patches/aspect_ratio_patches.h>
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#include <user/config.h>
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#include <sdl_listener.h>
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#include <xxHashMap.h>
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#if defined(ASYNC_PSO_DEBUG) || defined(PSO_CACHING)
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@ -127,6 +127,11 @@ public:
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SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
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}
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void SetLED(const uint8_t r, const uint8_t g, const uint8_t b) const
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{
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SDL_GameControllerSetLED(controller, r, g, b);
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}
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};
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std::array<Controller, 4> g_controllers;
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@ -182,6 +187,15 @@ static void SetControllerInputDevice(Controller* controller)
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}
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}
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static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
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{
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auto r = isNight ? 22 : 0;
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auto g = isNight ? 0 : 37;
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auto b = isNight ? 101 : 184;
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controller.SetLED(r, g, b);
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}
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int HID_OnSDLEvent(void*, SDL_Event* event)
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{
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switch (event->type)
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@ -191,7 +205,13 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
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const auto freeIndex = FindFreeController();
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if (freeIndex != -1)
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g_controllers[freeIndex] = Controller(event->cdevice.which);
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{
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auto controller = Controller(event->cdevice.which);
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g_controllers[freeIndex] = controller;
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SetControllerTimeOfDayLED(controller, App::s_isWerehog);
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}
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break;
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}
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@ -258,17 +278,8 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
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case SDL_USER_EVILSONIC:
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{
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auto* controller = FindController(event->cdevice.which);
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if (!controller)
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break;
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auto isNight = event->user.code;
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auto r = isNight ? 22 : 0;
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auto g = isNight ? 0 : 37;
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auto b = isNight ? 101 : 184;
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SDL_GameControllerSetLED(controller->controller, r, g, b);
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for (auto& controller : g_controllers)
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SetControllerTimeOfDayLED(controller, event->user.code);
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break;
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}
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@ -279,12 +290,15 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
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void hid::Init()
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{
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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@ -35,12 +35,12 @@ namespace hid
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extern uint16_t g_prohibitedButtons;
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void Init();
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void SetProhibitedButtons(uint16_t wButtons);
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uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
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uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
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uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
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void SetProhibitedButtons(uint16_t wButtons);
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bool IsInputAllowed();
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bool IsInputDeviceController();
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std::string GetInputDeviceName();
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@ -1,9 +1,9 @@
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#pragma once
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#include <kernel/memory.h>
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#include <ui/sdl_listener.h>
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#include <ui/options_menu.h>
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#include <os/logger.h>
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#include <sdl_listener.h>
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class FrontendListener : public SDLEventListener
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{
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@ -1,8 +1,8 @@
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#include <api/SWA.h>
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#include <hid/hid.h>
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#include <ui/sdl_listener.h>
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#include <app.h>
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#include <exports.h>
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#include <sdl_listener.h>
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constexpr double WORLD_MAP_ROTATE_DEADZONE = 0.69999999;
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constexpr double WORLD_MAP_CURSOR_DEADZONE = 0.30000001;
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@ -42,7 +42,7 @@ public:
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}
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g_worldMapCursorParamsOrbis;
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#ifdef UI_KBM_SUPPORT
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#ifdef UNLEASHED_RECOMP_UI_KBM_SUPPORT
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class WorldMapCursorParamsMouse : public WorldMapCursorParams
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{
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public:
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@ -128,7 +128,7 @@ public:
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switch (event->type)
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{
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#ifdef UI_KBM_SUPPORT
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#ifdef UNLEASHED_RECOMP_UI_KBM_SUPPORT
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case SDL_MOUSEMOTION:
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{
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if (!ms_isMouseDown)
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@ -1,9 +1,9 @@
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#include "inspire_patches.h"
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#include <api/SWA.h>
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#include <ui/game_window.h>
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#include <ui/window_events.h>
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#include <os/logger.h>
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#include <app.h>
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#include <sdl_events.h>
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static SWA::Inspire::CScene* g_pScene;
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static std::string g_sceneName;
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@ -1,9 +1,9 @@
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#include <api/SWA.h>
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#include <ui/game_window.h>
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#include <ui/window_events.h>
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#include <user/config.h>
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#include <os/logger.h>
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#include <app.h>
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#include <sdl_events.h>
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static uint32_t g_lastEnemyScore;
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static uint32_t g_lastTrickScore;
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@ -1,7 +1,7 @@
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#pragma once
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#include <SDL.h>
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#include "ui/game_window.h"
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#include <ui/game_window.h>
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#define SDL_USER_EVILSONIC (SDL_USEREVENT + 1)
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@ -3,8 +3,8 @@
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#include <os/logger.h>
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#include <os/user.h>
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#include <os/version.h>
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#include <ui/sdl_listener.h>
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#include <app.h>
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#include <sdl_listener.h>
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#include <SDL_syswm.h>
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#if _WIN32
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@ -1,8 +1,8 @@
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#pragma once
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#include <gpu/rhi/plume_render_interface_types.h>
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#include <ui/window_events.h>
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#include <user/config.h>
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#include <sdl_events.h>
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#define DEFAULT_WIDTH 1280
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#define DEFAULT_HEIGHT 720
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@ -12,10 +12,10 @@
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#include <ui/imgui_utils.h>
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#include <ui/button_guide.h>
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#include <ui/message_window.h>
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#include <ui/sdl_listener.h>
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#include <ui/game_window.h>
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#include <decompressor.h>
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#include <exports.h>
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#include <sdl_listener.h>
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#include <res/images/common/hedge-dev.dds.h>
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#include <res/images/installer/install_001.dds.h>
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@ -1,17 +1,18 @@
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#include "message_window.h"
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#include "imgui_utils.h"
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#include <api/SWA.h>
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#include <gpu/imgui/imgui_snapshot.h>
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#include <gpu/video.h>
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#include <hid/hid.h>
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#include <locale/locale.h>
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#include <ui/button_guide.h>
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#include <ui/sdl_listener.h>
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#include <ui/imgui_utils.h>
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#include <app.h>
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#include <exports.h>
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#include <res/images/common/general_window.dds.h>
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#include <decompressor.h>
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#include <exports.h>
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#include <sdl_listener.h>
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#include <res/images/common/general_window.dds.h>
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#include <res/images/common/select_fade.dds.h>
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#include <gpu/imgui/imgui_snapshot.h>
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constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
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constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
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