mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-27 21:01:37 +00:00
Add game install directory override for flatpak.
This commit is contained in:
parent
16a94e93b7
commit
81aec7d5f4
8 changed files with 73 additions and 58 deletions
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@ -1,6 +1,10 @@
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project("UnleashedRecomp")
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project("UnleashedRecomp")
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set(TARGET_NAME "SWA")
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set(TARGET_NAME "SWA")
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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option(SWA_FLATPAK "Configure the build for Flatpak compatibility." OFF)
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endif()
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if (WIN32)
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if (WIN32)
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option(SWA_D3D12 "Add D3D12 support for rendering" ON)
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option(SWA_D3D12 "Add D3D12 support for rendering" ON)
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endif()
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endif()
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@ -259,6 +263,10 @@ endif()
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set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
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set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
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if (SWA_FLATPAK)
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target_compile_definitions(UnleashedRecomp PRIVATE "GAME_INSTALL_DIRECTORY=\"/var/data\"")
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endif()
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if (SWA_D3D12)
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if (SWA_D3D12)
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directx12-agility CONFIG REQUIRED)
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find_package(directx12-agility CONFIG REQUIRED)
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@ -309,7 +317,8 @@ target_link_libraries(UnleashedRecomp PRIVATE
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tomlplusplus::tomlplusplus
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tomlplusplus::tomlplusplus
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UnleashedRecompLib
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UnleashedRecompLib
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Vorbis::vorbisfile
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Vorbis::vorbisfile
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xxHash::xxhash
)
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xxHash::xxhash
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)
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target_include_directories(UnleashedRecomp PRIVATE
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target_include_directories(UnleashedRecomp PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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@ -313,11 +313,11 @@ SWA_API uint32_t XamContentCreateEx(uint32_t dwUserIndex, const char* szRootName
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}
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}
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else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
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else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
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{
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{
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root = "./dlc";
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root = GAME_INSTALL_DIRECTORY "/dlc";
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}
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}
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else
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else
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{
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{
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root = ".";
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root = GAME_INSTALL_DIRECTORY;
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}
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}
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XamRegisterContent(*pContentData, root);
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XamRegisterContent(*pContentData, root);
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@ -50,8 +50,8 @@ void KiSystemStartup()
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{
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{
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const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
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const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
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const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
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const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
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XamRegisterContent(gameContent, std::filesystem::exists("./game") ? "./game" : ".");
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XamRegisterContent(gameContent, GAME_INSTALL_DIRECTORY "/game");
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XamRegisterContent(updateContent, "./update");
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XamRegisterContent(updateContent, GAME_INSTALL_DIRECTORY "/update");
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const auto savePath = GetSavePath();
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const auto savePath = GetSavePath();
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const auto saveName = "SYS-DATA";
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const auto saveName = "SYS-DATA";
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@ -70,7 +70,7 @@ void KiSystemStartup()
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XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
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XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
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std::error_code ec;
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std::error_code ec;
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for (auto& file : std::filesystem::directory_iterator("./dlc", ec))
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for (auto& file : std::filesystem::directory_iterator(GAME_INSTALL_DIRECTORY "/dlc", ec))
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{
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{
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if (file.is_directory())
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if (file.is_directory())
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{
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{
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@ -151,13 +151,13 @@ int main(int argc, char *argv[])
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HostStartup();
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HostStartup();
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bool isGameInstalled = Installer::checkGameInstall(".");
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bool isGameInstalled = Installer::checkGameInstall(GAME_INSTALL_DIRECTORY);
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bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
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bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
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if (runInstallerWizard)
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if (runInstallerWizard)
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{
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{
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Video::CreateHostDevice();
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Video::CreateHostDevice();
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if (!InstallerWizard::Run(isGameInstalled && forceDLCInstaller))
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if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
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{
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{
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return 1;
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return 1;
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}
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}
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@ -96,7 +96,7 @@ static double g_appearTime = 0.0;
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static double g_disappearTime = DBL_MAX;
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static double g_disappearTime = DBL_MAX;
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static bool g_isDisappearing = false;
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static bool g_isDisappearing = false;
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static std::filesystem::path g_installPath = ".";
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static std::filesystem::path g_installPath;
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static std::filesystem::path g_gameSourcePath;
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static std::filesystem::path g_gameSourcePath;
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static std::filesystem::path g_updateSourcePath;
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static std::filesystem::path g_updateSourcePath;
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static std::array<std::filesystem::path, int(DLC::Count)> g_dlcSourcePaths;
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static std::array<std::filesystem::path, int(DLC::Count)> g_dlcSourcePaths;
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@ -1426,8 +1426,10 @@ void InstallerWizard::Shutdown()
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}
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}
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}
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}
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bool InstallerWizard::Run(bool skipGame)
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bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
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{
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{
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g_installPath = installPath;
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EmbeddedPlayer::Init();
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EmbeddedPlayer::Init();
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NFD_Init();
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NFD_Init();
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@ -9,5 +9,5 @@ struct InstallerWizard
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static void Init();
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static void Init();
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static void Draw();
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static void Draw();
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static void Shutdown();
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static void Shutdown();
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static bool Run(bool skipGame);
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static bool Run(std::filesystem::path installPath, bool skipGame);
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};
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};
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@ -50,7 +50,7 @@ public:
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#define WINDOWPOS_CENTRED 0x2FFF0000
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#define WINDOWPOS_CENTRED 0x2FFF0000
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static inline std::vector<IConfigDef*> g_configDefinitions{};
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inline std::vector<IConfigDef*> g_configDefinitions;
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CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
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CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
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{
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{
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@ -2,6 +2,10 @@
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#define USER_DIRECTORY "SWA"
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#define USER_DIRECTORY "SWA"
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#ifndef GAME_INSTALL_DIRECTORY
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#define GAME_INSTALL_DIRECTORY "."
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#endif
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inline std::filesystem::path GetGamePath()
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inline std::filesystem::path GetGamePath()
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{
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{
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return std::filesystem::current_path();
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return std::filesystem::current_path();
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@ -19,7 +19,7 @@
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"name": "UnleashedRecomp",
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"name": "UnleashedRecomp",
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"buildsystem": "simple",
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"buildsystem": "simple",
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"build-commands": [
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"build-commands": [
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"cmake --preset linux-release",
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"cmake --preset linux-release -DSWA_FLATPAK=ON",
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"cmake --build out/build/linux-release",
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"cmake --build out/build/linux-release",
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"mkdir -p /app/bin",
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"mkdir -p /app/bin",
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"cp out/build/linux-release/UnleashedRecomp/SWA /app/bin/SWA"
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"cp out/build/linux-release/UnleashedRecomp/SWA /app/bin/SWA"
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@ -27,7 +27,7 @@
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"sources": [
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"sources": [
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{
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{
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"type": "git",
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"type": "git",
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"branch": "linux",
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"branch": "linux-flatpak",
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"disable-shallow-clone": true,
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"disable-shallow-clone": true,
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"url": "https://github.com/hedge-dev/UnleashedRecomp.git"
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"url": "https://github.com/hedge-dev/UnleashedRecomp.git"
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},
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},
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