Add game install directory override for flatpak.

This commit is contained in:
Dario 2024-12-17 22:16:14 -03:00
parent 16a94e93b7
commit 81aec7d5f4
8 changed files with 73 additions and 58 deletions

View file

@ -1,6 +1,10 @@
project("UnleashedRecomp") project("UnleashedRecomp")
set(TARGET_NAME "SWA") set(TARGET_NAME "SWA")
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
option(SWA_FLATPAK "Configure the build for Flatpak compatibility." OFF)
endif()
if (WIN32) if (WIN32)
option(SWA_D3D12 "Add D3D12 support for rendering" ON) option(SWA_D3D12 "Add D3D12 support for rendering" ON)
endif() endif()
@ -49,14 +53,14 @@ add_compile_options(
-Wno-int-to-void-pointer-cast -Wno-int-to-void-pointer-cast
-Wno-invalid-offsetof -Wno-invalid-offsetof
-Wno-null-arithmetic -Wno-null-arithmetic
-Wno-null-conversion -Wno-null-conversion
-Wno-tautological-undefined-compare -Wno-tautological-undefined-compare
) )
if (WIN32) if (WIN32)
add_compile_options(/fp:strict) add_compile_options(/fp:strict)
else() else()
add_compile_options(-ffp-model=strict) add_compile_options(-ffp-model=strict)
endif() endif()
add_compile_definitions( add_compile_definitions(
@ -183,46 +187,46 @@ set(SWA_INSTALL_CXX_SOURCES
"install/hashes/mazuri.cpp" "install/hashes/mazuri.cpp"
"install/hashes/spagonia.cpp" "install/hashes/spagonia.cpp"
"install/hashes/update.cpp" "install/hashes/update.cpp"
) )
set(SWA_USER_CXX_SOURCES set(SWA_USER_CXX_SOURCES
"user/achievement_data.cpp" "user/achievement_data.cpp"
"user/config.cpp" "user/config.cpp"
) )
set(SWA_THIRDPARTY_SOURCES set(SWA_THIRDPARTY_SOURCES
"${SWA_THIRDPARTY_ROOT}/imgui/backends/imgui_impl_sdl2.cpp" "${SWA_THIRDPARTY_ROOT}/imgui/backends/imgui_impl_sdl2.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui.cpp" "${SWA_THIRDPARTY_ROOT}/imgui/imgui.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_demo.cpp" "${SWA_THIRDPARTY_ROOT}/imgui/imgui_demo.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_draw.cpp" "${SWA_THIRDPARTY_ROOT}/imgui/imgui_draw.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_tables.cpp" "${SWA_THIRDPARTY_ROOT}/imgui/imgui_tables.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_widgets.cpp" "${SWA_THIRDPARTY_ROOT}/imgui/imgui_widgets.cpp"
"${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack/lzxd.c" "${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack/lzxd.c"
"${SWA_THIRDPARTY_ROOT}/tiny-AES-c/aes.c" "${SWA_THIRDPARTY_ROOT}/tiny-AES-c/aes.c"
"${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source/smolv.cpp" "${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source/smolv.cpp"
) )
set(SWA_THIRDPARTY_INCLUDES set(SWA_THIRDPARTY_INCLUDES
"${SWA_THIRDPARTY_ROOT}/concurrentqueue" "${SWA_THIRDPARTY_ROOT}/concurrentqueue"
"${SWA_THIRDPARTY_ROOT}/ddspp" "${SWA_THIRDPARTY_ROOT}/ddspp"
"${SWA_THIRDPARTY_ROOT}/imgui" "${SWA_THIRDPARTY_ROOT}/imgui"
"${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack" "${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
"${SWA_THIRDPARTY_ROOT}/magic_enum/include" "${SWA_THIRDPARTY_ROOT}/magic_enum/include"
"${SWA_THIRDPARTY_ROOT}/miniaudio" "${SWA_THIRDPARTY_ROOT}/miniaudio"
"${SWA_THIRDPARTY_ROOT}/stb" "${SWA_THIRDPARTY_ROOT}/stb"
"${SWA_THIRDPARTY_ROOT}/tiny-AES-c" "${SWA_THIRDPARTY_ROOT}/tiny-AES-c"
"${SWA_THIRDPARTY_ROOT}/TinySHA1" "${SWA_THIRDPARTY_ROOT}/TinySHA1"
"${SWA_THIRDPARTY_ROOT}/unordered_dense/include" "${SWA_THIRDPARTY_ROOT}/unordered_dense/include"
"${SWA_THIRDPARTY_ROOT}/volk" "${SWA_THIRDPARTY_ROOT}/volk"
"${SWA_THIRDPARTY_ROOT}/Vulkan-Headers/include" "${SWA_THIRDPARTY_ROOT}/Vulkan-Headers/include"
"${SWA_THIRDPARTY_ROOT}/VulkanMemoryAllocator/include" "${SWA_THIRDPARTY_ROOT}/VulkanMemoryAllocator/include"
"${SWA_TOOLS_ROOT}/bc_diff" "${SWA_TOOLS_ROOT}/bc_diff"
"${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source" "${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source"
) )
if (SWA_D3D12) if (SWA_D3D12)
list(APPEND SWA_THIRDPARTY_INCLUDES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/include") list(APPEND SWA_THIRDPARTY_INCLUDES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/include")
list(APPEND SWA_THIRDPARTY_SOURCES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/src/D3D12MemAlloc.cpp") list(APPEND SWA_THIRDPARTY_SOURCES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/src/D3D12MemAlloc.cpp")
endif() endif()
set_source_files_properties(${SWA_THIRDPARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON) set_source_files_properties(${SWA_THIRDPARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
@ -244,7 +248,7 @@ set(SWA_CXX_SOURCES
${SWA_PATCHES_CXX_SOURCES} ${SWA_PATCHES_CXX_SOURCES}
${SWA_UI_CXX_SOURCES} ${SWA_UI_CXX_SOURCES}
${SWA_INSTALL_CXX_SOURCES} ${SWA_INSTALL_CXX_SOURCES}
${SWA_USER_CXX_SOURCES} ${SWA_USER_CXX_SOURCES}
${SWA_THIRDPARTY_SOURCES} ${SWA_THIRDPARTY_SOURCES}
) )
@ -259,13 +263,17 @@ endif()
set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME}) set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
if (SWA_FLATPAK)
target_compile_definitions(UnleashedRecomp PRIVATE "GAME_INSTALL_DIRECTORY=\"/var/data\"")
endif()
if (SWA_D3D12) if (SWA_D3D12)
find_package(directx-headers CONFIG REQUIRED) find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED) find_package(directx12-agility CONFIG REQUIRED)
target_compile_definitions(UnleashedRecomp PRIVATE SWA_D3D12) target_compile_definitions(UnleashedRecomp PRIVATE SWA_D3D12)
endif() endif()
find_package(directx-dxc REQUIRED) find_package(directx-dxc REQUIRED)
if (SWA_D3D12) if (SWA_D3D12)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12) file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
@ -281,7 +289,7 @@ if (SWA_D3D12)
Microsoft::DirectX-Headers Microsoft::DirectX-Headers
Microsoft::DirectX-Guids Microsoft::DirectX-Guids
Microsoft::DirectX12-Agility Microsoft::DirectX12-Agility
Microsoft::DirectXShaderCompiler Microsoft::DirectXShaderCompiler
Microsoft::DXIL Microsoft::DXIL
dxgi dxgi
) )
@ -299,7 +307,7 @@ if (WIN32)
endif() endif()
target_link_libraries(UnleashedRecomp PRIVATE target_link_libraries(UnleashedRecomp PRIVATE
fmt::fmt fmt::fmt
libzstd_static libzstd_static
msdf-atlas-gen::msdf-atlas-gen msdf-atlas-gen::msdf-atlas-gen
nfd::nfd nfd::nfd
@ -308,12 +316,13 @@ target_link_libraries(UnleashedRecomp PRIVATE
SDL2::SDL2-static SDL2::SDL2-static
tomlplusplus::tomlplusplus tomlplusplus::tomlplusplus
UnleashedRecompLib UnleashedRecompLib
Vorbis::vorbisfile Vorbis::vorbisfile
xxHash::xxhash ) xxHash::xxhash
)
target_include_directories(UnleashedRecomp PRIVATE target_include_directories(UnleashedRecomp PRIVATE
${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}
"${CMAKE_CURRENT_SOURCE_DIR}/api" "${CMAKE_CURRENT_SOURCE_DIR}/api"
${SWA_THIRDPARTY_INCLUDES} ${SWA_THIRDPARTY_INCLUDES}
) )

View file

@ -313,11 +313,11 @@ SWA_API uint32_t XamContentCreateEx(uint32_t dwUserIndex, const char* szRootName
} }
else if (pContentData->dwContentType == XCONTENTTYPE_DLC) else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
{ {
root = "./dlc"; root = GAME_INSTALL_DIRECTORY "/dlc";
} }
else else
{ {
root = "."; root = GAME_INSTALL_DIRECTORY;
} }
XamRegisterContent(*pContentData, root); XamRegisterContent(*pContentData, root);

View file

@ -50,8 +50,8 @@ void KiSystemStartup()
{ {
const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game"); const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update"); const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
XamRegisterContent(gameContent, std::filesystem::exists("./game") ? "./game" : "."); XamRegisterContent(gameContent, GAME_INSTALL_DIRECTORY "/game");
XamRegisterContent(updateContent, "./update"); XamRegisterContent(updateContent, GAME_INSTALL_DIRECTORY "/update");
const auto savePath = GetSavePath(); const auto savePath = GetSavePath();
const auto saveName = "SYS-DATA"; const auto saveName = "SYS-DATA";
@ -70,7 +70,7 @@ void KiSystemStartup()
XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr); XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
std::error_code ec; std::error_code ec;
for (auto& file : std::filesystem::directory_iterator("./dlc", ec)) for (auto& file : std::filesystem::directory_iterator(GAME_INSTALL_DIRECTORY "/dlc", ec))
{ {
if (file.is_directory()) if (file.is_directory())
{ {
@ -151,13 +151,13 @@ int main(int argc, char *argv[])
HostStartup(); HostStartup();
bool isGameInstalled = Installer::checkGameInstall("."); bool isGameInstalled = Installer::checkGameInstall(GAME_INSTALL_DIRECTORY);
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled; bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
if (runInstallerWizard) if (runInstallerWizard)
{ {
Video::CreateHostDevice(); Video::CreateHostDevice();
if (!InstallerWizard::Run(isGameInstalled && forceDLCInstaller)) if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
{ {
return 1; return 1;
} }

View file

@ -96,7 +96,7 @@ static double g_appearTime = 0.0;
static double g_disappearTime = DBL_MAX; static double g_disappearTime = DBL_MAX;
static bool g_isDisappearing = false; static bool g_isDisappearing = false;
static std::filesystem::path g_installPath = "."; static std::filesystem::path g_installPath;
static std::filesystem::path g_gameSourcePath; static std::filesystem::path g_gameSourcePath;
static std::filesystem::path g_updateSourcePath; static std::filesystem::path g_updateSourcePath;
static std::array<std::filesystem::path, int(DLC::Count)> g_dlcSourcePaths; static std::array<std::filesystem::path, int(DLC::Count)> g_dlcSourcePaths;
@ -1426,8 +1426,10 @@ void InstallerWizard::Shutdown()
} }
} }
bool InstallerWizard::Run(bool skipGame) bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
{ {
g_installPath = installPath;
EmbeddedPlayer::Init(); EmbeddedPlayer::Init();
NFD_Init(); NFD_Init();

View file

@ -9,5 +9,5 @@ struct InstallerWizard
static void Init(); static void Init();
static void Draw(); static void Draw();
static void Shutdown(); static void Shutdown();
static bool Run(bool skipGame); static bool Run(std::filesystem::path installPath, bool skipGame);
}; };

View file

@ -50,7 +50,7 @@ public:
#define WINDOWPOS_CENTRED 0x2FFF0000 #define WINDOWPOS_CENTRED 0x2FFF0000
static inline std::vector<IConfigDef*> g_configDefinitions{}; inline std::vector<IConfigDef*> g_configDefinitions;
CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage) CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
{ {

View file

@ -2,6 +2,10 @@
#define USER_DIRECTORY "SWA" #define USER_DIRECTORY "SWA"
#ifndef GAME_INSTALL_DIRECTORY
#define GAME_INSTALL_DIRECTORY "."
#endif
inline std::filesystem::path GetGamePath() inline std::filesystem::path GetGamePath()
{ {
return std::filesystem::current_path(); return std::filesystem::current_path();

View file

@ -19,7 +19,7 @@
"name": "UnleashedRecomp", "name": "UnleashedRecomp",
"buildsystem": "simple", "buildsystem": "simple",
"build-commands": [ "build-commands": [
"cmake --preset linux-release", "cmake --preset linux-release -DSWA_FLATPAK=ON",
"cmake --build out/build/linux-release", "cmake --build out/build/linux-release",
"mkdir -p /app/bin", "mkdir -p /app/bin",
"cp out/build/linux-release/UnleashedRecomp/SWA /app/bin/SWA" "cp out/build/linux-release/UnleashedRecomp/SWA /app/bin/SWA"
@ -27,7 +27,7 @@
"sources": [ "sources": [
{ {
"type": "git", "type": "git",
"branch": "linux", "branch": "linux-flatpak",
"disable-shallow-clone": true, "disable-shallow-clone": true,
"url": "https://github.com/hedge-dev/UnleashedRecomp.git" "url": "https://github.com/hedge-dev/UnleashedRecomp.git"
}, },