Allow the hint volume for s20n_mykETF_c_navi_2 (#465)

This one isn't really a hint and has inconsistent behaviour with the same scenario but during daytime, where that hint seems to be requested by the entrance gate object itself.
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Hyper 2025-02-26 10:31:14 +00:00 committed by GitHub
parent 762dbe0419
commit 821f5eba4b
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@ -120,9 +120,9 @@ PPC_FUNC(sub_82736E80)
if (!Config::Hints) if (!Config::Hints)
{ {
// WhiteIsland_ACT1_001 (Windmill Isle Act 1 Night, Start) // WhiteIsland_ACT1_001: "Your friend went off that way, Sonic. Quick, let's go after him!"
// Your friend went off that way, Sonic. Quick, let's go after him! // s20n_mykETF_c_navi_2: "Huh? Weird! We can't get through here anymore. We were able to earlier!"
if (strcmp(groupId, "WhiteIsland_ACT1_001") != 0) if (strcmp(groupId, "WhiteIsland_ACT1_001") != 0 && strcmp(groupId, "s20n_mykETF_c_navi_2") != 0)
return; return;
} }
@ -139,8 +139,7 @@ PPC_FUNC(sub_824C1E60)
if (!Config::Hints) if (!Config::Hints)
{ {
// s10d_mykETF_c_navi (Town Mykonos Entrance, First Entry) // s10d_mykETF_c_navi: "Looks like we can get to a bunch of places in the village from here!"
// Looks like we can get to a bunch of places in the village from here!
if (strcmp(pMsgRequestHelp->m_Name.c_str(), "s10d_mykETF_c_navi") == 0) if (strcmp(pMsgRequestHelp->m_Name.c_str(), "s10d_mykETF_c_navi") == 0)
return; return;
} }