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Transfer old README to BUILDING.md
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# Building
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1. Clone **UnleashedRecomp** with submodules (or run `update_submodules.bat` to ensure submodules are pulled).
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```
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git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
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```
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2. Place `default.xex` and `default.xexp` in `./UnleashedRecompLib/private/`.
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3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
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4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `x64-Clang-Release` configuration.
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5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
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6. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item", then choose "Add Debug Configuration".
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7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc).
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8. Run or debug **UnleashedRecomp**. The initial compilation might take a while to complete due to code and shader recompilation.
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