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Update DoF quality thresholds.
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1 changed files with 3 additions and 4 deletions
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@ -3987,12 +3987,11 @@ static void ProcSetPixelShader(const RenderCommand& cmd)
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{
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size_t height = round(g_swapChain->getHeight() * Config::ResolutionScale);
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// Use the middle point between resolutions to have the transition less noticable.
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if (height >= ((2160 + 1440) / 2))
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if (height > 1440)
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shaderIndex = GAUSSIAN_BLUR_9X9;
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else if (height >= ((1440 + 1080) / 2))
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else if (height > 1080)
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shaderIndex = GAUSSIAN_BLUR_7X7;
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else if (height >= ((1080 + 720) / 2))
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else if (height > 720)
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shaderIndex = GAUSSIAN_BLUR_5X5;
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else
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shaderIndex = GAUSSIAN_BLUR_3X3;
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