config_locale: update localisation

Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>
This commit is contained in:
Hyper 2025-02-07 13:41:13 +00:00
parent 511c670def
commit 88df0e08b7

View file

@ -27,11 +27,11 @@
CONFIG_DEFINE_LOCALE(Language)
{
{ ELanguage::English, { "Language", "Change the language used for text and logos." } },
{ ELanguage::Japanese, { "言語", "[PLACEHOLDER]" } },
{ ELanguage::German, { "Sprache", "[PLACEHOLDER]" } },
{ ELanguage::French, { "Langue", "[PLACEHOLDER]" } },
{ ELanguage::Spanish, { "Idioma", "[PLACEHOLDER]" } },
{ ELanguage::Italian, { "Lingua", "[PLACEHOLDER]" } }
{ ELanguage::Japanese, { "言語", "" } },
{ ELanguage::German, { "Sprache", "" } },
{ ELanguage::French, { "Langue", "" } },
{ ELanguage::Spanish, { "Idioma", "" } },
{ ELanguage::Italian, { "Lingua", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
@ -308,9 +308,7 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
{
ELanguage::English,
{
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } },
{ EShadowResolution::x4096, { "4096", "High resolutions can degrade performance significantly on lower end hardware." } },
{ EShadowResolution::x8192, { "8192", "High resolutions can degrade performance significantly on lower end hardware." } },
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }
}
}
};
@ -355,7 +353,7 @@ CONFIG_DEFINE_LOCALE(XboxColorCorrection)
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
{
{ ELanguage::English, { "Cutscene Aspect Ratio", "" } }
{ ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } }
};
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
@ -363,8 +361,8 @@ CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
{
ELanguage::English,
{
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "" } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "" } },
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } },
}
}
};